You must be registered for see links
Would stride onto the battlefield, wrapped in swathes of dark clothes. His Ninken would reside within him via Fenrir's Lesser Oblige.
As Agreed, nor reply timelimit.
Raven stood curious about of the man before her, internally questioning his capabilities. Suddenly, she witnesses two ninken pour out of the mans body , before the trio would all begin to merge into one form. This new form would be a rather intimidating appearance to most, but Raven had seen more savage beasts in her life time such as her own father. In the meantime, Raven undergoes a transmutation of her own, a minute one, yet still a alteration nonetheless. " How original...another beast boy.", Raven said as every cell of her body would be converted into jet black Divine Val bar her eyes which appeared to emit a bright white light, contrasting the rest of her body. As she was experiencing her change, the Enochians' feet would begin to lift off of the ground as she began to defy gravity and levitate a ten meters into the air at a speed so great, it would appear as if her body had been replaced by her subsequent attacks.Valkyrie on Ling's back.
Warukyūre no keshin | Valkyrie's Incarnation
Type: Weapon
Rank: S
Range: Short - Long
Chakra: - 5 per turn
Damage: N/A
Description: Valkyrie's Incarnation, a Ray relic passed down through time. Transcending from battlefield to battlefield; ever roaring its zealous berserker war-cry. Its feral howl forever emanating throughout the bloodshed of time, the prideful weapon crushing the wills of swine. Forged from the severed tail of a battle genius; Valkyrie, used as a replacement for her prided extremity. Upon her death the weapon was reforged, her organs containing fading life fabled to be sealed within. Thus she became reincarnated, forever to live on the battlefield. A Ray turned immortal deity, forever to march with the Rays, to transcend through antiquity. The weapon itself, a unique hybrid between a staff and a whip. But it could not simply be called a weapon for it was alive, it's bloodthirsty malice sent shivers down many a warriors spine. But beneath it's thick exterior of demented carnage, lay a vivacious personality; wise, bubbly, and filled from crest to to bottom with courage. And so the weapon fell into the hands of a person of which she favored, and thus unto it her secrets she mastered. In the hands of the user the weapons sobriquet's came to light, the Black March, The Green April, thus the weapon was further esteemed and held in delight.
Abilities:
Valkyrie, often dubbed The Green April is a two meter long weapon. At its core lies a expertly worked structure of tough, thick and strong Ray Shagreen. Interwoven into the core are numerous lengthy wires which are likewise woven into countless stingray barbs which shield the interior, around which is layered a second layer of specialized Shagreen which forms the weapons exterior. Due to the way the weapon is forged, it allows for immense versatility in terms of flexibility and tautness. The inner layer of Shagreen being tempered to a point in which it rivals even the toughest of metals, the wires confirming the integrity of the leather while adding the immense strength of the specially chosen barbs, while the exterior forms a surface that remains to be incredibly difficult to cut, and is perfect for displacing the force of attacks across a larger area; the placoid scales of the hide contributing to the toughness of the exterior surface, and while to the user it seems like smooth Shagreen, to another gripping the weapon would create an effect similar to rubbing a sharkskin the wrong way.
Valkyrie constantly drains chakra from the user to remain functional, being self capable of manipulating its unique interior so as to alter flexibility and other similar aspects. Due to Valkyrie's thirst for chakra, it seeks the user, and when not held it often wraps around the users body rather than being sheathed. Alongside adjusting her flexibility, Valkyrie can make the barbs hidden within her exterior stand upright, the spikes protruding forth from her seemingly smooth outer layer without compromising the integrity of the weapon, the new exterior being perfect for flaying and shredding. Lastly, the user and Valkyrie posses an innate ability in which the user is capable of wielding Valkyrie from range through use of chakra. While this ability costs a one time activation fee of 30 chakra, it's maintained through use of the transmitted and leached chakra, therefore the user is capable of manipulating the weapon to float, move and attack within a mid range radius, the force and speed of the weapons attacks equating to that of the users current physical capabilities to a max effect similar to that of of A-Rank Taijutsu.
The real special ability of The Green April, is that by drawing blood unto the weapon and then swinging it, the user is capable of summoning a ray while releasing an elemental wave like stream of wind or water, in which the summoned Ray rides in/on. This is a capability similar to Temari's Summoning: Quick Beheading Dance, requiring no handseals and being offensive. Other elements can be used in the summoning, but only if that element corresponds with the affinity of the summoned Ray. Alternatively, the user can summon a small swarm of basic flying vulture sized Rays which ride the wave to the target, so as to flock and consume them.
The advanced summoning ability is the result of something called Authority. A wielder of Valkyrie's Incarnation has a stronger bond with their Summoning Contract, and as a result Rays are more comfortable in their presence and will seek the users acknowledgement when attempting to return home (Doesn't alter turn restrictions). Ultimately, this prevents many Summon-Dismissive techniques from undermining the Summon - Summoner bond; in which both parties display immense loyalty and devotion to each other. At any point in time, the user can transmit and release a pulse of chakra from Valkyrie that will affect any Rays within a Long range vicinity. A Ray, coming to forced recognition of the revered heirlooms presence, will fall back into alignment with the user while being dispelled of the majority of adverse mental stimuli; such as unease, or even Genjutsu (A reflexive, Genjutsu-releasing surge of chakra is released by an affected Ray in response to the pulse). This effect counts as a jutsu (A-Rank), and any Ray affected by this technique will experience positive effects for the remainder of that turn and the next, in which they will gain a boost in morale and bonus of +10 to their techniques.
