Mirabelle Nariyuki, the Infernal Jinchuriki v2.5

Alyx

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"
For humanity to prosper, we must put aside our differences if we expect to survive..."
Basic Information
Name: Mirabelle Ilah Nariyuki

Titles: The Infernal Jinchuriki, Dr. Nariyuki, The Scholar, Sandaime Tsumikage, Champion of Humanity
Nicknames: Mira, Mimi, Daisuke's Brat, Isella, Heavenly Blade Dancer , Inuzuma
Gender: Female
Age: Twenty - Seven
Clan: N/A
Alignment: Chaotic Good

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Looks: Mirabelle -not unlike most women her age- takes exceptional pride in the management of her outward appearance; working diligently to maintain a physique that is flexible yet firm in its outlines. With a fair-toned complexion that is contrasted by a generous natural crimson flush that runs in a soft glaze along key parts of her body, such as her cheeks, upper chest and outer thighs. Her radiant sapphire pigmented irises stand out against a head of silken dirty-blonde hair that varies in length depending on her whim and preference; reaching as long as her tailbone and rear, or as short as chin-length. She stand's at 5'6 in terms of her height while her weight is something she keeps secret from others.

Given her affinity for artistry -and being the Sage of such- Mirabelle does not shy away from the use of makeup and other cosmetic effects to provide a sharper, complimentary outline of the features she finds most pride in. She generally sports shades of red; accounting for the most obvious being the eyeliner that she generally wears in a sharp scarlet red to clash vibrantly with her blue eyes, along with a similar shade to her lips with a glossy finish. Additionally, she sports a variety of tattoos that take the shape of a subtle symbol representing Hyrule's royalty across her left bicep, a generously detailed rose along the left of her waist and a more generally identifiable trail of red floral stems that stretch across the top of her breasts and into the upper-center of the chest, between her collarbones, while now having a heart tattoo on her right hip. Though these are the standard choices she prefers for makeup, they are only among many choices that she has made before, leaving the final result of each day dependent on her personal preference.

What sets her apart from most Shinobi, Mirabelle has a relatively expansive wardrobe and takes considerable pride in the careful selection that she makes for each, going as far as to have them personally fitted to her comfort, ensuring each hugs perfectly complimentary to the curves of her figure. Though her wardrobe is expansive and seemingly ever evolving with new additions to suit her wants and needs, Mirabelle has a tendency to levitate toward a "favorite" that occasionally finds it's way into her rotation. Presently, her preference weighs in the favor of a black body dress that hugs sharply to her figure, adorned atop of it a white and red flowing fabric that wraps around her upper form into that of a lightweight split sleeve top, with sleeves that flow like silk waterfalls from her arms. In addition, she frequently has a crimson leather pouch strapped to her left thigh, often serving as a space for tools and other necessities in her daily life while doubling as a conveniently stylish accessory to match the company of her deep crimson earrings that clash in a beautiful, reflective contrast to that of her radiant blue eyes.


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Personality: Mirabelle can be described in one word, multifaceted. At first glance her approach to individuals comes off as cool and composed but hiding an air of arrogance behind her smile. Mirabelle loves to learn, always seeking ways in which can improve herself as a person thought not only mentally but also strength wise. Competitive, rude and foul mouthed are words people often describe her to be, which she doesn’t deny as her temper is miniscule. She’s easy to irritate and becomes very passive aggressive when annoyed by others. Somewhat fickle, she is shown being friendly and trying to come off as refined, mature one moment, then yelling whilst dangerously blunt the next. She takes her duties very seriously and always aims for the best but knows when to give up. She loves to fight, something her father noticed ever since she was little. She’d spend what little time she had with her father before his passing training, spending time in the mountains with her twin sister and uncle training in the ways of the Hayabusa Clan. She has a desire to become the strongest kunoichi in the world, admiring other strong women as well. She’s a pompous woman as well, notably about her body’s appearance. She takes true pride in it, only seeking the finest clothing money can buy but also loving to show of her large bosom to others in any ways possible. While she has little to no shame, she can sometimes show this feeling when truly ashamed of her actions. She also has the habit of gifting people nicknames, whether they like it or not it matters little to her.
Mirabelle is overall a good hearted person, though her morals and self-interest can sometimes cloud her own judgment. She’s willing to kill without hesitation, but lacks the capability to kill the innocent. Unafraid to fight a stronger opponent, but fears the idea of losing her life without fulfilling her dreams. She loves her friends, family and village mates, but will show no mercy to those who cross either of them.

