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Mirai's Palace of Artistry
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<p>[QUOTE="Mirai, post: 22119843, member: 86283"]</p><p style="text-align: center"><strong><span style="font-family: 'Georgia'"><img src="https://steamuserimages-a.akamaihd.net/ugc/172668583931111441/111F208CC5B413610F95FDA432BD9EB86646D4F7/" data-url="https://steamuserimages-a.akamaihd.net/ugc/172668583931111441/111F208CC5B413610F95FDA432BD9EB86646D4F7/" class="bbImage " style="width: 456px" alt="" title="" /></span></strong></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>(Gurimu Tategami ) Grimm Mane</strong></span></p><p><span style="font-family: 'Georgia'">Type: Yang Release + Nintaijutsu</span></p><p><span style="font-family: 'Georgia'">Background: Grimm Mane is a unique craft of combat that was designed by Mirabelle Blackthorn. Through the constant use of its parent technique 'Wicked Weaves' she's taken it even further, using it to add fuel into the nightmares she experienced as a child and bringing them to life to haunt the world around her.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Description on the Abilities and Inner Workings of the Style: The core concept of Grimm Mane originates from its parent technique Yang Release: Wicked Weaves which infused Yang energy into the user's hair in order to manipulate it. Grimm Mane continues into this level of manipulation, but instead of solely focusing on molding the hair for just Taijutsu or Bukijutsu purposes, the user now molds the hair into actual sentient creations. These creations are dubbed 'Grimm', which when the hair is shaped into these demonic entities, they exhibit fearsome appearances that can be described straight out of a book of horror. Using the principles set, the user when crafting these monsters are capable of keeping them attached to themselves, or by detaching and applying similar application found in "Ring of Hell", gifting the hair creation further limbs etc in order to facilitate their separated forms.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Naturally these creations are sentient by default, capable of recognizing their creator and their allies but also enemies. They are capable of telepathically communicating with their creator as well. These creations when molded all carry a quality akin to a sword, being durable enough to actually cause physical harm to others, be it by crushing them, biting , slashing etc. They are also capable of speech, though this is usually decided upon creation. This accounts for overall for their physical aspect, though there comes more 'unique' applications that Grimm have. However of course, the 'Taijutsu' portion of the style comes in as well with the user being capable of striking alongside the Grimm, performing a combo strike with one another. An example of this is utilizing a lion shaped Grimm, which after detaching from the user would attempt to bite and physically restrain the movement of the target, injecting Yang Energy into them to reduce their speed, while the creator physically also runs and performs a kick to the restrained target. The Grimm may also act as a physical armament of sorts, allowing them to cover the user's arm, i.e a snake Grimm as the user punches the target and the snake biting into the opponent at the same time. The combination that is performed by the duo is mentioned within the CFSJ upon submission.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Due to being composed of Yang energy, the Grimm can also exhibit unique physical alterations upon making contact with an opponent, its creator or an ally. These can be of beneficial nature such as being a healing agent, using its own physical body as a form of damage mitigation etc while causing physical debuffs such as causing the target's eyes to become slightly blind, resulting in a reduction in tracking etc. These alterations can only be applied via physical contact with the Grimm, but can also be used against opposing techniques as well. This can be seen akin to such as a stone spear attempting to pierce into the Grimm, the stone in turn is forcefully infused with Yang energy causing it to burst completely etc. This will range from technique to technique, detailing it's unique aspects (if any).</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Spoiler</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Example Techniques:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">(Gurimu Tategami: ) Grimm Mane: Madama Butterfly</span></p><p><span style="font-family: 'Georgia'">Type: Offensive, Defensive</span></p><p><span style="font-family: 'Georgia'">Rank: S - Rank</span></p><p><span style="font-family: 'Georgia'">Range: Short – Long</span></p><p><span style="font-family: 'Georgia'">Chakra: 50</span></p><p><span style="font-family: 'Georgia'">Damage: 80</span></p><p><span style="font-family: 'Georgia'">Description: Through their Wicked Weaves, the user quickly molds and detaches their hair into a Grimm called Madama Butterfly. This crafts a powerful demonic Grimm, shrouding Mirabelle's body, having a female humanoid form with butterfly like wings, allowing them the ability to fly. Madama Butterfly can strike with powerful limbs, dealing 80 DMG on impact but at the cost of a move slot. Physical contact with Madama Butterfly causes the target to be subjected to an infusion of yang energy, causing their eyes to shift into that of a butterflies', causing them to see multiple directions at once, however due to the immense new visual information, it causes them to be track properly, causing a -4 debuff.