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Mirai's Palace of Artistry
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<p>[QUOTE="Mirai, post: 22119900, member: 86283"]</p><p style="text-align: center"><span style="font-family: 'Georgia'"><img src="https://fc08.deviantart.com/fs39/f/2008/350/b/3/Sanji__s_Diable_Jambe_by_x_SAgi_x.jpg" data-url="https://fc08.deviantart.com/fs39/f/2008/350/b/3/Sanji__s_Diable_Jambe_by_x_SAgi_x.jpg" class="bbImage " style="width: 418px" alt="" title="" /></span></p><p><span style="font-family: 'Georgia'">Type: Taijutsu/Nintaijutsu</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Background:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The Black-Leg Style is a martial-arts style that is based on Sanji's techniques from One Piece. It is designed to free the use of one's hands and prevent them from being damaged during a battle. As a result, practitioners tend to drop into certain stances in which their upper-body portions are most relaxed, such as placing their hands inside their pockets or crossing their arms together across their chest, and only puts them into action whenever the event requires them to do certain maneuvers such as handstands, which aren't prohibited.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Skill levels of the style:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Creator (created the style)</span></p><p><span style="font-family: 'Georgia'">^</span></p><p><span style="font-family: 'Georgia'">Master (knows Diable Jambe)</span></p><p><span style="font-family: 'Georgia'">^</span></p><p><span style="font-family: 'Georgia'">User (someone who knows basic techniques)</span></p><p><span style="font-family: 'Georgia'">^</span></p><p><span style="font-family: 'Georgia'">Apprentice (is learning basic techniques)</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Description on the Abilities and Inner Workings of the Style:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">As a fighting style, the style boasts a wide and impressive array of kicks, coupled with super acrobatic skill making it a very versatile fighting technique, allowing user to effectively weave continuous and powerful attacks upon adversaries and combine the power of his kicks with his respective strengths for devastating team combinations. Idea behind the simpleness of the style is to keep it as powerful as it can be while allowing biographies that possess no elemental knowledge to use them as well.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The specialty of Black-Leg taijutsu is Diable Jambe which allows user to focus chakra into their leg and convert it into high temperature by igniting the chakra with friction, adding extreme heat to the impact of his kicks. In this form, user, due to the high temperature has the ability to slightly burn his opponents. While like this, he can light his opponent on fire.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">( Kuro-Ashi Taijutsu: Diable Jambe ) - Black-Leg Taijutsu: Devil's Leg</span></p><p><span style="font-family: 'Georgia'">Spoiler</span></p><p><span style="font-family: 'Georgia'">Additional effects and Restrictions:</span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">A person who knows this fighting style has slightly stronger kicks and is faster than a normal ninja without it.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Only people on or above Black-Leg master rank can possess Diable Jambe.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Each person wanting to learn Black-Leg style must be approved by the creator, Passion.</span></li> </ul><p><span style="font-family: 'Georgia'">Approved CFS</span></p><p><span style="font-family: 'Georgia'">[spoiler]</span></p><p><span style="font-family: 'Georgia'">( Kuro-Ashi Taijutsu: Diable Jambe ) - Black-Leg Taijutsu: Devil's Leg</span></p><p><span style="font-family: 'Georgia'">Rank: Forbidden</span></p><p><span style="font-family: 'Georgia'">Type: Mode</span></p><p><span style="font-family: 'Georgia'">Range: Self</span></p><p><span style="font-family: 'Georgia'">Chakra cost: 50 ( - 15 per turn )</span></p><p><span style="font-family: 'Georgia'">Damage points: N/A</span></p><p><span style="font-family: 'Georgia'">Description: Black-Leg taijutsu master can activate a mode which will double their speed. The mode requires user to be at least Sannin rank and to be trained in other Black-Leg taijutsu techniques. To activate this technique an user below Kage rank must stop and spin while guiding fire chakra into their leg, granting temporary speed boost. User that has already reached Kage orf higher rank can activate this technique while battling without stopping moving. Once activated, the technique'll increase user leg's strength momenarily and Leg taijutsu damage done by user will be multipled with 1.5 with the leg this is activated on. Using this technique for longer duratons will cause painful cramp and muscle strain if used for four conscutive turns. This also decreases user's speed by 25% of the original speed upon the first usage. Second usage will drop the speed from 75% that was left to 35% of the original speed before using this technique for the first time and the feeling of pain in the leg becomes overwhelming, making it almost impossible to walk. This technique can be used on one leg and can be maintained for max four turns. User's leg looks as if it were on fire when this mode is activated and is covered in chakra. Getting hit by this causes also nerve damage to opponent, giving slight sensation of burning to the nevers and opponent once hit due fire chakra in leg.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">~Causes strain to user's muscles and leaves user limping if used for long durations.</span></p><p><span style="font-family: 'Georgia'">~Can be activated twice per battle and the second usage will be extremely painful and second usage will last only two turns.</span></p><p><span style="font-family: 'Georgia'">~Costs 15 chakra per turn.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">( Kuro-Ashi Taijutsu: Venaison Shoot ) - Black-Leg Taijutsu: Venison Shoot</span></p><p><span style="font-family: 'Georgia'">Rank: S</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Range: Short - Close</span></p><p><span style="font-family: 'Georgia'">Chakra cost: 40</span></p><p><span style="font-family: 'Georgia'">Damage points: 60 (- 20 to user)</span></p><p><span style="font-family: 'Georgia'">Description: Before using this technique, one is required to have knowledge of how using Highest-rate Mincemeat and Diable Jambe. Combining these two attacks, Black-Leg taijutsu user is able of using a technique that is powerful on closer ranges. First, one must have activated Diable Jambe. After that the user jumps above opponent and starts spinning horizontally in a position where user's leg is pointing down at their opponent, he/she starts furiously kicking with one of their feet at opponent's chest and belly area as already activated Diable Jambe increases their strength. The kicks aren't dealing internal damage but are extremely fast and the places where hits are dealt can be seen through opponent's back as the user's ignited leg lands kicks on the target. After the spinning stops, user finishes with a powerful axe kick on the opponent's head/shoulder area which is capable of shattering bones. This technique is strong enough to deal considerable damage even to small to medium-sized summoning creatures.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">~This technique disables Diable Jambe after using (without strong cramps/leg strain to user that would come from Diable Jambe).</span></p><p><span style="font-family: 'Georgia'">~Can be used once per battle, and like after every fast paced attack, user requires few seconds to let their leg muscles relax.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">( Kuro-Ashi Taijutsu: Hakaizu ) - Black-Leg Taijutsu: Destruction Spin</span></p><p><span style="font-family: 'Georgia'">Rank: A</span></p><p><span style="font-family: 'Georgia'">Type: Offensive - Defensive</span></p><p><span style="font-family: 'Georgia'">Range: Close - Short</span></p><p><span style="font-family: 'Georgia'">Chakra cost: 25</span></p><p><span style="font-family: 'Georgia'">Damage points: 50</span></p><p><span style="font-family: 'Georgia'">Description: Black-Leg taijutsu technique which is designed for Taijutsu user against weapon fighter. The technique is used in a way where user first covers his/her feet in chakra. Then if this jutsu is used for defense user will quickly make 360 degree spin to gather up strength. When the spin ends user performs a kick done with the heel part of user's foot. Once the enemy attacks with blunt weapon the user will deliver the kick on its side, breaking it ( If not indestructible weapon ), Causing damage to it ( Nearly indestructible ) or kick it out of opponent's grasp with the strength of kick ( For indestructible weapons ). If the jutsu is used for attacking it'll be strong enough to break bones or dislocate limbs.</span></p><p><span style="font-family: 'Georgia'">Note:</span></p><p><span style="font-family: 'Georgia'">- Can be used only once</span></p><p><span style="font-family: 'Georgia'">- Cannot use Genjutsu or Kenjutsu on the turn afterwards</span></p><p><span style="font-family: 'Georgia'">- Defensive version will kick the blunt type weapon out of its course.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">( Kuro-Ashi Taijutsu: Hazumu ) - Black-Leg Taijutsu: Dodge Haze</span></p><p><span style="font-family: 'Georgia'">Rank: A</span></p><p><span style="font-family: 'Georgia'">Type: Supplementary - Defense</span></p><p><span style="font-family: 'Georgia'">Range: Short - Close</span></p><p><span style="font-family: 'Georgia'">Chakra cost: 30</span></p><p><span style="font-family: 'Georgia'">Damage points: N/A</span></p><p><span style="font-family: 'Georgia'">Description: Dodge Haze is a special jutsu that only the ones that have fully mastered Black-Leg taijutsu and are using Kick Course can use. This jutsu works by user using the chakra boosted legs to make fast sidesteps and/or leans to avoid incoming projectile/taijutsu/weapon attacks. After avoiding the attacks user can attack with another jutsu, giving him/her the upperhand.</span></p><p><span style="font-family: 'Georgia'">Note:</span></p><p><span style="font-family: 'Georgia'">- Can be used only twice</span></p><p><span style="font-family: 'Georgia'">- Must wait three turns before using it again.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Type: Supplementary</span></p><p><span style="font-family: 'Georgia'">Range: Self</span></p><p><span style="font-family: 'Georgia'">Charka cost: 15 ( - 5 per turn )</span></p><p><span style="font-family: 'Georgia'">Damage points: N/A ( + 10 to leg taijutsu )</span></p><p><span style="font-family: 'Georgia'">Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.</span></p><p><span style="font-family: 'Georgia'">Note:</span></p><p><span style="font-family: 'Georgia'">- Stays with user whole battle</span></p><p><span style="font-family: 'Georgia'">- Consumes chakra every turn</span></p><p><span style="font-family: 'Georgia'">- No hand taijutsu can be used while this jutsu is activated.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">( Kuro-Ashi Taijutsu: Ago Yakusuru ) - Black-Leg Taijutsu: Jaw Crusher</span></p><p><span style="font-family: 'Georgia'">Rank: B</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Range: Close</span></p><p><span style="font-family: 'Georgia'">Chakra cost: 5</span></p><p><span style="font-family: 'Georgia'">Damage points: 45</span></p><p><span style="font-family: 'Georgia'">Description: User encases own feet with chakra and literally sprints with huge speed at opponent and jumps in air when opponent is nearby. When the user has jumped user will land on the opponent's shoulders while preparing the muscles in user's own feet and perform spinning somersault backwards, landing hit on opponent's chin that's powerful enough to break opponent's jaws. The downside of this technique is that user will lose 1/2 speed on running and any movement done with feet for one turn.</span></p><p><span style="font-family: 'Georgia'">Note:</span></p><p><span style="font-family: 'Georgia'">- Can be only used once</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">( Kuro-Ashi Taijutsu: Extra Haché ) - Black-Leg Taijutsu: Highest-rate Mincemeat</span></p><p><span style="font-family: 'Georgia'">Rank: A</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Range: Short - Close</span></p><p><span style="font-family: 'Georgia'">Chakra cost: 30</span></p><p><span style="font-family: 'Georgia'">Damage points: 60 (- 10 to user)</span></p><p><span style="font-family: 'Georgia'">Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Can be used twice per battle with three turn interval between each usage.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">( Kuro-Ashi Taijutsu: Armée de L'Air ) - Black-Leg Taijutsu: Air Force</span></p><p><span style="font-family: 'Georgia'">Rank: B</span></p><p><span style="font-family: 'Georgia'">Type: Offensive - Supplementary</span></p><p><span style="font-family: 'Georgia'">Range: Short - Close</span></p><p><span style="font-family: 'Georgia'">Chakra cost: 25</span></p><p><span style="font-family: 'Georgia'">Damage points: N/A (+ 40)</span></p><p><span style="font-family: 'Georgia'">Description: Air Force is a Black-Leg taijutsu technique designed for a counter attack or an opening. The technique itself is a chakra infused kick which takes form of 360 crescent kick. The kick itself is strong enough to send opponent flying away from the user. The kick can also be used to send allies flying into other ranges, though once a strong(er) kick is attempted user must spend more time concentrating before kicking. This can also be used quickly in openings to deal a quick hit to the opponent and then expose them for further combinations.</span></p><p><span style="font-family: 'Georgia'">Can be used twice per battle</span></p><p><span style="font-family: 'Georgia'">If you attempt on sending your ally to other range, the ally must jump on your leg just as you're kicking to guarantee the strength of kick to send him/her away.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Collier Coup - (Trachea Turnover Surprise)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 20</span></p><p><span style="font-family: 'Georgia'">Damage Points: 30</span></p><p><span style="font-family: 'Georgia'">Description: The user gets ready and quickly jumps up into the air. This jump could be considered as a high jump, or a low jump, but a jump must be made. Using gravity as a helper the user can either kick side ways towards the opponent's neck, or downwards against the neck area of the opponent, close to the collar bone. If used properly this technique is capable of pushing the opponent down making them off balance, or down to their knees for more powerful attacks.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Parti Tableau - (Party Table)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 20</span></p><p><span style="font-family: 'Georgia'">Damage Points: 30</span></p><p><span style="font-family: 'Georgia'">Description:The user quickly plants their hands down along the ground and begins to spin rapidly. The user's legs are spread out in the splits as they spin with great speed to slam into the opponents that may be surrounding the user. The user spins with such speed and strength the user is capable of hitting the opponents, or whatever is hit by this technique into the distance of sixteen meters. With this technique the user is capable of moving around with their hands while still spinning. Some users spin around in a small radius moving in a circle to ensure that they hit their targets if need be.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Cours Parti Coup Tableau - (Party Table Kick Course)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: B</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 30</span></p><p><span style="font-family: 'Georgia'">Damage Points: 60</span></p><p><span style="font-family: 'Georgia'">Description:The user jumps up into the air as they slam their hands against an opponent's shoulders. Doing so stuns the opponent for one round as a brief moment to ensure the user is capable of using the opponent's body as a form of stand to kick all other opponents that may be near by. Some practitioners of this technique spin rapidly hitting all opponents around the user kicking them off into the distance of up to thirty two meters. Some practitioners somewhat juggle around the opponent's shoulders kicking in all directions in one fluent movement in a break dancing like form in that of a windmill. In a final movement the user quickly slams a final kick into the opponent. This could be used against the opponent's chest, across the opponent's face, or anywhere else that may have the opponent open capable of sending the opponent flying off into the distance of thirty two meters.