Mirabelle has also displayed true arrogance against many whom came her way, showing her "hime" like personality. While she prefers to overwhelm her targets with manipulation, she's not against brute forcing her way in a fight as well. She's also relentless when seeking revenge on those who wronged her. She does have a soft spot towards children, finding it rather impossible to bring harm to child unless they too prove a threat to her life.

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Village Info.
Land of Birth:
Owatatsumi
WSE Clan: N/A

Rank//Chakra Info.

Ninja Rank: Sage of Artistry [200 HP, 3000 CP]
Specialty: Single Handseal Specialist [Fire & Blue Fire],Increased Elemental Specialist [Lightning], Apex Handseal Specialist, Maguilty Sense ,Yang Specialist
Elements: Fire Release, Earth Release, Water Release, Wind Release, Lightning Release , Blue Fire Release, Black Lightning Release ,Yin Release, Yang Release , Solar Wind Release, Liquid Bismuth Release, Seraphic Water Release, Dark Vacuity Release, Algae Release
Your Ninjutsu: Taijutsu, Ninjutsu, Genjutsu , Kenjutsu, Kaito Taijutsu, Fūinjutsu, Medical Ninjutsu, Senjutsu, Bijutsu
Blood Contracts: Thunderbird Summoning Contract & Cat Summoning Contract

Custom Fighting Styles: Surreal Palm, Maguilty Sense, Renewal Taekwondo, Serengeti Spears, Dance of the Blade Sage

Background Info.

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Chapter 7: Mirabelle the Jinchuriki: Prior to her descent into Irkalla – Mirabelle was a bit hesitant towards the underworld due to a strange disturbance occurring in the village. Curious; after the battle with Shukaku she left for a moment to investigate the strange chakra signatures. Unfortunately; she was struck down mid flight and taken captured by members of the Black Spider Clan, the eternal rivals of the Hayabusa Clan. As this occurred; she was forced into state of beyond her control, her powers being sealed. Despite her attempts to free herself, the maiden was unable to do so - in which these vile shinboi did the unthinkable. Utilizing some sort of kinjutsu, Mirabelle's connection to Wuji was completely severed - rendering her Dantian destroyed. This of course wasnt the end of it, as they forcefully sealed the Yang Half of the Nibi into her body, in hopes that she will cause a rampage on the very village she loved. Once they left, the woman was left in a broken state, and with wanting nothing but to protect her people - Mirabelle would step down as the Kage until she managed to gain control of it's power or until Vayne of the Shadow Tribe returned from Irkalla, which would make him the Yondaime Tsumikage.
Chapter 8: The Broken, the Shattered, the Reawakened: After her self imposed exile began, Mirabelle journeyed through the Badlands for a period of time, becoming more acclimated and in tune with the Nibi. Despite the constant strain of trying to create a sort of bond, the two always found themselves at each other's throat. She however would soon on a whim unlock the unique skill known as "Blue Fire Release". This was showing the bond between the Jinchuriki and Nibi was starting to become ignited. Of course over time, her journey lead to her arriving to the land of fire. Seeking knowledge from one of the infamous institutions on the island - she would find the university in shambles, bones left behind from months ago. After sheer investigation, she would come across a blind woman, who would refer to herself as Isabella Uchiha. The two started to become acquainted with one another, with the lady asking her to be a sort of guide for her. Once they arrived in the Nara's ancestral human lands, Mirabelle was fed with information about the Bijuu - while Isabella whimsically forged a new plague, unknown to Mirabelle's attention. Her actions lead to the arrival of the Kage and his allies, which in turn another unknown party entered the fray. It was one of the Voidlords, Neferian whom immediately killed the Uchiha woman with little effort. Of course, the sheer presence of Neferian sent the lady into a state of shock and fear, but this lowered her guard as she become subjected to the Kage's Tsukiyomi. Mirabelle at this time feel unconscious, saved by the newly ressurected Isabella and promptly taken to Solomon to seek attention. The Nibi which was originally sealed within her, was resealed afterwards - as her spiritual imbalance was also repaired as she awakened.

