Mirabelle Ilah Nariyuki, the Netherworld Hellfire

Alyx

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"
For humanity to prosper, we must put aside our differences if we expect to survive..."
Basic Information
Name: Mirabelle Ilah Nariyuki

Official Titles: Dr. Nariyuki, Tsumikage, Lady Nariyuki , Raiden Shogun
Nicknames: Mira, Belle, Queen of the Netherworld Hellfire
Gender: Female
Age: Twenty - Seven
Clan: Hayabusa Clan (Excommunicated Due To Loss of Powers)

Alignment: Chaotic Good

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Looks: Mirabelle -not unlike most women her age- takes exceptional pride in the management of her outward appearance; working diligently to maintain a physique that is flexible yet firm in its outlines. With a fair-toned complexion that is contrasted by a generous natural crimson flush that runs in a soft glaze along key parts of her body, such as her cheeks, upper chest and outer thighs. Her radiant sapphire pigmented irises stand out against a head of silken dirty-blonde hair that varies in length depending on her whim and preference; reaching as long as her tailbone and rear, or as short as chin-length. She stand's at 5'6 in terms of her height while her weight is something she keeps secret from others.

Given her affinity for artistry -and being the Sage of such- Mirabelle does not shy away from the use of makeup and other cosmetic effects to provide a sharper, complimentary outline of the features she finds most pride in. She generally sports shades of red; accounting for the most obvious being the eyeliner that she generally wears in a sharp scarlet red to clash vibrantly with her blue eyes, along with a similar shade to her lips with a glossy finish. Additionally, she sports a variety of tattoos that take the shape of a subtle symbol representing Hyrule's royalty across her left bicep, a generously detailed rose along the left of her waist and a more generally identifiable trail of red floral stems that stretch across the top of her breasts and into the upper-center of the chest, between her collarbones, while now having a heart tattoo on her right hip. Though these are the standard choices she prefers for makeup, they are only among many choices that she has made before, leaving the final result of each day dependent on her personal preference.

What sets her apart from most Shinobi, Mirabelle has a relatively expansive wardrobe and takes considerable pride in the careful selection that she makes for each, going as far as to have them personally fitted to her comfort, ensuring each hugs perfectly complimentary to the curves of her figure. Though her wardrobe is expansive and seemingly ever evolving with new additions to suit her wants and needs, Mirabelle has a tendency to levitate toward a "favorite" that occasionally finds it's way into her rotation. Presently, her preference weighs in the favor of a black body dress that hugs sharply to her figure, adorned atop of it a white and red flowing fabric that wraps around her upper form into that of a lightweight split sleeve top, with sleeves that flow like silk waterfalls from her arms. In addition, she frequently has a crimson leather pouch strapped to her left thigh, often serving as a space for tools and other necessities in her daily life while doubling as a conveniently stylish accessory to match the company of her deep crimson earrings that clash in a beautiful, reflective contrast to that of her radiant blue eyes.


After sometime, Mirabelle decided to get a new change of coloration to her hair. This would cause her to semi permanently dye her hair with new bluish colorations. It ironically matched the flames crafted by the Nibi though Mirabelle has yet to confirm or deny if this was intentional.


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Personality: Mirabelle can be described in one word, multifaceted. At first glance her approach to individuals comes off as cool and composed but hiding an air of arrogance behind her smile. Mirabelle loves to learn, always seeking ways in which can improve herself as a person thought not only mentally but also strength wise. Competitive, rude and foul mouthed are words people often describe her to be, which she doesn’t deny as her temper is miniscule. She’s easy to irritate and becomes very passive aggressive when annoyed by others. Somewhat fickle, she is shown being friendly and trying to come off as refined, mature one moment, then yelling whilst dangerously blunt the next. She takes her duties very seriously and always aims for the best but knows when to give up. She loves to fight, something her father noticed ever since she was little. She’d spend what little time she had with her father before his passing training, spending time in the mountains with her twin sister and uncle training in the ways of the Hayabusa Clan. She has a desire to become the strongest kunoichi in the world, admiring other strong women as well. She’s a pompous woman as well, notably about her body’s appearance. She takes true pride in it, only seeking the finest clothing money can buy but also loving to show of her large bosom to others in any ways possible. While she has little to no shame, she can sometimes show this feeling when truly ashamed of her actions. She also has the habit of gifting people nicknames, whether they like it or not it matters little to her.
Mirabelle is overall a good hearted person, though her morals and self-interest can sometimes cloud her own judgment. She’s willing to kill without hesitation, but lacks the capability to kill the innocent. Unafraid to fight a stronger opponent, but fears the idea of losing her life without fulfilling her dreams. She loves her friends, family and village mates, but will show no mercy to those who cross either of them.

Mirabelle has also displayed true arrogance against many whom came her way, showing her "hime" like personality. While she prefers to overwhelm her targets with manipulation, she's not against brute forcing her way in a fight as well. She's also relentless when seeking revenge on those who wronged her. She does have a soft spot towards children, finding it rather impossible to bring harm to child unless they too prove a threat to her life.

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Village Info.
Land of Birth:
Owatatsumi
WSE Clan: Tsumigakure

Rank//Chakra Info.