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Sheep Meat Shot - (Kuro-Ashi Taijutsu - Mouton shot)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: B</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 25</span></p><p><span style="font-family: 'Georgia'">Damage Points: 40</span></p><p><span style="font-family: 'Georgia'">Description:This is one of the most powerful kicks in this style and commonly used as a finishing blow,the user will begin by either jumping or flipping into an aerial position. They will then channel as much power into the kick that they can,and proceed with a kick aimed at the face or the chest of the enemy with the intention of sending them flying.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Skewer - (Kuro-Ashi Taijutsu - Brochette)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: B</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 25</span></p><p><span style="font-family: 'Georgia'">Damage Points: 40</span></p><p><span style="font-family: 'Georgia'">Description:This is an attack primarily targeted towards enemies on the floor,the user will jump high in the air above the opponent and begin to spin rapidly. Once the required amount of momentum has been generated, they will deliver a devastating downwards kick. The spinning portion of this attack is intended to help drive the attack deeper.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: B</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 25</span></p><p><span style="font-family: 'Georgia'">Damage Points: 40</span></p><p><span style="font-family: 'Georgia'">Description:A very fast attack used by a black leg user , they will stand almost calm and will then launch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach striking with as much of the leg they possibly can.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Third Rate Mincemeat - (Kuro-Ashi Taijutsu - Troisieme Hache )</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 25</span></p><p><span style="font-family: 'Georgia'">Damage Points: 40</span></p><p><span style="font-family: 'Georgia'">Description:his is the strongest attack in the dish washer rank,it compiles most of the attributes on would learn before progressing to a higher rank.The user will first turn their back,then they will begin a series of back flips toward the opponent and will use their hands for one final push towards the enemy,and attempt to hit a flurry of incredibly fast kicks to their face.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Chest/Breast meat - (Kuro-Ashi Taijutsu - Poitrine)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 20</span></p><p><span style="font-family: 'Georgia'">Damage Points: 30</span></p><p><span style="font-family: 'Georgia'">Description:This attack is different from a lot in the style as it is delivered as a straight stabbing kick , this attack is quicker than most in this style due to its directness. Although it is better in terms of speed it forfeits the large attack area of the sweeping kicks , thus making it a quite balanced attack.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Under Saddle Meat - (Kuro-Ashi Taijutsu - Selle)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 20</span></p><p><span style="font-family: 'Georgia'">Damage Points: 30</span></p><p><span style="font-family: 'Georgia'">Description: This is an attack which is commonly used in combination with Cotellete , the user using the momentum from the Cotellete attack. The user who is still in a handstand will use the momentum to spin back the other way, to deliver a fierce sweeping kick to the opponents lower back or lumbar region.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Rib meat - (Kuro-Ashi Taijutsu - Cotellete)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 20</span></p><p><span style="font-family: 'Georgia'">Damage Points: 30</span></p><p><span style="font-family: 'Georgia'">Description: An attack as given away by the name is primarily focused on the ribs of the opponent, the user will fall down onto one of their hands and perform a one handed handstand. As they are falling they bring their legs over and deliver a straight kick to the ribs, this can be and usually is if the attack hits followed with Selle.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Shoulder Meat - (Kuro-Ashi Taijutsu - Epoule)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 20</span></p><p><span style="font-family: 'Georgia'">Damage Points: 30</span></p><p><span style="font-family: 'Georgia'">Description: This attack is used for a standing position much like Collier , this though is a forceful kick directed straight down with the heel. This axe kick as given away by the name is intended to hit the enemy on top of their shoulder , the idea behind this is an attempt t either knock the opponent off balance , or send them crashing into the floor with the force driving them down on that side taking them off their feet.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Black Leg Taijutsu - Neck Meat - (Kuro-Ashi Taijutsu - Collier)</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra Cost: 20</span></p><p><span style="font-family: 'Georgia'">Damage Points: 30</span></p><p><span style="font-family: 'Georgia'">Description: This attack that the user executes from standing , placing their hands in their pockets they will deliver a powerful kick directly to the opponents neck. This is achieved with very little back lift which is surprising , the users foot will come in a roundhouse fashion sweeping from the side to attempt to damage the opponents neck. This is all done from a casual standing position with no indication of an attack.[/spoiler]</span></p><p><span style="font-family: 'Georgia'">[hr][/hr]Shifuku’tsuta - Bliss & Ivy</span></p><p><span style="font-family: 'Georgia'">Type: Ninjutsu + Fuuinjutsu + Kenjutsu</span></p><p><span style="font-family: 'Georgia'">Background:</span></p><p><span style="font-family: 'Georgia'">This style was created many years ago, an ancestor of an old Noble Family with the name Ivy Valentine would have this weapon forged and utilise it to destroy her foes; for she had many. Ivy swore to destroy the Senju for what they did to her bloodline, making her the only surviving member. The Whip sword perfectly combated their wood and close quarters style for she tore down many of them. Eventually she was deemed too dangerous a Shinobi and a kill squad was made just to bring her down.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">A Senju Male on the run from his own clan for crimes he had committed amongst them fell into Ivy’s clutches; and though it took her a very long time to be convinced he was no longer one of them they eventually became lovers. They decided to settle and run away from having a target on their back, changed their identity and called their new family “Bliss”, from then on their children and their childrens’ children would learn this fighting style as a part of the Bliss Family name as part of Ivy’s Legacy. Lena of Shinramoto would meet such a student of the Style, Angela Bliss.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Description on the Abilities and Inner Workings of the Style:</span></p><p><span style="font-family: 'Georgia'">This Style utilises the weapon known as either a Whip Sword or Snake Sword. The Weapon is unlike a normal sword, it’s blade is split into many smaller segments whilst still being attached to the hilt with a strong flexible metal chakra wire, cable or tinier segments that attach the larger ones together; with the utilisation of chakra this gives the illusion that the blade is indeed a living one. Some say Ivy’s original Snake Sword, The “Valentine” was a living sword fuelled by Forbidden practises. The sword can be stored in a sheathe when contracted or can be coiled around the body like a belt or clothing accessory when expanded.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The Whip Sword is a dominatrix in combat, it’s fluidity and flexibility makes it a tough opponent to shrug off in the wake of destruction as it can easily slither around limbs, weapons to disarm or maim and defensively patrol the user’s proximity at high speeds. It can be utilised on it’s own or as a pair the user has passive control of how the blade expands within it’s short range reach and contracts back into that of a normal blade at will. The creativity in which the user manipulates their whip sword is down to their imagination, it can slash at range, thrust repeatedly through a foe like a jackhammer without even needing to make the arm movements, can coil around the body to defend whilst also attacking at the same time or when binding an opponent can be used in tandem with that second whipsword or Taijutsu for effective finishers. It can penetrate through the ground or terrain to execute sneak attacks on targets from below or different angles.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">When basic Elemental chakra is channelled through the blade it’s segments will light up with a colour that relates to said element with properties radiating off it. In certain Techniques Blade Segments can come apart from a whip sword, this utilisation is more advanced as it requires concentration on multiple assets at once when performing combos. Released segments are usually used to perform flanking manoeuvres whilst the true whip sword is occupied. User’s have control of segments even when they’re apart from the blade and once channelled with chakra and then separated the segments still have that element channelled through it until used.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The Blade’s segments also usually have seals on them so that they can be used to bind targets once the blade is coiled around opponents or when the segments are stabbed into or in proximity. Strikes from the blade can be used in tandem with sealing quite fluidly when the blade strikes an opponent’s defence or body, sealing arts will activate to further penetrate through defences or leave foes open for finishers. Furthermore when a Whipsword manages to fully coil around an opponent the Kanji all activate acting like a quicker but less permanent version of the “( Fūin Fuda ) – Sealing Tag” jutsu which can completely bind an opponent leaving them at the user’s mercy, once the whip sword is retracted from the target they regain control of themselves. ( This is to be submitted as a technique )</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Additional effects and Restrictions:</span></p><p><span style="font-family: 'Georgia'">The user has Passive control of the whipswords they are wielding or on their person, capable of manipulating it’s expanded form however they need to in short range.</span></p><p><span style="font-family: 'Georgia'">Using the basic creation jutsu of tools of any field the user knows, they can make whip swords that can be utilised for this Fighting Style.</span></p><p><span style="font-family: 'Georgia'">Specialist: The user has passive control of the whipswords they are wielding now up to Mid-Range</span></p><p><span style="font-family: 'Georgia'">[spoiler][/spoiler][spoiler]</span></p><p><span style="font-family: 'Georgia'">(Shifuku’tsuta: Miwaku-tekina gunshuku) - Bliss & Ivy: Seductive Disarmament</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: A - S</span></p><p><span style="font-family: 'Georgia'">Range: Short - Mid</span></p><p><span style="font-family: 'Georgia'">Chakra: N/A - 40</span></p><p><span style="font-family: 'Georgia'">Damage: 60 - 80</span></p><p><span style="font-family: 'Georgia'">Description:</span></p><p><span style="font-family: 'Georgia'">The fighting style has an edge on combating other close combat users and this technique builds on that advantage and seals it. When parrying an incoming weapon attack the blade uses it's whip form to it's advantage, the sword upon clashing unlocks it's segments which wrap around the incoming attack whether it be a blade or limb it will completely bind the target in it's sharp segments causing cutting damage if possible. The user can then swipe their arm and pull away captured weapons disarming the target with ease or tighten around the limb causing it severe critical damage. Because of the range advantage of Whip Swords they can disarm targets from a distance by having their whip thrust forward and the tip of it will bind it's target. Utilising no chakra is an A-Rank move, it is very effective against Taijutsu, Kenjutsu & Bukijutsu. This usage can be used any number of times.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The user can apply Fuuinjutsu which is S-Rank, utilizing a sealing barrier when the whip sword strikes incoming attacks, the barrier will coat an entangled / clashing opposing weapon and will stop any kind of chakra utilizing said target as a medium - stopping chakra infused sword attacks or bukijutsu or additional infusions of chakra; then proceeding to throw and disarm the weapon from the enemy. If specifically targeted at the target's hand and weapon then it causes damage. This barrier can additionally be used on projectile techniques, the whipsword will hit the jutsu and the 5 meter diameter barrier will form around it the user can then throw the projectile(s) to the side or over their head and redirect it or even throw it back at an opponent. S-Rank can be used 2 times with a two turn cooldown, additionally users with Advanced Fuuinjutsu can created an augmented barrier of up to 70 chakra when defending against incoming projectiles. A rank can be used 3 times per battle.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">(Shifuku’tsuta: Saigo musume no hōseki o motomete) - Bliss & Ivy: Seeking Jewels of the Last Daughter</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: (B) A - S</span></p><p><span style="font-family: 'Georgia'">Range: Short - Long</span></p><p><span style="font-family: 'Georgia'">Chakra: (N/A) 30 - 40</span></p><p><span style="font-family: 'Georgia'">Damage: (40) 60 - 80</span></p><p><span style="font-family: 'Georgia'">Description:</span></p><p><span style="font-family: 'Georgia'">The Basic Technique of the Fighting Style, this ability incorporates the versatile usage of Bliss & Ivy and the athletic nature of it's users. The athletic nature can entirely be optional or part of this technique, performing a flip of any kind or cartwheel side flip to avoid incoming strikes and attacks whilst also whipping their blade - almost like a ribbon dance. The user can follow their dodge with an attack or attack whilst dodging at the same time. The user will thrust their blade forward to quickly stretch out to perform a long range sword thrusting strike that can go straight forward or weave around obstacles to reach a target like a seeking rocket. Once it hits a target it can be used to pull the opponent forward, "grasping" them after being stabbed or interlocking with a weapon or item on their person. It will pull them all the way back through the initial striking path the blade traveled, but the user can choose to retract the blade or not in set up for future usages. B-Rank usage is a chakraless whipsword attack.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">A - S Rank usage of this technique are imbued with the elements, coating the whole length of the blade even when fully extended. Lightning ripples across the blade and causes paralysis to hit targets and will branch off to any enemies 2 meters away from the blade; Wind coats the blade in a sharpened aura and break straight through objects in their path instead of weave around them; Fire sets alight targets and can be willed to explode from a point along the length of the blade up to a 2 meter radius; Earth Hardens the blade and allows the user to thrust their blade through the ground and strike from underneath their target and pull them through the earth or partially bury and restrict them; Water will allow the user to use their blade as a source of water from any point of the blade when fully stretched out. A-Rank has 5 usages and S-Rank 3, two turn cool down for the latter. [/spoiler]</span></p><p><span style="font-family: 'Georgia'">[hr][/hr]</span></p><p><span style="font-family: 'Georgia'">Ryusoken | Subduing Dragon Claw </span></p><p><span style="font-family: 'Georgia'">Type: Nintaijutsu</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Background:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The style is said to originate from a warrior that was unparalleled in combat. Eventually, his rivals manage to trick him to let his guard down and sever the warriors right arm. Humiliated from crippled state, the warriors or fled into seclusion up in the mountains, reduce to nothing more than grizzled man. He was then found by a serpent dragon that pitied him and taught the warrior to strengthen himself with the soul of a dragon.