Summoning Animal: Cats (Nineko aka Ninja Cats)
Scroll Owner: Mirai
Other Users who have signed contract: Jonbro, PyroNB, Never, Howard, Drackos, Red Robin
Summoning Boss if existing: Rinsei
Other Summoning Animals tied to contract: Carla , Bubbles, Happy, Pantherlily
Description and Background: The nineko,or ninja cats are a species of felines that resides on an island named Extalia. Their appearance and behavior directly matches that of common domesticated cats found on the main lands. However what separates these domestics cats are their affinity for chakra, allowing them to achieve feats such as walking on water, climb vertical walls and even perform jutsus. They are all capable of understanding human speech and also speak it as well. They all adopted the trait to stand upright on their hind legs if needed but also can just as easily walk on all fours much faster. They are ruled by their Queen, Rinsei who is the matriarch to cats residing on the island. While they share a lot of common abilities, many individual cats have demonstrated their unique traits that separate them from the rest of the family.
Average Cat (Basic Ability #1): All cats are naturally fast felines, which all of them move a speeds rivaling a Jonin Ranked Shinobi, though in some cases individual cats might even be faster or slower than this (specified per summon if needed). The feline specific summons with no mentioned speeds also follow the base speed mentioned here instead.
Keen Senses (Basic Ability #2): All cats are naturally good sensors, utilizing their noses and ears to detect others. This keen sense of smell however is far more potent, as they are capable of smelling the chakra of others akin the Inuzuka Clan. This allows them to track targets up to 1 adjacent landmarks away. This smell is so keen it can different between other humans and animals alike, and also the nature of elemental techniques used in battle.
Summoning Animals
(Kuchiyose No Jutsu: Kisaki Kuchiyose: Rinsei) Summoning Jutsu: Queen Summon: Rinsei
(Nineko Kuchiyose No Jutsu: Sharuru) Ninja Cat Summoning Jutsu: Carla
(Nineko Kuchiyose No Jutsu: Ritoru Koneko: Awa) Ninja Cat Summoning Jutsu: Bubbles
(Nineko Kuchiyose No Jutsu: Happī ) Ninja Cat Summoning Jutsu: Happy
(Nineko Kuchiyose No Jutsu: Pansā Rirī ) Ninja Cat Summoning Technique: Panther Lily
Cat Style Ninjutsu
(Kuchiyose no Jutsu: Ninja Neko Enryo) Summoning Jutsu: Ninja Cat Restraints
(Neko Kata: Genjutsu: Surikizu Bin) Cat Style: Illusionary Technique: Scratch Post
(Neko Mo-do) Cat Mode
(Neko Mo-do Tsugi Ni) Cat Mode Stage Two
Summoning Animal: Thunderbird
Scroll Owner: Mirai
Others who have signed the contract: BoiNez, PyroNB, Shady Doctor
Summoning Boss if existing: N/A
Other summoning animals tied to contract: Jecht, Mizuno
Description and Background: Thunderbirds are a mythical species of powerful yet majestic predator avians. They once ruled the Lightning Mountains centuries ago; though with humans constantly at war with the birds – they where driven to other parts of the world. This in itself caused the Thunderbirds to become scattered across the world, not having any true place to call home as each of them simply integrated themselves into new residences. Over time however, the species’ numbers started to dwindle; down to the point that they are at near extinction within the world as we know. As far as records go, there’s only so thousands left but among them – they are ruled by five superiors. The superiors, dubbed the “Thunderbird Gods” are the five most powerful of the Thunderbirds alive, worshipped by others and producing many offspring. They each roam the world and have their own sanctuary they command; often times many who pass through these landmarks are caught in the middle of a violent thunderstorm produced by these creatures. Thunderbirds are on average when fully grown are larger than any human but in some cases, they have been some the size of but no smaller than an eagle while having one to three pairs of wings, capable of easily generating lift to fly. They are notorious however for causing violent thunderstorms in areas where they fly, due to being animals born of lightning and thunder.
Abilities:
Incarnation of Baal (Basic Ability #1): From the time of their birth, Thunderbird's bodies and feathers are all naturally infused with natural lightning. Through years of conditioning themselves, performing what they call "The Rite of Thunder" each Thunderbird has gained a unique form of resistance. This allows Thunderbirds to mitigate lightning based techniques by -20 per interaction should contact be made.
Eyes of the Storm (Basic Ability #2): Thunderbirds despite their mythical status are well known Birds of Prey. Reigning as Apex Predators wherever they roam; these birds are naturally designed hunters and killers. To aid in their primal hunting; they all have keen awareness of sources of chakra. Their eyes are capable of seeing sensing chakra; easily capable of identifying species of animals to even human/chakra made beings. This allow them to remember individuals they encountered or even deduct elemental chakra natures due to how acute this still is.
Lords of the Sky (Basic Ability #3): It should be noted that all Thunderbirds are all incredibly fast and agile warriors of the skies. Outside of specific summons, all Thunderbirds are capable of moving at 10 speed. This allows them to easily dodge techniques (via the free form dodge mechanic) with relative ease.
Electro (Unique): All Thunderbirds naturally is capable of using a unique electrical energy called Electro . This electrical energy is unique, in the sense that while it appears to be lightning - its in fact a unique form of power that resembles it. It is chakraless, similar to that of Kirin but is controlled and guided using chakra in the same fashion. This energy is golden in coloration, moving at speeds reflecting the Lightning Release base speeds (according to its rank), which due to the lack of chakra inherently within it - it cannot be absorbed or sealed nor replicated. Thunderbird summoners with the Naturalist Summoning Specialist are also capable of producing this unique power as well. The technique in under to utilize this unique power is to be submitted as its own technique.
Thunderbird Summons
Thunderbird Arts
Summoning Animal: Parrots
Scroll Owner: Lili-Chwan
Other Users who have signed contract: Luiz,Edward, Mirai
Summoning Boss if existing:
Iris Gloriosa
of the Royal Macaws
Other Summoning Animals tied to contract:
Parrot Chicks
Average Parrots
Altorio Parrots
Zé Carioca
Vitória Régia
Saci Pererê
Saci Trique
Saci Saçurá
Lloyd, The Chicken
Nico
Capoeira Lovebirds
Favela Cockatoos
Bico Parrots
Redentor Kakapos
Origin: Parrots are from a secret Rainforest, on top of a remote plateau, called the Altorio Forest.
General Description: Parrots are colourful and majestic birds, with a diverse pallet of colours and a wide range of shapes. They possess strong beaks and claws, and a are beautiful and agile in the air.
Summon General Abilities: The parrots of Altorio are very strong and fast. And average Parrot from Alto Rio is about the same size as a Lion, and is able to carry up to 2 people on their back without loosing any speed. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They are very energetic and warm, and speak in a very thick Portuguese accent.
As described in the Monkey Chase Technique, all birds have an innate sense of direction, guiding themselves through the magnetic field of the earth. In the technique, they use that skill and develop it further to use as highly advanced and efficient tracking method. To expand on that, while requiring the actual technique in order to memorize and track electromagnetic signatures across the globe, parrots have a passive ability to sense the signatures around themselves, within a certain limit. This allows them to sense an opponent around the field, or any other source of electromagnetic emission. This however, isn't a perfect or detailed sensing ability such as that of normal Chakra sensing or other sensing abilities. Its much less refined. The higher ranked the parrot, the longer the radius (Varying, roughly, between 50 meters (D ranks) to 1 km (S ranks). Bosses have generally up to 1,5km radius). Exceptions to these will be described in the individual descriptions of each specialized parrot.
Summoning: The person who signs this contract is able to summon parrots from Altorio, and can also be summoned by parrots. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a baby chick, without much use in a battle other than being very cute. The canon Summoning Jutsu calls forth common parrots, from average size or smaller, but with no special abilities other then a random small weapon. Using specific amounts of chakra, the user can summon special parrots, with special abilities, all up to the Boss. (Which will be submitted using the official template)
Parrot Summons
Parrot Arts
Summoning Animal: Wyvern (Hiryu)
Scroll Owner: Xylon
Other Users who have signed contract: None
Summoning Boss if existing: None
Other Summoning Animals tied to contract: None
Description and Background: Wyverns are a rare species of reptiles often regarded as mythical. It’s a Draconic creature with 4 limbs, two legs and a pair of wings similar to its ‘cousin’ which gained much more attention ,the ‘dragon’ having 4-6 limbs and depending on the specie a pair of wings. Although similarities exist, wyverns are much different than dragons in both behavior and anatomy, more aggressive the previous in any manner while dragons are civil.
Where the habitat of a dragon is generally close to the land, Wyverns prefer living in high altitudes like mountains and trees that have lived thousands of years. On rare occasions they would occupy abandoned buildings created by humans. Being reptiles, wyverns have a set of unique capabilities, something common in the animal group. Mating among wyverns is forceful, young ones are born in eggs and their gender depends on the amount of heat the egg received during development, wyverns tend to breath fire over their eggs to aid this. To protect the young one from the extreme temperatures, the scale-like shells of the eggs are heat/fire resistant.
As they grow up, to sharpen teeth and biting strength for hunting, they practice over mountains by biting the rocks with their bare mouths. A fully grown wyvern would have the bite strength of approximately 2000 kgs (1200 kgs is an ‘average’ crocodiles bite strength), with teeth sharp and strong they rip off their prey with relative ease but more than that, platinum from the mountain rocks get attached in their mouths making their bites deadlier, the attached platinum when struck inside flesh causes metal poisoning to its preys where wyverns themselves are immune to it.
Wyvern require a lot of food to keep their functions running, their gut bacteria digests food and release hydrogen which is stored in a separate bladder linked to the oeso****us. They use this hydrogen in two ways, breathing fire and flight. Having platinum stuck up in their mouths, wyverns could exhale hydrogen from their mouth which reacts with the platinum and oxygen in the air creature and combustion which released in the form of a stream of fire, (varying ranks, the method is natural therefore would not require any chakra cost or technique however, there is more to it). Wyverns have several characteristics typical of flight. The honeycomb structure of their bones allows them to be light, while retaining their strength. Huge hearts are also typical of flight, as chest muscles would need vast amounts of oxygen-rich blood in order to move the large wings. Although they possess large wings, the wing-span/weight ratio of wyverns is not enough for the wings to give enough lift. Their capacity to hold hydrogen further lightens them to fly, they can migrate in relatively high speeds by reaching a high altitude, having a huge heart and lung capacity makes them fully functional and buoyance keeps then above the air. Their anatomy makes them both agile and incredibly strong allowing it to lift objects 3x its original weight without losing any speed. Given their functions, their hierarchy is based on sizes. A larger wyvern would have more strength and capacity to hold hydrogen inside allowing it to breathe a larger body of fire. Since the hydrogen capacity, although they keep great reserves isn’t unlimited, there is a limit to how much fire they could breathe. Thus, going back to size in determining how strong a wyvern is in its wilderness. Lack of Hydrogen does not however affect flight since it has more to do with light weightiness then hydrogen.
Wyverns are prideful creatures in nature, they consider snakes and reptiles inferior and their prey even worse. They have a competitive side when against dragons and would often spar to determine who holds supremacy as species. Although rare it is possible for wyverns and dragons to mate among each other and the offspring could be either a wyvern or a dragon, making it possible for a wyvern to have a dragon sibling. They do not allow humans to make contract with them in a superiority complex so long they are unable to overpower them fully. Humans would teach them how to communicate and control chakra although not being able to perform hand seals leaves the ability useless. But combined with their techniques, wyverns would get stronger as a summoning creature. Humans would draw sealing scripts and patterns over their wings (like orochimaru draws 3 tomoe over his snakes) allowing wyverns to channel chakra within them and induce basic illusions to whomever that looks at their wing patterns. These scripts would again be used for elemental combinations, by sealing elemental techniques prior to battle such as a wind blast which would be in conjunction to fire breathing.