Ninja Rank: Sage of Artistry
Specialty: Single Handseal Specialist [Fire Release & Blue Fire Release], Advanced Elementalist [Lightning Release], Apex Handseal Specialist, Maguilty Sense, Yin Specialist
Elements: Fire Release, Earth Release, Water Release, Wind Release, Lightning Release , Blue Fire Release, Black Lightning Release ,Yin Release, Yang Release , Solar Wind Release, Liquid Bismuth Release, Seraphic Water Release, Dark Vacuity Release, Algae Release
Your Ninjutsu: Taijutsu, Ninjutsu, Genjutsu , Kenjutsu, Kaito Taijutsu, Fūinjutsu, Medical Ninjutsu, Kinjutsu, Senjutsu, Bijutsu
Blood Contracts: Thunderbird Summoning Contract

Custom Fighting Styles: Maguilty Sense, Surreal Palm, Kyotoryu, Renewal Taekwondo , Way of the Wild

Background Info.



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Chapter 7: Mirabelle the Jinchuriki: Prior to her descent into Irkalla – Mirabelle was a bit hesitant towards the underworld due to a strange disturbance occurring in the village. Curious; after the battle with Shukaku she left for a moment to investigate the strange chakra signatures. Unfortunately; she was struck down mid flight and taken captured by members of the Black Spider Clan, the eternal rivals of the Hayabusa Clan. As this occurred; she was forced into state of beyond her control, her powers being sealed. Despite her attempts to free herself, the maiden was unable to do so - in which these vile shinboi did the unthinkable. Utilizing some sort of kinjutsu, Mirabelle's connection to Wuji was completely severed - rendering her Dantian destroyed. This of course wasnt the end of it, as they forcefully sealed the Yang Half of the Nibi into her body, in hopes that she will cause a rampage on the very village she loved. Once they left, the woman was left in a broken state, and with wanting nothing but to protect her people - Mirabelle would step down as the Kage until she managed to gain control of it's power or until Vayne of the Shadow Tribe returned from Irkalla, which would make him the Yondaime Tsumikage.
Chapter 8: The Broken, the Shattered, the Reawakened: After her self imposed exile began, Mirabelle journeyed through the Badlands for a period of time, becoming more acclimated and in tune with the Nibi. Despite the constant strain of trying to create a sort of bond, the two always found themselves at each other's throat. She however would soon on a whim unlock the unique skill known as "Blue Fire Release". This was showing the bond between the Jinchuriki and Nibi was starting to become ignited. Of course over time, her journey lead to her arriving to the land of fire. Seeking knowledge from one of the infamous institutions on the island - she would find the university in shambles, bones left behind from months ago. After sheer investigation, she would come across a blind woman, who would refer to herself as Isabella Uchiha. The two started to become acquainted with one another, with the lady asking her to be a sort of guide for her. Once they arrived in the Nara's ancestral human lands, Mirabelle was fed with information about the Bijuu - while Isabella whimsically forged a new plague, unknown to Mirabelle's attention. Her actions lead to the arrival of the Kage and his allies, which in turn another unknown party entered the fray. It was one of the Voidlords, Neferian whom immediately killed the Uchiha woman with little effort. Of course, the sheer presence of Neferian sent the lady into a state of shock and fear, but this lowered her guard as she become subjected to the Kage's Tsukiyomi. Mirabelle at this time feel unconscious, saved by the newly ressurected Isabella and promptly taken to Solomon to seek attention. The Nibi which was originally sealed within her, was resealed afterwards - as her spiritual imbalance was also repaired as she awakened.

The lady vowed to never let something like this happen again, swearing she'd get revenge on the Uchiha one day but also thanked the Isabella for saving her - apologizing for her previous animosity towards her. It was at this time however that Mirabelle and Isabella would take time to listen to answers they seek from Solomon. The former mentor would speak firstly about the ancient past, talking about the different eras of humanity and the tales of humans and gods alike. Mirabelle herself however was fascinated with these lore bits, an instrinsic behavior of hers due to being a scholar. After the explanations where given - Mirabelle's answer pertaining to the events of Chungsu was answered. While she was left with somewhat vague answers, all she can chalk up at the time was that someone or something was responsible for her mother and twin sister's death, and thus she intends on finding out the truth.


Chapter 9: Into the Void, Journey to the Unknown Seas

After clearly being given a hint as to how to find more information about her eyes, Mirabelle would accompany Isabella on a trip across oceans, to meet with individuals who can assist in for their voyage into the depths of the muddy ocean. Once this happened, both women dove into the Hokubu Ocean; till they managed to reach the ocean's floor. A new civilization was discovered, a underwater nation dubbed Eridu the home of the Sentinels. While initially roaming free; the two where eventually caught by the local militant guarding forces. The two would be taken to meet with the highest form of power among them, Lady Ningal. After their brief interaction; they where both guided to the Void Tree in which Mirabelle didn't touch the tree as suggested but now currently watches a motionless Isabella. After spending time down in the depths of the ocean, Mirabelle and Isabella left after being dimissed by Lady Ningal - the High Prietess of Eridu. Citing there's trouble currently at the depths of the city, the two decided to leave. Once at the surface, the both decided to finally head to the Ruins of Chungsu, though strangely at the request of Isabella.