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Description on the Abilities and Inner Workings of the Style:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Ryusoken style's emphasizes on strong, sharp claw attacks while remaining in fluid motion that can pass and break the opponents defenses. The styles attributes composes of grip, clawing and palm attacks, relying on quick strong strikes rather than committing to a rapid combo of attacks. Their strikes are great enhanced by imbue their claws with chakra, increasing the potent strength and force behind them, yet at the same time done without transforming their state or appearance.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">3 Fingered Grip</span></p><p><span style="font-family: 'Georgia'">Spoiler</span></p><p><span style="font-family: 'Georgia'">First and foremost form of Ryusoken is their immensely powerful grips done via forming three fingered claw, when performed on a surface or person can inflict an explosive crushing pressure. This is amplified by chakra, hardening and strengthening the users hands and fingers to produce such effects. Grips are applied on the body can inflict pressure enough to cause brutalizing internal damage to organs and shatter bones. Defensively, the user can intercept incoming attacks from limbs and weapons alike by clipping them between their fingers like a vice grip and as a counter; apply force to them that breaks bones and weapons(if they are breakable) or be used as grappling leverage for throws.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">5 finger Claw</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Apart from the three fingered grip, there is a 5 fingered form by arching their fingers back at the knuckles, for unleashing clawing, sweeping and palm attacks, producing powerful cuts and thrusts hat knocks back the opponent in shreds. The chakra applied can manifest claws of chakra from 5 of the users fingers, using their extreme sharpness to jab and tear into the opponent with ease while providing a burst of chakra from their palm thrusts to inflict shattering force. This combination can allow the user fingers to dig into the opponents body then followed by a palm thrust with the same hand, sending them hurling back with the users fingers to ripping back out of the victim. The chakra claws can also be manifested from the users feet, using kicks to inflict cutting swipes and jabs.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The dragon palm thrust and grip techniques can be freely transition from one and other, one can use a palm thrust attack to slam the target followed by a grip attack, or while grip to a palm strike to knock the opponent away to create distance.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Dragon Step</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Ryusoken's leg work is characterized by a zig-zag motion with the use of floating and sinking movements, through "Dragon Stepping", the user takes wide steps to cover long distances in a short amount of time, with each step forward, the rear foot moves forward and becomes the forward foot. Chakra claws from the users feet can provide extra traction for the user, making it easy to maneuver even in slippery terrain like ice. By applying chakra, the user can generate quaking stomps while advancing on the enemy, using precise chakra control to open up mini fissures that trap their feet, a combination that causes them to lose balance and break their defenses.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Example Techniques:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Spoiler</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Additional effects and Restrictions:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">~ Users of the style have been honed to have superior endurance than a Strong Fist user furthered by high reflexes that can catch opponents with their grips.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">~ Mastery of Basic Tai and Ninjutsu</span></p><p><span style="font-family: 'Georgia'">[spoiler][/spoiler][spoiler]</span></p><p><span style="font-family: 'Georgia'">(Ryusoken: Ryuken) Subduing Dragon Claw: Wyrm's Edge</span></p><p><span style="font-family: 'Georgia'">Type: Attack</span></p><p><span style="font-family: 'Georgia'">Rank: B-A rank</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra: 20-30</span></p><p><span style="font-family: 'Georgia'">Damage: 40-60</span></p><p><span style="font-family: 'Georgia'">Description: The standard technique for claw forms of Ryusoken. By arching their fingers back at the knuckles to a claw gesture, the user is able to unleashing clawing attacks that produces powerful cuts which can rip opponent in shreds. This is furthered by using chakra to manifest claws from each of the users fingers that is shaped like demonic dragon claws, being barely visible to the naked eye. These can also manifest at the user's feet by protruding from each of their toes, which has an added effect of helping to gain traction on slippery or unsteady surfaces. The user has a level of freedom on how to execute their claw attacks, from precise jabs to wide sweeping kicks that can easily mutilate the opponent into pieces, and have them work in conjunction with other Dragon Claw/taijutsu techniques. The length and sharpness of the chakra claws depend on how much chakra is put into it, B rank manifests several inches in length, A rank enlarges the claws up to a meter. The chakra dragon claws can be maintained for up to two turns.</span></p><p><span style="font-family: 'Georgia'">~ A ranks usable 4 times.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">(Ryusoken: Ryuhaaku) Subduing Dragon Claw: Drake's Grasp</span></p><p><span style="font-family: 'Georgia'">Type: Attack/Defense</span></p><p><span style="font-family: 'Georgia'">Rank: B</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra: 20</span></p><p><span style="font-family: 'Georgia'">Damage: 40</span></p><p><span style="font-family: 'Georgia'">Description: The standard technique for utilizing grip forms of Ryusoken. The user with a 3 three finger claw formed, channels chakra to their hands and fingers, providing enhanced durability to intercept impacts or pressure without harming their fingers and to perform clutches with monstrous strength. One is able to intercept taijutsu or weapons by clipping their opponents limbs, body, or blades etc like a pincer, then apply crushing pressure enough to shatter bones or be used as grappling leverage for throws. Weapons like kunai can be easily broken to shards when used on, and works effectively for physical elements like earth. Grips applied to targets do not necessarily need to fit into the user's hands as it can even work on flat surfaces by using ones fingers alone to apply monstrous force. The grip's strength is determined by how much chakra the user applies to it.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">(Ryusoken: Ryusokai) Subduing Dragon Claw: Wyvern's Impact</span></p><p><span style="font-family: 'Georgia'">Type: Attack/Defense</span></p><p><span style="font-family: 'Georgia'">Rank: B-A rank</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra: 20-30</span></p><p><span style="font-family: 'Georgia'">Damage: 40-60</span></p><p><span style="font-family: 'Georgia'">Description: A palm attack in the style of Ryusoken, the user with the their hands manifesting their chakra claw form, thrusts it towards the target. Their fingers are the first to stab into the victim's body before slamming with their palm imbued with a rippling burst of chakra that generates an immense crushing force. The result of the attack caused the target to be sent flying back with puncture wounds and broken bones, mutilation on the struck area as the user's finger forcefully rip back out of the victim. The advantage of the technique is the wind up for a thrust isn't required as the user's chakra claws can easily dig into flesh without it, while the palm attack is done by flicking the wrist for the palm to snap forwards. Usage of this technique can even shatter physical structures of equal rank. The user is able to use this as a follow up from Ryusoken's grip techniques.</span></p><p><span style="font-family: 'Georgia'">~ A rank usable 4 times.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">(Ryusoken: Ryu Seppu) Subduing Dragon Claw: Serpent's Step</span></p><p><span style="font-family: 'Georgia'">Type: Defense/Supplementary</span></p><p><span style="font-family: 'Georgia'">Rank: C</span></p><p><span style="font-family: 'Georgia'">Range: Short-Mid</span></p><p><span style="font-family: 'Georgia'">Chakra: 15</span></p><p><span style="font-family: 'Georgia'">Damage: N/A</span></p><p><span style="font-family: 'Georgia'">Description: Using Ryusoken's leg work, the user performs a zig-zag motion with the use of swift floating and sinking movements to evade or advance towards the opponent. This footwork is characterized like a serpent dragon, lowering ones body close to the ground while taking wide steps to swiftly cover a long distance in a relatively short amount of time. As each step meets the floor, the user applies chakra into the ground to generate quaking stomps while advancing on the enemy, and using precise chakra control to open up mini fissures that trap their legs, a combination that causes them to lose balance and break their defenses. With each step, the fissure opens deeper as the opponent's legs sinks lower underground till their entire lower body is submerged below ground. This also serves well when evading as it simultaneously traps and causes the opponent to lose balance for an opening. [/spoiler]</span></p><p><span style="font-family: 'Georgia'">[hr][/hr]</span></p><p></p><p style="text-align: right"><span style="font-family: 'Georgia'"><img src="https://i.imgur.com/rb4xHkk.jpg" data-url="https://i.imgur.com/rb4xHkk.jpg" class="bbImage fr-fir" style="" alt="" title="" /></span></p><p><span style="font-family: 'Georgia'">Dragoon Style</span></p><p><span style="font-family: 'Georgia'">Type: Fuinbukijutsu</span></p><p><span style="font-family: 'Georgia'">Background: The age of Chakra had established a turning point for the world and thusly, its inhabitants as a whole. Humanity had opted to define the introduction of chakra as the turning point for the Calendar, and as such, serves as the hallmark for the new era. Many who live today know very little prior to, or can scarcely imagine a world without chakra; an iconic energy source for much, including warfare. Before chakra, however, the world and the wars waged within it were far more "simplistic," and demanded strict discipline, combined with a degree of creativity for the fullest effect.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">During the age prior to Ninjutsu, at times referred to as the "Dark Age" was an era of both mystical and legendary beasts. While dragons exist as a ruthless force even in the modern day, they are often few and far between and find the source of their powers diluted or grossly restricted by comparison to their ancestral roots. In the Dark Age, Dragons were not only an incredible destructive force that rivaled nature herself, but they were abundant as well. Many various breeds existed of the creatures, often generating territorial disputes that would reshape the very landmarks that they might share. Often times, humanity would find themselves caught in the crossfire of such conflicts between the beasts. Eager for a solution to the growing threat of the Draconic species, humanity came forward with a newfound principle of response: "To fight fire, with fire." This doctrine took the form of a newfound sect of elite warriors that would be trained in extensive martial arts -specifically Bukijutsu- that capitalized on the utilization of polearm weaponry that compensated for the evasiveness and airborne maneuverability of the foe they faced, namely Spears and Lances. Through many years of refinement of it's techniques and the minimalizing of it's flaws, the "Dragoon" was formed, named as a direct response to the foe they were meant to serve as the direct antithesis to.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Not long after the Order of the Dragoon was formed -or Dragoon Knights-, which was composed of twelve Knights solely at the time, the senior founder of the order, Thordon, had found himself at an impasse with a particularly unique breed of Dragon: The Ahamkara. This specimen of Dragon was found to be capable of incredible things, allowing for the granting of "wishes" or "desires" through the utilization of their unique powers, and in exchange, they carried a unique taste of "empathavores"; in which they fed off of one's emotions, whether positive or negative, with stronger emotions being far more flavorful and thus desirable for this particular breed. While the beasts were indeed powerful, they showed a unique intelligence that many of their kin seemed to lack. The attempt at a parley was made, a hope for a mutually advantageous treaty to be forged for the first time between Dragon and Man. The Ahamkara had no desire nor need to kill humans. In fact, it went directly against their nature. After all, they fed off of the emotions of Men, and thus should they have the means to venture into human territories freely, they would only benefit. Yet Thordon's desire for the annihilation of the Draconic species was potent and rich; far more than most of his predecessors or his peers. It was pure and indifferent, carrying not for the differences of one from another. His family, home and only son had all met death at the destructive mindlessness of the serpents, "so surely.." Thordon thought, ".. they deserve no quarter..." The sheer intensity of his desire was enough to bait the hunger of the Ahamkara to overlook the potent malice that his wishes were absolutely rotten with. "Grant me the power to annihilate my foes, and you will have freedom among my lands." True to their nature, the Ahamkara had granted Thordon, as well the other eleven Dragoon Knights, the ability to utilize unnatural, incredible mobility and strength to dominate the skies.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Shortly after the Dragoon Knights had become equipped with powers that belied their natural capabilities, enhancing what was already capitalized upon by their honed skills of the Dragoon style, the twelve Knights had taken up renewed resolve to fulfill the duty of their very namesake. As a result, the Order had begun to rapidly mass produce more Dragoon Knights, eager to formulate an army with the power afforded to them by the Ahamkara. In no shortage of irony, the Ahamkara were the first of many to face the eradicative intent of the Order. Over the span of a mere handful of years, the Dragoon Knights had besieged an entire species to near extinction, utilizing the power afforded to them by Dragons as the means to do so. This, throughout history, would become known as the "Great Hunt." A "reckoning, a purge, just retribution" dealt to the Draconic race as a whole by Man as a means to free humanity from the once ever present and looming threat of the mighty beasts that riddled the lands and blotted the skies.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">No less than a millennia has passed since such events. Through the ages, the powers originally granted to the Dragoons had steadily yet surely diminished and lost the potency it once had, reverting them back to relying entirely on their own physical discipline and capabilities. Yet with the introduction of Chakra and Ninjutsu in the ushering of the new era, the Order had new means to recreate the might they once harnessed through the use of various Chakra-based techniques that, after some years, would return them to the skies. Today, the Order itself as an agency of Men exists as little more than a smudge in history, drafted in various scrolls and textbooks with a variety of their teachings and techniques inscribed in the same notes, yet the Dragoon Style persists on, serving as a functional fighting style that allows for a unique combative style that relies almost entirely on the Spear.