Summoning Animal: Hellhounds
Scroll Owner: Phaizon
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: Phantom & Caution
Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed" Each Hellhound has access to fire chakra/jutsu and excel at it making their fire slightly more powerful than and hotter than normal, giving +1 Rank (+10 for S-rank) to their fire jutsus without needing handseals using it through their mouth. While majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hot than others (specified with each summon). Each Hellhound has extensive sensing via smell and extraordinary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark. While also due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower. The unique thing about this summoning contract is its ability to be in contact with souls. This allows the hellhounds to not only can see but their fire is capable of injuring souls and spirits (Only their fire, nothing else).
(Makairyouken Kuchiyose: Shishiza) Hell Hound Summoning: Phantom
(Makairyouken Kuchiyose: Shishiza) Hell Hound Summoning: Caution
(Makairyouken Fukanzen Sennin Modo ) - HellHound Imperfect Sage Mode
(Makairyouken Fukanzen Sennin Modo ) - HellHound Perfect Sage Mode
Scroll Owner: Mirai
Other Users who have signed contract: Jonbro, PyroNB, Never, Howard, Drackos, Red Robin
Summoning Boss if existing: Rinsei
Other Summoning Animals tied to contract: Carla , Bubbles, Happy, Pantherlily
Description and Background: The nineko,or ninja cats are a species of felines that resides on an island named Extalia. Their appearance and behavior directly matches that of common domesticated cats found on the main lands. However what separates these domestics cats are their affinity for chakra, allowing them to achieve feats such as walking on water, climb vertical walls and even perform jutsus. They are all capable of understanding human speech and also speak it as well. They all adopted the trait to stand upright on their hind legs if needed but also can just as easily walk on all fours much faster. They are ruled by their Queen, Rinsei who is the matriarch to cats residing on the island. While they share a lot of common abilities, many individual cats have demonstrated their unique traits that separate them from the rest of the family.
Average Cat (Basic Ability #1): All cats are naturally fast felines, which all of them move a speeds rivaling a Jonin Ranked Shinobi, though in some cases individual cats might even be faster or slower than this (specified per summon if needed). The feline specific summons with no mentioned speeds also follow the base speed mentioned here instead.
Keen Senses (Basic Ability #2): All cats are naturally good sensors, utilizing their noses and ears to detect others. This keen sense of smell however is far more potent, as they are capable of smelling the chakra of others akin the Inuzuka Clan. This allows them to track targets up to 1 adjacent landmarks away. This smell is so keen it can different between other humans and animals alike, and also the nature of elemental techniques used in battle.
Summoning Animals
(Kuchiyose No Jutsu: Kisaki Kuchiyose: Rinsei) Summoning Jutsu: Queen Summon: Rinsei
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (Depends on the jutsu she performs)
Description: Rinsei is the Queen of the Neko family (like Manda is the king of snakes). She is one of the most powerful of the Neko Family. Like the 3 tailed Demon she has 3 tails, this allows her to use her 3 Katanas. Her fur is soft like clouds and she has the Ying and Yang symbol printed on her forehead (the place where the summoner stands, if she allows it). Like all of the Neko family she is able to use a large amount of chakra, if needed. Her personality is that of a protective mother, if anything comes to hurt her young, or summoner, she will go all out against the person responsible. Jutsu she can use are (some cases she might need help from her summoner):
Katon – Up to S-Rank
Fuuton - Up to S-Rank
Rinsei is very touchy when it comes to a summoner, she will only let a summoner stand on her forehead when they have done something to prove themselves to her. In order for a summoner to attempt to stand on her forehead the summoner must undergo a variety of tasks, which vary depending on her mood. The only exception is Kusari Uchiha (Hazure), who holds the Contract of the Neko Family.
*Stays in battle for 3 turns.
*Can only be used once per battle.
*Must have signed the Contract of the Cats (held by Hazure)
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (Depends on the jutsu she performs)
Description: Rinsei is the Queen of the Neko family (like Manda is the king of snakes). She is one of the most powerful of the Neko Family. Like the 3 tailed Demon she has 3 tails, this allows her to use her 3 Katanas. Her fur is soft like clouds and she has the Ying and Yang symbol printed on her forehead (the place where the summoner stands, if she allows it). Like all of the Neko family she is able to use a large amount of chakra, if needed. Her personality is that of a protective mother, if anything comes to hurt her young, or summoner, she will go all out against the person responsible. Jutsu she can use are (some cases she might need help from her summoner):
Katon – Up to S-Rank
Fuuton - Up to S-Rank
Rinsei is very touchy when it comes to a summoner, she will only let a summoner stand on her forehead when they have done something to prove themselves to her. In order for a summoner to attempt to stand on her forehead the summoner must undergo a variety of tasks, which vary depending on her mood. The only exception is Kusari Uchiha (Hazure), who holds the Contract of the Neko Family.
*Stays in battle for 3 turns.
*Can only be used once per battle.
*Must have signed the Contract of the Cats (held by Hazure)
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Sharuru. She is a small, white cat with pink ears and brown eyes. She also has two whiskers on each side of her face. Sharuru wears a pink bow near the end of her tail. Carla's usual top consists of a mustard yellow and pink top with a pink bow tie. She has the passive ability to transform into a humanoid form via the Transformation Technique though more akin to Tsunade's useage having a more permanent form, which she uses as a means of combat - being able to use Taijutsu up to A rank, while also moving twice the base speed of her summoner. She is able to be summoned twice per battle, lasting four turns but in order to resummon her the user needs to waits three turns after his dismissal.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Sharuru. She is a small, white cat with pink ears and brown eyes. She also has two whiskers on each side of her face. Sharuru wears a pink bow near the end of her tail. Carla's usual top consists of a mustard yellow and pink top with a pink bow tie. She has the passive ability to transform into a humanoid form via the Transformation Technique though more akin to Tsunade's useage having a more permanent form, which she uses as a means of combat - being able to use Taijutsu up to A rank, while also moving twice the base speed of her summoner. She is able to be summoned twice per battle, lasting four turns but in order to resummon her the user needs to waits three turns after his dismissal.
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(Nineko Kuchiyose No Jutsu: Ritoru Koneko: Awa) Ninja Cat Summoning Jutsu: Bubbles
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Awa. Awa is a small cat, being the same size of a normal domestic feline. His general appearance is simple, having silver colored fur, with a white underside and having a gold earring on his left ear. He is a happy go lucky cat, always up to be summoned by humans to aid them in combat - as outlined in his name giving a minor idea to his abilities. He is able to use water release up to A rank without the need of hand seals, but when releasing them tends form bubbles alongside them. This is harmless and simply a cosmetic he adds into his ninjutsu mostly to mock the opponent or at times blind the opponents. He can be summoned twice per battle, lasting four turns but in order to resummon him the user needs to waits three turns after his dismissal.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Awa. Awa is a small cat, being the same size of a normal domestic feline. His general appearance is simple, having silver colored fur, with a white underside and having a gold earring on his left ear. He is a happy go lucky cat, always up to be summoned by humans to aid them in combat - as outlined in his name giving a minor idea to his abilities. He is able to use water release up to A rank without the need of hand seals, but when releasing them tends form bubbles alongside them. This is harmless and simply a cosmetic he adds into his ninjutsu mostly to mock the opponent or at times blind the opponents. He can be summoned twice per battle, lasting four turns but in order to resummon him the user needs to waits three turns after his dismissal.
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Type: Summoning
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Happy. Happy is a small domestic house cat, capable of walking on his hind legs when needed. Happy is traditionally seen as a comic relief type but is also known to be quite troublesome among the summoners of the contract and allies alike, such as pulling pranks and teasing others. However, he is generally a good friend, at times willing to sacrifice himself to save others. While he’s generally seen as useless in actual combat, Happy always carries a bag with him, to which he has his own modified version of the Lightning Blade Creation technique. However, instead of summoning tools (though he can actually do this if needed) he usually summons gag items such as fish, octopi and other wacky items. These items while seemingly pointless, Happy can use this as physically striking weapons capable of dealing B Rank Damage to people he hits. He can be summoned thrice per battle, lasting four turns but in order to resummon him the user needs to wait three turns after his dismissal. Summoning items are considered passive, however, striking someone for B rank damage costs a move slot though is capable of also inflicting freeform strikes.
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Happy. Happy is a small domestic house cat, capable of walking on his hind legs when needed. Happy is traditionally seen as a comic relief type but is also known to be quite troublesome among the summoners of the contract and allies alike, such as pulling pranks and teasing others. However, he is generally a good friend, at times willing to sacrifice himself to save others. While he’s generally seen as useless in actual combat, Happy always carries a bag with him, to which he has his own modified version of the Lightning Blade Creation technique. However, instead of summoning tools (though he can actually do this if needed) he usually summons gag items such as fish, octopi and other wacky items. These items while seemingly pointless, Happy can use this as physically striking weapons capable of dealing B Rank Damage to people he hits. He can be summoned thrice per battle, lasting four turns but in order to resummon him the user needs to wait three turns after his dismissal. Summoning items are considered passive, however, striking someone for B rank damage costs a move slot though is capable of also inflicting freeform strikes.
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Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Pansā Rirī. Panther Lily is roughly the size of a domestic house cat, being a black cat with a white muzzle, small red eyes, and a scar running down across his left eye. Panther Lily seems to have a grumpy disposition and detests noisy people, but seems to have a close relationship with summoners of the cat contract and other felines alike. Ability wise, Panther Lily has his normal domestic cat form but through the use of a passive utilization of the transformation technique – he enters into a form known as Battle Form. In this form, he transforms into a taller, more physically stronger cat – capable of utilizing his sword (which also grows with him), being capable to utilize Kenjutsu up to S Rank & Taijutsu up to A Rank. His sword, Musica, isnt exactly special outside of simply being a sword that grows in size to accomadate his forms. However, while in his miniature form, he’s only capable of using B Rank Kenjutsu & C Rank Taijutsu due to his lack of strength. Despite being able to passively transform, the form itself only last for three turns before naturally ending and going on a cooldown of two turns before being able to be used again. He can be summoned once per battle, lasting four turns in battle – though the user is unable to summon any other cat summons for two turns after his dismissal.
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Pansā Rirī. Panther Lily is roughly the size of a domestic house cat, being a black cat with a white muzzle, small red eyes, and a scar running down across his left eye. Panther Lily seems to have a grumpy disposition and detests noisy people, but seems to have a close relationship with summoners of the cat contract and other felines alike. Ability wise, Panther Lily has his normal domestic cat form but through the use of a passive utilization of the transformation technique – he enters into a form known as Battle Form. In this form, he transforms into a taller, more physically stronger cat – capable of utilizing his sword (which also grows with him), being capable to utilize Kenjutsu up to S Rank & Taijutsu up to A Rank. His sword, Musica, isnt exactly special outside of simply being a sword that grows in size to accomadate his forms. However, while in his miniature form, he’s only capable of using B Rank Kenjutsu & C Rank Taijutsu due to his lack of strength. Despite being able to passively transform, the form itself only last for three turns before naturally ending and going on a cooldown of two turns before being able to be used again. He can be summoned once per battle, lasting four turns in battle – though the user is unable to summon any other cat summons for two turns after his dismissal.