Chapter 10: The Felled Angel, Sanity and the Library


After adventuring back to the Library that remained in Chungsu; Mirabelle and company encountered strange humans, most of which rambled on about something called the "Felled Angel". The two allies decided to subdue them though it was more within Mirabelle's interests as she learned more about the term and also its possible connection to the meteorite that Solomon told her about. Unlucky to her and Isabella, Madara and his crew showed up as well - which immense hostility had been shared by both sides. Time passed, tensions rose as everyone within the Restricted Area was searching for something within the secluded section. However it wasn't long till things turned ugly, with Isabella seemingly trying to stop something but was only meet with a quick defeat at the hands of Madara. Mirabelle, despite her desire to attack quickly realized she was outnumbered, thus utilized the opportunity to leave while she can. On her way out she would grab several scrolls and a book and left for the Kinai Islands - where she would now currently be residing; having nursed Isabella back to health but the woman remained unconscious still. A lot of self reflection was involved; with Mirabelle preparing to change a little bit of her game plan in order to become even stronger potentially.


Chapter 11: Recovery, Long Lost Love and Friendships.

After her recovery period in the Kinai Islands, Mirabelle would have honestly caused some trouble to a nearby settlement, quite literally burning it to the ground out of sheer irritation of her loss towards Madara. Over time she's learned more about her connection to Matatabi - somewhat realizing the beast's influence on her. It was at this time however she decided to part ways with Isabella for a while in order to deal with her own personal demons. This would include finally stepping down as Head of the Hayabusa Clan, allowing to fully close the chapter of pain it caused her. However this was only the first step in her path to recovering herself but also among other things. With chaos insetting in the Land of Fire again, she heads to investigate for her own self. After traveling to the Noodle Panhandle, Mirabelle was among the start of her investigations but was promptly greeted by Faye. Her long time friend and love interest whom she was just thinking about. The two was happy to see each other, as they both caught up with one another in life. After sharing a very intimate kiss with each other, they had to go among their separate ways but Mirabelle leaving with her a gift to allow her to find her at any time.

Chapter 12: Rebirth of Sandaime Tsumikage

After having gained better control over the Nibi's power - Mirabelle decided she would return to Tsumigakure, no longer afraid of her semi partner's powers. After having a meeting with Sado, she was reinstated as a member of Tsumigakure but also back to her reign as Sandaime Tsumikage. As she did, she would prepare to soon meet with the Samurai of the Iron Pennisula, with the intentions of reigning over this part of the map for her village's and the world's sake...


Other Information
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Jinchuriki of the Nibi:
Like all Jinchuriki, Matatabi has an enormous supply of chakra compared to most ninja. However, it does not have as much as the Nine-Tailed Demon Fox, gaining +550 chakra. Jinchuriki of the Two-Tails can gain access to Blue Fire Release and Spiritual Taijutsu, though the requirements for these skills vary based on Tailed Beast Control. The user can choose to have a Mode or a different AN but this prevents him from gaining both Bijuu Skills later. Jinchuriki are Single Handseal Specialist and an Apex Handseal Specialist, both in human and Tailed Beast forms, capable of using Fire and Blue Fire without the use of handseals.

( Biju Kontorōru ) - Tailed Beast Control
Type: Effect
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Two-Tailed Monster Cat known as Matatabi was once part of an entity called the Ten Tails but now resides within a sealing formula marked on a vessel. This seal, known as the Blazing Monster Seal, can allow the Jinchuriki to gain the abilities of the Tailed Beast in varying levels, depending on his own mastery and connection with the beast. As more experience and control is gained, new skills awaken, each maintained under a specific threshold. These are divided into Passive Effects, Bijuu States and Bijuu Skills. The first of the three contains two different passive effects, one shared between Bijuu known as Overwhelming Presence. This can only be triggered when the Bijuu itself is activated in regardless of mastery. The second, unique to Matatabi, is known as Inferno’s Tempest. Both can be found as their own technique.

Bijuu States, also known as Jinchuriki Transformations, are transformations that occur when the Jinchuriki draws upon the chakra and influence of it's Tailed Beast. Depending on their level of control, only certain states can be accessed regularly. Regardless of the Jinchuriki Path chosen, there are certain abilities and techniques that are shared across each path, shown below:
Level 1 - Chakra Shroud
  • Chakra Arms - Gain the ability to use Chakra Arms via the Bijuu shroud. Requires Chakra Shroud access first.
  • Chakra Shroud - Borrow chakra from Matatabi, forming a red chakra shroud with two tails.
  • Chakra Shockwave - Release a massive wave of chakra that pushes forces back. Requires Chakra Shroud access first.
Level 2 - Incomplete Transformation
  • Chakra Transfer - Gain the ability to access large amounts of the Bijuu chakra without having to enter any state.
  • Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it passively.
  • Incomplete Tailed Beast Bomb - Gain the ability to fire a weaker variant of the Tailed Beast Bomb when in Incomplete Mode.
  • Blue Fire/Enhanced Taijutsu: Depending on Path, you can gain access to one skill at the Chakra Shroud state. This allows the second skill without any of the special abilities associated with it.
  • Incomplete State: The user can transform into an incomplete version of Matatabi, gaining elongated cat tails as well as ears that resemble cat ears. This shroud appears as a dark red and black chakra cloak.
Level 3
  • Complete Transformation - The user releases Matatabi, allowing it to rampage around the field. Note: This state can be forcibly triggered by the user regardless of control. If the user has not achieved the highest control, then the beast will be let free at max power and rampage for one full arc. It cannot be stolen nor sealed during this time and the user will be unable to battle and is considered KOed for an arc. The beast will then be controlled by NW Moderators to their discretion.
  • Tailed Beast Bomb - Allows the user to fire off the powerful technique of Bijuu. Requires Complete Transformation
Outside of these shared abilities, Matatabi's Jinchuriki are capable of connecting with the Beast differently which allows them to have varying Bijuu Skills and abilities gained from it, chosen by the different paths one can go. Each Path has abilities unique to it, requiring missions of varying difficulty before it can be obtained. At each of the Complete Transformation Stages, only 2 of the 3 available skills can be gained.