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Description on the Abilities and Inner Workings of the Style:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">" Of all the things that are symbolic of the nations of Men, few are more recognized than the Dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the Dragoon. "</span></p><p><span style="font-family: 'Georgia'">-Azure Dragoon</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Over the years, the Dragoon style has been refined into it's present and defining status as a Bukijutsu style that borrows fundamental advantages from that of Fūinjutsu and Ninjutsu as a means of delivering their attacks in otherwise archetypical ways that separated them from any known Polearm martial art. Over the years, the Dragoon style was adapted to utilizing bodily seals upon key parts of their body that served as a means of allocation of concentrated energy that could be used to amplify the capabilities of the User in whatever means they needed that was afforded to them by the seal. The Seal, known as the "Dragoon's Soul" (to be made into a passive reference technique later) takes the form of a tattoo of a Dragon that is primarily printed across the back of the Dragoon Knight, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts are seen extending throughout the User's body, examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" (to be detailed through passive reference technique of "Dragoon's Soul") throughout the User's body, which is functionally a cocktail combination of built up tension force absorbed from the muscles of the User -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifest-able source of energy that gives directable control of the force, which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, such as the creation of Avatars made of raw chakra resembling Dragons, or crescent shaped projectiles created from slashing force from the User's Lance or Spear. Through the harnessing of a physical force such as tension force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Through the use of what became their iconic and trademark talent, the "Vorpal Jump," in which the Dragoon would utilize incredible strength concentrated into their legs to lunge skyward and through the use of their Lance as the spearhead of their strikes, they apply incredible momentum-driven force to carry their spears to pierce the hides and scales of their foes. Through the use of Draconic Force, a Dragoon (or practitioner of the Dragoon Style) is capable of a variety of otherwise incredible aerial acrobatics. Utilizing the Dragon tattoo marked upon them, a user of the style may discharge the force in concentrated bursts through the use of manifesting seals, acting as a sort of directional manager to allow them to make split-second adjustments to their direction and thus, their momentum force which carries the true might of their attacks. The rank of these discharges carries a momentum-based boost of speed equal to twice that of the user's rank in speed, dispersing instantly after the usage of the technique has run its course. These discharging seals do not react to anything engaging with them other than the Dragoon themselves, carrying a unique chakra signature that makes them incapable of responding to opponents or inanimate objects, leaving the usage of these seals purely at the benefit of the user only. Consequently, such maneuverability is not so reliable as to be usable in any given situation, requiring proper timing and rational circumstances to afford it's maximum effect. Doubly, once a discharge of Draconic Force has been issued, it becomes a committed use, requiring the full use of the initial discharge to take it's course, or the User suffers damage to their body as a means to forcefully abort their course, before a new choice of application may be utilized. An example scenario being: If a Dragoon discharges Draconic Force from their feet or legs through the use of "Vorpal Jump" to amplify a jumping motion to launch them into the air with incredible strength and speed, the Dragoon is now committed to that jump and is incapable of changing course unless they are otherwise met with an equal or greater force (within reason), run the expected distance of the leap's full reach (i.e. "20 meters into the air"), or forcefully abort the momentum by counter-discharging Draconic Force of equal or greater force in a different direction (i.e. if initial discharge was downward to launch User upward at B-rank use, then the User must apply force right, left or upward of equal or greater rank, at the cost of an additional move slot). Opting to forcefully alter course in this way can cause a variety of physical repercussions, namely whiplash to the User and thus can cause damage to the User that scales relative to the rank of the initial discharge.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">While "Vorpal Jump" is the trademark mechanic and technique of the Dragoon Style, it is certainly not the only way it may be used in application. Due to the fundamental functions of the style relying of seal-casting and positional variation, the user may apply one or multiple discharge seals at a time in order to develop various techniques and methods of utility. One such example of the principles of utilizing seals as a means of discharging concussive force to result in offensive or supplementary utility would be applying the seal as it is naturally intended, serving to allow the Dragoon to create bursts of energy in a designated direction, but instead of relying solely on positions upon their body to discharge the seal from, they may place them upon another body or surface as well, such as the ground, walls or other similar surfaces, within logical reasoning. Despite this versatility, a user is incapable of placing seals greater than 5 meters away from their position, and the surface must be within their vision. While this is most commonly used on their own bodies to guide their own mobility to either initiate an airborne position or to guide their direction while airborne, it can be used in a variety of different ways, such as creating a "Vorpal Tunnel" of reoccurring rings that are all generating a "draft" in a specific direction. For each one of the rings that the Dragoon passes through, they pick up more and more speed which in turn enhances their thrusting strike with their Lance, causing devastating damage.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Additional effects and Restrictions: Must be of Jonin rank or higher, have completed basic Fuinjutsu training and have a weapon that can be logically used as a Spear or Lance, among other piercing polearms.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Upon completion of Dragoon style training, a practitioner of this style may have the option to classify it as their combat Specialty, in which case it is regarded that user has undergone extensive physical conditioning, in addition to the finesse and agility granted by the more advanced fundamentals of the style. As such, specialty grants the user the capacity for use of Vorpal Jump to occur within the same timeframe as other techniques; a testament to their extensive understanding of the style and ability to predict their own movements relating to the use of the style's techniques in an efficient and masterful manner. </span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Approved CFSJ</span></p><p><span style="font-family: 'Georgia'">[spoiler]</span></p><p><span style="font-family: 'Georgia'">⥥ ( Doragūn Tamashī ) - Dragoon's Soul ⥥</span></p><p><span style="font-family: 'Georgia'">Type: Supplementary</span></p><p><span style="font-family: 'Georgia'">Rank: N/A</span></p><p><span style="font-family: 'Georgia'">Range: N/A</span></p><p><span style="font-family: 'Georgia'">Chakra: N/A</span></p><p><span style="font-family: 'Georgia'">Damage: N/A</span></p><p><span style="font-family: 'Georgia'">Description: The "Dragoon's Soul" takes the form of a bodily seal tattoo that holds the likeness of a Dragon, of which is primarily printed across the back of any and all users of the Dragoon Style, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts being seen extending throughout the user's body, some examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" throughout the user's body, which is functionally a cocktail combination of built up Tension Force absorbed from the muscles of the user -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifestable source of energy that gives directable control of the force. The aforementioned Tension Force is absorbed and stored through the Seal placed upon the user; a perpetual draw to charge the battery that is the Seal that comes as a result of even the slightest movement the user produces. This is done passively and is without a scaling system due to the abundance of the force it feeds upon at any given point in time. Once this built up force has been infused with Chakra, it becomes "Draconic Might" which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, depending on the technique that is utilized. Through the harnessing of a physical force such as Tension Force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User. As a result, any use of Draconic Might is treated as physical damage. As a result of their physicality and the advanced nature of projecting pure chakra, all forms of Dragoon Style techniques that utilize Draconic Might and their interactions are treated as neutral.</span></p><p><span style="font-family: 'Georgia'">Note:</span></p><p><span style="font-family: 'Georgia'">-Must have this technique posted in reference on the user's biography in order to utilize the style and counts as one of their maximum bodily seals.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">⥥ (Vuōparu Janpu) - Vorpal Jump ⥥</span></p><p><span style="font-family: 'Georgia'">Type: Offensive / Supplementary</span></p><p><span style="font-family: 'Georgia'">Rank: D-B</span></p><p><span style="font-family: 'Georgia'">Range: Short-Long</span></p><p><span style="font-family: 'Georgia'">Chakra: 10-20</span></p><p><span style="font-family: 'Georgia'">Damage: N/A (+10, +15, +20 to Bukijutsu-style attack)</span></p><p><span style="font-family: 'Georgia'">Description: Vuōparu Janpu (or Vorpal Jump) is the trademark technique that all practitioners of the Dragoon Style learn first and foremost, and is the foundation for all of it's fundamental abilities. Through the concentration of a specified amount of chakra into the user's legs as a means of reinforcement, a singular circular seal with form along the soles of both the user's feet before releasing a discharge of concentrated energy downward in tandem to the generic motions required of a jump. As a result, the discharge will often dramatically propel the user in an upward direction, carrying them as high as 20 meters, scaling based on the rank and thus strength of the discharge (D-rank up to 10 meters, C-rank up to 15 meters, B-rank up to 20 meters) before resulting in a downward descent that is instigated by a second discharge of the same strength as the first, propelling the Dragoon in a designated direction stated by the user in their usage, traveling at 2x their base speed for the duration of travel. If a direction is not specified, the default is downward. Through the use of this propelling force, the user enhances the strength of their next Bukijutsu-style technique, or in any case that the user's polearm is effectively used as the means of attack, scaling to the level of discharge chosen.</span></p><p><span style="font-family: 'Georgia'">Note:</span></p><p><span style="font-family: 'Georgia'">-Must have an active polearm-style weapon in order to use.</span></p><p><span style="font-family: 'Georgia'">-Once initiated, cannot be canceled unless using "Vorpal Redirect."</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">⥥ ( Vuōparu Ridairekuto ) - Vorpal Redirect ⥥</span></p><p><span style="font-family: 'Georgia'">Type: Defensive / Supplementary</span></p><p><span style="font-family: 'Georgia'">Rank: A</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra: 30</span></p><p><span style="font-family: 'Georgia'">Damage: N/A</span></p><p><span style="font-family: 'Georgia'">Description: Vorpal Redirect is the sibling to the iconic "Vorpal Jump" technique and generally follows most of the same process of performance. Where this technique directly differs from Vorpal Jump is in its capacity to immediately and effectively divert the user's momentum at a moments notice, even if having performed Vorpal Jump in a prior move. Ordinarily, when a Dragoon utilizes Vorpal Jump they are committed to the momentum built as a result unless willing to suffer physical damage to themselves. However, Vorpal Redirect allows the user to bypass this damage as a technique that will utilize the Dragoon's Soul seal upon their body, allowing them to apply immediate discharges of energy opposite of their momentum so to rapidly deescalate their momentum in a controlled manner utilizing identical or greater energy as what was used to perform Vorpal Jump and then immediately redirect them in a different direction. These bursts of energy by default will work in exact opposite directions of the user's movement if not described by the user otherwise, meaning if the user is traveling upward, without further explanation after using this technique, they will be immediately propelled downward instead. This technique can also be used without the need of a Vorpal Jump having been used previously, capable of being used as rapid momentum-based lunges to actively avoid attacks or to close distances in a desired direction in a split instant, moving at 2x that of the user's base speed for the duration of the technique's usage, but cannot be used as an attack on its own. </span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">⥥ ( Vuōparu Ton'neru ) - Vorpal Tunnel ⥥</span></p><p><span style="font-family: 'Georgia'">Type: Offensive / Supplementary</span></p><p><span style="font-family: 'Georgia'">Rank: S</span></p><p><span style="font-family: 'Georgia'">Range: Short-Long</span></p><p><span style="font-family: 'Georgia'">Chakra: 40</span></p><p><span style="font-family: 'Georgia'">Damage: 80 (+20 if contact made at short range)</span></p><p><span style="font-family: 'Georgia'">Description: Vorpal Tunnel is a fundamentally advanced technique in the Dragoon Style arsenal. Focusing a considerable amount of chakra and energy into the Dragoon's Soul seal upon the user's body, the user with then discharge a series of up to 5 circular seals in perpetual repetition in a specified direction, or directly in front of them by default, each seal spacing apart by approximately 1 meter. These seals can be oriented in any way the user sees fit, though each must effectively carry into the next as a baseline requirement of this technique. Once the user initiates this technique by engaging with the first seal, an intense burst of energy will rupture forth from the seal against the user, propelling the user in the direction of the follow up seal, to which a second discharge of energy will occur, repeating this same pattern until all seals have effectively been triggered, causing the user to pick up immense momentum that causes them to hurl toward their targeted destination with incredible speed and force, building up to 2x their base speed for the duration of travel, this boost falling off by .5x with each range extension (2x at short range, 1.5x at mid range, +3 SPD lvls at long range) due to the nature of momentum degradation. With this speed and force, the user drives their polearm forward with them, dealing destructive damage upon impact with their target. Unlike other Dragoon-style attacks that utilizes these momentum-boosting seals as a medium to perform attacks, in the case of Vorpal Tunnel, the damage to which the user is capable of performing is relative to the distance at which they travel in order to reach their contact point as a result of having immense levels of momentum carrying behind their strike the closer to impact they are. If the user impacts at short range from the point of use, then they deal +20 damage to the base damage value (counting as an active boost to the technique) as a result of receiving the maximum amount of speed enhancement from the use of the technique with minimal momentum degradation, affording a highly risky but effective use of the technique.</span></p><p><span style="font-family: 'Georgia'">Note:</span></p><p><span style="font-family: 'Georgia'">-Can only be used 3 times per battle with a 2 turn cooldown after each use.