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Additional effects and Restrictions:</span></p><p><span style="font-family: 'Georgia'">Requires "Yang Release: Wicked Weaves" to be mentioned within the user's bio. Usage of this style's techniques passively allows the user's hair to regrow back to its normal previous state though at the half cost of using Wicked Weaves.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Approved CFSJ</strong></span></p><p><span style="font-family: 'Georgia'">[spoiler]</span></p><p><span style="font-family: 'Georgia'">(Gurimu Tategami: Akui no Aru Yokubō) Grimm Mane: Malignant Desires</span></p><p><span style="font-family: 'Georgia'">Rank: S Rank</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra: 50 ( -20 Per Turn)</span></p><p><span style="font-family: 'Georgia'">Damage: 100</span></p><p><span style="font-family: 'Georgia'">Description: Malignant Desires is a Grimm Mane technique created based on the horrors known as Harpies. By kneading chakra into her hair, the user lengthens it and runs it down their bodies. Upon doing so, the hair applies an application of Ring of Hell to the user as it manipulates their anatomy. This completely converts the user's likeness into that of a harpy, an avian - human hybrid equipped with talons, the hair morphing into the arms and become wings - as well as feathery tails. The look the user wishes to attain is of aesthetic choice though functions as real, allowing them to easily fly (equal to their current speed) and physically assault opponents with the talons. In terms of actual powers, the transformation doesn't increase the user's speed nor power - but rather constantly heals physical damage the user sustains. In doing so, the user immediately upon impact will begin to heal passively at a rate of 30 HP per turn. In tandem to this, when striking an opponent either with a physical strike via the user's mutated features (100 DMG, Costing a Moveslot) or through another taijutsu based technique, they are inflicted with Yang Energy which immediately starts to harm the target. Upon doing so, the Yang energy would violently start to mutate the target's limbs, making bulging boils and feather like appendages to appear. This causes an extreme itching on the areas as well, akin to an allergic reaction - forcefully causing them to scratch, though with their mutated fingers nails as well becoming akin to claws. The itching is hard to ignore, but is possible - as those who are weaker willed (lower ranked) will start to scratch violently, causing cuts and open slits in the skin. It also makes doing hand seals quite harder unable to do more than three without forcefully stopping. This transformations lasts four turns before naturally ending, leading the user to be unable to use Grimme Mane nor Yang Release techniques A Rank and Above for two turns after deactivation. The Yang mutation naturally fades away after three turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Suen, or Natural Energy of 50. In the case of Yin Release and Utu surges, a surge of 60 is required instead due to needing to properly stabilizing their chakra balance.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Noxious Predator</span></p><p><span style="font-family: 'Georgia'">Rank: S Rank</span></p><p><span style="font-family: 'Georgia'">Type: Offensive, Defensive</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra: 50 (-20 Per Turn)</span></p><p><span style="font-family: 'Georgia'">Damage: 100</span></p><p><span style="font-family: 'Georgia'">Description: Noxious Predator is a Grimm Mane technique designed after many species of horrific nightmares. These would namely be animals with venomous injection, such as snakes, spiders, etc. In context to the Grimm, rather than actually creating these creatures themselves, Noxious Predator aims to utilize a more isolated approach. Through the Yang energy flowing through their hair, it is manipulated to take the form of venomous appendages (spines, barbs, fangs etc), jutting outwards like a pin cushion so to speak. These are manipulated to appear anywhere on the user's body as the hair spreads rapidly towards the desired location ( guided telepathically as an intrinsic perk of Grimm Mane and the hair carrying sentience). The unique part of this technique comes from the Yang energy course through the target, the user will either through a direct strike (via this technique or by another physically striking hit) will forcefully release a mutagen into the target's body. The causes the opponent's body to be negatively affected by the Yang energy, as it violently saps away the physical energy within the force, promoting a rapid decline in cell production, causing an artificially intended form of necrosis. The leads to mutagen spreading through body attacking the skin cells, which translates to - 10 damage per turn. In order to remove the coursing Yang Energy, the infected needs to perform a full body surge of at least 50 chakra via Yang Release, Yin - Yang Release or Natural Energy or 60 in the case of Yin Release or Utu though it only naturally persists for three turns. Noxious Predator remains