Sage Mode: Sage Mode is the direct result of blending Natural Energy into the user's own chakra flow which empowers his chakra drastically. Once the user activates Sage Mode, he forcefully assimilates natural energy from his surroundings into himself, empowering himself for a given time. This time is limited because the user is incapable of continuously absorb natural energy as he moves about. Mirabelle is a practitioner of it, capable of entering Sage Mode, having learned from the Thunderbird elders. With this she has access to Imperfect and Perfect Sage Mode which she can utilize in battle easily, taking on Thunderbird like traits; appearing akin to a harpy.

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Custom Elements: Mirabelle’s intelligence of elemental combinations has developed immensely over the years, so much that she’s started to learn to mix multiple of her basic elemental natures together. This allowed her to create two of her own unique elements, this being Dark Vacuity Release and Seraphic Water Release. In the case of the former, the ionized ash she creates is normally colored in stunning azure blue coloration, though she can easily change the coloration whenever she needs to while her Seraphic Water might appear normal, it tends to shimmer more brightly than one would expect. The third she learnt is known as Solar Wind Release, an element that reflects her love for the celestial bodies above her, manifesting a bright emerald green energy said to be as hot as the sun itself. She acquired this element's knowledge during a raid of Taiyogakure in the past. Last but not least, she inherited her mother's unique element as well, named Liquid Bismuth Release, allowing her to create a unique molten element. Mirabelle's last and final element is known as Algae Release; an element that was inspired by her adopted sister Chise's Wood Release. She wanted to make her own "flora" type of element but due to learning Chise's own is a special element, Mirabelle continued training as she studied plants and other forms of biological elements. In the end it lead to her learning to form the unique element herself.

Specializations: Like all shinobi of her rank and stature, Mirabelle has trained in many different fields growing up. This was in a wide variety too – from martial arts to espionage tactics. However, she had a particular taste for certain fields of practice. The most notable of them was the elemental nature of fire and lightning. The former of the two was the first she focused on as she trained for members of the Uchiha Clan while in Chungsu in order to more accurately utilize the element. It grew to the point that she no longer requires hand seals in order to utilize the element; simply needing to perform a gesture in order to instigate the technique. Her specialization in Lightning Release is evident as well; though rather than refining her control over it like her Fire Affinity, she instead focused on the raw strength of Lightning. This caused her lightning-based techniques to gain more destructive power – resulting in constant +20 DMG increase to her Lightning Release techniques. After her ascension into the Jinchuriki of the Nibi, she was blessed with the beast’s natural affinity towards Fire Release, but also gained a new Advanced Element simply dubbed Blue Fire Release. This special element she seemed to have gained an immediate mastery of allows her to use it without the need of handseals as well. Going back to her previous specializations, Mirabelle is also a Bukijutsu Expert – having to learn and develop skills with all forms of weaponry but she always did favor two in particular. The sword and the bow, the latter being her favor of the two. She is well versed in Kyujutsu – the art of archery that she’s well known to snipe targets with accuracy up to several kilometers away. She combined her skills in Yin Release, Fuinjutsu and Kyujutsu in order to make her personal style called Maguilty Sense. Her skill in archery in general has gifted her increased tracking, allowing her to follow target’s more easily (x2 Tracking Bonus). While not a true affinity of her own - Mirabelle has access to another Advance Element called "Black Lightning". She gained this through her specialized Nodachi called Kurokiba. She has made techniques for the element, capable of utilizing it without an seals either as she simply needs to move her sword in order to trigger techniques. Mirabelle's overall mastery of Yin Release has allowed her to become a true specialist of the field. She gained a heightened spiritual nature, translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. As well, Mirabelle's gained heightened genjutsu prowess, allowing her to render her genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). She also gained a heightened parasitic nature, capable of siphoning chakra from others she deems her enemy at a rate of 30 chakra per turn. Mirabelle is a very intelligent woman; something many consider an oversight when commenting about her but in truth she's a wealth of knowledge. Taking many hours within the Hanguri Library, attending lectures and even being a student of the University at a very young age. Ranging from technique creation, advanced militant tactics, general medical and medicine down to simpler things like world history etc. She's always seeking new knowledge to add under her belt, but at the same time spreading her own knowledge to those who have yet to discover it. This being fueled by her desire for adventure compliments one another on a different level. Mirabelle's recent discovery of the fighting style "Kyotoryu" was the original inspiration of her father's technique, thus after losing her access to Neidan - she intentally learned the style to better perfect it, so much so now that she has "Journey of the Swordless" passively active at all times unless stated otherwise, being a literal human sword.

(Tabi no Katana nashi) Journey of the Swordless
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques.
Description:
Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.

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Contract Summons: Mirabelle like many others has access to animal summons whom she employ their help in battle. Of the them, she has signed a contract with a incredibly rare summon, deemed mythical creatures in nature. This is mythical Thunderbirds. The mystical birds of prey are her primary aids in battle, often times summoning them in order to fly long distances or with her Way of the Wild fighting style. They are also the ones who taught her Senjutsu, allowing her to enter a unique version of Sage Mode which gives her Thunderbird like anatomy. She has a summoning contract for Thunderbirds on her left wrist, allowing her to summon them at any time though she also carries a scroll with her that allows her to summon them as well.