</span></p><p><span style="font-family: 'Georgia'">-Cannot make use of Dragoon Style related techniques above A-rank in the same and next turn.[/spoiler]</span></p><p><span style="font-family: 'Georgia'">[hr][/hr]</span></p><p style="text-align: center"><span style="font-family: 'Georgia'"><img src="https://static.wikia.nocookie.net/bayonetta/images/b/b1/Bayonetta_Rosa_One_of_a_Kind.png" data-url="https://static.wikia.nocookie.net/bayonetta/images/b/b1/Bayonetta_Rosa_One_of_a_Kind.png" class="bbImage " style="width: 297px" alt="" title="" /></span></p><p><span style="font-family: 'Georgia'">Dangan Geijutsu - (Bullet Arts)</span></p><p><span style="font-family: 'Georgia'">Type: NinTechTaijutsu</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Background: As Ninja Technology has developed so has the need for shinobi to be able to quickly implement these new weapons into their fighting styles in order to survive on the battlefield. As time has passed more and more shinobi have come to know the power these weapons can have alongside their combat. The Bullet Arts is a unique combination of these two worlds, combining the usage of Scarborough Fair and melee combat. Using the chakra that's stored in Scarborough Fair, the user blends the line between short and long distance combat.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Sukābarafea | Scarborough Fair</span></p><p><span style="font-family: 'Georgia'">Spoiler</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Description on the Abilities and Inner Workings of the Style:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Bullet Arts is a fighting style that relies on the user's possession of the Scarborough Fair. The four handguns are used to aid the user's taijutsu combat and help the user blend the line between close and long range combat. The fighting style is noteworthy in which that the user uses both hands and feet, the foot-mounted weapons being fired through use of the user's chakra. Able to combine hand-to-hand combat with gunfire weaponry, such a fighting style is effective enough to challenge powerful entities depending on the user's proficiency.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Many of the techniques revolve around fluid, dance-like movements that incorporate the use of the handguns in order to combat opponents both near and far through the use of Scarborough Fair's abilities. Bullet Arts is a combo-heavy fighting style which uses many multiple-hit and chainable moves. The style is about getting the opponent airborne to allow the user to assault the opponent with aerial combinations while they are disoriented. These attacks are usually initiated through the use of Scarborough Fair, the user often using the propulsion provided by the weapons to get into position and gain the upper hand.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Example Techniques:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Afterburner Kick</span></p><p><span style="font-family: 'Georgia'">Rank: C-S</span></p><p><span style="font-family: 'Georgia'">Type: Attack/Supplementary/Defensive</span></p><p><span style="font-family: 'Georgia'">Range: Short-Mid</span></p><p><span style="font-family: 'Georgia'">Chakra: 10-40 via Scarborough Fair</span></p><p><span style="font-family: 'Georgia'">Damage: 20-80</span></p><p><span style="font-family: 'Georgia'">Description: An attack that can be used on the ground or in mid-air, the user converts the chakra within Scarborough Fair into the fire element to unleash a fiery kick towards the opponent. On the ground, the user charges which sends foes skywards and allows the user to follow-up with additional aerial attacks. In the air, Afterburner Kick is aimed downwards pushing launched enemies back down to the ground stunning them.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Stilleto</span></p><p><span style="font-family: 'Georgia'">Rank: A</span></p><p><span style="font-family: 'Georgia'">Type: Attack/Defensive/Supplementary</span></p><p><span style="font-family: 'Georgia'">Range: Short-Long</span></p><p><span style="font-family: 'Georgia'">Chakra: 30 via Scarborough Fair</span></p><p><span style="font-family: 'Georgia'">Damage: 60</span></p><p><span style="font-family: 'Georgia'">Description: Stilleto is a technique used for not only closing the distance, but also simultaneously attacking the opponent. It is an offensive way to dart around the battlefield while ensuring enemies are always within reach. The user fires the handguns attached to their feet as a means of propulsion while releasing chakra a single hand mounted handgun. This propels the user towards a target at double their base speed, and slashes them with incredible quickness. This attack is limited due to its linear trajectory. This technique can be performed in mid-air.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Additional effects and Restrictions:</span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Practitioners of this style must have Scarborough Fair in their possession otherwise this style becomes completely useless.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Practioner must have also completed basic NB Taijutsu due to the nature of elemental taijutsu involved within the style.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Specializing in this fighting style, the user is capable of conserving chakra when using Scarborough Fair. This means being able to complete the techniques effectively with the use of only half the required chakra while still maintaining the same damage output.</span></li> </ul><p><span style="font-family: 'Georgia'">[spoiler](Dangan Geijutsu | Afutābānākikku) - Bullet Arts | Afterburner Kick</span></p><p><span style="font-family: 'Georgia'">Rank: D-S</span></p><p><span style="font-family: 'Georgia'">Type: Attack/Supplementary</span></p><p><span style="font-family: 'Georgia'">Range: Short-Mid</span></p><p><span style="font-family: 'Georgia'">Chakra: 10-40 via Scarborough Fair</span></p><p><span style="font-family: 'Georgia'">Damage: 20-80</span></p><p><span style="font-family: 'Georgia'">Description: An attack that can be used on the ground or in mid-air, the user converts the chakra within Scarborough Fair into the fire element to unleash a fiery kick towards the opponent. On the ground, the user charges which sends foes skywards and allows the user to follow-up with additional aerial attacks or chakra bullets. In the air, Afterburner Kick is aimed downwards pushing launched enemies back down to the ground stunning them for a single turn.</span></p><p><span style="font-family: 'Georgia'">Note: S-Rank Application causes Scarborough Fair to enter a two turn cooldown cycle.</span></p><p><span style="font-family: 'Georgia'">(Dangan Geijutsu | Bureikudansu) - Bullet Arts | Break Dance</span></p><p><span style="font-family: 'Georgia'">Rank: D-S</span></p><p><span style="font-family: 'Georgia'">Type: Attack/Supplementary/Defense</span></p><p><span style="font-family: 'Georgia'">Range: Short-Mid</span></p><p><span style="font-family: 'Georgia'">Chakra: 10-40 via Scarborough Fair</span></p><p><span style="font-family: 'Georgia'">Damage: 20-80</span></p><p><span style="font-family: 'Georgia'">Description: In response to an oncoming close quarters attacks, the user will quickly dive and begin twirling on their backs as they release chakra bullets from Scarborough Fair. These chakra bullets propel the user up to mid-range from their original position while also counterattacking. The effectiveness of this technique depends on the level of chakra spent to perform it.</span></p><p><span style="font-family: 'Georgia'">Note: S-rank variation only usable three times per battle, causing Scarborough Fair to enter a two turn cooldown cycle.[/spoiler]</span></p><p>[/QUOTE]</p>
[QUOTE="Mirai, post: 22119900, member: 86283"] [CENTER][FONT=Georgia][IMG width="418px"]https://fc08.deviantart.com/fs39/f/2008/350/b/3/Sanji__s_Diable_Jambe_by_x_SAgi_x.jpg[/IMG][/FONT][/CENTER] [FONT=Georgia]Type: Taijutsu/Nintaijutsu Background: The Black-Leg Style is a martial-arts style that is based on Sanji's techniques from One Piece. It is designed to free the use of one's hands and prevent them from being damaged during a battle. As a result, practitioners tend to drop into certain stances in which their upper-body portions are most relaxed, such as placing their hands inside their pockets or crossing their arms together across their chest, and only puts them into action whenever the event requires them to do certain maneuvers such as handstands, which aren't prohibited. Skill levels of the style: Creator (created the style) ^ Master (knows Diable Jambe) ^ User (someone who knows basic techniques) ^ Apprentice (is learning basic techniques) Description on the Abilities and Inner Workings of the Style: As a fighting style, the style boasts a wide and impressive array of kicks, coupled with super acrobatic skill making it a very versatile fighting technique, allowing user to effectively weave continuous and powerful attacks upon adversaries and combine the power of his kicks with his respective strengths for devastating team combinations. Idea behind the simpleness of the style is to keep it as powerful as it can be while allowing biographies that possess no elemental knowledge to use them as well. The specialty of Black-Leg taijutsu is Diable Jambe which allows user to focus chakra into their leg and convert it into high temperature by igniting the chakra with friction, adding extreme heat to the impact of his kicks. In this form, user, due to the high temperature has the ability to slightly burn his opponents. While like this, he can light his opponent on fire. ( Kuro-Ashi Taijutsu: Diable Jambe ) - Black-Leg Taijutsu: Devil's Leg Spoiler Additional effects and Restrictions:[/FONT] [LIST] [*][FONT=Georgia]A person who knows this fighting style has slightly stronger kicks and is faster than a normal ninja without it.[/FONT] [*][FONT=Georgia]Only people on or above Black-Leg master rank can possess Diable Jambe.[/FONT] [*][FONT=Georgia]Each person wanting to learn Black-Leg style must be approved by the creator, Passion.[/FONT] [/LIST] [FONT=Georgia]Approved CFS [spoiler] ( Kuro-Ashi Taijutsu: Diable Jambe ) - Black-Leg Taijutsu: Devil's Leg Rank: Forbidden Type: Mode Range: Self Chakra cost: 50 ( - 15 per turn ) Damage points: N/A Description: Black-Leg taijutsu master can activate a mode which will double their speed. The mode requires user to be at least Sannin rank and to be trained in other Black-Leg taijutsu techniques. To activate this technique an user below Kage rank must stop and spin while guiding fire chakra into their leg, granting temporary speed boost. User that has already reached Kage orf higher rank can activate this technique while battling without stopping moving. Once activated, the technique'll increase user leg's strength momenarily and Leg taijutsu damage done by user will be multipled with 1.5 with the leg this is activated on. Using this technique for longer duratons will cause painful cramp and muscle strain if used for four conscutive turns. This also decreases user's speed by 25% of the original speed upon the first usage. Second usage will drop the speed from 75% that was left to 35% of the original speed before using this technique for the first time and the feeling of pain in the leg becomes overwhelming, making it almost impossible to walk. This technique can be used on one leg and can be maintained for max four turns. User's leg looks as if it were on fire when this mode is activated and is covered in chakra. Getting hit by this causes also nerve damage to opponent, giving slight sensation of burning to the nevers and opponent once hit due fire chakra in leg. ~Causes strain to user's muscles and leaves user limping if used for long durations. ~Can be activated twice per battle and the second usage will be extremely painful and second usage will last only two turns. ~Costs 15 chakra per turn. ( Kuro-Ashi Taijutsu: Venaison Shoot ) - Black-Leg Taijutsu: Venison Shoot Rank: S Type: Offensive Range: Short - Close Chakra cost: 40 Damage points: 60 (- 20 to user) Description: Before using this technique, one is required to have knowledge of how using Highest-rate Mincemeat and Diable Jambe. Combining these two attacks, Black-Leg taijutsu user is able of using a technique that is powerful on closer ranges. First, one must have activated Diable Jambe. After that the user jumps above opponent and starts spinning horizontally in a position where user's leg is pointing down at their opponent, he/she starts furiously kicking with one of their feet at opponent's chest and belly area as already activated Diable Jambe increases their strength. The kicks aren't dealing internal damage but are extremely fast and the places where hits are dealt can be seen through opponent's back as the user's ignited leg lands kicks on the target. After the spinning stops, user finishes with a powerful axe kick on the opponent's head/shoulder area which is capable of shattering bones. This technique is strong enough to deal considerable damage even to small to medium-sized summoning creatures. ~This technique disables Diable Jambe after using (without strong cramps/leg strain to user that would come from Diable Jambe). ~Can be used once per battle, and like after every fast paced attack, user requires few seconds to let their leg muscles relax. ( Kuro-Ashi Taijutsu: Hakaizu ) - Black-Leg Taijutsu: Destruction Spin Rank: A Type: Offensive - Defensive Range: Close - Short Chakra cost: 25 Damage points: 50 Description: Black-Leg taijutsu technique which is designed for Taijutsu user against weapon fighter. The technique is used in a way where user first covers his/her feet in chakra. Then if this jutsu is used for defense user will quickly make 360 degree spin to gather up strength. When the spin ends user performs a kick done with the heel part of user's foot. Once the enemy attacks with blunt weapon the user will deliver the kick on its side, breaking it ( If not indestructible weapon ), Causing damage to it ( Nearly indestructible ) or kick it out of opponent's grasp with the strength of kick ( For indestructible weapons ). If the jutsu is used for attacking it'll be strong enough to break bones or dislocate limbs. Note: - Can be used only once - Cannot use Genjutsu or Kenjutsu on the turn afterwards - Defensive version will kick the blunt type weapon out of its course. ( Kuro-Ashi Taijutsu: Hazumu ) - Black-Leg Taijutsu: Dodge Haze Rank: A Type: Supplementary - Defense Range: Short - Close Chakra cost: 30 Damage points: N/A Description: Dodge Haze is a special jutsu that only the ones that have fully mastered Black-Leg taijutsu and are using Kick Course can use. This jutsu works by user using the chakra boosted legs to make fast sidesteps and/or leans to avoid incoming projectile/taijutsu/weapon attacks. After avoiding the attacks user can attack with another jutsu, giving him/her the upperhand. Note: - Can be used only twice - Must wait three turns before using it again. ( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course Rank: C Type: Supplementary Range: Self Charka cost: 15 ( - 5 per turn ) Damage points: N/A ( + 10 to leg taijutsu ) Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that. Note: - Stays with user whole battle - Consumes chakra every turn - No hand taijutsu can be used while this jutsu is activated. ( Kuro-Ashi Taijutsu: Ago Yakusuru ) - Black-Leg Taijutsu: Jaw Crusher Rank: B Type: Offensive Range: Close Chakra cost: 5 Damage points: 45 Description: User encases own feet with chakra and literally sprints with huge speed at opponent and jumps in air when opponent is nearby. When the user has jumped user will land on the opponent's shoulders while preparing the muscles in user's own feet and perform spinning somersault backwards, landing hit on opponent's chin that's powerful enough to break opponent's jaws. The downside of this technique is that user will lose 1/2 speed on running and any movement done with feet for one turn. Note: - Can be only used once ( Kuro-Ashi Taijutsu: Extra Haché ) - Black-Leg Taijutsu: Highest-rate Mincemeat Rank: A Type: Offensive Range: Short - Close Chakra cost: 30 Damage points: 60 (- 10 to user) Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest). Can be used twice per battle with three turn interval between each usage. ( Kuro-Ashi Taijutsu: Armée de L'Air ) - Black-Leg Taijutsu: Air Force Rank: B Type: Offensive - Supplementary Range: Short - Close Chakra cost: 25 Damage points: N/A (+ 40) Description: Air Force is a Black-Leg taijutsu technique designed for a counter attack or an opening. The technique itself is a chakra infused kick which takes form of 360 crescent