The lady vowed to never let something like this happen again, swearing she'd get revenge on the Uchiha one day but also thanked the Isabella for saving her - apologizing for her previous animosity towards her. It was at this time however that Mirabelle and Isabella would take time to listen to answers they seek from Solomon. The former mentor would speak firstly about the ancient past, talking about the different eras of humanity and the tales of humans and gods alike. Mirabelle herself however was fascinated with these lore bits, an instrinsic behavior of hers due to being a scholar. After the explanations where given - Mirabelle's answer pertaining to the events of Chungsu was answered. While she was left with somewhat vague answers, all she can chalk up at the time was that someone or something was responsible for her mother and twin sister's death, and thus she intends on finding out the truth.


Chapter 9: Into the Void, Journey to the Unknown Seas

After clearly being given a hint as to how to find more information about her eyes, Mirabelle would accompany Isabella on a trip across oceans, to meet with individuals who can assist in for their voyage into the depths of the muddy ocean. Once this happened, both women dove into the Hokubu Ocean; till they managed to reach the ocean's floor. A new civilization was discovered, a underwater nation dubbed Eridu the home of the Sentinels. While initially roaming free; the two where eventually caught by the local militant guarding forces. The two would be taken to meet with the highest form of power among them, Lady Ningal. After their brief interaction; they where both guided to the Void Tree in which Mirabelle didn't touch the tree as suggested but now currently watches a motionless Isabella...


Other Information
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Jinchuriki of the Nibi:
Like all Jinchuriki, Matatabi has an enormous supply of chakra compared to most ninja. However, it does not have as much as the Nine-Tailed Demon Fox, gaining +550 chakra. Jinchuriki of the Two-Tails can gain access to Blue Fire Release and Spiritual Taijutsu, though the requirements for these skills vary based on Tailed Beast Control. The user can choose to have a Mode or a different AN but this prevents him from gaining both Bijuu Skills later. Jinchuriki are Single Handseal Specialist and an Apex Handseal Specialist, both in human and Tailed Beast forms, capable of using Fire and Blue Fire without the use of handseals.

( Biju Kontorōru ) - Tailed Beast Control
Type: Effect
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Two-Tailed Monster Cat known as Matatabi was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Blazing Monster Seal, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated in regardless of mastery. The second, unique to Matatabi, is known as Inferno’s Tempest. Both can be found as their own technique.

Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below:
Level 1 - Chakra Shroud
  • Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first.
  • Chakra Shroud - Borrow chakra from Matatabi, forming a red chakra shroud with two tails.
  • Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud access first.
Level 2 - Incomplete Transformation
  • Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state.
  • Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it passively.
  • Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode.
  • Blue Fire/Enhanced Taijutsu: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it.
  • Incomplete State: The user can transform into an incomplete version of Matatabi, gaining elongated cat tails as well as ears that resemble cat ears. This shroud appears as a dark red and black chakra cloak.
Level 3
  • Complete Transformation - The user releases Matatabi, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion.
  • Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation
Outside of these shared abilities, Matatabi's Jinchuriki are capable of connecting with the Beast differently which allows them to have varying Bijuu Skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained. At each of the Complete Transformation Stages, only 2 of the 3 available skills can be gained.

Sage Mode: Sage Mode is the direct result of blending Natural Energy into the user's own chakra flow which empowers his chakra drastically. Once the user activates Sage Mode, he forcefully assimilates natural energy from his surroundings into himself, empowering himself for a given time. This time is limited because the user is incapable of continuously absorb natural energy as he moves about. Mirabelle is a practitioner of it, capable of entering Sage Mode, having learned from the Thunderbird elders. With this she has access to Imperfect and Perfect Sage Mode which she can utilize in battle easily, taking on Thunderbird like traits; appearing akin to a harpie.

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Bukijutsu Specialist: Mirabelle ever since she was young has always been a proficient weapons user. She taught in the use of shurikenjutsu, kyujutsu, kenjutsu and other various weapons. This coupled with her previous access to Hayabusa Martial Way - she still has plenty of other styles underneath her belt to replace this loss of power. However she does favor two particular weapons more than the other, this being bows and swords. She has a vast collection of different arrow heads and blades of various natures; but her most treasured comes in the form of her personalized bow known as Mayonaka and her nodachi, Kurokiba.