active for three turns before naturally reverting back to normal. While active, at the cost of a move - the user is capable of performing a physical strike accompanied by the Grimm, allowing them to deal 100 DMG while inflicting the Yang mutagen on the target. Can only be used thrice per battle. This technique has a cool down of two turns before being capable of being triggered again after it ends, while also being unable to use any Grimm Mane techniques above A Rank for the same duration. Inducing the mutagen via another physically striking technique (i.e another Taijutsu strike) is done without the cost of a moveslot. </span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Arbiter of Malice</span></p><p><span style="font-family: 'Georgia'">Rank: B - S</span></p><p><span style="font-family: 'Georgia'">Type: Offensive, Defensive</span></p><p><span style="font-family: 'Georgia'">Range: Short</span></p><p><span style="font-family: 'Georgia'">Chakra: 40 - 60</span></p><p><span style="font-family: 'Georgia'">Damage: 80 - 120</span></p><p><span style="font-family: 'Georgia'">Description: Arbiter of Malice is a Grimm Mane technique designed to be the inherent basic technique of the style. This means, while now based on a direct beast- the user can shape and mold their hair into different forms. These can range from gauntlets resembling the fierce talons of a avian, stretched out in length like whip resembling a tail etc. This falls all into the user's own imagination now how they wish to conduct and control the hair. In contrast to this, the unique application applied to this technique requires direct contact - allowing Yang natured chakra to be forcefully infused into the target's body. The chakra immediately begins to attack the individual's nervous system- overloading it and messing with their brain's signaling. The sheer mutation also expands into two specific alterations based on rank, one of which the user's eye balls rapidly and uncontrollably looking in different directions. This renders abilities casted through eye contact/line of sight impossible as they wouldn't be capable of adapting to the rapid change in brain signal to regain control over their eyes. This only applies with the B Rank application, while the A and S Rank application implements a more harsher degrading of the nervous system, rending the opponent unable to use Taijutsu above B Rank when inflicted with this mutagen. B Rank application can be used four times per battle (with a cool down of two turns between each use), A Rank can be used thrice per battle (with a cooldown of two turns between each use, but leaves the user unable to use Grimm Mane Techniques above A Rank for said duration) and finally S Ranks twice per battle (with a cooldown of three turns between each use but unable to use Grimm Mane nor Yang Release Techniques above A Rank during this cooldown). The Yang mutation naturally fades away after two turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Yang or Yin Rlease or Natural Energy of 50. </span></p><p><span style="font-family: 'Georgia'">[/spoiler]</span></p><p><span style="font-family: 'Georgia'">[hr][/hr]Baria no michi | The Way of the Barrier</span></p><p><span style="font-family: 'Georgia'">Type: NinTai</span></p><p><span style="font-family: 'Georgia'">Background:</span></p><p><span style="font-family: 'Georgia'">A fighting style developed by a man who had very little fighting power. It was a time of war, and he only wanted to protect his family against raiders, who took down smaller villages, destroying everything in their wake. He could utilize the Wind element quite well, as well as normal Strong Fist. He usually used it to complement his farming ways, to cut through thick crops and even as a show for the kids, but one day, it came to him. What if he could use this element, for defensive purposes.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">After experimenting with it for a short while, he was capable of creating flat slightly translucent rectangles of Wind, thick and defensive in nature but not very large in size (up to 4x3 meters). They could protect against the swords of the raiders, and the raiders were already making their way towards his village, or so the rumours said. Though protecting his people wouldn't be enough, he had to fight them off, they had to be forced to leave for good and never come back. He started to try and work in the defensive capabilities of the "barriers" (so they will be called from here on out) with normal fighting. With some straw and the help of a few villagers, the man created some dummies. He practiced on them for days on end. </span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">After a few week of doing so, he was capable of forming these walls of solidified Wind, as he hit toward the opponent. This sent them towards the opponent, with the force of his punch, like a projectile. Though it did not take the shape of his fist, it simply stayed in the rectangular like shape. It could easily take off the head off the straw men. He had created something different. It was time to put it into practice though, as the raiders came and attacked his village. His new style proved useful as he could take down several of the raiders, but it was too late. His family had been killed. After taking care of the rest of the raiders, the man left his deserted village and went out to perfect his style even more. He later became known as the "Barrier Man".