kick. The kick itself is strong enough to send opponent flying away from the user. The kick can also be used to send allies flying into other ranges, though once a strong(er) kick is attempted user must spend more time concentrating before kicking. This can also be used quickly in openings to deal a quick hit to the opponent and then expose them for further combinations. Can be used twice per battle If you attempt on sending your ally to other range, the ally must jump on your leg just as you're kicking to guarantee the strength of kick to send him/her away. Black Leg Taijutsu - Collier Coup - (Trachea Turnover Surprise) Type: Offensive Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description: The user gets ready and quickly jumps up into the air. This jump could be considered as a high jump, or a low jump, but a jump must be made. Using gravity as a helper the user can either kick side ways towards the opponent's neck, or downwards against the neck area of the opponent, close to the collar bone. If used properly this technique is capable of pushing the opponent down making them off balance, or down to their knees for more powerful attacks. Black Leg Taijutsu - Parti Tableau - (Party Table) Type: Offensive Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description:The user quickly plants their hands down along the ground and begins to spin rapidly. The user's legs are spread out in the splits as they spin with great speed to slam into the opponents that may be surrounding the user. The user spins with such speed and strength the user is capable of hitting the opponents, or whatever is hit by this technique into the distance of sixteen meters. With this technique the user is capable of moving around with their hands while still spinning. Some users spin around in a small radius moving in a circle to ensure that they hit their targets if need be. Black Leg Taijutsu - Cours Parti Coup Tableau - (Party Table Kick Course) Type: Offensive Rank: B Range: Short Chakra Cost: 30 Damage Points: 60 Description:The user jumps up into the air as they slam their hands against an opponent's shoulders. Doing so stuns the opponent for one round as a brief moment to ensure the user is capable of using the opponent's body as a form of stand to kick all other opponents that may be near by. Some practitioners of this technique spin rapidly hitting all opponents around the user kicking them off into the distance of up to thirty two meters. Some practitioners somewhat juggle around the opponent's shoulders kicking in all directions in one fluent movement in a break dancing like form in that of a windmill. In a final movement the user quickly slams a final kick into the opponent. This could be used against the opponent's chest, across the opponent's face, or anywhere else that may have the opponent open capable of sending the opponent flying off into the distance of thirty two meters. Black Leg Taijutsu - Sheep Meat Shot - (Kuro-Ashi Taijutsu - Mouton shot) Type: Offensive Rank: B Range: Short Chakra Cost: 25 Damage Points: 40 Description:This is one of the most powerful kicks in this style and commonly used as a finishing blow,the user will begin by either jumping or flipping into an aerial position. They will then channel as much power into the kick that they can,and proceed with a kick aimed at the face or the chest of the enemy with the intention of sending them flying. Black Leg Taijutsu - Skewer - (Kuro-Ashi Taijutsu - Brochette) Type: Offensive Rank: B Range: Short Chakra Cost: 25 Damage Points: 40 Description:This is an attack primarily targeted towards enemies on the floor,the user will jump high in the air above the opponent and begin to spin rapidly. Once the required amount of momentum has been generated, they will deliver a devastating downwards kick. The spinning portion of this attack is intended to help drive the attack deeper. Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage ) Type: Offensive Rank: B Range: Short Chakra Cost: 25 Damage Points: 40 Description:A very fast attack used by a black leg user , they will stand almost calm and will then launch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach striking with as much of the leg they possibly can. Black Leg Taijutsu - Third Rate Mincemeat - (Kuro-Ashi Taijutsu - Troisieme Hache ) Type: Offensive Rank: C Range: Short Chakra Cost: 25 Damage Points: 40 Description:his is the strongest attack in the dish washer rank,it compiles most of the attributes on would learn before progressing to a higher rank.The user will first turn their back,then they will begin a series of back flips toward the opponent and will use their hands for one final push towards the enemy,and attempt to hit a flurry of incredibly fast kicks to their face. Black Leg Taijutsu - Chest/Breast meat - (Kuro-Ashi Taijutsu - Poitrine) Type: Offensive Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description:This attack is different from a lot in the style as it is delivered as a straight stabbing kick , this attack is quicker than most in this style due to its directness. Although it is better in terms of speed it forfeits the large attack area of the sweeping kicks , thus making it a quite balanced attack. Black Leg Taijutsu - Under Saddle Meat - (Kuro-Ashi Taijutsu - Selle) Type: Offensive Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description: This is an attack which is commonly used in combination with Cotellete , the user using the momentum from the Cotellete attack. The user who is still in a handstand will use the momentum to spin back the other way, to deliver a fierce sweeping kick to the opponents lower back or lumbar region. Black Leg Taijutsu - Rib meat - (Kuro-Ashi Taijutsu - Cotellete) Type: Offensive Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description: An attack as given away by the name is primarily focused on the ribs of the opponent, the user will fall down onto one of their hands and perform a one handed handstand. As they are falling they bring their legs over and deliver a straight kick to the ribs, this can be and usually is if the attack hits followed with Selle. Black Leg Taijutsu - Shoulder Meat - (Kuro-Ashi Taijutsu - Epoule) Type: Offensive Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description: This attack is used for a standing position much like Collier , this though is a forceful kick directed straight down with the heel. This axe kick as given away by the name is intended to hit the enemy on top of their shoulder , the idea behind this is an attempt t either knock the opponent off balance , or send them crashing into the floor with the force driving them down on that side taking them off their feet. Black Leg Taijutsu - Neck Meat - (Kuro-Ashi Taijutsu - Collier) Type: Offensive Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description: This attack that the user executes from standing , placing their hands in their pockets they will deliver a powerful kick directly to the opponents neck. This is achieved with very little back lift which is surprising , the users foot will come in a roundhouse fashion sweeping from the side to attempt to damage the opponents neck. This is all done from a casual standing position with no indication of an attack.[/spoiler] [hr][/hr]Shifuku’tsuta - Bliss & Ivy Type: Ninjutsu + Fuuinjutsu + Kenjutsu Background: This style was created many years ago, an ancestor of an old Noble Family with the name Ivy Valentine would have this weapon forged and utilise it to destroy her foes; for she had many. Ivy swore to destroy the Senju for what they did to her bloodline, making her the only surviving member. The Whip sword perfectly combated their wood and close quarters style for she tore down many of them. Eventually she was deemed too dangerous a Shinobi and a kill squad was made just to bring her down. A Senju Male on the run from his own clan for crimes he had committed amongst them fell into Ivy’s clutches; and though it took her a very long time to be convinced he was no longer one of them they eventually became lovers. They decided to settle and run away from having a target on their back, changed their identity and called their new family “Bliss”, from then on their children and their childrens’ children would learn this fighting style as a part of the Bliss Family name as part of Ivy’s Legacy. Lena of Shinramoto would meet such a student of the Style, Angela Bliss. Description on the Abilities and Inner Workings of the Style: This Style utilises the weapon known as either a Whip Sword or Snake Sword. The Weapon is unlike a normal sword, it’s blade is split into many smaller segments whilst still being attached to the hilt with a strong flexible metal chakra wire, cable or tinier segments that attach the larger ones together; with the utilisation of chakra this gives the illusion that the blade is indeed a living one. Some say Ivy’s original Snake Sword, The “Valentine” was a living sword fuelled by Forbidden practises. The sword can be stored in a sheathe when contracted or can be coiled around the body like a belt or clothing accessory when expanded. The Whip Sword is a dominatrix in combat, it’s fluidity and flexibility makes it a tough opponent to shrug off in the wake of destruction as it can easily slither around limbs, weapons to disarm or maim and defensively patrol the user’s proximity at high speeds. It can be utilised on it’s own or as a pair the user has passive control of how the blade expands within it’s short range reach and contracts back into that of a normal blade at will. The creativity in which the user manipulates their whip sword is down to their imagination, it can slash at range, thrust repeatedly through a foe like a jackhammer without even needing to make the arm movements, can coil around the body to defend whilst also attacking at the same time or when binding an opponent can be used in tandem with that second whipsword or Taijutsu for effective finishers. It can penetrate through the ground or terrain to execute sneak attacks on targets from below or different angles. When basic Elemental chakra is channelled through the blade it’s segments will light up with a colour that relates to said element with properties radiating off it. In certain Techniques Blade Segments can come apart from a whip sword, this utilisation is more advanced as it requires concentration on multiple assets at once when performing combos. Released segments are usually used to perform flanking manoeuvres whilst the true whip sword is occupied. User’s have control of segments even when they’re apart from the blade and once channelled with chakra and then separated the segments still have that element channelled through it until used. The Blade’s segments also usually have seals on them so that they can be used to bind targets once the blade is coiled around opponents or when the segments are stabbed into or in proximity. Strikes from the blade can be used in tandem with sealing quite fluidly when the blade strikes an opponent’s defence or body, sealing arts will activate to further penetrate through defences or leave foes open for finishers. Furthermore when a Whipsword manages to fully coil around an opponent the Kanji all activate acting like a quicker but less permanent version of the “( Fūin Fuda ) – Sealing Tag” jutsu which can completely bind an opponent leaving them at the user’s mercy, once the whip sword is retracted from the target they regain control of themselves. ( This is to be submitted as a technique ) Additional effects and Restrictions: The user has Passive control of the whipswords they are wielding or on their person, capable of manipulating it’s expanded form however they need to in short range. Using the basic creation jutsu of tools of any field the user knows, they can make whip swords that can be utilised for this Fighting Style. Specialist: The user has passive control of the whipswords they are wielding now up to Mid-Range [spoiler][/spoiler][spoiler] (Shifuku’tsuta: Miwaku-tekina gunshuku) - Bliss & Ivy: Seductive Disarmament Type: Offensive Rank: A - S Range: Short - Mid Chakra: N/A - 40 Damage: 60 - 80 Description: The fighting style has an edge on combating other close combat users and this technique builds on that advantage and seals it. When parrying an incoming weapon attack the blade uses it's whip form to it's advantage, the sword upon clashing unlocks it's segments which wrap around the incoming attack whether it be a blade or limb it will completely bind the target in it's sharp segments causing cutting damage if possible. The user can then swipe their arm and pull away captured weapons disarming the target with ease or tighten around the limb causing it severe critical damage. Because of the range advantage of Whip Swords they can disarm targets from a distance by having their whip thrust forward and the tip of it will bind it's target. Utilising no chakra is an A-Rank move, it is very effective against Taijutsu, Kenjutsu & Bukijutsu. This usage can be used any number of times. The user can apply Fuuinjutsu which is S-Rank, utilizing a sealing barrier when the whip sword strikes incoming attacks, the barrier will coat an entangled / clashing opposing weapon and will stop any kind of chakra utilizing said target as a medium - stopping chakra infused sword attacks or bukijutsu or additional infusions of chakra; then proceeding to throw and disarm the weapon from the enemy. If specifically targeted at the target's hand and weapon then it causes damage. This barrier can additionally be used on projectile techniques, the whipsword will hit the jutsu and the 5 meter diameter barrier will form around it the user can then throw the projectile(s) to the side or over their head and redirect it or even throw it back at an opponent. S-Rank can be used 2 times with a two turn cooldown, additionally users with Advanced Fuuinjutsu can created an augmented barrier of up to 70 chakra when defending against incoming projectiles. A rank can be used 3 times per battle. (Shifuku’tsuta: Saigo musume no hōseki o motomete) - Bliss & Ivy: Seeking Jewels of the Last Daughter Type: Offensive Rank: (B) A - S Range: Short - Long Chakra: (N/A) 30 - 40 Damage: (40) 60 - 80 Description: The Basic Technique of the Fighting Style, this ability incorporates the versatile usage of Bliss & Ivy and the athletic nature of it's users. The athletic nature can entirely be optional or part of this technique, performing a flip of any kind or cartwheel side flip to avoid incoming strikes and attacks whilst also whipping their blade - almost like a ribbon dance. The user can follow their dodge with an attack or attack whilst dodging at the same time. The user will thrust their blade forward to quickly stretch out to perform a long range sword thrusting strike that can go straight forward or weave around obstacles to reach a target like a seeking rocket. Once it hits a target it can be used to pull the opponent forward, "grasping" them after being stabbed or interlocking with a weapon or item on their person. It will pull them all the way back through the initial striking path the blade traveled, but the user can choose to retract the blade or not in set up for future usages. B-Rank usage is a chakraless whipsword attack. A - S Rank usage of this technique are imbued with the elements, coating the whole length of the blade even when fully extended. Lightning ripples across the blade and causes paralysis to hit targets and will branch off to any enemies 2 meters away from the blade; Wind coats the blade in a sharpened aura and break straight through objects in their path instead of weave around them; Fire sets alight targets and can be willed to explode from a point along the length of the blade up to a 2 meter radius; Earth Hardens the blade and allows the user to thrust their blade through the ground and strike from underneath their target and pull them through the earth or partially bury and restrict them; Water will allow the user to use their blade as a source of water from any point of the blade when fully stretched out. A-Rank has 5 usages and S-Rank 3, two turn cool down for the latter. [/spoiler] [hr][/hr] Ryusoken | Subduing Dragon Claw Type: Nintaijutsu Background: The style is said to originate from a warrior that was unparalleled in combat. Eventually, his rivals manage to trick him to let his guard down and sever the warriors right arm. Humiliated from crippled state, the warriors or fled into seclusion up in the mountains, reduce to nothing more than grizzled man. He was then found by a serpent dragon that pitied him and taught the warrior to strengthen himself with the soul of a dragon. Description on the Abilities and Inner Workings of the Style: Ryusoken style's emphasizes on strong, sharp claw attacks while remaining in fluid motion that can pass and break the opponents defenses. The styles attributes composes of grip, clawing and palm attacks, relying on quick strong strikes rather than committing to a rapid combo of attacks. Their strikes are great enhanced by imbue their claws with chakra, increasing the potent strength and force behind them, yet at the same time done without transforming their state or appearance. 