Kinjutsu: It took a rater long time, something Mirabelle personally didn't desire to do but alas did. Utilizing the scared scrolls she fetched from the Restricted Area in the Library of Chungsu; Mirabelle found scrolls with the instruction for some of the most notorious techniques to have ever been created. Among them, is the infamous Edo Tensei. Due to this; Mirabelle is subsequently forced to remember a promise she made to a long time friend. Her name was Mizuhara Hyuga, a young maiden who among many others perished in the razing of Chungsu. After finding her on the verge of death after her mother and sister passed, Mirabelle couldn't bare the idea of losing her close friend. In Mizuhara's dying wish, she wished to serve Mirabelle as one of her allies, even from beyond the grave if possible. Mirabelle, taught to not mess with the natural cycle of life, agreed to this but only on the condition she learns the art of Kinjutsu. Such a time came, and as such her promise shall be fulfilled. This resulted in Mirabelle briefly bring Mizuhara back to life finally keeping her promise.
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Name: Mizuhara Hyuga
Alias: Mimi
Age: 17 (Deseased Age)

Alignment: Lawful Good
Chakra/HP: Infinite

Skills: Basic 5 Elements, Taijutsu, Genjutsu, Ninjutsu, Kenjutsu, Byakugan & Gentle Fist

Appearance: Mizuhara is a girl with short brown hair and reddish-brown eyes with grey sclerae. She wears an indigo ribbon tied tightly around her neck, a gift Mirabelle gave her back prior to her death. She has vein like markings around her skin that glows bright red, along with the traditional cracking of her skin as seen in other resurrected people. She has a large scar on her back, the place the Kyubi's claw pierced into.

Personality: Mizuhara was a brave and meek young maiden from the Hyuga Clan, always seen with a smile on her face. She was proud of her clan's name and wore it with pride, showing a minor case of arrogance but she never allowed to swallow her personality upon. Fierce and loyal to her companions, she vowed to fight to the last breath, something she can do now without restraint as an edo tensei. While she does miss being alive, she always believed in fate and in her mind, she was destined to die that day. Never the less, she follows her orders given to her without doubt of Mirabelle.

Ars Daemonium: After much studying of the Ars Goetia, Mirabelle was able to combine her Fuinjutsu and Yang Release together, in order to be craft her own selective breed of familiars. These are made through her "Yang Release: Sunlight Forger" technique but their memories, emotions and experiences in life are stored within a special seal called the "Kindred Link". They are extensions of Mirabelle's will and allows her to experience their life while being alive, thought is capable of restoring those memories when she creates another. These creations are known as Alastor, Skyla and Paradox. These creation are all inherently demonic formed by nature, showing the rather disturbed mind set of Mirabelle's imagination but also formed from her nightmares of the past.

(Yoton: Nikkou Netsuzou ) Yang Release: Sunlight Forger
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy.
(Fūinjutsu: Kakei Rinku) Sealing Technique: Kindred Link
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Kindred Link is a unique technique that’s purpose is initially derived from Mirabelle’s desire to preserve the memories and emotions of her creations. These creations are normally crafted from her use of her “Yang Release: Sunlight Forger” technique. Utilizing a similar method to how Kushina and Minato sealed imprints of themselves within Naruto, it’s relatively the same for these familiars. As they are given life; the seal is passively branded onto the familiars’ body. Once the familiar is defeated or dismissed willingly – the seal automatically triggers, sealing all the memories, emotions and experiences that the creation has gone through. It is then stored into the user’s own memories as well. This allows them to then access these experiences themselves – due to the creations being byproducts of their own chakra therefore are also simply extensions of their own will to an extent. All applications of this seal are purely aesthetic, though some use of this such as for recon missions to gain information without actually being present is possible. Once the seal is reapplied to a familiar once again, they will regain the memories once more and thus can continuously add onto the experience, thus having a pseudo form of immortality so to speak. Can only be used by Mirai, with all applications being passively done. Requires Advance Fuinjutsu in order to be utilized. Can have up to three creation's/familiar's memories stored and must be mentioned in bio.
The Daemons
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Name: Alastor
Alias: The Radio Demon
Age: N/A

Alignment: Chaotic Evil
Chakra/HP: 300 CP, 80 HP

Skill: Fire Release

Appearance: Alastor is about the same height as Mirabelle, with the two of them standing at approximately 5'7 feet. He is quite slim, with beige colored skin, and sharp yellow teeth. He sports a short red angled bob cut with black tipping on the bottom and two large black-tipped tufts of hair extending from the top of his head, resembling deer ears,an undercut and two small black antlers. His eyes, have blood red sclerae, bright red irises, black pupils (which can change into the shape of radio dials when in his demon form). He also wears a blood red oval-shaped monocle over his right eye.
Alastor wears a dark red pinstriped coat which is slightly ragged along the bottom, a bright red dress shirt with a black cross on the chest underneath and long burgundy dress pants with matching bright red cuffs.

He is also dressed in a red-knotted bowtie, burgundy gloves, and black pointed-toe boots with red deer hoofprints emblazoned on the soles. Alastor also carries a thin cane with a sentient vintage style microphone attached to it which he uses to play sound effects and broadcast his voice.