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Cat Style Ninjutsu
(Kuchiyose no Jutsu: Ninja Neko Enryo) Summoning Jutsu: Ninja Cat Restraints
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost:
Damage Points:
Description: After marking the opponent with the users own blood, he/she will then proceed to smear their hand with their blood. Building up chakra, the user slams his/her hand down onto the ground and summons a group of 6 Ninja Cats. These cats can either appear on the surface of the ground or appear underneath the ground and then follow the scent of the summoner’s blood to the opponent. Once they have located and targeted the opponent, the 6 ninja cats will then attempt to restrain him/her. Two will appear at the opponent’s feet and bite into their ankles, effectively halting the movements of the opponent, two more Ninja cats appear out of the ground and bite into the wrists of the opponent, keeping their hands in place. The remaining two Ninja Cats, the largest, appear behind the opponent and bite into his/her neck, preventing further movement of the upper body. The cats names are:
Kinomi
Kuro
BoriBori
Guraindo
Buuta
Ooki
Kinomi is the same size as Akamaru in the original Naruto series. Kinomi's fur is a pale orange color and is rather course to the touch. Her eyes are a dark green shade of color but even though they show a deep hidden sadistic nature they are very gentle most of the time. When Kinomi is summoned she is somewhat protective of her bother, Kuro, and is not afraid to chomp the ankles of a new summoner that she believes is about to hurt Kuro.
Kuro is the same size as his sister Kinomi. Kuro's fur is a midnight black color with a white pattern on his belly and his fur is soft to the touch. His eyes are a light blue shade of color and they reveal a warm feeling if you stare into them for too long. When Kuro is summoned he is quite care-free and will dawdle if he can get the chance, although he will protect his sister if the need arises.
Boribori is roughly the same size as an abnormally large sausage dog. He has a long thin body that is accompanied with long, spiky fur which is like a mixture or amalgamation of dark gray and white. He is quite hyperactive and has trouble focusing on things others tell him however when the need arises he can be quite vicious.
Guraindo is the same size as Borbori but is more muscular then his partner. His fur is long and smooth and is the color of ice (a very pale blue) with black stripes much like a zebra. He has OCD (Obsessive Compulsion Disorder) and is continueously asking anyone if he is black with pale blue stripes or pale blue with black stripes.
Buta is the same size as Bull from Kakashi Hatake's Ninja Hounds. He has a bright/happy demeanour and always seems to look on the bright side of a situation. His fur is a dark brown which looks almost black and he has swirls on his cheeks (similar to Choji Akimichi) that are a red color. He is a bit of a glutton eating as much as he can however he does show a great amount of restraint as he has never been shown to take a bite out of an opponent when the opponent is being restrained.
Ooki is slightly bigger then Buta and has a more serious tone to his summoner. His personality is very similar to that of Jiraiya that its scary. His appearance is also very similar to that of Jiraiya. His fur is white and spiky like Jiraiya's hair and he also has the same red lines under his eyes like Jiraiya. He has been referred to as a closet pervert and enjoys lying in the sun.
*Can only be used/taught by Hazure
*Must have signed the Contracts of the Cats
*Can only be used Once Per Battle
*The opponent is immobilized for 1 turn
Rank: A
Range: Short - Long
Chakra Cost:
Damage Points:
Description: After marking the opponent with the users own blood, he/she will then proceed to smear their hand with their blood. Building up chakra, the user slams his/her hand down onto the ground and summons a group of 6 Ninja Cats. These cats can either appear on the surface of the ground or appear underneath the ground and then follow the scent of the summoner’s blood to the opponent. Once they have located and targeted the opponent, the 6 ninja cats will then attempt to restrain him/her. Two will appear at the opponent’s feet and bite into their ankles, effectively halting the movements of the opponent, two more Ninja cats appear out of the ground and bite into the wrists of the opponent, keeping their hands in place. The remaining two Ninja Cats, the largest, appear behind the opponent and bite into his/her neck, preventing further movement of the upper body. The cats names are:
Kinomi
Kuro
BoriBori
Guraindo
Buuta
Ooki
Kinomi is the same size as Akamaru in the original Naruto series. Kinomi's fur is a pale orange color and is rather course to the touch. Her eyes are a dark green shade of color but even though they show a deep hidden sadistic nature they are very gentle most of the time. When Kinomi is summoned she is somewhat protective of her bother, Kuro, and is not afraid to chomp the ankles of a new summoner that she believes is about to hurt Kuro.
Kuro is the same size as his sister Kinomi. Kuro's fur is a midnight black color with a white pattern on his belly and his fur is soft to the touch. His eyes are a light blue shade of color and they reveal a warm feeling if you stare into them for too long. When Kuro is summoned he is quite care-free and will dawdle if he can get the chance, although he will protect his sister if the need arises.
Boribori is roughly the same size as an abnormally large sausage dog. He has a long thin body that is accompanied with long, spiky fur which is like a mixture or amalgamation of dark gray and white. He is quite hyperactive and has trouble focusing on things others tell him however when the need arises he can be quite vicious.
Guraindo is the same size as Borbori but is more muscular then his partner. His fur is long and smooth and is the color of ice (a very pale blue) with black stripes much like a zebra. He has OCD (Obsessive Compulsion Disorder) and is continueously asking anyone if he is black with pale blue stripes or pale blue with black stripes.
Buta is the same size as Bull from Kakashi Hatake's Ninja Hounds. He has a bright/happy demeanour and always seems to look on the bright side of a situation. His fur is a dark brown which looks almost black and he has swirls on his cheeks (similar to Choji Akimichi) that are a red color. He is a bit of a glutton eating as much as he can however he does show a great amount of restraint as he has never been shown to take a bite out of an opponent when the opponent is being restrained.
Ooki is slightly bigger then Buta and has a more serious tone to his summoner. His personality is very similar to that of Jiraiya that its scary. His appearance is also very similar to that of Jiraiya. His fur is white and spiky like Jiraiya's hair and he also has the same red lines under his eyes like Jiraiya. He has been referred to as a closet pervert and enjoys lying in the sun.
*Can only be used/taught by Hazure
*Must have signed the Contracts of the Cats
*Can only be used Once Per Battle
*The opponent is immobilized for 1 turn
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After activating either (Neko Mo-Do) Cat Mode or (Neko Mo-do Tsugi Ni) Cat Mode Stage 2, the user will begin to purr. They start out low and then the sound begins to grow until the target can hear it. Once the target hears the purring they are caught in the Genjutsu. The area around the target goes completely black; the target cannot seem to move any part of his body. The targets vision is still black but it gradually starts to reveal images, of little kittens running toward him/her. They think the kittens are adorable until one goes up to him/her and lifts one of its paws at the target, revealing that the claws are as sharp as blades. The kitten then begins to scratch the target who realizes that they are a Scratching Post with a face on it. Once the target realizes this, all the other kittens (5 in total) race over and join in scratching the target.
*Must have signed the Contract of the Cats (Held by Hazure)
*Must be in (Neko Mo-Do) Cat Mode or (Neko Mo-do Tsugi Ni) Cat Mode Stage 2
*Paralyzes target for 2 turns from pain and fear
*Can only be used Once Per Battle
*Can only be used/taught by Hazure
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After activating either (Neko Mo-Do) Cat Mode or (Neko Mo-do Tsugi Ni) Cat Mode Stage 2, the user will begin to purr. They start out low and then the sound begins to grow until the target can hear it. Once the target hears the purring they are caught in the Genjutsu. The area around the target goes completely black; the target cannot seem to move any part of his body. The targets vision is still black but it gradually starts to reveal images, of little kittens running toward him/her. They think the kittens are adorable until one goes up to him/her and lifts one of its paws at the target, revealing that the claws are as sharp as blades. The kitten then begins to scratch the target who realizes that they are a Scratching Post with a face on it. Once the target realizes this, all the other kittens (5 in total) race over and join in scratching the target.
*Must have signed the Contract of the Cats (Held by Hazure)
*Must be in (Neko Mo-Do) Cat Mode or (Neko Mo-do Tsugi Ni) Cat Mode Stage 2
*Paralyzes target for 2 turns from pain and fear
*Can only be used Once Per Battle
*Can only be used/taught by Hazure
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user takes on the characteristics of a cat. The user’s senses become 10X stronger. All taijutsu damage is increased by +20 and all ninjutsu damage is increased by +15. The user’s eyes become that of a cat and his speed becomes equivalent to double of Lee’s speed when lee took his weights off. The user’s nails grow longer. The user can move as they normally would or they can run on all fours.
*Only lasts for 4 turns
*Can only be used once per battle
*Can only be used/taught by Hazure
*Must have signed the Contract with the Cats (held by Hazure)
*After the mode has ended, the user cannot move for 1 turn
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user takes on the characteristics of a cat. The user’s senses become 10X stronger. All taijutsu damage is increased by +20 and all ninjutsu damage is increased by +15. The user’s eyes become that of a cat and his speed becomes equivalent to double of Lee’s speed when lee took his weights off. The user’s nails grow longer. The user can move as they normally would or they can run on all fours.
*Only lasts for 4 turns
*Can only be used once per battle
*Can only be used/taught by Hazure
*Must have signed the Contract with the Cats (held by Hazure)
*After the mode has ended, the user cannot move for 1 turn
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (-15 to the user for each turn it is in use)
Description: Like the original Neko Mo-Do the user takes on the characteristics of a cat. The user’s senses are the same strength except for their sight; the user’s sight becomes accustomed to speeds equal to the Neko Mo-Do’s speed. All taijutsu and ninjutsu damage are the same as ‘Stage 1’. The user’s eyes become that of a cat. The user’s nails grow longer. The user is able to sense chakra and his/her chakra is increased by half the original user's chakra, the user releases the chakra that forms a cloak around the user, the cloak looks like a regular cat. The user can use the chakra to lengthen the user’s range of taijutsu.
*Only lasts for 4 turns.
*Must have activated Neko Mo-Do
*Can only be used once per battle.
*Can only be used/taught by Hazure.
*The chakra can only block elemental jutsu up to C-rank.
*After the mode has ended, the user cannot move for 1 turn.
*Must have signed the Contract with the Cats (held by Hazure)
Note: The cloak is nothing like the Demon Cloaks the Jinchuuriki have; this cloak does not act on its own accord but on the thoughts of the user. The user must know where an attack is coming from for it to be able to defend him/her, they still take damage from the use of the chakra.
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (-15 to the user for each turn it is in use)
Description: Like the original Neko Mo-Do the user takes on the characteristics of a cat. The user’s senses are the same strength except for their sight; the user’s sight becomes accustomed to speeds equal to the Neko Mo-Do’s speed. All taijutsu and ninjutsu damage are the same as ‘Stage 1’. The user’s eyes become that of a cat. The user’s nails grow longer. The user is able to sense chakra and his/her chakra is increased by half the original user's chakra, the user releases the chakra that forms a cloak around the user, the cloak looks like a regular cat. The user can use the chakra to lengthen the user’s range of taijutsu.
*Only lasts for 4 turns.
*Must have activated Neko Mo-Do
*Can only be used once per battle.
*Can only be used/taught by Hazure.
*The chakra can only block elemental jutsu up to C-rank.
*After the mode has ended, the user cannot move for 1 turn.
*Must have signed the Contract with the Cats (held by Hazure)
Note: The cloak is nothing like the Demon Cloaks the Jinchuuriki have; this cloak does not act on its own accord but on the thoughts of the user. The user must know where an attack is coming from for it to be able to defend him/her, they still take damage from the use of the chakra.
