[CJ] Mirai teaches me things

Alyx

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(Kamikaze Genki) Divine Wind Spirit
Type: Offensive
Rank: B – S Rank
Range: Short – Long, Short (Explosion)
Chakra: 20 – 40
Damage: 40 - 80
Description: Through a hand gesture, the user releases a sacrificial amount of chakra. This causes them to summon a genki from the Pure Land or one that is already present nearby to consume it and fall under the control of the Katsuryoku member. By employing them, the genki moves towards the location of the user’s desires and once within range utilizes the ethereal energy within them to self-implode. The genki self detonates, releasing a vast amount of kinetic force enough to shatter physical based ninjutsu or dispel energy near them as it also releases vast amount of ethereal energy as well in a five meter diameter. Normally it would be impossible for outsiders or those who lack the ability to sense spiritual energy to sense the approaching spirit however the Genki must physically manifest into the Impure Land in order to interact with the object in question prior to its implosion. The user is also able to implode genki who are currently possessing an object in question, I,e a rock with will release the aforementioned results but also broken rock into the surroundings. The B rank version can only be used four times per battle, A rank thrice and S Rank Twice. A rank application has a cool down of two turns with the user being unable to use above S rank clan techniques in the same and next turn. S rank requires a three turn cool down and leaves the user unable to use clan techniques above A rank for the same and next turn. The genki after it implodes also reforms itself easily after each use

(Tamamatsuri) Séance
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A (+10 Per Technique and Upkeep)
Damage: N/A
Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land – thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki – but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown.

My old Katsuryoku PCCJ! Never really got the chance to use em, so why not haha. Enjoy em
 

El Alucard

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(Kamikaze Genki) Divine Wind Spirit
Type: Offensive
Rank: B – S Rank
Range: Short – Long, Short (Explosion)
Chakra: 20 – 40
Damage: 40 - 80
Description: Through a hand gesture, the user releases a sacrificial amount of chakra. This causes them to summon a genki from the Pure Land or one that is already present nearby to consume it and fall under the control of the Katsuryoku member. By employing them, the genki moves towards the location of the user’s desires and once within range utilizes the ethereal energy within them to self-implode. The genki self detonates, releasing a vast amount of kinetic force enough to shatter physical based ninjutsu or dispel energy near them as it also releases vast amount of ethereal energy as well in a five meter diameter. Normally it would be impossible for outsiders or those who lack the ability to sense spiritual energy to sense the approaching spirit however the Genki must physically manifest into the Impure Land in order to interact with the object in question prior to its implosion. The user is also able to implode genki who are currently possessing an object in question, I,e a rock with will release the aforementioned results but also broken rock into the surroundings. The B rank version can only be used four times per battle, A rank thrice and S Rank Twice. A rank application has a cool down of two turns with the user being unable to use above S rank clan techniques in the same and next turn. S rank requires a three turn cool down and leaves the user unable to use clan techniques above A rank for the same and next turn. The genki after it implodes also reforms itself easily after each use

(Tamamatsuri) Séance
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A (+10 Per Technique and Upkeep)
Damage: N/A
Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land – thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki – but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown.

My old Katsuryoku PCCJ! Never really got the chance to use em, so why not haha. Enjoy em
You were Katsu o-o? Jeez thanks a bunch
 
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El Alucard

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@Hokusai

(Dokuton: Doku no idō) Poison Release: Poison Transference
Rank: A
Type: Defensive/Offensive
Range: Short
Chakra: 30
Damage: 60
Description: Poison transference is a basic ability which allows poison users to transfer poisons from one organism into another, either through the user or a whole other being. The technique somewhat uses the properties the Nerve Agent Technique by allowing the user (after performing 2 handseals) turn any part of their body or entire body into a yellowish-brown nerve affecting gas of poison. The gas is a regular pain inducing nerve agent that enters the body through the pores or via inhalation. If it enters via pores the nerves within and slightly around of the area of the opponent which made contact with the gas (e.g. a fist, arm, leg etc.) will shortly after begin a burning/stinging sensation which will gradually become worse with every turn until the opponent is unable to manipulate chakra correctly, perform hand signs or think coherently due to the immense pain which they are in. At the most they would probably wish death was a better option than the pain. Eventually they would pass out from the pain by his/her 5th turn. Inhaling said nerve agent would obviously work faster causing a mild headache which would turn to a full-blown migraine by the second turn after which since they inhaled the gas, all the nerves inside their body would be set ablaze with intense pain, knocking them out by the 4th turn.

Note:
- With the addition of another handseal the user is able to turn the gas into their own custom poison in which case symptoms and effects of the technique will follow ONLY the rules of their own custom poison.
- Alternatively the user can choose not to perform the handseals at all and still be able to transfer the nerve agent via their own pores, as long as the user is making physical contact with the opponent. The handseals are strictly to turn the body/parts of the body into the gas.
- Can only be used 3 times per battle.
- Cooldown period of 2 turns per battle
- Can only be taught by El Alucard
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
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Kin
805💸
Kumi
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Trait Points
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@Hokusai

(Dokuton: Doku no idō) Poison Release: Poison Transference
Rank: A
Type: Defensive/Offensive
Range: Short
Chakra: 30
Damage: 60
Description: Poison transference is a basic ability which allows poison users to transfer poisons from one organism into another, either through the user or a whole other being. The technique somewhat uses the properties the Nerve Agent Technique by allowing the user (after performing 2 handseals) turn any part of their body or entire body into a yellowish-brown nerve affecting gas of poison. The gas is a regular pain inducing nerve agent that enters the body through the pores or via inhalation. If it enters via pores the nerves within and slightly around of the area of the opponent which made contact with the gas (e.g. a fist, arm, leg etc.) will shortly after begin a burning/stinging sensation which will gradually become worse with every turn until the opponent is unable to manipulate chakra correctly, perform hand signs or think coherently due to the immense pain which they are in. At the most they would probably wish death was a better option than the pain. Eventually they would pass out from the pain by his/her 5th turn. Inhaling said nerve agent would obviously work faster causing a mild headache which would turn to a full-blown migraine by the second turn after which since they inhaled the gas, all the nerves inside their body would be set ablaze with intense pain, knocking them out by the 4th turn.

Note:
- With the addition of another handseal the user is able to turn the gas into their own custom poison in which case symptoms and effects of the technique will follow ONLY the rules of their own custom poison.
- Alternatively the user can choose not to perform the handseals at all and still be able to transfer the nerve agent via their own pores, as long as the user is making physical contact with the opponent. The handseals are strictly to turn the body/parts of the body into the gas.
- Can only be used 3 times per battle.
- Cooldown period of 2 turns per battle
- Can only be taught by El Alucard
No questions here~ ty!
 
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