"Smile! You're never fully dressed without one ~"

Personality: Alastor's behavior, mannerisms, and even his voice are similar to an old-fashioned radio announcer; for instance, when he refers to modern television as a "picture show" and refers to Mirabelle as "charming demon belle". Alastor deviates from the crass nature prominent in the world in favor of an amiable persona. Thus, he is always smiling and acts politely. He never stops smiling because he believes it shows power and dominance. If a rival were to frown, he would see them as weak. He is narcissistic, not seeing many people quite up to his level. However, that does not make him reckless. Despite all this, he is extremely loyal to Mirabelle, following her orders without second guessing them.


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Name: Skyla
Alias: Goddess of the Chill Moon
Age: N/A

Alignment: Chaotic Neutral
Chakra/HP: 300 CP, 80 HP

Usual Skill: Water Release

Appearance: Skyla's appearance is that of a woman, with large breasts and her most noticeable feature being the two large gold-looking horns protruding from the sides of her head and pointing upwards. Upon her head is a white band which separates her hair, framing her bangs from her hair below the band. Worn upon her forehead is a small circular symbol with a small dot on the inside and surrounded by several dots around the top. Tied around her neck is a small white-colored strap. Meanwhile, Skyla's attire consists of a very revealing blue-colored leopard-printed kimono, bearing the decorative marks on her shoulders. The kimono is wrapped around her torso with a thick, decorative yellow ribbon that ties behind her back, and her outfit is complemented by thigh-high socks that reveal her heels and toes.


"In a Demon's story... there's no such thing as mercy."

Personality: Skyla is a calm, collected woman who has a habit of making allusions to the structure of books in her speech, however, like all the other creations of Mirabelle, she is incredibly cold and calculating, as well as extremely merciless. She is also extremely loyal to, and bordering on infatuated with, Mirabelle, referring to her with the honorific suffix "-sama," and engaging in implied sexual behaviors with her.Her admiration and devotion to Mirabelle goes very far, as after realizing that her plan to destroy a settlement ended up putting Tsumigakure at a disadvantage and her being made a fool of in front of her, she angrily sought vengeance against the shinobi.


Body Seals: Mirabelle's knowledge and training with Fuinjutsu is vast, having reached a level of mastery in which she learned and created specialized body seals on herself. There's five specific seals she has branded herself with, the first being a set of five located in her mouth/throat (Dragon Slayer Magic). The second seal, Mimicry Destruction Seal is located on her palm and on her clothing. The third, located on her left shoulder in the form of a sword, is for the Baseless Blade Works seal. On her left shoulder is another seal, used to create the "Howling Phantom Swords" and their advanced variant. She has another located at the back of her nap, called the Demonic Window Seal, utilized in conjunction with the Nibi. On the lower left hip of hers, she has a minor seal which is used to summon her bow "Midnight" and last but not least, she has a seal dubbed the "Blazing Monster" seal located on her stomach acting as the vessel keeping the Nibi sealed within her. Mirabelle recently added another seal located on her body marked as "Divine". This is used for the "Sealing Arts: Seal of the Water God".
Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description: To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.
NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.

NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT

(Fūinjutsu: Mu Gen no Kensei) Sealing Art: Baseless Blade Works
Type: Supplementary
Rank: B-Rank
Range: Self
Chakra: 20 (-5 per turn active)
Damage: N/A
Description: Created by a fabled Blacksmith in an attempt to preserve his own creations through chanelling them into lesser works so as to not ruin his own blade's with wear, tear and rust, Baseless Blade Works is a seal applied to one's body that possesses a two-directional seal. Aesthetically it takes the form of a sword tattoo, the seal's primary application is similar to that of a generic Sealing technique, allowing the the user to seal and unseal physical targets, in this Jutsu's case specifically weapons, and store them within the seal for convenience and protection. What seperates this seal from the countless seals that provide the same function is the second application tied to the seal. When activated at the cost of 20 Chakra, the user selects one of their stored weapons and, should they be utilizing a weapon(s) of a similar nature, the seal identifies and targets unique aspects of the weapon and imparts that weapons properties on to the weapon held in their hands, effectively creating an "imitation" of the chosen target. This includes access to Jutsu that can only be performed through that specific weapon, abilities or techniques inherent to that weapon itself, or factors of the weapons design that make it unique, such as a specialized version of an existing weapon whose design is altered to achieve a greater/ different effect than its standard counterpart, all of these become avaliable to the weapon(s) in the user's hands.

Naturally there are limitations and drawbacks to the properties this seal. Firstly, due to the transformational nature of this technique, to "overwrite" existing weapons with the nature of another, this technique cannot be used on weapons that already have their own abilities. The weapon in the user's hands needs to be a "blank slate" that a unique weapon can be imprinted upon, or the technique fails to produce an effect. Next, weapons recieving the unsealed properties are still bound by their own inherent/ original properties and limitations. For example, regardless of a stored weapon's durability, the weapon in the user's hands does not recieve any additional defensive capabilities, such as indestructibility. Rather, when the "imitation" weapon's durability is too low (less than B-Rank in strength or durability (freeform weapons are classified as unranked), they can only maintain the imprint for a short period of time (4 turns max) before being destroyed as the enhancement turns into something more akin to a hostile invasion, causing the weapon to self-destruct. Additionally, utilizing techniques or abilities unique to a specific weapon while falling under the aforementioned durability range instantly causes this same destructive reaction. Finally this technique still requires the user abide by the rules regarding Custom Weapons and similarly restricted weapons, as well as any and all limitations the weapons themselves have.