3 Fingered Grip Spoiler First and foremost form of Ryusoken is their immensely powerful grips done via forming three fingered claw, when performed on a surface or person can inflict an explosive crushing pressure. This is amplified by chakra, hardening and strengthening the users hands and fingers to produce such effects. Grips are applied on the body can inflict pressure enough to cause brutalizing internal damage to organs and shatter bones. Defensively, the user can intercept incoming attacks from limbs and weapons alike by clipping them between their fingers like a vice grip and as a counter; apply force to them that breaks bones and weapons(if they are breakable) or be used as grappling leverage for throws. 5 finger Claw Apart from the three fingered grip, there is a 5 fingered form by arching their fingers back at the knuckles, for unleashing clawing, sweeping and palm attacks, producing powerful cuts and thrusts hat knocks back the opponent in shreds. The chakra applied can manifest claws of chakra from 5 of the users fingers, using their extreme sharpness to jab and tear into the opponent with ease while providing a burst of chakra from their palm thrusts to inflict shattering force. This combination can allow the user fingers to dig into the opponents body then followed by a palm thrust with the same hand, sending them hurling back with the users fingers to ripping back out of the victim. The chakra claws can also be manifested from the users feet, using kicks to inflict cutting swipes and jabs. The dragon palm thrust and grip techniques can be freely transition from one and other, one can use a palm thrust attack to slam the target followed by a grip attack, or while grip to a palm strike to knock the opponent away to create distance. Dragon Step Ryusoken's leg work is characterized by a zig-zag motion with the use of floating and sinking movements, through "Dragon Stepping", the user takes wide steps to cover long distances in a short amount of time, with each step forward, the rear foot moves forward and becomes the forward foot. Chakra claws from the users feet can provide extra traction for the user, making it easy to maneuver even in slippery terrain like ice. By applying chakra, the user can generate quaking stomps while advancing on the enemy, using precise chakra control to open up mini fissures that trap their feet, a combination that causes them to lose balance and break their defenses. Example Techniques: Spoiler Additional effects and Restrictions: ~ Users of the style have been honed to have superior endurance than a Strong Fist user furthered by high reflexes that can catch opponents with their grips. ~ Mastery of Basic Tai and Ninjutsu [spoiler][/spoiler][spoiler] (Ryusoken: Ryuken) Subduing Dragon Claw: Wyrm's Edge Type: Attack Rank: B-A rank Range: Short Chakra: 20-30 Damage: 40-60 Description: The standard technique for claw forms of Ryusoken. By arching their fingers back at the knuckles to a claw gesture, the user is able to unleashing clawing attacks that produces powerful cuts which can rip opponent in shreds. This is furthered by using chakra to manifest claws from each of the users fingers that is shaped like demonic dragon claws, being barely visible to the naked eye. These can also manifest at the user's feet by protruding from each of their toes, which has an added effect of helping to gain traction on slippery or unsteady surfaces. The user has a level of freedom on how to execute their claw attacks, from precise jabs to wide sweeping kicks that can easily mutilate the opponent into pieces, and have them work in conjunction with other Dragon Claw/taijutsu techniques. The length and sharpness of the chakra claws depend on how much chakra is put into it, B rank manifests several inches in length, A rank enlarges the claws up to a meter. The chakra dragon claws can be maintained for up to two turns. ~ A ranks usable 4 times. (Ryusoken: Ryuhaaku) Subduing Dragon Claw: Drake's Grasp Type: Attack/Defense Rank: B Range: Short Chakra: 20 Damage: 40 Description: The standard technique for utilizing grip forms of Ryusoken. The user with a 3 three finger claw formed, channels chakra to their hands and fingers, providing enhanced durability to intercept impacts or pressure without harming their fingers and to perform clutches with monstrous strength. One is able to intercept taijutsu or weapons by clipping their opponents limbs, body, or blades etc like a pincer, then apply crushing pressure enough to shatter bones or be used as grappling leverage for throws. Weapons like kunai can be easily broken to shards when used on, and works effectively for physical elements like earth. Grips applied to targets do not necessarily need to fit into the user's hands as it can even work on flat surfaces by using ones fingers alone to apply monstrous force. The grip's strength is determined by how much chakra the user applies to it. (Ryusoken: Ryusokai) Subduing Dragon Claw: Wyvern's Impact Type: Attack/Defense Rank: B-A rank Range: Short Chakra: 20-30 Damage: 40-60 Description: A palm attack in the style of Ryusoken, the user with the their hands manifesting their chakra claw form, thrusts it towards the target. Their fingers are the first to stab into the victim's body before slamming with their palm imbued with a rippling burst of chakra that generates an immense crushing force. The result of the attack caused the target to be sent flying back with puncture wounds and broken bones, mutilation on the struck area as the user's finger forcefully rip back out of the victim. The advantage of the technique is the wind up for a thrust isn't required as the user's chakra claws can easily dig into flesh without it, while the palm attack is done by flicking the wrist for the palm to snap forwards. Usage of this technique can even shatter physical structures of equal rank. The user is able to use this as a follow up from Ryusoken's grip techniques. ~ A rank usable 4 times. (Ryusoken: Ryu Seppu) Subduing Dragon Claw: Serpent's Step Type: Defense/Supplementary Rank: C Range: Short-Mid Chakra: 15 Damage: N/A Description: Using Ryusoken's leg work, the user performs a zig-zag motion with the use of swift floating and sinking movements to evade or advance towards the opponent. This footwork is characterized like a serpent dragon, lowering ones body close to the ground while taking wide steps to swiftly cover a long distance in a relatively short amount of time. As each step meets the floor, the user applies chakra into the ground to generate quaking stomps while advancing on the enemy, and using precise chakra control to open up mini fissures that trap their legs, a combination that causes them to lose balance and break their defenses. With each step, the fissure opens deeper as the opponent's legs sinks lower underground till their entire lower body is submerged below ground. This also serves well when evading as it simultaneously traps and causes the opponent to lose balance for an opening. [/spoiler] [hr][/hr][/FONT] [RIGHT][FONT=Georgia][IMG align="right"]https://i.imgur.com/rb4xHkk.jpg[/IMG][/FONT][/RIGHT] [FONT=Georgia]Dragoon Style Type: Fuinbukijutsu Background: The age of Chakra had established a turning point for the world and thusly, its inhabitants as a whole. Humanity had opted to define the introduction of chakra as the turning point for the Calendar, and as such, serves as the hallmark for the new era. Many who live today know very little prior to, or can scarcely imagine a world without chakra; an iconic energy source for much, including warfare. Before chakra, however, the world and the wars waged within it were far more "simplistic," and demanded strict discipline, combined with a degree of creativity for the fullest effect. During the age prior to Ninjutsu, at times referred to as the "Dark Age" was an era of both mystical and legendary beasts. While dragons exist as a ruthless force even in the modern day, they are often few and far between and find the source of their powers diluted or grossly restricted by comparison to their ancestral roots. In the Dark Age, Dragons were not only an incredible destructive force that rivaled nature herself, but they were abundant as well. Many various breeds existed of the creatures, often generating territorial disputes that would reshape the very landmarks that they might share. Often times, humanity would find themselves caught in the crossfire of such conflicts between the beasts. Eager for a solution to the growing threat of the Draconic species, humanity came forward with a newfound principle of response: "To fight fire, with fire." This doctrine took the form of a newfound sect of elite warriors that would be trained in extensive martial arts -specifically Bukijutsu- that capitalized on the utilization of polearm weaponry that compensated for the evasiveness and airborne maneuverability of the foe they faced, namely Spears and Lances. Through many years of refinement of it's techniques and the minimalizing of it's flaws, the "Dragoon" was formed, named as a direct response to the foe they were meant to serve as the direct antithesis to. Not long after the Order of the Dragoon was formed -or Dragoon Knights-, which was composed of twelve Knights solely at the time, the senior founder of the order, Thordon, had found himself at an impasse with a particularly unique breed of Dragon: The Ahamkara. This specimen of Dragon was found to be capable of incredible things, allowing for the granting of "wishes" or "desires" through the utilization of their unique powers, and in exchange, they carried a unique taste of "empathavores"; in which they fed off of one's emotions, whether positive or negative, with stronger emotions being far more flavorful and thus desirable for this particular breed. While the beasts were indeed powerful, they showed a unique intelligence that many of their kin seemed to lack. The attempt at a parley was made, a hope for a mutually advantageous treaty to be forged for the first time between Dragon and Man. The Ahamkara had no desire nor need to kill humans. In fact, it went directly against their nature. After all, they fed off of the emotions of Men, and thus should they have the means to venture into human territories freely, they would only benefit. Yet Thordon's desire for the annihilation of the Draconic species was potent and rich; far more than most of his predecessors or his peers. It was pure and indifferent, carrying not for the differences of one from another. His family, home and only son had all met death at the destructive mindlessness of the serpents, "so surely.." Thordon thought, ".. they deserve no quarter..." The sheer intensity of his desire was enough to bait the hunger of the Ahamkara to overlook the potent malice that his wishes were absolutely rotten with. "Grant me the power to annihilate my foes, and you will have freedom among my lands." True to their nature, the Ahamkara had granted Thordon, as well the other eleven Dragoon Knights, the ability to utilize unnatural, incredible mobility and strength to dominate the skies. Shortly after the Dragoon Knights had become equipped with powers that belied their natural capabilities, enhancing what was already capitalized upon by their honed skills of the Dragoon style, the twelve Knights had taken up renewed resolve to fulfill the duty of their very namesake. As a result, the Order had begun to rapidly mass produce more Dragoon Knights, eager to formulate an army with the power afforded to them by the Ahamkara. In no shortage of irony, the Ahamkara were the first of many to face the eradicative intent of the Order. Over the span of a mere handful of years, the Dragoon Knights had besieged an entire species to near extinction, utilizing the power afforded to them by Dragons as the means to do so. This, throughout history, would become known as the "Great Hunt." A "reckoning, a purge, just retribution" dealt to the Draconic race as a whole by Man as a means to free humanity from the once ever present and looming threat of the mighty beasts that riddled the lands and blotted the skies. No less than a millennia has passed since such events. Through the ages, the powers originally granted to the Dragoons had steadily yet surely diminished and lost the potency it once had, reverting them back to relying entirely on their own physical discipline and capabilities. Yet with the introduction of Chakra and Ninjutsu in the ushering of the new era, the Order had new means to recreate the might they once harnessed through the use of various Chakra-based techniques that, after some years, would return them to the skies. Today, the Order itself as an agency of Men exists as little more than a smudge in history, drafted in various scrolls and textbooks with a variety of their teachings and techniques inscribed in the same notes, yet the Dragoon Style persists on, serving as a functional fighting style that allows for a unique combative style that relies almost entirely on the Spear. Description on the Abilities and Inner Workings of the Style: " Of all the things that are symbolic of the nations of Men, few are more recognized than the Dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the Dragoon. " -Azure Dragoon Over the years, the Dragoon style has been refined into it's present and defining status as a Bukijutsu style that borrows fundamental advantages from that of Fūinjutsu and Ninjutsu as a means of delivering their attacks in otherwise archetypical ways that separated them from any known Polearm martial art. Over the years, the Dragoon style was adapted to utilizing bodily seals upon key parts of their body that served as a means of allocation of concentrated energy that could be used to amplify the capabilities of the User in whatever means they needed that was afforded to them by the seal. The Seal, known as the "Dragoon's Soul" (to be made into a passive reference technique later) takes the form of a tattoo of a Dragon that is primarily printed across the back of the Dragoon Knight, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts are seen extending throughout the User's body, examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" (to be detailed through passive reference technique of "Dragoon's Soul") throughout the User's body, which is functionally a cocktail combination of built up tension force absorbed from the muscles of the User -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifest-able source of energy that gives directable control of the force, which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, such as the creation of Avatars made of raw chakra resembling Dragons, or crescent shaped projectiles created from slashing force from the User's Lance or Spear. Through the harnessing of a physical force such as tension force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User. Through the use of what became their iconic and trademark talent, the "Vorpal Jump," in which the Dragoon would utilize incredible strength concentrated into their legs to lunge skyward and through the use of their Lance as the spearhead of their strikes, they apply incredible momentum-driven force to carry their spears to pierce the hides and scales of their foes. Through the use of Draconic Force, a Dragoon (or practitioner of the Dragoon Style) is capable of a variety of otherwise incredible aerial acrobatics. Utilizing the Dragon tattoo marked upon them, a user of the style may discharge the force in concentrated bursts through the use of manifesting seals, acting as a sort of directional manager to allow them to make split-second adjustments to their direction and thus, their momentum force which carries the true might of their attacks. The rank of these discharges carries a momentum-based boost of speed equal to twice that of the user's rank in speed, dispersing instantly after the usage of the technique has run its course. These discharging seals do not react to anything engaging with them other than the Dragoon themselves, carrying a unique chakra signature that makes them incapable of responding to opponents or inanimate objects, leaving the usage of these seals purely at the benefit of the user only. Consequently, such maneuverability is not so reliable as to be