[CJ] Method - Nathan

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Well I'll get started. Simply perform the jutsu along with any questions you may have.


Raiton: Raiton ekō | Lightning Release: Lightning Echo
Type: Offensive/Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins by creating a surge of lightning in both hands, they then spread their arms out to reach each side as far stretched as possible, they follow by forcefully bringing both hands in clapping together having both surges mix and due to the force they spread out sending electrical currents throughout the ground. Having to cover the whole field this does not damage the opponent but its main purpose is to create a similar but louder sound effect of the Chidori but covering the whole area, this allows the sound of other lightning jutsu to be covered but still visible.
- Can only be used 3 times per battle.
- Last for 2 turns
- Only taught by Method

Notes regarding this Jutsu;
- It is a jutsu I will be updating soon at some point, it was my first jutsu when I had just begun learning about CJ & so on. It can & should hopefully be a much better version of itself if approved, I will be let you know about the outcome.
- The jutsu itself, does not cause much damage, at short range it may give off a slight shock but nothing more than a flinch from the opponent.
- It affects both your opponent & yourself & is designed more so to be used in a combination of moves, preferably meddling with your opponent's vision, which as you know can be none in many ways.
- It does not require a constant feeding of chakra by you, once created it settles for two turns.


Raiton: Kaseki no shokku|Lightning Release: Limb Shock
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.
- Not able to cancel Genjutsu
- Leaves targetted area numb for 1 turn

Notes regarding this jutsu:
- The user is mainly unable to perform Taijutsu attacks to their best; having little strength to put force behind their strike which in turn leaves little strength to defend themselves. The speed of one's attack would also fall short, mainly leaving them open in a "delayed" state.
- Even a secondary element would not be as fast performed as a normal element when considering handseal speed. Due to this it makes it much easier for you to attack or counter against their own attack.
- If used on an opponent's leg then it is obvious they are left with a temporary limp, making it difficult to maneuver. This meaning they would find it very hard to evade certain techniques.
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Well you were like "all of them" & I was like "nah just a couple will do" so


(Meiton: Ura — Gakudan) Dark Release: Palm — Orchestra
Type: Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description:
After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user attacks with a surprisingly powerful set of palm strikes, each of which delivers a miniature bursting shockwave of dark-natured chakra. Each attack avoids the chest up until the final blow which packs a larger amount of force than the rest in order to knock the opponent back a fair distance. After which the user discharges a flurry of condensed beams of chakra which all aim for previously damaged points on the target before colliding in a collective explosion upon impact.
Notes:
- Must have used Dark Release: Inhaling Maw before use.
- Can only be used twice per-match.
- Can only be taught by Nathan.


(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
Type: Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
Notes:
- Can only be used twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- Have to wait two turns before you can use it again.
- The target once trapped inside the orb can only use A-rank and below water and earth techniques.
- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
- The user can only have the orb active for a max of two turns.
- Can only be taught by Nathan.


Neither of which I have any questions for.
 
Top