Baseless Blade Works can last for as long as the user is willing to maintain it, provided the application doesn't expire due to the aforementioned durability factor, at a cost of 5 Chakra per turn. If an application of this technique lasts longer than 4 turns, it cannot be used for at least 2 turns once that usage ends. Finally, storage and withdrawal of weapons within this seal costs 5 Chakra per each activation, with the former costing a move when performed in combat, while the latter is always passive. Techniques used used through the imitation technique decrease in strength by a rank.

(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-
(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)
Type: Offensive/Defensive/Supplemental
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.

Aqesiro
Sword that slices through space and time, allowing its wielder to warp at will.
The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.

Secace
Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.
The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Galatine
Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.
The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Rhongomyniad
Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard
The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Carnwennan
Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard
The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Notes:
-Once activated remains active until the battle ends with the exception of it's cool down period-
-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-
-Must be mentioned in the users biography-
-Must have activated the parent technique to use this-
-Each individual blade is capable of taking S rank damage before breaking-
-Each blades ability can only be used twice per battle in addition to the rules in the moves-
-Can only be taught by ReXii-

(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway

Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

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"I suppose becoming partners with you wasn't a mistake after all..."

Misc Information: Mirabelle carries around with a variety of essential ninja tools, ranging from the basics such as shuriken, kunais, ninja wire, etc. She also carries her medical scroll with her just in case of emergencies as well. However when it comes to unique weapons, she has two on her person. This being her signature bow, the Midnight bow which she keeps sealed away within her palm when not in use and also her specialized nodachi called Kurokiba, in which she performs kenjutsu with but also allows her access to a unique element called Black Lighting Release. In times where she doesn't desire to use her bow, she duel wields with another sword, an Ani Sword in which part of her friend, Keotsu's soul was partially embedded into the blade with Mythos. Outside of this, she has plethora of weapons at her disposal via unsealing them from scrolls, such as extra bows namely warbows, axes, lances, hammers etc. She also utilizes Heavy Artillery Explosive Tags as opposed to standard regular tags in battle as well. Finally, due to her training with Serengeti Spears, all of Mirabelle's bladed weapons are all carved with the unique patterns required of the style - including her nodachi, Kurokiba in order to utilize the style more efficiently.

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

Vi~vi~rukādo - Vivre Card
Type: Supplementary
Rank: E
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This is a special passive paper tag that contains the user's chakra signature and life force. By giving this paper tag to allies, they are able to trace and find the user. This is because there is a sealing script with an arrow inscription on the paper and the arrow is always pointing to the direction of the user's chakra thus moving like a compass arrow towards the direction of the user. This can be used to locate the user and purely for rp purposes. Whenever the user is hurt and in danger, the paper turns gray in color and begins to burn slowly. It stops burning if the user's life is no more threatened and turns to ashes should the user's life fades.
Note: Only 3 can remain active at one time

(Mayonaka ) Midnight
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.

(Kurokiba) Black Fang
Kurokiba, or commonly known as “Black Fang” is a specialized nodachi. A special weapon known as a “Harmonic Ninja Tool”, this weapon came into Mirabelle’s possession during a training mission in the Lightning Mountains. The blade is pitch black in coloration, with a red and black hilt and matching black scabbard. The blade harmonized with Mirabelle immediately on touch, which allowed her the ability to harness a unique element known as Black Lightning. This allowed her to weave the element to life without the need of a source, using it on par as an Apex Handseal Specialist, simply needing to swing the nodachi in order to release and create techniques. She carries it with her at all times, being a secondary weapon alongside her bow or Bongseon.


Relationships:
Family:
Daisuke Nanashi Hayabusa - Father (Deceased)
Marisella Shuten Hayabusa - Mother (née Nariyuki, Deceased)
Isella Hana Hayabusa - Older Half Sister (Alive)
Isabelle Kiana Hayabusa - Younger Twin Sister (Deceased)
Chise Hatori - Adopted Younger Sister (Alive)
Hayabusa Clan (Ancestors)
Uchiha Clan (Ancestors)
Uzumaki Clan (Ancestors)
Galen Marek (Ancestor, Alive)

Friends
Shirou Emiya (Friend)
Sado Yatosura (Friend)
Vegeta Hyuga (Friend/Rival)
Solomon (Medical Ninjutsu Mentor/Friend)
Faye Katsuryoku (Friend)
Isabella Uchiha (Friend)
Yu Miaoyi (Former Love Interest/Friend)
Vayne Nara (Acquaintance)
Keotsu Asakura (Friend)
Inari Inuzuka (Friend)
Mizuhara Hyuga (Friend/Deceased)
Garret Hawke (Associate)


Enemies
The Mother Cult
Madara Uchiha (Enemy)
Strix (Enemy of Tsumikage)
Alucard (Tsumigakure Traitor)
Black Spider Clan (NPCs)
Ikiru Uchiha (Frenemies)
Susabi (by Proxy of Association to Madara)