Summoning Animal: Thunderbird
Scroll Owner: Mirai
Others who have signed the contract: BoiNez, PyroNB, Shady Doctor
Summoning Boss if existing: N/A
Other summoning animals tied to contract: Jecht, Mizuno
Description and Background: Thunderbirds are a mythical species of powerful yet majestic predator avians. They once ruled the Lightning Mountains centuries ago; though with humans constantly at war with the birds – they where driven to other parts of the world. This in itself caused the Thunderbirds to become scattered across the world, not having any true place to call home as each of them simply integrated themselves into new residences. Over time however, the species’ numbers started to dwindle; down to the point that they are at near extinction within the world as we know. As far as records go, there’s only so thousands left but among them – they are ruled by five superiors. The superiors, dubbed the “Thunderbird Gods” are the five most powerful of the Thunderbirds alive, worshipped by others and producing many offspring. They each roam the world and have their own sanctuary they command; often times many who pass through these landmarks are caught in the middle of a violent thunderstorm produced by these creatures. Thunderbirds are on average when fully grown are larger than any human but in some cases, they have been some the size of but no smaller than an eagle while having one to three pairs of wings, capable of easily generating lift to fly. They are notorious however for causing violent thunderstorms in areas where they fly, due to being animals born of lightning and thunder.
Abilities:
Incarnation of Baal (Basic Ability #1): From the time of their birth, Thunderbird's bodies and feathers are all naturally infused with natural lightning. Through years of conditioning themselves, performing what they call "The Rite of Thunder" each Thunderbird has gained a unique form of resistance. This allows Thunderbirds to mitigate lightning based techniques by -20 per interaction should contact be made.
Eyes of the Storm (Basic Ability #2): Thunderbirds despite their mythical status are well known Birds of Prey. Reigning as Apex Predators wherever they roam; these birds are naturally designed hunters and killers. To aid in their primal hunting; they all have keen awareness of sources of chakra. Their eyes are capable of seeing sensing chakra; easily capable of identifying species of animals to even human/chakra made beings. This allow them to remember individuals they encountered or even deduct elemental chakra natures due to how acute this still is.
Lords of the Sky (Basic Ability #3): It should be noted that all Thunderbirds are all incredibly fast and agile warriors of the skies. Outside of specific summons, all Thunderbirds are capable of moving at 10 speed. This allows them to easily dodge techniques (via the free form dodge mechanic) with relative ease.
Electro (Unique): All Thunderbirds naturally is capable of using a unique electrical energy called Electro . This electrical energy is unique, in the sense that while it appears to be lightning - its in fact a unique form of power that resembles it. It is chakraless, similar to that of Kirin but is controlled and guided using chakra in the same fashion. This energy is golden in coloration, moving at speeds reflecting the Lightning Release base speeds (according to its rank), which due to the lack of chakra inherently within it - it cannot be absorbed or sealed nor replicated. Thunderbird summoners with the Naturalist Summoning Specialist are also capable of producing this unique power as well. The technique in under to utilize this unique power is to be submitted as its own technique.
Thunderbird Summons
(Sandābādo Kuchiyose No Jutsu: Mizuno ) Thunderbird Summoning Technique: Mizuno
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Mizuno. This thunderbird is a rather solitary one, living on her own island in the middle of the ocean, raising her children. This island, due to her presence is always experiencing thunderstorms, causing many to aovid the island dubbed “Thundergod Island”. Outside of this, Mizuno is a rather tall thunderbird, being ten feet tall, with three pairs of wings with a wingspan enough to support her flight. In terms of power- Mizuno moves at 10 base speed, which due to how she groomed her feathers and utilizing chakra, she can swim in water at highspeeds (x2 her base speed while submerged). She can stay underwater for up to three turns without needing to resurface. Mizuno however is capable of utilizing Water Release without the need of hand seals up to S rank, but due to her species unique connection to Electro; all her water techniques are inherently charged with it. This causes those who makes contact with her water techniques to additionally be electrocuted and paralyzed with varying, increasing effects on the target; Upon first contact with one of Mizuno's Water techniques the target with suffer a minor form of electrocution, requiring them to add an additional seal to their techniques. Upon contact with a second technique, their movements become slowed, sluggish, as they're forced to fight against involuntary muscle spasms, and similarly hindering effects, resulting in a -2 speed penalty to their base speed. Both of these effects last up to a max of two turns and do not stack, but can be refreshed with additional contact. Upon contact with a third Water technique from Mizuno, they become unable to physically move for one turn. Finally, this electrocution/ paralysis effect doesn't trigger on techniques of a purely supplemental nature, such as "(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique". Can only be summoned once per battle, lasting four turns each time.
(Kuchiyose no jutsu: Jecht) Summoning Technique: Jecht
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Jecht is the son of Castiel and one of Desmond’s closest friends, like his father he has 3 pair of wings each half the size of the pair before them. Appearance-wise he has 2 tails, desert brown and white feathers that also seem to have a golden shimmer to them when in direct sunlight, a yellow/golden beak, and dark golden slit-pupil eyes. When it comes to size he is roughly the of an Argentavis Magnificens, allowing him to carry one person on his back at a time. Ability wise Jecht can utilize Rain Release as well as techniques affiliated with the summoning contract. Being a mythical creature associated with rain and storms Jecht has such immense control over the skies he is capable of preventing his allies from taking any damage from his rain release so long as he demonstrates a grasp on their location(s). Due to being an aerial creature, Jecht is able to telepathically communicate back and forth with Desmond.
Notes:
~Can only stay for 4 turns
~Moves count as users moves
~Can only be summoned once per battle
~Must have signed Thunderbird contract and tattoo
~Is the only Thunderbird able to utilize Rain Release
~Can only be summoned by Pyro NB
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Mizuno. This thunderbird is a rather solitary one, living on her own island in the middle of the ocean, raising her children. This island, due to her presence is always experiencing thunderstorms, causing many to aovid the island dubbed “Thundergod Island”. Outside of this, Mizuno is a rather tall thunderbird, being ten feet tall, with three pairs of wings with a wingspan enough to support her flight. In terms of power- Mizuno moves at 10 base speed, which due to how she groomed her feathers and utilizing chakra, she can swim in water at highspeeds (x2 her base speed while submerged). She can stay underwater for up to three turns without needing to resurface. Mizuno however is capable of utilizing Water Release without the need of hand seals up to S rank, but due to her species unique connection to Electro; all her water techniques are inherently charged with it. This causes those who makes contact with her water techniques to additionally be electrocuted and paralyzed with varying, increasing effects on the target; Upon first contact with one of Mizuno's Water techniques the target with suffer a minor form of electrocution, requiring them to add an additional seal to their techniques. Upon contact with a second technique, their movements become slowed, sluggish, as they're forced to fight against involuntary muscle spasms, and similarly hindering effects, resulting in a -2 speed penalty to their base speed. Both of these effects last up to a max of two turns and do not stack, but can be refreshed with additional contact. Upon contact with a third Water technique from Mizuno, they become unable to physically move for one turn. Finally, this electrocution/ paralysis effect doesn't trigger on techniques of a purely supplemental nature, such as "(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique". Can only be summoned once per battle, lasting four turns each time.
(Kuchiyose no jutsu: Jecht) Summoning Technique: Jecht
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Jecht is the son of Castiel and one of Desmond’s closest friends, like his father he has 3 pair of wings each half the size of the pair before them. Appearance-wise he has 2 tails, desert brown and white feathers that also seem to have a golden shimmer to them when in direct sunlight, a yellow/golden beak, and dark golden slit-pupil eyes. When it comes to size he is roughly the of an Argentavis Magnificens, allowing him to carry one person on his back at a time. Ability wise Jecht can utilize Rain Release as well as techniques affiliated with the summoning contract. Being a mythical creature associated with rain and storms Jecht has such immense control over the skies he is capable of preventing his allies from taking any damage from his rain release so long as he demonstrates a grasp on their location(s). Due to being an aerial creature, Jecht is able to telepathically communicate back and forth with Desmond.
Notes:
~Can only stay for 4 turns
~Moves count as users moves
~Can only be summoned once per battle
~Must have signed Thunderbird contract and tattoo
~Is the only Thunderbird able to utilize Rain Release
~Can only be summoned by Pyro NB
Thunderbird Arts
(Kaminari: Tengoku no Sanka) Electro: Hymns of Heaven
Type: Offensive, Defensive
Rank: B - S
Range: Short
Chakra: 20 - 40 (-10 for sustaining)
Damage: 40 - 80
Description: Hymns of Heaven is a unique technique, allowing it's caster the ability to create and manifest Electro. This energy is native and only produced by Thunderbirds and human summoners - which shows it unique nature. It's golden in coloration, appearing identical to Lightning Release - but in reality it differs in that its not a byproduct of chakra, lacking it while also due to being neutral to all opposing techniques. This innately awards Electro the inability of being absorbed sealed nor replicated, being more akin to natural lightning. The casters are capable of producing and guiding the element into a vast array of shapes, including but not limited to projectiles, animated familiars (which move and behave like their real counterparts), omnidirectional bursts etc. The only limitation is one's own imagination, with the energy causing shocks and burns, but displays a level of physical interaction such as holding an Electro sword in hand to strike others. The energy can be produced in the air, in surfaces such as the earth or water or directly from the user's body, but when created at range respects spawning rules (cannot be made within five meters of the opponent, unless already in short range). Due to its lack of inherit chakra, Electro does not require handseals to perform but a gesture must still be done in order to facilitate instead. S Rank usage can be performed thrice per battle, leaving the caster unable to utilize Hymns of Heaven for two turns above B Rank. A Rank can be used four times per battle with a one turn cooldown and B Rank can be used an unlimited amount of times, but can be used once per turn. Can only be used by Thunderbird Summons and signers with the Naturalist Specialist.
(Sandābādoāto: Inazuma) Thunderbird Art: Lightning Molt
Rank: S
Type: Offensive/Defensive
Range: Short(creation)-Mid(Attack)
Chakra: 40
Damage: equal to that of charge
Description: By drawing blood onto the Thunderbird Tattoo and clapping their hands together intertwining the fingers, the user summons forth Thunderbird feathers all around their body and clothes/armor if wearing some. These feathers protect the user from lightning via absorbing any electrical-based attack that comes into contact with them(up to S-Rank). Once struck the feathers will be charged with the same attributes as the attack that they absorbed and molting of the user's body. After molting the user can weave three seals to cause the feathers to levitate. From here they can either send them flying towards the target(s) or utilize them as a defensive barrier, these feathers however once the secondary function is used disperse in a poof of smoke. The user is also able to direct the feathers anywhere they can visually see (Mid-range).
Notes:
~Feathers Remain on the user/field for a max of 2 turns
Can only be used two times with a turn cool down in between
~Can only be taught by Pyro NB
( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Electro should they lack the Naturalist Specialist specialty. Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Type: Offensive, Defensive
Rank: B - S
Range: Short
Chakra: 20 - 40 (-10 for sustaining)
Damage: 40 - 80
Description: Hymns of Heaven is a unique technique, allowing it's caster the ability to create and manifest Electro. This energy is native and only produced by Thunderbirds and human summoners - which shows it unique nature. It's golden in coloration, appearing identical to Lightning Release - but in reality it differs in that its not a byproduct of chakra, lacking it while also due to being neutral to all opposing techniques. This innately awards Electro the inability of being absorbed sealed nor replicated, being more akin to natural lightning. The casters are capable of producing and guiding the element into a vast array of shapes, including but not limited to projectiles, animated familiars (which move and behave like their real counterparts), omnidirectional bursts etc. The only limitation is one's own imagination, with the energy causing shocks and burns, but displays a level of physical interaction such as holding an Electro sword in hand to strike others. The energy can be produced in the air, in surfaces such as the earth or water or directly from the user's body, but when created at range respects spawning rules (cannot be made within five meters of the opponent, unless already in short range). Due to its lack of inherit chakra, Electro does not require handseals to perform but a gesture must still be done in order to facilitate instead. S Rank usage can be performed thrice per battle, leaving the caster unable to utilize Hymns of Heaven for two turns above B Rank. A Rank can be used four times per battle with a one turn cooldown and B Rank can be used an unlimited amount of times, but can be used once per turn. Can only be used by Thunderbird Summons and signers with the Naturalist Specialist.