Heart of a Scholar: Mirabelle is a very intelligent woman; something many consider an oversight when commenting about her but in truth she's a wealth of knowledge. Taking many hours within the Hanguri Library, attending lectures and even being a student of the University at a very young age. Ranging from technique creation, advanced militant tactics, general medical and medicine down to simpler things like world history etc. She's always seeking new knowledge to add under her belt, but at the same time spreading her own knowledge to those who have yet to discover it. This being fueled by her desire for adventure compliments one another on a different level.


Custom Elements: Mirabelle’s intelligence of elemental combinations has developed immensely over the years, so much that she’s started to learn to mix multiple of her basic elemental natures together. This allowed her to create two of her own unique elements, this being Dark Vacuity Release and Seraphic Water Release. In the case of the former, the ionized ash she creates is normally colored in stunning azure blue coloration, though she can easily change the coloration whenever she needs to while her Seraphic Water might appear normal, it tends to shimmer more brightly than one would expect. The third she learnt is known as Solar Wind Release, an element that reflects her love for the celestial bodies above her, manifesting a bright emerald green energy said to be as hot as the sun itself. She acquired this element's knowledge during a raid of Taiyogakure in the past. Last but not least, she inherited her mother's unique element as well, named Liquid Bismuth Release, allowing her to create a unique molten element. Mirabelle's last and final element is known as Algae Release; an element that was inspired by her adopted sister Chise's Wood Release. She wanted to make her own "flora" type of element but due to learning Chise's own is a special element, Mirabelle continued training as she studied plants and other forms of biological elements. In the end it lead to her learning to form the unique element herself.

Resonance of the Heart: It shouldn't go without saying that Mirabelle's love for theatrical work hasn't come with some unique works to her name. This is mainly in the form of special personalities that she's created. This is evident in her many covert missions across the world that required her to have disguises. Of course over with time, she managed to keep a more 'coherent' catalogue of these personaties she's created. Used with her Semblance tool to also perfectly take on an appearance ideal of the persona she has created. Some of these are more personal, inherent some of the memories selective to those personas when acting under said guise. Those personalities are thus mentioned below (including herself). Mirabelle however when she's sealed within, she carries 200 chakra

(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+400 Maximum)
Damage: N/A
Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.

Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:

Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.

Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.
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"Aww...how sweet"

Name: Isella
Alias: Queen of Hearts
Alignment: Neutral Good
Sealed Chakra Amount: 100

Commonly Used Skills: Fire Release & Genjutsu

Appearance: Isella is an attractive pale-skinned girl with waist length black hair that has bangs styled in a hime-cut, and brown eyes. She wears the standard female Hyakkaou Private Academy issued uniform; a red blazer with black trim lining the cuffs and collar, a white button-up dress shirt, a dark pleated skirt, a tie and black/grey stockings, as well as the academy's issued footwear, brown loafers with black soles. She also sports pale pink lipstick, pink fingernails and a ring around her left thumb.

Personality: Isella is a very upbeat and charismatic character who consistently attracts the affection or interest of people around her, usually making a big scene. Not only is she able to befriend those who previously disliked her, she is able to catch the attention of the entire village. She does just that on her very first day of academy training and manages to continue doing so on nearly a daily basis. Every time she notices an opponent cheating in games, her button gets switched to a bloodthirsty side of her, usually seen when her eyes turn red and she frightens her opponents. Her appearance is entirely based on Mirabelle's older sister, Carmilla.


"Um...can you quit staring at me..."
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Name: Tsumeko

Alias: Lady of the
Archipelago
Alignment: Lawful Neutral
Sealed Chakra Amount: 50

Commonly Used Skills: Box Jellyfish Summons & Water Release


Appearance: Tsumeko is fragile looking soul, having short cut hair that ends in spiked bangs, porcelain pale skin but beautiful blue eyes. Commonly wearing simple house clothes such as sweaters and the likes, she shares a common trait among all the personas, having rather large bosoms.