</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Description on the Abilities and Inner Workings of the Style:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Wind Aspect: </span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The style revolves around the usage of the Wind element, combined with Taijutsu and precise chakra control, in order to create rectangular shaped slightly translucent forms of Wind, which are solid in nature. These are used to defend against an opponent's hits, as it acts as a fast defence which is somewhat translucent, but still visible in close range. They can only be used when the opponent attacks the user, and only in close range of the user. Although it might seem that it only has defensive capabilities, the Wind based shapes, can also be sent towards the opponent, as the hit is transferred from the user to the opponent. It is released mere inches before the users hands/feet touch the opponent. This causes blunt damage, which can send the opponent crashing back. The Wind barriers are also capable of acting as shock absorbers, which would absorb the hit of the opponent, and release it back in the form of a blunt release of Wind.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Taijutsu Aspect:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The Taijutsu used in this fighting style is based upon Hung Ga, which are characterized by deep stances, like the Horse stance. This is combined with vigorous movements and hard hitting palm movements, and quick kicks. These combined with the offensive and defensive capabilities of the Wind "barriers", makes it extremely dangerous in close range. </span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Additional effects and Restrictions:</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">-Must have Mastered both Taijutsu and Wind Release</span></p><p><span style="font-family: 'Georgia'">-Must be Kage rank to learn</span></p><p><span style="font-family: 'Georgia'">-Can only be taught by Detective L</span></p><p><span style="font-family: 'Georgia'"><strong>Approved CFSJ</strong></span></p><p><span style="font-family: 'Georgia'">[spoiler](Baria no michi: Samshiel no ikari ) | The Way of the Barrier: Wrath of Samshiel</span></p><p><span style="font-family: 'Georgia'">Type: Offensive</span></p><p><span style="font-family: 'Georgia'">Rank: A rank</span></p><p><span style="font-family: 'Georgia'">Range: Short - Mid range</span></p><p><span style="font-family: 'Georgia'">Chakra: 30</span></p><p><span style="font-family: 'Georgia'">Damage: 60</span></p><p><span style="font-family: 'Georgia'">Description: One of the basic moves of Baria no Michi, the user will assume a Horse stance and thrust forward any of their limbs and in doing so, mold their Wind chakra. The user will then dash towards the opponent, and deliver a double fisted strike to their chest, releasing a rectangular shape of Wind in the process. This blasts the opponent back and causes some blunt damage, as they are hit back, and the user steps onto the ground with great force once more, releasing forward a smaller rectangular shape which blasts the opponent into the air from beneath him, as it travels along the ground whilst the opponent is stunned by the first hit.</span></p><p><span style="font-family: 'Georgia'">Notes:</span></p><p><span style="font-family: 'Georgia'">-Can only be taught by Detective L</span></p><p><span style="font-family: 'Georgia'">-Can only be used four times per fight</span></p><p><span style="font-family: 'Georgia'">-No S rank Baria no Michi techniques in the same turn</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">(Baria no michi: Eistibus no eregansu) | The Way of the Barrier: Elegance of Eistibus</span></p><p><span style="font-family: 'Georgia'">Type: Offensive | Supplementary</span></p><p><span style="font-family: 'Georgia'">Rank: A rank</span></p><p><span style="font-family: 'Georgia'">Range: Short - Mid range</span></p><p><span style="font-family: 'Georgia'">Chakra: 40</span></p><p><span style="font-family: 'Georgia'">Damage: 80</span></p><p><span style="font-family: 'Georgia'">Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.</span></p><p><span style="font-family: 'Georgia'">Notes:</span></p><p><span style="font-family: 'Georgia'">-Can only be used by Detective L</span></p><p><span style="font-family: 'Georgia'">-Can only be used four times per fight</span></p><p><span style="font-family: 'Georgia'">-No A rank and above Baria no michi techniques for the same turn, and the next[/spoiler]</span></p><p><span style="font-family: 'Georgia'"></span></p><p>[/QUOTE]</p>