(Sandābādoāto: Inazuma) Thunderbird Art: Lightning Molt
Rank: S
Type: Offensive/Defensive
Range: Short(creation)-Mid(Attack)
Chakra: 40
Damage: equal to that of charge
Description: By drawing blood onto the Thunderbird Tattoo and clapping their hands together intertwining the fingers, the user summons forth Thunderbird feathers all around their body and clothes/armor if wearing some. These feathers protect the user from lightning via absorbing any electrical-based attack that comes into contact with them(up to S-Rank). Once struck the feathers will be charged with the same attributes as the attack that they absorbed and molting of the user's body. After molting the user can weave three seals to cause the feathers to levitate. From here they can either send them flying towards the target(s) or utilize them as a defensive barrier, these feathers however once the secondary function is used disperse in a poof of smoke. The user is also able to direct the feathers anywhere they can visually see (Mid-range).
Notes:
~Feathers Remain on the user/field for a max of 2 turns
Can only be used two times with a turn cool down in between
~Can only be taught by Pyro NB
( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Electro should they lack the Naturalist Specialist specialty. Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
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Summoning Animal: Parrots
Scroll Owner: Lili-Chwan
Other Users who have signed contract: Luiz,Edward, Mirai
Summoning Boss if existing:
Iris Gloriosa
of the Royal Macaws
Other Summoning Animals tied to contract:
Parrot Chicks
Average Parrots
Altorio Parrots
Zé Carioca
Vitória Régia
Saci Pererê
Saci Trique
Saci Saçurá
Lloyd, The Chicken
Nico
Capoeira Lovebirds
Favela Cockatoos
Bico Parrots
Redentor Kakapos
Origin: Parrots are from a secret Rainforest, on top of a remote plateau, called the Altorio Forest.
General Description: Parrots are colourful and majestic birds, with a diverse pallet of colours and a wide range of shapes. They possess strong beaks and claws, and a are beautiful and agile in the air.
Summon General Abilities: The parrots of Altorio are very strong and fast. And average Parrot from Alto Rio is about the same size as a Lion, and is able to carry up to 2 people on their back without loosing any speed. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They are very energetic and warm, and speak in a very thick Portuguese accent.
As described in the Monkey Chase Technique, all birds have an innate sense of direction, guiding themselves through the magnetic field of the earth. In the technique, they use that skill and develop it further to use as highly advanced and efficient tracking method. To expand on that, while requiring the actual technique in order to memorize and track electromagnetic signatures across the globe, parrots have a passive ability to sense the signatures around themselves, within a certain limit. This allows them to sense an opponent around the field, or any other source of electromagnetic emission. This however, isn't a perfect or detailed sensing ability such as that of normal Chakra sensing or other sensing abilities. Its much less refined. The higher ranked the parrot, the longer the radius (Varying, roughly, between 50 meters (D ranks) to 1 km (S ranks). Bosses have generally up to 1,5km radius). Exceptions to these will be described in the individual descriptions of each specialized parrot.
Summoning: The person who signs this contract is able to summon parrots from Altorio, and can also be summoned by parrots. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a baby chick, without much use in a battle other than being very cute. The canon Summoning Jutsu calls forth common parrots, from average size or smaller, but with no special abilities other then a random small weapon. Using specific amounts of chakra, the user can summon special parrots, with special abilities, all up to the Boss. (Which will be submitted using the official template)
Parrot Summons
(Oumu Kuchiyose no Jutsu: Zé Carioca ) Parrot Summoning Technique: Zé Carioca
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Zé Carioca is a large green macaw, with a dark umbrella, a brown suit and a coconut hat. He is very polite and joyful, and but very charming with the ladies. He is the son of Parrot boss and thus is holds great political power amongst the parrots of Altorio. He has the ability to enlarge his body and feathers, enabling him to transport up to 2 people on his back, for the cost of 15 chakra. While he is in play, he or his summoner can preform 1 handseal and enlarge any thrown feathers from normal feathers to about 1 meter in height. He has Fire Chakra.
Zé Carioca is Luiz's personal summon. He travelled from Altorio and is able to remain in play without cost for the whole battle. He is of the same rank as Luiz and has the same chakra reservations.
*Lasts 4 turns for any summoner apart from Luiz, and can only be used once per battle*
*Created by Luiz*
(Oumu Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci
Rank: B
Range: Short-Mid
Chakra Cost: 20 (15 for Saci Pererê only)
Damage Points: N/A
Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Twice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Short Range (If the technique has more than one seal, or a Kage/Sage at if the technique has more than 3 seals, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals.
*Can only be summoned all once per battle, and last 4 turns*
*One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns*
*Created by Luiz*
(Oumu Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck absorb water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can absorb up to 1 S rank water jutsus, 2 A ranks, 3 B ranks and all C and D ranked jutsus per battle.
She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost.
*Without Vitória, there's no Naiá*
*Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns*
*After the sword absorbs the water, the user can shoot it out again, but only after the battle ends
*Created by Luiz*
(Oumu Kuchiyose no Jutsu: Lloyd no Chickin ) Parrot Summoning Technique: Lloyd, the Chicken
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: Lloyd is a very dum looking parrot that can't fly, because it believes it is in fact a chicken, and thus dresses like one. It dwells among the Altorio parrots, without any apparent purpose, suspiciously looking at everyone, as some say, yet the "chicken" retains the same moronic, intelligent voided looking eyes. No one knows how it got in. It is actually considered to be a failed Parrot Summoning, and once it is summoned, it can appear anywhere on the field. It normally does nothing but standing there looking idiotic. The chicken as some secret agenda, possibly to rule the world.*Created by Luiz*
(Oumu Kuchiyose no Jutsu: Kuchibashi no Oumu ) Parrot Summoning Technique: Bico Parrots
Rank: D-S
Range: N/A
Chakra Cost: 10-40
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Bico Parrots are actually not a species within a Clan, but rather a clan-transversal mutation that some parrots developed. This means that the parrots summoned by this technique can have any size or appearance, but will all have the same skills. Parrots are known for their extraordinarily engineered beak, both in beauty and mechanical strength. The Bico Parrots thus focused their ninjutsu skills on their beaks, allowing them to manipulate them at will. They are able to quickly shoot, at arrow speed, and renew their entire beak, as well as remotely control their flight path and their opening width, through chakra. The beaks can be shot and renewed once per turn ( the new beak appearing right away, but can't be manipulated until the next turn ), and can be manipulated throughout that turn. The strength of a parrot beak, and thus, the strength of the attack, is entirely dependent on size, rather than shape ( as most parrot's beaks are identical ). As such, upon summoning, the user will infuse the adequate amount of chakra to summon bigger or smaller parrots. The average size of an Altorio Parrot, as described in the contract ( Lion - 2 people riding ), is equivalent to the cannon technique ( B rank ). With the D rank starting at roughly 1/9 the standard size, it increases by 3 every rank, up to roughly the size of 9 times the standard, which around half a boss summoning (with rivaling wing-span). Bico Parrots were considered for the Macaw Royal Guard, but were then crossed off because they were more of a pacifist group and prefered to sing, even if lousily. They can use their beaks, claws and swords for Kenjutsu.
When a Bico Parrot is in place, the opponent is able to, through 1 handseal, create a beak on his/her body, and shoot it at arrow speeds, equivalent to a B ranked technique. This requires the user to spend 20 chakra and counts as a move.
*Can only summon 1 Bico Parrot per technique*
*D to A-Rank summons can stay in battle for 4 turns*
*S Rank version can only be summoned once per battle*
*S Rank version can only stay for 3 turns*
*Technique can only be used 3 times per battle, once every 3 turns*
(Oumu Kuchiyose no Jutsu: Jibo no Oumu ) Parrot Summoning Technique: Redentor Kakapos
Rank: D-S
Range: N/A
Chakra Cost: 10-40
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Redentor Kakapos are part of the Kakapo Clan, heavy and flightless parrots with finely blotched plumaged, a facial disk and short legs, but have a very unique skill. Redentor Kakapo developed a very strong Earth Affinity, which they allied with their dense and heavy body, to create a powerful shield, making them defensive summons, rather than offensive, in an inherited skill similar to Earth Style: Added Weight series or Earth Style: Earth Spear. In essence, their body can be considered am actively regenerating Earth Spear, in terms of what level of ninjutsu it can withstand, including elemental nature. In essence, imagining the B rank Earth Spear, it can overpower neutral elements up to C rank and B water, but only D ranked lightning. Techniques that would equal the Earth Spear would be neutralized at the cost of the technique, meaning the parrot would withstand the attack but be forced to vanish. Techniques that would overpower the Earth Spear will kill the parrot and carry on. The strength of a parrot, and thus, the strength of the defense, is entirely dependent on size. As such, upon summoning, the user will infuse the adequate amount of chakra to summon bigger or smaller kakapos. The average size of an Altorio Parrot, as described in the contract ( Lion - 2 people riding ), is equivalent to the cannon technique ( B rank ), and is half the average size of a standard Kakapo Parrot, which are larger. With the D rank starting at roughly 1/9 the standard Kakapo size, it increases by 3 every rank, up to roughly the size of 9 times the kakapo standard, which around a boss summoning. Due to their strength, Egg Droping and Feather Techniques are given a +10 boost in damage, which is shared by the summoner while they're in battle.
Redentor Kakapos are very warm and loving parrots, and are very cheerful and happy. They can't move very well, but love to dance either way.
*Can only summon 1 Redentor Kakapo per technique*
*They stay in battle for 4 turns*
*S Rank version can only be summoned once per battle*
*S Rank version can only stay for 2 turns*
*Can only use Earth Techniques up to the previous rank*
*Can only be used twice per battle, once every 3 turns*
( Oumou Kuchiyose no Jutsu: Nico) Parrot Summoning Jutsus: Nico
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user is able to summon Nico, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Nico is an average sized parakeet with green feathers and white chest. He's relatively faster and more agile than his fellow master, and carries one samurai katana and bears a straw hat typical among samurais.
Nico possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form for up to mid-range) and allows Nico to mimic Samurai jutsus, using this power instead of the SS Technique. Nico's chakra has a colder feel to it, chilling the bones of his enemies, purely psychological.
Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
*each can only be summoned once, for a maximum of 5 turns, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*
( Oumu Kuchyiose no Jutsu: Chonmage no Oumu ) Parrot Summoning Technique: Favela Cockatoos
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Favela Cockatoos are part of the Cockatoo Clan, parrots with an ostentatious head crest, but have a very unique skill. They are uncoformist and against the current regime of the Macaws within the Altorio rainforest, so, rejecting their ninjutsu background, the Favela Cockatoos embraced the Samurai methods and culture. Similarily to Gamachu from the Toad Contract, the Favela Cockatoos are capable of using Samurai and Kenjutsu techniques isntead of Ninjutsu and the Parrot Arts. They can be summoned, for they are part of the contract, but they can't summon other parrots or humans.
Their techniques suffer no damage increase, but they acquire a certain orange glow, like a tropical brazilian sun, with a certain warmth. The Favela Parrots are within the Altorio Parrot size norm, as stated withing the contract, their largest being only slightly larger than the average ( Tiger sized, up to 3 people ). Favela Cockatoos usually come into battle with one or two samurai armor pieces, and samurai swords has weapons.