Personality: Tsumeko is a rather timid woman, often times rather keeping to herself and speaking to anyone. While she doesn't shy away from trying to make friends, Tsumeko at times simply desires to remain by the wayside in order to remain out of the spot light. Despite all this, Tsumeko believes in wanting to do the right thing, being heroic at best within her heart. While avoiding conflict intentionally, she isn't afraid of having to swing her fists if needed however. She abides by the rules and tries to do her best to be vigilante as possible.



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Name: Celestia

Alias: Lady of the
Radiant Dawn
Alignment: Lawful Good
Sealed Chakra Amount: 50

Commonly Used Skills: Solar Wind Release & Kenjutsu


Appearance: Celestia is a young woman with long blonde hair, fair skin and golden eyes. She has an identical figure to Mirabelle. Celestia wears a short white dress with numerous golden and green ornaments, and a golden tiara. She has two green symmetrical crosses on her chest armor. Celestia's weapon is a large, jagged white sword which emits yellow-green ether energy when activated.

Personality: Celestia is confident in herself, reckless, and independent. She has a short temper, a rude disposition, and is not afraid to openly express her thoughts. Celestia is not good at cooking (due to lacking the skill intentionally by Mirabelle), despite enjoying doing so. It angers her when people dislike the food she prepares. She is also a terrible sleeper, often sleepwalking and snoring among other things.


Body Seals: Mirabelle's knowledge and training with Fuinjutsu is vast, having reached a level of mastery in which she learned and created specialized body seals on herself. There's five specific seals she has branded herself with, the first being a set of five located in her mouth/throat (Dragon Slayer Magic). The second seal, Mimicry Destruction Seal is located on her palm and on her clothing. The third, located on her left shoulder in the form of a sword, is for the Baseless Blade Works seal. On her left shoulder is another seal, used to create the "Howling Phantom Swords" and their advanced variant. She has another located at the back of her nap, called the Demonic Window Seal, utilized in conjunction with the Nibi. On the lower left hip of hers, she has a minor seal which is used to summon her bow "Midnight" and last but not least, she has a seal dubbed the "Blazing Monster" seal located on her stomach acting as the vessel keeping the Nibi sealed within her.
(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.

NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT

(Fūinjutsu: Mu Gen no Kensei) Sealing Art: Baseless Blade Works
Type: Supplementary
Rank: B-Rank
Range: Self
Chakra: 20 (-5 per turn active)
Damage: N/A
Description: Created by a fabled Blacksmith in an attempt to preserve his own creations through chanelling them into lesser works so as to not ruin his own blade's with wear, tear and rust, Baseless Blade Works is a seal applied to one's body that possesses a two-directional seal. Aesthetically it takes the form of a sword tattoo, the seal's primary application is similar to that of a generic Sealing technique, allowing the the user to seal and unseal physical targets, in this Jutsu's case specifically weapons, and store them within the seal for convenience and protection. What seperates this seal from the countless seals that provide the same function is the second application tied to the seal. When activated at the cost of 20 Chakra, the user selects one of their stored weapons and, should they be utilizing a weapon(s) of a similar nature, the seal identifies and targets unique aspects of the weapon and imparts that weapons properties on to the weapon held in their hands, effectively creating an "imitation" of the chosen target. This includes access to Jutsu that can only be performed through that specific weapon, abilities or techniques inherent to that weapon itself, or factors of the weapons design that make it unique, such as a specialized version of an existing weapon whose design is altered to achieve a greater/ different effect than its standard counterpart, all of these become avaliable to the weapon(s) in the user's hands.

Naturally there are limitations and drawbacks to the properties this seal. Firstly, due to the transformational nature of this technique, to "overwrite" existing weapons with the nature of another, this technique cannot be used on weapons that already have their own abilities. The weapon in the user's hands needs to be a "blank slate" that a unique weapon can be imprinted upon, or the technique fails to produce an effect. Next, weapons recieving the unsealed properties are still bound by their own inherent/ original properties and limitations. For example, regardless of a stored weapon's durability, the weapon in the user's hands does not recieve any additional defensive capabilities, such as indestructibility. Rather, when the "imitation" weapon's durability is too low (less than B-Rank in strength or durability (freeform weapons are classified as unranked), they can only maintain the imprint for a short period of time (4 turns max) before being destroyed as the enhancement turns into something more akin to a hostile invasion, causing the weapon to self-destruct. Additionally, utilizing techniques or abilities unique to a specific weapon while falling under the aforementioned durability range instantly causes this same destructive reaction. Finally this technique still requires the user abide by the rules regarding Custom Weapons and similarly restricted weapons, as well as any and all limitations the weapons themselves have.