[QUOTE="Mirai, post: 22119843, member: 86283"] [CENTER][B][FONT=Georgia][IMG width="456px"]https://steamuserimages-a.akamaihd.net/ugc/172668583931111441/111F208CC5B413610F95FDA432BD9EB86646D4F7/[/IMG][/FONT][/B][/CENTER] [FONT=Georgia] [B](Gurimu Tategami ) Grimm Mane[/B] Type: Yang Release + Nintaijutsu Background: Grimm Mane is a unique craft of combat that was designed by Mirabelle Blackthorn. Through the constant use of its parent technique 'Wicked Weaves' she's taken it even further, using it to add fuel into the nightmares she experienced as a child and bringing them to life to haunt the world around her. Description on the Abilities and Inner Workings of the Style: The core concept of Grimm Mane originates from its parent technique Yang Release: Wicked Weaves which infused Yang energy into the user's hair in order to manipulate it. Grimm Mane continues into this level of manipulation, but instead of solely focusing on molding the hair for just Taijutsu or Bukijutsu purposes, the user now molds the hair into actual sentient creations. These creations are dubbed 'Grimm', which when the hair is shaped into these demonic entities, they exhibit fearsome appearances that can be described straight out of a book of horror. Using the principles set, the user when crafting these monsters are capable of keeping them attached to themselves, or by detaching and applying similar application found in "Ring of Hell", gifting the hair creation further limbs etc in order to facilitate their separated forms. Naturally these creations are sentient by default, capable of recognizing their creator and their allies but also enemies. They are capable of telepathically communicating with their creator as well. These creations when molded all carry a quality akin to a sword, being durable enough to actually cause physical harm to others, be it by crushing them, biting , slashing etc. They are also capable of speech, though this is usually decided upon creation. This accounts for overall for their physical aspect, though there comes more 'unique' applications that Grimm have. However of course, the 'Taijutsu' portion of the style comes in as well with the user being capable of striking alongside the Grimm, performing a combo strike with one another. An example of this is utilizing a lion shaped Grimm, which after detaching from the user would attempt to bite and physically restrain the movement of the target, injecting Yang Energy into them to reduce their speed, while the creator physically also runs and performs a kick to the restrained target. The Grimm may also act as a physical armament of sorts, allowing them to cover the user's arm, i.e a snake Grimm as the user punches the target and the snake biting into the opponent at the same time. The combination that is performed by the duo is mentioned within the CFSJ upon submission. Due to being composed of Yang energy, the Grimm can also exhibit unique physical alterations upon making contact with an opponent, its creator or an ally. These can be of beneficial nature such as being a healing agent, using its own physical body as a form of damage mitigation etc while causing physical debuffs such as causing the target's eyes to become slightly blind, resulting in a reduction in tracking etc. These alterations can only be applied via physical contact with the Grimm, but can also be used against opposing techniques as well. This can be seen akin to such as a stone spear attempting to pierce into the Grimm, the stone in turn is forcefully infused with Yang energy causing it to burst completely etc. This will range from technique to technique, detailing it's unique aspects (if any). ( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves Spoiler Example Techniques: (Gurimu Tategami: ) Grimm Mane: Madama Butterfly Type: Offensive, Defensive Rank: S - Rank Range: Short – Long Chakra: 50 Damage: 80 Description: Through their Wicked Weaves, the user quickly molds and detaches their hair into a Grimm called Madama Butterfly. This crafts a powerful demonic Grimm, shrouding Mirabelle's body, having a female humanoid form with butterfly like wings, allowing them the ability to fly. Madama Butterfly can strike with powerful limbs, dealing 80 DMG on impact but at the cost of a move slot. Physical contact with Madama Butterfly causes the target to be subjected to an infusion of yang energy, causing their eyes to shift into that of a butterflies', causing them to see multiple directions at once, however due to the immense new visual information, it causes them to be track properly, causing a -4 debuff. Additional effects and Restrictions: Requires "Yang Release: Wicked Weaves" to be mentioned within the user's bio. Usage of this style's techniques passively allows the user's hair to regrow back to its normal previous state though at the half cost of using Wicked Weaves. [B]Approved CFSJ[/B] [spoiler] (Gurimu Tategami: Akui no Aru Yokubō) Grimm Mane: Malignant Desires Rank: S Rank Type: Offensive Range: Short Chakra: 50 ( -20 Per Turn) Damage: 100 Description: Malignant Desires is a Grimm Mane technique created based on the horrors known as Harpies. By kneading chakra into her hair, the user lengthens it and runs it down their bodies. Upon doing so, the hair applies an application of Ring of Hell to the user as it manipulates their anatomy. This completely converts the user's likeness into that of a harpy, an avian - human hybrid equipped with talons, the hair morphing into the arms and become wings - as well as feathery tails. The look the user wishes to attain is of aesthetic choice though functions as real, allowing them to easily fly (equal to their current speed) and physically assault opponents with the talons. In terms of actual powers, the transformation doesn't increase the user's speed nor power - but rather constantly heals physical damage the user sustains. In doing so, the user immediately upon impact will begin to heal passively at a rate of 30 HP per turn. In tandem to this, when striking an opponent either with a physical strike via the user's mutated