While constantly headbutting with the Macaw Royal Guard, the Capoeira Lovebirds, they are great drinkers, and enjoy partying as much as any other parrot.
*Can only summon 1 Favela Cockatoo per technique*
*They stay in battle for 5 turns*
*Can only be summoned once per battle*
(Oumu Kuchiyose no Jutsu: Nijiiro ) Parrot Summoning Technique: Iris Gloriosa
Rank: S
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Iris Gloriosa is a beautiful rainbow colored macaw with Fire, the queen of Altorio. She is half the size of a normal Summon Boss, although having a rivaling sized wingspan. Twice per battle, she is able to run her fire chakra through her feathers, creating a burning light of multicolors, flashing her opponents and stealing their sight, not through chakra but through the light alone (Not a genjutsu). Her fire jutsus display a strong rainbow glow, burning brighter than normal fire, although at a much weaker effect than her blinding flash, without any added strength. She speaks with a very soft and joyful brazilian accent, like a royal lady, yet very playful and youthful.
*Can only be summoned once*
*Lasts 4 turns*
( Oumu Kuchyiose no Jutsu: Shin'ei no Oumu ) Parrot Summoning Technique: Capoeira Lovebirds
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Capoeira Lovebirds are part of the Lovebird Clan, parrots with sharp and long fingers, small bodies and a plumage with a multitude of bright colors, but have a very unique skill. The Lovebirds are known as some of the smallest birds in the contract, as Capoeira Lovebirds are no different, their sizes being 1/4th of average Altorio Parrot Size Standard, as described in the contract. But through their inherited skill, they are able to engorge their body and feathers and reach sizes of up to 2 and 3 times bigger than Standard. This change is nearly instant, and can be called upon without any handseal or chakra cost once per turn, to either engorge or revert to the normal size. Parrot Techniques used by the Capoeira Lovebirds pertain to their current size. With one handseal, they are able to retain their size and merely increase or decrease the size of their parrot techniques. When they're in battle, the human summoner is able to do the same with his/her own parrot techniques, but, in this case, it counts as a turn. The size differences are described in the techniques, this does not give an extra damage boost. The Capoeira Lovebirds compose the Macaw Royal Guard, and work directly with the Altorio Royalty to keep the order. They are usually summoned with medieval armor and weaponry.
Capoeira Lovebirds enjoy dancing and playing percussion instruments.
*Can only summon 1 Capoeira Lovebird per technique*
*They stay in battle for 5 turns*
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Zé Carioca is a large green macaw, with a dark umbrella, a brown suit and a coconut hat. He is very polite and joyful, and but very charming with the ladies. He is the son of Parrot boss and thus is holds great political power amongst the parrots of Altorio. He has the ability to enlarge his body and feathers, enabling him to transport up to 2 people on his back, for the cost of 15 chakra. While he is in play, he or his summoner can preform 1 handseal and enlarge any thrown feathers from normal feathers to about 1 meter in height. He has Fire Chakra.
Zé Carioca is Luiz's personal summon. He travelled from Altorio and is able to remain in play without cost for the whole battle. He is of the same rank as Luiz and has the same chakra reservations.
*Lasts 4 turns for any summoner apart from Luiz, and can only be used once per battle*
*Created by Luiz*
(Oumu Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci
Rank: B
Range: Short-Mid
Chakra Cost: 20 (15 for Saci Pererê only)
Damage Points: N/A
Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Twice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Short Range (If the technique has more than one seal, or a Kage/Sage at if the technique has more than 3 seals, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals.
*Can only be summoned all once per battle, and last 4 turns*
*One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns*
*Created by Luiz*
(Oumu Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck absorb water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can absorb up to 1 S rank water jutsus, 2 A ranks, 3 B ranks and all C and D ranked jutsus per battle.
She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost.
*Without Vitória, there's no Naiá*
*Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns*
*After the sword absorbs the water, the user can shoot it out again, but only after the battle ends
*Created by Luiz*
(Oumu Kuchiyose no Jutsu: Lloyd no Chickin ) Parrot Summoning Technique: Lloyd, the Chicken
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: Lloyd is a very dum looking parrot that can't fly, because it believes it is in fact a chicken, and thus dresses like one. It dwells among the Altorio parrots, without any apparent purpose, suspiciously looking at everyone, as some say, yet the "chicken" retains the same moronic, intelligent voided looking eyes. No one knows how it got in. It is actually considered to be a failed Parrot Summoning, and once it is summoned, it can appear anywhere on the field. It normally does nothing but standing there looking idiotic. The chicken as some secret agenda, possibly to rule the world.*Created by Luiz*
(Oumu Kuchiyose no Jutsu: Kuchibashi no Oumu ) Parrot Summoning Technique: Bico Parrots
Rank: D-S
Range: N/A
Chakra Cost: 10-40
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Bico Parrots are actually not a species within a Clan, but rather a clan-transversal mutation that some parrots developed. This means that the parrots summoned by this technique can have any size or appearance, but will all have the same skills. Parrots are known for their extraordinarily engineered beak, both in beauty and mechanical strength. The Bico Parrots thus focused their ninjutsu skills on their beaks, allowing them to manipulate them at will. They are able to quickly shoot, at arrow speed, and renew their entire beak, as well as remotely control their flight path and their opening width, through chakra. The beaks can be shot and renewed once per turn ( the new beak appearing right away, but can't be manipulated until the next turn ), and can be manipulated throughout that turn. The strength of a parrot beak, and thus, the strength of the attack, is entirely dependent on size, rather than shape ( as most parrot's beaks are identical ). As such, upon summoning, the user will infuse the adequate amount of chakra to summon bigger or smaller parrots. The average size of an Altorio Parrot, as described in the contract ( Lion - 2 people riding ), is equivalent to the cannon technique ( B rank ). With the D rank starting at roughly 1/9 the standard size, it increases by 3 every rank, up to roughly the size of 9 times the standard, which around half a boss summoning (with rivaling wing-span). Bico Parrots were considered for the Macaw Royal Guard, but were then crossed off because they were more of a pacifist group and prefered to sing, even if lousily. They can use their beaks, claws and swords for Kenjutsu.
When a Bico Parrot is in place, the opponent is able to, through 1 handseal, create a beak on his/her body, and shoot it at arrow speeds, equivalent to a B ranked technique. This requires the user to spend 20 chakra and counts as a move.
*Can only summon 1 Bico Parrot per technique*
*D to A-Rank summons can stay in battle for 4 turns*
*S Rank version can only be summoned once per battle*
*S Rank version can only stay for 3 turns*
*Technique can only be used 3 times per battle, once every 3 turns*
(Oumu Kuchiyose no Jutsu: Jibo no Oumu ) Parrot Summoning Technique: Redentor Kakapos
Rank: D-S
Range: N/A
Chakra Cost: 10-40
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Redentor Kakapos are part of the Kakapo Clan, heavy and flightless parrots with finely blotched plumaged, a facial disk and short legs, but have a very unique skill. Redentor Kakapo developed a very strong Earth Affinity, which they allied with their dense and heavy body, to create a powerful shield, making them defensive summons, rather than offensive, in an inherited skill similar to Earth Style: Added Weight series or Earth Style: Earth Spear. In essence, their body can be considered am actively regenerating Earth Spear, in terms of what level of ninjutsu it can withstand, including elemental nature. In essence, imagining the B rank Earth Spear, it can overpower neutral elements up to C rank and B water, but only D ranked lightning. Techniques that would equal the Earth Spear would be neutralized at the cost of the technique, meaning the parrot would withstand the attack but be forced to vanish. Techniques that would overpower the Earth Spear will kill the parrot and carry on. The strength of a parrot, and thus, the strength of the defense, is entirely dependent on size. As such, upon summoning, the user will infuse the adequate amount of chakra to summon bigger or smaller kakapos. The average size of an Altorio Parrot, as described in the contract ( Lion - 2 people riding ), is equivalent to the cannon technique ( B rank ), and is half the average size of a standard Kakapo Parrot, which are larger. With the D rank starting at roughly 1/9 the standard Kakapo size, it increases by 3 every rank, up to roughly the size of 9 times the kakapo standard, which around a boss summoning. Due to their strength, Egg Droping and Feather Techniques are given a +10 boost in damage, which is shared by the summoner while they're in battle.
Redentor Kakapos are very warm and loving parrots, and are very cheerful and happy. They can't move very well, but love to dance either way.
*Can only summon 1 Redentor Kakapo per technique*
*They stay in battle for 4 turns*
*S Rank version can only be summoned once per battle*
*S Rank version can only stay for 2 turns*
*Can only use Earth Techniques up to the previous rank*
*Can only be used twice per battle, once every 3 turns*
( Oumou Kuchiyose no Jutsu: Nico) Parrot Summoning Jutsus: Nico
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user is able to summon Nico, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Nico is an average sized parakeet with green feathers and white chest. He's relatively faster and more agile than his fellow master, and carries one samurai katana and bears a straw hat typical among samurais.
Nico possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form for up to mid-range) and allows Nico to mimic Samurai jutsus, using this power instead of the SS Technique. Nico's chakra has a colder feel to it, chilling the bones of his enemies, purely psychological.
Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
*each can only be summoned once, for a maximum of 5 turns, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*
( Oumu Kuchyiose no Jutsu: Chonmage no Oumu ) Parrot Summoning Technique: Favela Cockatoos
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Favela Cockatoos are part of the Cockatoo Clan, parrots with an ostentatious head crest, but have a very unique skill. They are uncoformist and against the current regime of the Macaws within the Altorio rainforest, so, rejecting their ninjutsu background, the Favela Cockatoos embraced the Samurai methods and culture. Similarily to Gamachu from the Toad Contract, the Favela Cockatoos are capable of using Samurai and Kenjutsu techniques isntead of Ninjutsu and the Parrot Arts. They can be summoned, for they are part of the contract, but they can't summon other parrots or humans.
Their techniques suffer no damage increase, but they acquire a certain orange glow, like a tropical brazilian sun, with a certain warmth. The Favela Parrots are within the Altorio Parrot size norm, as stated withing the contract, their largest being only slightly larger than the average ( Tiger sized, up to 3 people ). Favela Cockatoos usually come into battle with one or two samurai armor pieces, and samurai swords has weapons.
While constantly headbutting with the Macaw Royal Guard, the Capoeira Lovebirds, they are great drinkers, and enjoy partying as much as any other parrot.
*Can only summon 1 Favela Cockatoo per technique*
*They stay in battle for 5 turns*
*Can only be summoned once per battle*
(Oumu Kuchiyose no Jutsu: Nijiiro ) Parrot Summoning Technique: Iris Gloriosa
Rank: S
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Iris Gloriosa is a beautiful rainbow colored macaw with Fire, the queen of Altorio. She is half the size of a normal Summon Boss, although having a rivaling sized wingspan. Twice per battle, she is able to run her fire chakra through her feathers, creating a burning light of multicolors, flashing her opponents and stealing their sight, not through chakra but through the light alone (Not a genjutsu). Her fire jutsus display a strong rainbow glow, burning brighter than normal fire, although at a much weaker effect than her blinding flash, without any added strength. She speaks with a very soft and joyful brazilian accent, like a royal lady, yet very playful and youthful.