usable in any given situation, requiring proper timing and rational circumstances to afford it's maximum effect. Doubly, once a discharge of Draconic Force has been issued, it becomes a committed use, requiring the full use of the initial discharge to take it's course, or the User suffers damage to their body as a means to forcefully abort their course, before a new choice of application may be utilized. An example scenario being: If a Dragoon discharges Draconic Force from their feet or legs through the use of "Vorpal Jump" to amplify a jumping motion to launch them into the air with incredible strength and speed, the Dragoon is now committed to that jump and is incapable of changing course unless they are otherwise met with an equal or greater force (within reason), run the expected distance of the leap's full reach (i.e. "20 meters into the air"), or forcefully abort the momentum by counter-discharging Draconic Force of equal or greater force in a different direction (i.e. if initial discharge was downward to launch User upward at B-rank use, then the User must apply force right, left or upward of equal or greater rank, at the cost of an additional move slot). Opting to forcefully alter course in this way can cause a variety of physical repercussions, namely whiplash to the User and thus can cause damage to the User that scales relative to the rank of the initial discharge. While "Vorpal Jump" is the trademark mechanic and technique of the Dragoon Style, it is certainly not the only way it may be used in application. Due to the fundamental functions of the style relying of seal-casting and positional variation, the user may apply one or multiple discharge seals at a time in order to develop various techniques and methods of utility. One such example of the principles of utilizing seals as a means of discharging concussive force to result in offensive or supplementary utility would be applying the seal as it is naturally intended, serving to allow the Dragoon to create bursts of energy in a designated direction, but instead of relying solely on positions upon their body to discharge the seal from, they may place them upon another body or surface as well, such as the ground, walls or other similar surfaces, within logical reasoning. Despite this versatility, a user is incapable of placing seals greater than 5 meters away from their position, and the surface must be within their vision. While this is most commonly used on their own bodies to guide their own mobility to either initiate an airborne position or to guide their direction while airborne, it can be used in a variety of different ways, such as creating a "Vorpal Tunnel" of reoccurring rings that are all generating a "draft" in a specific direction. For each one of the rings that the Dragoon passes through, they pick up more and more speed which in turn enhances their thrusting strike with their Lance, causing devastating damage. Additional effects and Restrictions: Must be of Jonin rank or higher, have completed basic Fuinjutsu training and have a weapon that can be logically used as a Spear or Lance, among other piercing polearms. Upon completion of Dragoon style training, a practitioner of this style may have the option to classify it as their combat Specialty, in which case it is regarded that user has undergone extensive physical conditioning, in addition to the finesse and agility granted by the more advanced fundamentals of the style. As such, specialty grants the user the capacity for use of Vorpal Jump to occur within the same timeframe as other techniques; a testament to their extensive understanding of the style and ability to predict their own movements relating to the use of the style's techniques in an efficient and masterful manner. Approved CFSJ [spoiler] ⥥ ( Doragūn Tamashī ) - Dragoon's Soul ⥥ Type: Supplementary Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: The "Dragoon's Soul" takes the form of a bodily seal tattoo that holds the likeness of a Dragon, of which is primarily printed across the back of any and all users of the Dragoon Style, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts being seen extending throughout the user's body, some examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" throughout the user's body, which is functionally a cocktail combination of built up Tension Force absorbed from the muscles of the user -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifestable source of energy that gives directable control of the force. The aforementioned Tension Force is absorbed and stored through the Seal placed upon the user; a perpetual draw to charge the battery that is the Seal that comes as a result of even the slightest movement the user produces. This is done passively and is without a scaling system due to the abundance of the force it feeds upon at any given point in time. Once this built up force has been infused with Chakra, it becomes "Draconic Might" which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, depending on the technique that is utilized. Through the harnessing of a physical force such as Tension Force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User. As a result, any use of Draconic Might is treated as physical damage. As a result of their physicality and the advanced nature of projecting pure chakra, all forms of Dragoon Style techniques that utilize Draconic Might and their interactions are treated as neutral. Note: -Must have this technique posted in reference on the user's biography in order to utilize the style and counts as one of their maximum bodily seals. ⥥ (Vuōparu Janpu) - Vorpal Jump ⥥ Type: Offensive / Supplementary Rank: D-B Range: Short-Long Chakra: 10-20 Damage: N/A (+10, +15, +20 to Bukijutsu-style attack) Description: Vuōparu Janpu (or Vorpal Jump) is the trademark technique that all practitioners of the Dragoon Style learn first and foremost, and is the foundation for all of it's fundamental abilities. Through the concentration of a specified amount of chakra into the user's legs as a means of reinforcement, a singular circular seal with form along the soles of both the user's feet before releasing a discharge of concentrated energy downward in tandem to the generic motions required of a jump. As a result, the discharge will often dramatically propel the user in an upward direction, carrying them as high as 20 meters, scaling based on the rank and thus strength of the discharge (D-rank up to 10 meters, C-rank up to 15 meters, B-rank up to 20 meters) before resulting in a downward descent that is instigated by a second discharge of the same strength as the first, propelling the Dragoon in a designated direction stated by the user in their usage, traveling at 2x their base speed for the duration of travel. If a direction is not specified, the default is downward. Through the use of this propelling force, the user enhances the strength of their next Bukijutsu-style technique, or in any case that the user's polearm is effectively used as the means of attack, scaling to the level of discharge chosen. Note: -Must have an active polearm-style weapon in order to use. -Once initiated, cannot be canceled unless using "Vorpal Redirect." ⥥ ( Vuōparu Ridairekuto ) - Vorpal Redirect ⥥ Type: Defensive / Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: Vorpal Redirect is the sibling to the iconic "Vorpal Jump" technique and generally follows most of the same process of performance. Where this technique directly differs from Vorpal Jump is in its capacity to immediately and effectively divert the user's momentum at a moments notice, even if having performed Vorpal Jump in a prior move. Ordinarily, when a Dragoon utilizes Vorpal Jump they are committed to the momentum built as a result unless willing to suffer physical damage to themselves. However, Vorpal Redirect allows the user to bypass this damage as a technique that will utilize the Dragoon's Soul seal upon their body, allowing them to apply immediate discharges of energy opposite of their momentum so to rapidly deescalate their momentum in a controlled manner utilizing identical or greater energy as what was used to perform Vorpal Jump and then immediately redirect them in a different direction. These bursts of energy by default will work in exact opposite directions of the user's movement if not described by the user otherwise, meaning if the user is traveling upward, without further explanation after using this technique, they will be immediately propelled downward instead. This technique can also be used without the need of a Vorpal Jump having been used previously, capable of being used as rapid momentum-based lunges to actively avoid attacks or to close distances in a desired direction in a split instant, moving at 2x that of the user's base speed for the duration of the technique's usage, but cannot be used as an attack on its own. ⥥ ( Vuōparu Ton'neru ) - Vorpal Tunnel ⥥ Type: Offensive / Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: 80 (+20 if contact made at short range) Description: Vorpal Tunnel is a fundamentally advanced technique in the Dragoon Style arsenal. Focusing a considerable amount of chakra and energy into the Dragoon's Soul seal upon the user's body, the user with then discharge a series of up to 5 circular seals in perpetual repetition in a specified direction, or directly in front of them by default, each seal spacing apart by approximately 1 meter. These seals can be oriented in any way the user sees fit, though each must effectively carry into the next as a baseline requirement of this technique. Once the user initiates this technique by engaging with the first seal, an intense burst of energy will rupture forth from the seal against the user, propelling the user in the direction of the follow up seal, to which a second discharge of energy will occur, repeating this same pattern until all seals have effectively been triggered, causing the user to pick up immense momentum that causes them to hurl toward their targeted destination with incredible speed and force, building up to 2x their base speed for the duration of travel, this boost falling off by .5x with each range extension (2x at short range, 1.5x at mid range, +3 SPD lvls at long range) due to the nature of momentum degradation. With this speed and force, the user drives their polearm forward with them, dealing destructive damage upon impact with their target. Unlike other Dragoon-style attacks that utilizes these momentum-boosting seals as a medium to perform attacks, in the case of Vorpal Tunnel, the damage to which the user is capable of performing is relative to the distance at which they travel in order to reach their contact point as a result of having immense levels of momentum carrying behind their strike the closer to impact they are. If the user impacts at short range from the point of use, then they deal +20 damage to the base damage value (counting as an active boost to the technique) as a result of receiving the maximum amount of speed enhancement from the use of the technique with minimal momentum degradation, affording a highly risky but effective use of the technique. Note: -Can only be used 3 times per battle with a 2 turn cooldown after each use. -Cannot make use of Dragoon Style related techniques above A-rank in the same and next turn.[/spoiler] [hr][/hr][/FONT] [CENTER][FONT=Georgia][IMG width="297px"]https://static.wikia.nocookie.net/bayonetta/images/b/b1/Bayonetta_Rosa_One_of_a_Kind.png[/IMG][/FONT][/CENTER] [FONT=Georgia]Dangan Geijutsu - (Bullet Arts) Type: NinTechTaijutsu Background: As Ninja Technology has developed so has the need for shinobi to be able to quickly implement these new weapons into their fighting styles in order to survive on the battlefield. As time has passed more and more shinobi have come to know the power these weapons can have alongside their combat. The Bullet Arts is a unique combination of these two worlds, combining the usage of Scarborough Fair and melee combat. Using the chakra that's stored in Scarborough Fair, the user blends the line between short and long distance combat. Sukābarafea | Scarborough Fair Spoiler Description on the Abilities and Inner Workings of the Style: Bullet Arts is a fighting style that relies on the user's possession of the Scarborough Fair. The four handguns are used to aid the user's taijutsu combat and help the user blend the line between close and long range combat. The fighting style is noteworthy in which that the user uses both hands and feet, the foot-mounted weapons being fired through use of the user's chakra. Able to combine hand-to-hand combat with gunfire weaponry, such a fighting style is effective enough to challenge powerful entities depending on the user's proficiency. Many of the techniques revolve around fluid, dance-like movements that incorporate the use of the handguns in order to combat opponents both near and far through the use of Scarborough Fair's abilities. Bullet Arts is a combo-heavy fighting style which uses many multiple-hit and chainable moves. The style is about getting the opponent airborne to allow the user to assault the opponent with aerial combinations while they are disoriented. These attacks are usually initiated through the use of Scarborough Fair, the user often using the propulsion provided by the weapons to get into position and gain the upper hand. Example Techniques: Afterburner Kick Rank: C-S Type: Attack/Supplementary/Defensive Range: Short-Mid Chakra: 10-40 via Scarborough Fair Damage: 20-80 Description: An attack that can be used on the ground or in mid-air, the user converts the chakra within Scarborough Fair into the fire element to unleash a fiery kick towards the opponent. On the ground, the user charges which sends foes skywards and allows the user to follow-up with additional aerial attacks. In the air, Afterburner Kick is aimed downwards pushing launched enemies back down to the ground stunning them. Stilleto Rank: A Type: Attack/Defensive/Supplementary Range: Short-Long Chakra: 30 via Scarborough Fair Damage: 60 Description: Stilleto is a technique used for not only closing the distance, but also simultaneously attacking the opponent. It is an offensive way to dart around the battlefield while ensuring enemies are always within reach. The user fires the handguns attached to their feet as a means of propulsion while releasing chakra a single hand mounted handgun. This propels the user towards a target at double their base speed, and slashes them with incredible quickness. This attack is limited due to its linear trajectory. This technique can be performed in mid-air. Additional effects and Restrictions:[/FONT] [LIST] [*][FONT=Georgia]Practitioners of this style must have Scarborough Fair in their possession otherwise this style becomes completely useless.[/FONT] [*][FONT=Georgia]Practioner must have also completed basic NB Taijutsu due to the nature of elemental taijutsu involved within the style.[/FONT] [*][FONT=Georgia]Specializing in this fighting style, the user is capable of conserving chakra when using Scarborough Fair. This means being able to complete the techniques effectively with the use of only half the required chakra while still maintaining the same damage output.[/FONT] [/LIST] [FONT=Georgia][spoiler](Dangan Geijutsu | Afutābānākikku) - Bullet Arts | Afterburner Kick Rank: D-S Type: Attack/Supplementary Range: Short-Mid Chakra: 10-40 via Scarborough Fair Damage: 20-80 Description: An attack that can be used on the ground or in mid-air, the user converts the chakra within Scarborough Fair into the fire element to unleash a fiery kick towards the opponent. On the ground, the user charges which sends foes skywards and allows the user to follow-up with additional aerial attacks or chakra bullets. In the air, Afterburner Kick is aimed downwards pushing launched enemies back down to the ground stunning them for a single turn. Note: S-Rank Application causes Scarborough Fair to enter a two turn cooldown cycle. (Dangan Geijutsu | Bureikudansu) - Bullet Arts | Break Dance Rank: D-S Type: Attack/Supplementary/Defense Range: Short-Mid Chakra: 10-40 via Scarborough Fair Damage: 20-80 Description: In response to an oncoming close quarters attacks, the user will quickly dive and begin twirling on their backs as they release chakra bullets from Scarborough Fair. These chakra bullets propel the user up to mid-range from their original position while also counterattacking. The effectiveness of this technique depends on the level of chakra spent to perform it. Note: S-rank variation only usable three times per battle, causing Scarborough Fair to enter a two turn cooldown cycle.[/spoiler][/FONT] [/QUOTE]
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