features (100 DMG, Costing a Moveslot) or through another taijutsu based technique, they are inflicted with Yang Energy which immediately starts to harm the target. Upon doing so, the Yang energy would violently start to mutate the target's limbs, making bulging boils and feather like appendages to appear. This causes an extreme itching on the areas as well, akin to an allergic reaction - forcefully causing them to scratch, though with their mutated fingers nails as well becoming akin to claws. The itching is hard to ignore, but is possible - as those who are weaker willed (lower ranked) will start to scratch violently, causing cuts and open slits in the skin. It also makes doing hand seals quite harder unable to do more than three without forcefully stopping. This transformations lasts four turns before naturally ending, leading the user to be unable to use Grimme Mane nor Yang Release techniques A Rank and Above for two turns after deactivation. The Yang mutation naturally fades away after three turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Suen, or Natural Energy of 50. In the case of Yin Release and Utu surges, a surge of 60 is required instead due to needing to properly stabilizing their chakra balance. (Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Noxious Predator Rank: S Rank Type: Offensive, Defensive Range: Short Chakra: 50 (-20 Per Turn) Damage: 100 Description: Noxious Predator is a Grimm Mane technique designed after many species of horrific nightmares. These would namely be animals with venomous injection, such as snakes, spiders, etc. In context to the Grimm, rather than actually creating these creatures themselves, Noxious Predator aims to utilize a more isolated approach. Through the Yang energy flowing through their hair, it is manipulated to take the form of venomous appendages (spines, barbs, fangs etc), jutting outwards like a pin cushion so to speak. These are manipulated to appear anywhere on the user's body as the hair spreads rapidly towards the desired location ( guided telepathically as an intrinsic perk of Grimm Mane and the hair carrying sentience). The unique part of this technique comes from the Yang energy course through the target, the user will either through a direct strike (via this technique or by another physically striking hit) will forcefully release a mutagen into the target's body. The causes the opponent's body to be negatively affected by the Yang energy, as it violently saps away the physical energy within the force, promoting a rapid decline in cell production, causing an artificially intended form of necrosis. The leads to mutagen spreading through body attacking the skin cells, which translates to - 10 damage per turn. In order to remove the coursing Yang Energy, the infected needs to perform a full body surge of at least 50 chakra via Yang Release, Yin - Yang Release or Natural Energy or 60 in the case of Yin Release or Utu though it only naturally persists for three turns. Noxious Predator remains active for three turns before naturally reverting back to normal. While active, at the cost of a move - the user is capable of performing a physical strike accompanied by the Grimm, allowing them to deal 100 DMG while inflicting the Yang mutagen on the target. Can only be used thrice per battle. This technique has a cool down of two turns before being capable of being triggered again after it ends, while also being unable to use any Grimm Mane techniques above A Rank for the same duration. Inducing the mutagen via another physically striking technique (i.e another Taijutsu strike) is done without the cost of a moveslot. (Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Arbiter of Malice Rank: B - S Type: Offensive, Defensive Range: Short Chakra: 40 - 60 Damage: 80 - 120 Description: Arbiter of Malice is a Grimm Mane technique designed to be the inherent basic technique of the style. This means, while now based on a direct beast- the user can shape and mold their hair into different forms. These can range from gauntlets resembling the fierce talons of a avian, stretched out in length like whip resembling a tail etc. This falls all into the user's own imagination now how they wish to conduct and control the hair. In contrast to this, the unique application applied to this technique requires direct contact - allowing Yang natured chakra to be forcefully infused into the target's body. The chakra immediately begins to attack the individual's nervous system- overloading it and messing with their brain's signaling. The sheer mutation also expands into two specific alterations based on rank, one of which the user's eye balls rapidly and uncontrollably looking in different directions. This renders abilities casted through eye contact/line of sight impossible as they wouldn't be capable of adapting to the rapid change in brain signal to regain control over their eyes. This only applies with the B Rank application, while the A and S Rank application implements a more harsher degrading of the nervous system, rending the opponent unable to use Taijutsu above B Rank when inflicted with this mutagen. B Rank application can be used four times per battle (with a cool down of two turns between each use), A Rank can be used thrice per battle (with a cooldown of two turns between each use, but leaves the user unable to use Grimm Mane Techniques above A Rank for said