*Can only be summoned once*
*Lasts 4 turns*
( Oumu Kuchyiose no Jutsu: Shin'ei no Oumu ) Parrot Summoning Technique: Capoeira Lovebirds
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Capoeira Lovebirds are part of the Lovebird Clan, parrots with sharp and long fingers, small bodies and a plumage with a multitude of bright colors, but have a very unique skill. The Lovebirds are known as some of the smallest birds in the contract, as Capoeira Lovebirds are no different, their sizes being 1/4th of average Altorio Parrot Size Standard, as described in the contract. But through their inherited skill, they are able to engorge their body and feathers and reach sizes of up to 2 and 3 times bigger than Standard. This change is nearly instant, and can be called upon without any handseal or chakra cost once per turn, to either engorge or revert to the normal size. Parrot Techniques used by the Capoeira Lovebirds pertain to their current size. With one handseal, they are able to retain their size and merely increase or decrease the size of their parrot techniques. When they're in battle, the human summoner is able to do the same with his/her own parrot techniques, but, in this case, it counts as a turn. The size differences are described in the techniques, this does not give an extra damage boost. The Capoeira Lovebirds compose the Macaw Royal Guard, and work directly with the Altorio Royalty to keep the order. They are usually summoned with medieval armor and weaponry.
Capoeira Lovebirds enjoy dancing and playing percussion instruments.
*Can only summon 1 Capoeira Lovebird per technique*
*They stay in battle for 5 turns*
(Oumu no Jutsu: Rio no Shanikusai) Parrot Style: Rio’s Carnival
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: Multiple parrots from a multitude of colours, shapes and sizes burst out of the users’s body, hitting a opponents with a barrage of beak slams and claw scratches, and provide a great distraction for the user to flee or attack, amidst the flying birds. The technique works similarly to the Murder of Crows Confusion. The amount of birds that appear depend on the chakra the user puts into the technique, when no longer needed, the parrots disperse. In parties, the user can make the parrots dance Samba.
*Created by Luiz*
(Oumu Jutsu: Hare Bakudan) Parrot Style: Explosive Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: After throwing the feathers, the user can make them explode with one handseal, which can be done with one hand only, the size of the explosion being proportional to the size of the feathers. A normal sized feathers, such as those thrown by normal sized parrots or human summoners are of the same power as a paper bomb.
*Created by Luiz*
(Oumu no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage. A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects. The smaller parrots have feathers that pack the same damage as shaving razors. Normal parrots and human summoners have feathers from the size of small daggers, and pack the same damage. The larger feathers would have a size and damage ability equivalent to Zabuza's sword.
Can be used by Favela Cockatoos and considered bukijutsu
*Created by Luiz*
(Oumu Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I
Rank: E-C
Range: Short
Chakra Cost: 5-15
Damage Points: 10-30
Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human.
*The biggest technique is a C ranked egg that has a damage of 30 points. The others are significantly smaller, a normal egg being D rank. The larger eggs cost the same as a D rank technique but cause a little bit more damage, something like 25. The smaller eggs are E ranked.
*Created by Luiz*
(Oumu Jutsu: Tamago Matsuri II) Parrot Style: Egg Festival II
Rank: D-B
Range: Short
Chakra Cost: 10-20
Damage Points: 20-40
Description: This techniques stands as the parrots ability to lay especial eggs and let them hit their opponents, these especial eggs extremely thick and heavy like dumbbells. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 7-10 eggs of about 5kg. Normal parrots and human summoners have 3-6 eggs of about 15 kg. The larger parrots, laying up to 2 of the biggest eggs, from parrots about the size of Gamabunta, would weight about about 300 kg .
*The biggest technique is a B ranked egg that has a damage of 40 points. The others are significantly smaller, a normal egg being C rank. The larger eggs cost the same as a C rank technique but cause a little bit more damage, something like 35. The smaller eggs are D ranked.
*Created by Luiz*
(Oumu Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III
Rank: C-A
Range: Short
Chakra Cost: 15-30
Damage Points: 30-60
Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs which have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb.
*The biggest technique is an A ranked egg that has a damage of 60 points. The others are significantly smaller, a normal egg being B rank. The larger eggs cost the same as a B rank technique but cause a little bit more damage, something like 50. The smaller eggs are C ranked.
*Created by Luiz*
( Oumu no Jutsu: Shorei ) Parrot Style: Message
Type: Supplementary
Rank: D
Range: Short (on summoning the feather)/Long (on transmission)
Chakra Cost: 10
Damage Points: N/A
Description: Similar to a summoning technique, this allows the user to summon and vanish a feather from any parrot in Altorio. The feather will be attached to it's owner by chakra, allowing the user to charge chakra through the feather that will be felt by the owner, and the other way around as long as the feather is in the user's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.
*With this I claim rights to the idea behind this technique, reserving to myself the permission for other Bird Summoning Contracts to create their version of Message. Rights for hair (Mammal Contracts) and Scales (Reptile and Piscis Contracts). If other users find a different part to use, I claim no rights as I can't think of them by myself*
*It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*
*Created by Luiz
( Oumu no Jutsu: Saru Inasu) Parrot Arts: Monkey Chase
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This jutsu relies on bird's innate magnetic compass that allows them to migrate over extensive distances across the globe. Allying chakra to it, a parrot using this technique would be able to pinpoint any chakra signature he had contact with, regardless of distance. This technique serves not as the detection itself for that is innate, but as the locking of a target's signature in the parrot's brain. It requires the summon to be short-range from the target or short range from a place where the target stood for a relatively long period of time (Unless the target is using or used a camouflage jutsu during that time). After the target is successfully locked, the bird can sense it anywhere in the world, with very little interference (Only Muu's camouflage technique would hide himself from this, higher than 15 meters, other means would have to interfere with the ability itself).
*Can only be used by parrots*
*Can only lock on two targets at a time*
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: Multiple parrots from a multitude of colours, shapes and sizes burst out of the users’s body, hitting a opponents with a barrage of beak slams and claw scratches, and provide a great distraction for the user to flee or attack, amidst the flying birds. The technique works similarly to the Murder of Crows Confusion. The amount of birds that appear depend on the chakra the user puts into the technique, when no longer needed, the parrots disperse. In parties, the user can make the parrots dance Samba.
*Created by Luiz*
(Oumu Jutsu: Hare Bakudan) Parrot Style: Explosive Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: After throwing the feathers, the user can make them explode with one handseal, which can be done with one hand only, the size of the explosion being proportional to the size of the feathers. A normal sized feathers, such as those thrown by normal sized parrots or human summoners are of the same power as a paper bomb.
*Created by Luiz*
(Oumu no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage. A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects. The smaller parrots have feathers that pack the same damage as shaving razors. Normal parrots and human summoners have feathers from the size of small daggers, and pack the same damage. The larger feathers would have a size and damage ability equivalent to Zabuza's sword.
Can be used by Favela Cockatoos and considered bukijutsu
*Created by Luiz*
(Oumu Jutsu: Tamago Matsuri I) Parrot Style: Egg Festival I
Rank: E-C
Range: Short
Chakra Cost: 5-15
Damage Points: 10-30
Description: This techniques stands as the parrots ability to lay normal eggs and let them hit their opponents. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 10-15 smaller eggs, about the size of quail eggs. Normal parrots and human summoners have 5-8 eggs of chicken egg size. The larger parrots, laying up to 3 of the biggest eggs, from parrots about the size of Gamabunta, which would be about the size of a human.
*The biggest technique is a C ranked egg that has a damage of 30 points. The others are significantly smaller, a normal egg being D rank. The larger eggs cost the same as a D rank technique but cause a little bit more damage, something like 25. The smaller eggs are E ranked.
*Created by Luiz*
(Oumu Jutsu: Tamago Matsuri II) Parrot Style: Egg Festival II
Rank: D-B
Range: Short
Chakra Cost: 10-20
Damage Points: 20-40
Description: This techniques stands as the parrots ability to lay especial eggs and let them hit their opponents, these especial eggs extremely thick and heavy like dumbbells. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 7-10 eggs of about 5kg. Normal parrots and human summoners have 3-6 eggs of about 15 kg. The larger parrots, laying up to 2 of the biggest eggs, from parrots about the size of Gamabunta, would weight about about 300 kg .
*The biggest technique is a B ranked egg that has a damage of 40 points. The others are significantly smaller, a normal egg being C rank. The larger eggs cost the same as a C rank technique but cause a little bit more damage, something like 35. The smaller eggs are D ranked.
*Created by Luiz*
(Oumu Jutsu: Tamago Matsuri III) Parrot Style: Egg Festival III
Rank: C-A
Range: Short
Chakra Cost: 15-30
Damage Points: 30-60
Description: This techniques stands as the parrots ability to lay special eggs and let them hit their opponents, these special eggs have explosive upon contact or when the user decides to detonate them. Depending on the size, chakra reservations and overall characteristics of the user, this technique can have lesser or greater damage. A Parrot summoner can create eggs on their hands and then throw them, as if they are projectiles. The smaller parrots will lay 5-8 eggs which have the explosion abilities of a paper bomb. Normal parrots and human summoners have 2-5 eggs of about 5-7 paper bombs power. The larger parrots (laying only 1) would follow the same line, the biggest eggs, from parrots about the size of Gamabunta would explode with the equivalent power of Deidara's C3 bomb.
*The biggest technique is an A ranked egg that has a damage of 60 points. The others are significantly smaller, a normal egg being B rank. The larger eggs cost the same as a B rank technique but cause a little bit more damage, something like 50. The smaller eggs are C ranked.
*Created by Luiz*
( Oumu no Jutsu: Shorei ) Parrot Style: Message
Type: Supplementary
Rank: D
Range: Short (on summoning the feather)/Long (on transmission)
Chakra Cost: 10
Damage Points: N/A
Description: Similar to a summoning technique, this allows the user to summon and vanish a feather from any parrot in Altorio. The feather will be attached to it's owner by chakra, allowing the user to charge chakra through the feather that will be felt by the owner, and the other way around as long as the feather is in the user's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.
*With this I claim rights to the idea behind this technique, reserving to myself the permission for other Bird Summoning Contracts to create their version of Message. Rights for hair (Mammal Contracts) and Scales (Reptile and Piscis Contracts). If other users find a different part to use, I claim no rights as I can't think of them by myself*
*It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*
*Created by Luiz
( Oumu no Jutsu: Saru Inasu) Parrot Arts: Monkey Chase
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This jutsu relies on bird's innate magnetic compass that allows them to migrate over extensive distances across the globe. Allying chakra to it, a parrot using this technique would be able to pinpoint any chakra signature he had contact with, regardless of distance. This technique serves not as the detection itself for that is innate, but as the locking of a target's signature in the parrot's brain. It requires the summon to be short-range from the target or short range from a place where the target stood for a relatively long period of time (Unless the target is using or used a camouflage jutsu during that time). After the target is successfully locked, the bird can sense it anywhere in the world, with very little interference (Only Muu's camouflage technique would hide himself from this, higher than 15 meters, other means would have to interfere with the ability itself).
*Can only be used by parrots*
*Can only lock on two targets at a time*
Summoning Animal: Wyvern (Hiryu)
Scroll Owner: Xylon
Other Users who have signed contract: None
Summoning Boss if existing: None
Other Summoning Animals tied to contract: None
Description and Background: Wyverns are a rare species of reptiles often regarded as mythical. It’s a Draconic creature with 4 limbs, two legs and a pair of wings similar to its ‘cousin’ which gained much more attention ,the ‘dragon’ having 4-6 limbs and depending on the specie a pair of wings. Although similarities exist, wyverns are much different than dragons in both behavior and anatomy, more aggressive the previous in any manner while dragons are civil.