Signature Techniques

(Genjutsu: Puredetaazu Wairu) Illusionary Arts: Predator's Wail
Rank: S - Rank
Type: Supplementary, Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: Through the use of three hand seals – the user will induce a rather ingenious illusion upon the opponent. Upon the final seal being casted; the target’s body would immediately begin to experience an illusion – where sound wave would be emitted; one resembling median alpha-rhythm frequencies. These frequencies are extremely dangerous to the human body, so much so that constant exposure to it can eventually kill a human. The illusion in turn would cause the target to perceive this sound wave, as it violently ruptures the brain’s cells and organ malfunction. However, in the sense of the user; the target will perceive the user also suffering from the sound waves as well. This is to create a deceptive illusion of a double-edged technique, with the intention of killing both parties involved. While this might seem simple, it also affects the target’s senses as well – reflecting the body shutting down from their brain being exposed to this level of frequency, with the basic senses shutting down. This makes them unable to accurately see, hear nor smell whatsoever. In reality of course, the target is completely fine but due to the sheer mental strain the illusion produces, it causes them damage the longer they remain exposed to it but it also causes their real basic senses to become overwhelmed – rendering them unusable while exposed to the illusion. The user can further add more realism to the illusion on themselves and the opponent such as veins bursting, eyes reddening etc in order to further the illusions intentions. This technique can only be used twice per battle, with no illusions above A rank can be used in the same nor next turn.
(Yoton: Nikkou Netsuzou ) Yang Release: Sunlight Forger
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy.
(Kuroi Kaminari: Kanōpusu) Black Lightning: Canopus
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Canopus is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.
(Iryō Suiton: Vu~arukirī no Yuri Kago) Medical Water Style: Valkyrie's Cradle
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 60 (-20 per turn)
Damage: N/A
Description: A combination of Water Release and Medical Ninjutsu, Valkyrie's Cradle combines the former’s ability as a medium to transmit medical chakra to create a healing solution. By performing four handseals the user releases vast quantities of medical chakra-infused water that can reach up to mid-range in any direction of their choosing. Reaching up to ankle length, this pool of water is able to accelerate the body’s healing of any within its confines by having medical chakra seep into the body. While it can’t heal above the maximum health capacity, this technique can heal up to 40 physical damage per turn. Once contact is lost with the water whether due to an enemy technique or simply stepping out of it, then the healing will stop. As an alternative release method, the user can focus this technique onto a singular target by encasing them in a cocoon-like shape of water, covering all but the target’s nose and mouth. Due to the precise chakra control of Medical Ninja, the water used for this technique is pure, without impurities or salt content, making it nonconductive. This acts as a defense against incoming heat or electricity-based elements as the water molecules dissipate the energy of attacks of equal strength, requiring it to be overpowered to be destroyed.

Notes:
- This technique can last for up to three turns and can only be used twice per battle, requiring a three-turn cool down between each use.
- This technique requires a mastery of Medical Ninjutsu and Water Release to use.
(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.
- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists

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Scientific Tools:
- Divine Blade Works
- Requip
- September (250 Senjutsu Chakra Stored)
- Thunderwave
- Absorption Arm


( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

(Uranau Ha Sakuhin ) Divine Blade Works
Type: Tool
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Divine Blade Works is a unique piece of technology mixed with ninjutsu. For generations, members whom have come to learn the unique style of combat commonly referred to as “Dance of the Blade Sage” has meet with multiple difficulties. The first of this problem being the unconventional travel method, needing to carry a backpack for housing the blades. The wires becoming a frequent hazard in use as well. As such members of the Black One’s from Hanguri ordered the creation of new technology that would better the use of the style – though with the razing of the Freehold, not many where able to see the finished product. A prototype of the system was only recently discovered in old books, detailing the functionality of the gear. In turn the system “Divine Blade Works” was reimagined with new technological scholars in order to create the perfect tool. In terms of the actual tool its comprised of mainly on the concept of remote controlling the blades, like the original style does but with more seamless direction. The blades are each outfitted at their handles with unique cores that is remotely connected to central hub located on the user’s person, usually integrated into their bodies if a cyborg or in the user’s clothing if normal. These cores transmit chakra instantly and passively between one another, guided and controlled by the user’s gestures and mental control which are then translated by the central hub and distributed to each blade or individual blades – thus no longer needing the razor wiring initially needed to control the blades. In terms of housing the blades – cyborgs keep the blades within their cybernetic body while normal humans have a special seal located on the same hub that releases or seals the blades back into it when not in use. While this is usually intended to be used with the Dance of the Blade Sage CFS, the swords can also simply be used for Kenjutsu or other sword-based techniques or style. The one true advantage of this is gaining the ability to utilize kenjutsu at range, as the user simply needs to transmit the chakra to the blade in order to utilize it if needed (capable of transferring any sort of chakra, including elemental etc). The activation of these blades is passively done but requires 10 chakras in order to do so, while also absorbing -5 chakra per turn to keep active. The user can only sustain up to six blades at a time; each one having the durability of a regular weapon though utilizing the seal the user can simply replace any broken swords (which requires -5 chakra per blade, but done passively). The cores can be activated any up to three times per battle, but lasts as long as the user desires. The design of the blades are largely up to the user - allowing creative freedom in their design.

(Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

Void Infused Artifacts (5/5):
(Mukō: Soshi Chūnyū) – Void: Elemental Infusion (Accumulator)
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Accumulator)
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Spender)
(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One (Spender)
(Mukō: Yūryō) – Void: Charged (N/A)

(Mukō: Soshi Chūnyū) – Void: Elemental Infusion
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.


(Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.

Artifacts:
N/A

Visual References
Age 11
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Age 16
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Age 19
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Age 27 (Current)
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Theme Song and Background Music
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Battles
Won:
2
Lost: 2


Updating: https://animebase.me/threads/mirabelle-nariyuki-the-infernal-jinchuriki-v3-5.780673/

Approved by Imperfect.
 
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