duration) and finally S Ranks twice per battle (with a cooldown of three turns between each use but unable to use Grimm Mane nor Yang Release Techniques above A Rank during this cooldown). The Yang mutation naturally fades away after two turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Yang or Yin Rlease or Natural Energy of 50. [/spoiler] [hr][/hr]Baria no michi | The Way of the Barrier Type: NinTai Background: A fighting style developed by a man who had very little fighting power. It was a time of war, and he only wanted to protect his family against raiders, who took down smaller villages, destroying everything in their wake. He could utilize the Wind element quite well, as well as normal Strong Fist. He usually used it to complement his farming ways, to cut through thick crops and even as a show for the kids, but one day, it came to him. What if he could use this element, for defensive purposes. After experimenting with it for a short while, he was capable of creating flat slightly translucent rectangles of Wind, thick and defensive in nature but not very large in size (up to 4x3 meters). They could protect against the swords of the raiders, and the raiders were already making their way towards his village, or so the rumours said. Though protecting his people wouldn't be enough, he had to fight them off, they had to be forced to leave for good and never come back. He started to try and work in the defensive capabilities of the "barriers" (so they will be called from here on out) with normal fighting. With some straw and the help of a few villagers, the man created some dummies. He practiced on them for days on end. After a few week of doing so, he was capable of forming these walls of solidified Wind, as he hit toward the opponent. This sent them towards the opponent, with the force of his punch, like a projectile. Though it did not take the shape of his fist, it simply stayed in the rectangular like shape. It could easily take off the head off the straw men. He had created something different. It was time to put it into practice though, as the raiders came and attacked his village. His new style proved useful as he could take down several of the raiders, but it was too late. His family had been killed. After taking care of the rest of the raiders, the man left his deserted village and went out to perfect his style even more. He later became known as the "Barrier Man". Description on the Abilities and Inner Workings of the Style: Wind Aspect: The style revolves around the usage of the Wind element, combined with Taijutsu and precise chakra control, in order to create rectangular shaped slightly translucent forms of Wind, which are solid in nature. These are used to defend against an opponent's hits, as it acts as a fast defence which is somewhat translucent, but still visible in close range. They can only be used when the opponent attacks the user, and only in close range of the user. Although it might seem that it only has defensive capabilities, the Wind based shapes, can also be sent towards the opponent, as the hit is transferred from the user to the opponent. It is released mere inches before the users hands/feet touch the opponent. This causes blunt damage, which can send the opponent crashing back. The Wind barriers are also capable of acting as shock absorbers, which would absorb the hit of the opponent, and release it back in the form of a blunt release of Wind. Taijutsu Aspect: The Taijutsu used in this fighting style is based upon Hung Ga, which are characterized by deep stances, like the Horse stance. This is combined with vigorous movements and hard hitting palm movements, and quick kicks. These combined with the offensive and defensive capabilities of the Wind "barriers", makes it extremely dangerous in close range. Additional effects and Restrictions: -Must have Mastered both Taijutsu and Wind Release -Must be Kage rank to learn -Can only be taught by Detective L [B]Approved CFSJ[/B] [spoiler](Baria no michi: Samshiel no ikari ) | The Way of the Barrier: Wrath of Samshiel Type: Offensive Rank: A rank Range: Short - Mid range Chakra: 30 Damage: 60 Description: One of the basic moves of Baria no Michi, the user will assume a Horse stance and thrust forward any of their limbs and in doing so, mold their Wind chakra. The user will then dash towards the opponent, and deliver a double fisted strike to their chest, releasing a rectangular shape of Wind in the process. This blasts the opponent back and causes some blunt damage, as they are hit back, and the user steps onto the ground with great force once more, releasing forward a smaller rectangular shape which blasts the opponent into the air from beneath him, as it travels along the ground whilst the opponent is stunned by the first hit. Notes: -Can only be taught by Detective L -Can only be used four times per fight -No S rank Baria no Michi techniques in the same turn (Baria no michi: Eistibus no eregansu) | The Way of the Barrier: Elegance of Eistibus Type: Offensive | Supplementary Rank: A rank Range: Short - Mid range Chakra: 40 Damage: 80 Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done. Notes: -Can only be used by Detective L -Can only be used four times per fight -No A rank and above Baria no michi techniques for the same turn, and the next[/spoiler] [/FONT] [/QUOTE]
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