Baseless Blade Works can last for as long as the user is willing to maintain it, provided the application doesn't expire due to the aforementioned durability factor, at a cost of 5 Chakra per turn. If an application of this technique lasts longer than 4 turns, it cannot be used for at least 2 turns once that usage ends. Finally, storage and withdrawal of weapons within this seal costs 5 Chakra per each activation, with the former costing a move when performed in combat, while the latter is always passive. Techniques used used through the imitation technique decrease in strength by a rank.

(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-
(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)
Type: Offensive/Defensive/Supplemental
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.

Aqesiro
Sword that slices through space and time, allowing its wielder to warp at will.
The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.

Secace
Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.
The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Galatine
Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.
The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Rhongomyniad
Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard
The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Carnwennan
Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard
The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Notes:
-Once activated remains active until the battle ends with the exception of it's cool down period-
-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-
-Must be mentioned in the users biography-
-Must have activated the parent technique to use this-
-Each individual blade is capable of taking S rank damage before breaking-
-Each blades ability can only be used twice per battle in addition to the rules in the moves-
-Can only be taught by ReXii-

(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway

Maguilty Sense Master: Due to her deep love of archery but also within Yin Release; Mirabelle having studied the creation of spiritual familiars from the books Solomon himself wrote, she would interwine her knowledge of it into her Archery. Thus she created her Maguilty Sense Custom Style - which due her training grants her a boost in tracking by x2.


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"I suppose becoming partners with you wasn't a mistake after all..."

Misc Information: Mirabelle carries around with a variety of essential ninja tools, ranging from the basics such as shuriken, kunais, ninja wire, etc. She also carries her medical scroll with her just in case of emergencies as well. However when it comes to unique weapons, she has two on her person. This being her signature bow, the Midnight bow which she keeps sealed away within her palm when not in use and also her specialized nodachi called Kurokiba, in which she performs kenjutsu with but also allows her access to a unique element called Black Lighting Release. In times where she doesn't desire to use her bow, she duel wields with another sword, an Ani Sword in which part of her friend, Keotsu's soul was partially embedded into the blade with Mythos. Outside of this, she has plethora of weapons at her disposal via unsealing them from scrolls, such as extra bows namely warbows, axes, lances, hammers etc. She also utilizes Heavy Artillery Explosive Tags as opposed to standard regular tags in battle as well. Finally, due to her training with Serengeti Spears, all of Mirabelle's bladed weapons are all carved with the unique patterns required of the style - including her nodachi, Kurokiba in order to utilize the style more efficiently.

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

(Mayonaka ) Midnight
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.

(Kurokiba) Black Fang
Kurokiba, or commonly known as “Black Fang” is a specialized nodachi. A special weapon known as a “Harmonic Ninja Tool”, this weapon came into Mirabelle’s possession during a training mission in the Lightning Mountains. The blade is pitch black in coloration, with a red and black hilt and matching black scabbard. The blade harmonized with Mirabelle immediately on touch, which allowed her the ability to harness a unique element known as Black Lightning. This allowed her to weave the element to life without the need of a source, using it on par as an Apex Handseal Specialist, simply needing to swing the nodachi in order to release and create techniques. She carries it with her at all times, being a secondary weapon alongside her bow or Bongseon.


Relationships:
Family:
Daisuke Nanashi Hayabusa - Father (Deceased)
Marisella Shuten Hayabusa - Mother (née Nariyuki, Deceased)
Isella Hana Hayabusa - Older Half Sister (Alive)
Isabelle Kiana Hayabusa - Younger Twin Sister (Deceased)
Chise Hatori - Adopted Younger Sister (Alive)
Hayabusa Clan (Descendant)
Uchiha Clan (Descendant)
Uzumaki Clan (Descendant)
Galen Marek (Ancestor, Alive)

Friends
Shirou Emiya (Friend)
Sado Yatosura (Friend)
Vegeta Hyuga (Friend/Rival)
Solomon (Medical Ninjutsu Mentor/Friend)
Faye Katsuryoku (Friend)
Isabella Uchiha (Friend/Acquaintance)
Yu Miaoyi (Former Love Interest/Friend)
Vayne Nara (Acquaintance)
Keotsu Asakura (Friend)