Where the habitat of a dragon is generally close to the land, Wyverns prefer living in high altitudes like mountains and trees that have lived thousands of years. On rare occasions they would occupy abandoned buildings created by humans. Being reptiles, wyverns have a set of unique capabilities, something common in the animal group. Mating among wyverns is forceful, young ones are born in eggs and their gender depends on the amount of heat the egg received during development, wyverns tend to breath fire over their eggs to aid this. To protect the young one from the extreme temperatures, the scale-like shells of the eggs are heat/fire resistant.
As they grow up, to sharpen teeth and biting strength for hunting, they practice over mountains by biting the rocks with their bare mouths. A fully grown wyvern would have the bite strength of approximately 2000 kgs (1200 kgs is an ‘average’ crocodiles bite strength), with teeth sharp and strong they rip off their prey with relative ease but more than that, platinum from the mountain rocks get attached in their mouths making their bites deadlier, the attached platinum when struck inside flesh causes metal poisoning to its preys where wyverns themselves are immune to it.
Wyvern require a lot of food to keep their functions running, their gut bacteria digests food and release hydrogen which is stored in a separate bladder linked to the oeso****us. They use this hydrogen in two ways, breathing fire and flight. Having platinum stuck up in their mouths, wyverns could exhale hydrogen from their mouth which reacts with the platinum and oxygen in the air creature and combustion which released in the form of a stream of fire, (varying ranks, the method is natural therefore would not require any chakra cost or technique however, there is more to it). Wyverns have several characteristics typical of flight. The honeycomb structure of their bones allows them to be light, while retaining their strength. Huge hearts are also typical of flight, as chest muscles would need vast amounts of oxygen-rich blood in order to move the large wings. Although they possess large wings, the wing-span/weight ratio of wyverns is not enough for the wings to give enough lift. Their capacity to hold hydrogen further lightens them to fly, they can migrate in relatively high speeds by reaching a high altitude, having a huge heart and lung capacity makes them fully functional and buoyance keeps then above the air. Their anatomy makes them both agile and incredibly strong allowing it to lift objects 3x its original weight without losing any speed. Given their functions, their hierarchy is based on sizes. A larger wyvern would have more strength and capacity to hold hydrogen inside allowing it to breathe a larger body of fire. Since the hydrogen capacity, although they keep great reserves isn’t unlimited, there is a limit to how much fire they could breathe. Thus, going back to size in determining how strong a wyvern is in its wilderness. Lack of Hydrogen does not however affect flight since it has more to do with light weightiness then hydrogen.
Wyverns are prideful creatures in nature, they consider snakes and reptiles inferior and their prey even worse. They have a competitive side when against dragons and would often spar to determine who holds supremacy as species. Although rare it is possible for wyverns and dragons to mate among each other and the offspring could be either a wyvern or a dragon, making it possible for a wyvern to have a dragon sibling. They do not allow humans to make contract with them in a superiority complex so long they are unable to overpower them fully. Humans would teach them how to communicate and control chakra although not being able to perform hand seals leaves the ability useless. But combined with their techniques, wyverns would get stronger as a summoning creature. Humans would draw sealing scripts and patterns over their wings (like orochimaru draws 3 tomoe over his snakes) allowing wyverns to channel chakra within them and induce basic illusions to whomever that looks at their wing patterns. These scripts would again be used for elemental combinations, by sealing elemental techniques prior to battle such as a wind blast which would be in conjunction to fire breathing.
Summoning Technique: Wyrms of Legends (Kuchiyose no jutsu: Densetsu no Hiryu)
Rank: B
Type: Supplementary/Summoning
Range: Short
Chakra cost: 20
Damage Points: N/a
Description: The technique allows the user to summon Wyrms. The procedure for the summoning is fairly standard, following the same steps as regular summoning technique. In addition to that, the user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the series. Wyrms are mature Wyverns, they are capable fighters of different types, natures, colors/appearances, sizes and ranks. Wyrms range anywhere from 1-15m of length and a maximum wingspan of 25m. Each wyrm possesses a natural ability (no chakra cost) as well as a chakra nature, their strength of their abilities is equivalent to their ranks. The user is only capable of summoning wyrms proportional to their own strength, so wyrms by different users would differ in base strengths despite their ranks. In a single use the user can summon a single S-rank, 2 A-rank or 3 B-rank Wyrms. Their types are as follows:
Continental Wyvern: The most common kind of flying, fire-breathing Wyvern. Their natural talent is Fire breathing. In addition to the ability to fly (at speeds of: Users Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite force, equal to wyrm’s rank). Continental Wyverns possess Fire and Wind natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as fire balls, streams of fire, gusts and twisters of wind.
Piscine Wyvern: Piscine wyvern are less common amphibious Wyverns. They are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alike. Their natural talent is the ability to create an electric field. Piscine Wyvern do not possess fire breathing abilities, but they have an electric organ instead which they use to discharge electrical attacks. They can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as lightning bolts, electrical fields around the body, waves and whirlpools of water.
Brute Wyvern: Brute wyvern are an even rarer breed of wyvern that underwent evolution slightly differently. They sports a pair of long, highly developed forelimbs instead of wings. Over the years, their wingspan was reduced to hardened fists. Brutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distances. They do not have any natural abilities, but they are capable of using taijutsu (within reason) as well as throw punches up to their own ranks. The can only use earth natures, up to the level of specialists and are capable of using shape manipulation.
Deviants: They are a collective class of Wyverns with odd features. This category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wings. Deviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combination. They can have any of the 5 basic chakra natures. Deviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle.
Note: Each Wyrm can have One chakra nature, restricted to the natures the type of Wyvern can have.
-An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(s) up to 3 times per conflict. A rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battle. B rank Wyrms have a reserve of 100 each, and can use their natural skills once per battle. Only a single Deviant (S rank) can be summoned at a time, it can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
-Each ranked ability natural or chakra based, costs one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).
Rank: B
Type: Supplementary/Summoning
Range: Short
Chakra cost: 20
Damage Points: N/a
Description: The technique allows the user to summon Wyrms. The procedure for the summoning is fairly standard, following the same steps as regular summoning technique. In addition to that, the user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the series. Wyrms are mature Wyverns, they are capable fighters of different types, natures, colors/appearances, sizes and ranks. Wyrms range anywhere from 1-15m of length and a maximum wingspan of 25m. Each wyrm possesses a natural ability (no chakra cost) as well as a chakra nature, their strength of their abilities is equivalent to their ranks. The user is only capable of summoning wyrms proportional to their own strength, so wyrms by different users would differ in base strengths despite their ranks. In a single use the user can summon a single S-rank, 2 A-rank or 3 B-rank Wyrms. Their types are as follows:
Continental Wyvern: The most common kind of flying, fire-breathing Wyvern. Their natural talent is Fire breathing. In addition to the ability to fly (at speeds of: Users Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite force, equal to wyrm’s rank). Continental Wyverns possess Fire and Wind natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as fire balls, streams of fire, gusts and twisters of wind.
Piscine Wyvern: Piscine wyvern are less common amphibious Wyverns. They are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alike. Their natural talent is the ability to create an electric field. Piscine Wyvern do not possess fire breathing abilities, but they have an electric organ instead which they use to discharge electrical attacks. They can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as lightning bolts, electrical fields around the body, waves and whirlpools of water.
Brute Wyvern: Brute wyvern are an even rarer breed of wyvern that underwent evolution slightly differently. They sports a pair of long, highly developed forelimbs instead of wings. Over the years, their wingspan was reduced to hardened fists. Brutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distances. They do not have any natural abilities, but they are capable of using taijutsu (within reason) as well as throw punches up to their own ranks. The can only use earth natures, up to the level of specialists and are capable of using shape manipulation.
Deviants: They are a collective class of Wyverns with odd features. This category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wings. Deviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combination. They can have any of the 5 basic chakra natures. Deviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle.
Note: Each Wyrm can have One chakra nature, restricted to the natures the type of Wyvern can have.
-An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(s) up to 3 times per conflict. A rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battle. B rank Wyrms have a reserve of 100 each, and can use their natural skills once per battle. Only a single Deviant (S rank) can be summoned at a time, it can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
-Each ranked ability natural or chakra based, costs one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).
Summoning Animal: Hellhounds
Scroll Owner: Phaizon
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: Phantom & Caution
Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed" Each Hellhound has access to fire chakra/jutsu and excel at it making their fire slightly more powerful than and hotter than normal, giving +1 Rank (+10 for S-rank) to their fire jutsus without needing handseals using it through their mouth. While majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hot than others (specified with each summon). Each Hellhound has extensive sensing via smell and extraordinary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark. While also due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower. The unique thing about this summoning contract is its ability to be in contact with souls. This allows the hellhounds to not only can see but their fire is capable of injuring souls and spirits (Only their fire, nothing else).
(Makairyouken Kuchiyose: Shishiza) Hell Hound Summoning: Phantom
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Hell hounds essentially have three leaders. Two of them being the head over the lot overall, and one in charge of the pack. Phantom is considered the third leader. He is able to control the heat that the flame on his back produce. This is to mainly to accommodate his owner, or others he dont wish to harm. Though the flames can get really hot and intense, that the ground below his paws will melt. Phantom stands roughly six feet and five feet wide and speed is roughly twice the speed of jounin rank. He is able to speak proper english and have a very gruff voice but dont talk often. The special thing about phantom is his true mastery of fire, and fire sensing allowing him to increase his heat sensing by 1 additional landmark while not needing handseals to use fire jutsus that require handseals
Note: Can only stay on the field for a max of 4 turns
Note: The fire on its back can be as warm as a bonfire all the way to S rank heat/fire which upon contact can deal 3rd degree burns But it cost a move slot and has a one-turn cooldown to adjust the heat, but heat does not hurt the user
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Hell hounds essentially have three leaders. Two of them being the head over the lot overall, and one in charge of the pack. Phantom is considered the third leader. He is able to control the heat that the flame on his back produce. This is to mainly to accommodate his owner, or others he dont wish to harm. Though the flames can get really hot and intense, that the ground below his paws will melt. Phantom stands roughly six feet and five feet wide and speed is roughly twice the speed of jounin rank. He is able to speak proper english and have a very gruff voice but dont talk often. The special thing about phantom is his true mastery of fire, and fire sensing allowing him to increase his heat sensing by 1 additional landmark while not needing handseals to use fire jutsus that require handseals
Note: Can only stay on the field for a max of 4 turns
Note: The fire on its back can be as warm as a bonfire all the way to S rank heat/fire which upon contact can deal 3rd degree burns But it cost a move slot and has a one-turn cooldown to adjust the heat, but heat does not hurt the user
(Makairyouken Kuchiyose: Shishiza) Hell Hound Summoning: Caution
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.
Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.
Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage
(Makairyouken Fukanzen Sennin Modo ) - HellHound Imperfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique and reduces cold based techniques by 30. The user is able to passively sense chakra not only through nature sensing but heat sensing and his/her perception and reflexes and speed are doubled by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered Increasing the range of each genjutsu by +1. Lastly, The user gains specific traits to the hell hound contract. The user tracking via the nose is increased, allowing the user to track scents up to 2 landmarks away. The user also gains incredibly sharp K-9 Teeth (The four sharpest teeth in the mouth, simply for cosmetic purposes)
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique and reduces cold based techniques by 30. The user is able to passively sense chakra not only through nature sensing but heat sensing and his/her perception and reflexes and speed are doubled by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered Increasing the range of each genjutsu by +1. Lastly, The user gains specific traits to the hell hound contract. The user tracking via the nose is increased, allowing the user to track scents up to 2 landmarks away. The user also gains incredibly sharp K-9 Teeth (The four sharpest teeth in the mouth, simply for cosmetic purposes)
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Makairyouken Fukanzen Sennin Modo ) - HellHound Perfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve
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