Enemies
The Great Mother Cult
Madara Uchiha
Alucard (Traitor)
Black Spider Clan (NPCs)
Ikiru Uchiha (Frenemies)

Scientific Tools:
- Divine Blade Works
- Requip
- September (300 Senjutsu Chakra Stored)
- Scouter
- Thunderwave

Sukautā - Scouter
Type: Tools
Rank: A-rank
Range: Short-Long
Chakra: 30 activation 10 per turn thereafter
Damage: N/A
Description: A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the preferred eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent, groups of opponents or even the levels of chakra a jutsu posses; such as in the case of a yang infusion or simply the amount of chakra used to create the jutsu; displaying this as a numerical value as well as an arrow to indicate the direction(s) of the chakra source(s), if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.
Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will constantly update the chakra level in real-time, as well as being able to auto-detect any new targets that become detectable within mid-range. So long as the user is able to sustain the chakra cost, they will be able to detect/track up to five targets at any time though only two can be at long-range with the closest two being shown. Any targets within an adjacent landmark, will appear as one reading with the combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.
Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.
Notes:
-Scouter can remain active so long as the user has the chakra reserves to do so.
-Scouter Tracking speeds do not stack with Doujutsu
-Can only be made/taught by Shinta and a max of 3 can be used per event.
-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.

( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

(Uranau Ha Sakuhin ) Divine Blade Works
Type: Tool
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Divine Blade Works is a unique piece of technology mixed with ninjutsu. For generations, members whom have come to learn the unique style of combat commonly referred to as “Dance of the Blade Sage” has meet with multiple difficulties. The first of this problem being the unconventional travel method, needing to carry a backpack for housing the blades. The wires becoming a frequent hazard in use as well. As such members of the Black One’s from Hanguri ordered the creation of new technology that would better the use of the style – though with the razing of the Freehold, not many where able to see the finished product. A prototype of the system was only recently discovered in old books, detailing the functionality of the gear. In turn the system “Divine Blade Works” was reimagined with new technological scholars in order to create the perfect tool. In terms of the actual tool its comprised of mainly on the concept of remote controlling the blades, like the original style does but with more seamless direction. The blades are each outfitted at their handles with unique cores that is remotely connected to central hub located on the user’s person, usually integrated into their bodies if a cyborg or in the user’s clothing if normal. These cores transmit chakra instantly and passively between one another, guided and controlled by the user’s gestures and mental control which are then translated by the central hub and distributed to each blade or individual blades – thus no longer needing the razor wiring initially needed to control the blades. In terms of housing the blades – cyborgs keep the blades within their cybernetic body while normal humans have a special seal located on the same hub that releases or seals the blades back into it when not in use. While this is usually intended to be used with the Dance of the Blade Sage CFS, the swords can also simply be used for Kenjutsu or other sword-based techniques or style. The one true advantage of this is gaining the ability to utilize kenjutsu at range, as the user simply needs to transmit the chakra to the blade in order to utilize it if needed (capable of transferring any sort of chakra, including elemental etc). The activation of these blades is passively done but requires 10 chakras in order to do so, while also absorbing -5 chakra per turn to keep active. The user can only sustain up to six blades at a time; each one having the durability of a regular weapon though utilizing the seal the user can simply replace any broken swords (which requires -5 chakra per blade, but done passively). The cores can be activated any up to three times per battle, but lasts as long as the user desires. The design of the blades are largely up to the user - allowing creative freedom in their design.

(Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

Void Infused Artifacts (3/5):
(Mukō: Soshi Chūnyū) – Void: Elemental Infusion (Accumulator)
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Accumulator)
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Spender)
(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One (Spender)

(Mukō: Soshi Chūnyū) – Void: Elemental Infusion
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

Artifacts:

N/A

Visual References
Age 11
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Age 16
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Age 19
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Age 26 (Current)
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Theme Song and Background Music
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Battles
Won:
2
Lost: 1


Updating: https://animebase.me/threads/mirabelle-nariyuki-the-infernal-jinchuriki-v2.780234/

Approved by Imperfect.
 
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