Finally, through movement Valkyrie is capable of manifesting and releasing completely intangible and life-like bestial projections of chakra. These projections are in essence, a variation of the E-Rank clone technique (And are therefore harmless but can serve distraction based purposes), being chakra projected illusions passively created through the infusion of small amounts of chakra (5 per projected beast). Traditionally used to create false images of Rays - in aims to confuse an enemy between usages of fake and real summons, this capability extends to encompass the passive illusionary production of absolutely any beast that the user is familiar with or can vividly imagine. However the requirement of motion means that Valkyrie must be in constant motion for the projections to remain active - thus projections can be forcefully dismissed by an enemy by simply halting the momentum of Valkyrie; although Valkyrie's remote control makes undermining this requirement a difficult task.
Notes:
- Summoning Wave counts as a jutsu. The wave being equivalent to A rank in power, with extra chakra sacrificed for the summon. The flock of Rays are also equivalent to A rank.
- Wave summoning can only be done 3x, after that it's simply a faster summoning process.
- Valkyrie's Incarnation is near indestructible, and can only be cut perpendicularly through use of a Forbidden ranked piercing/slicing technique.
- Valkyrie's Incarnation is sentient, it can communicate to the user, but it cannot speak, thus it communicates through an unknown method, presumably a mental/spiritual/emotional link. It is not aware of its surroundings to a human degree, but instead simply reacts to the users will.
- The barbs do not contain any poison whatsoever.
- Activation of remote manipulation counts as a jutsu.
- Chakra pulse is intangible, fluorescent and slightly visible, is extremely quick and it and its response signal create an aesthetically pleasing, yet relatively inconspicuous effect.
- Projections can be created every other turn - they move, look and seem realistic, but may variate depending on the users wishes.
- Can only be wielded by a signer of the Ray Contract.
They, unamused, would simply act out a practiced routine as the woman before them performs her handseals yet inacts no noticeable change on the world around them.
Two would step out from one, the largest male and the female, merge, adopt a frightful visage of pulsating, spiked black, and then once again step back into their host, harming him not.
Or rather the host would step into them, for where only moments ago only one man stood, his presence would unquestionably be replaced by that of a Ninken.
Keruberosu Mohō | The Cerebus Imitation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree.
Note:
- Last for four turns, five in the case of a High Breed.
- Merging requires to Ninken to be within a meter of each other, or direct physical contact.
- Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count.
- Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques.
- In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively))
- This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns.
- Can only be taught by Scaze
Fenriru no Busō | Fenrir's Armament
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Self
Chakra: 40
Damage: 80 + 20 +20 = 120
Description: A problem that many Inuzuka faced was how vulnerable their Ninken were in battle - Ninken were easily struck down by elemental attacks which essentially made them a liability. As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in fights. By channelling chakra to their skin and fur a Ninken is capable of causing all of their hairs to stand on end and, through use of chakra, force the erect hairs to vibrate at ferocious speeds. Visually a Ninken's fur will seem to spike up, and then once the vibration begins their figure will seem hazed, ethereal even, as their spiked fur rapidly fluctuates, giving rise to the image of a hellhound or demonic entity. Enemy techniques that come in contact with a Ninken under the influence of this technique will be shredded to pieces and forced to pass to the Ninken's side, leaving them unharmed. Even energy based techniques such as fire and lightning are neutralized by this defence, with the Ninken's engorged and strengthened flesh serving to protect against any heat or electrical based affliction while chakra will empower the Ninken's fur to become flame retardant. A Ninken is capable of fine tuning this technique as they wish, so that their Inuzuka partners can still freely come into contact with the user.
Notes:
- Functions as a standard armour, and is capable of defending a normal Ninken from A rank and below elemental attacks, anything greater however will destroy and overwhelm the defence. Normal Ninken will have their fur damaged by elemental attacks blocked through use of this technique, resulting in the armour weakening. High Breed Ninken however, as a result of their enhanced constitution will be capable of quickly growing their hair back and through the sacrificing of 20 chakra be capable of completely restoring the strength of the armour when it is damaged, requiring for the armour to be destroyed in one hit to neutralize this technique.
- Lasts for up to four turns, unless destroyed.
- Can only be used twice per Ninken, and a Ninken must wait two turns before utilizing this technique again.
- A Ninken can angle their hairs so that they will protect vulnerable spots such as the underside of their paws and the insides of their ears, although the prior is toughened through chakra as well.
- Gatsuuga/Gatenga techniques utilised by one clad in Fenrir's Armament will gain an additional rank, this works on A rank and below Gatsuuga variations, S rank and above will merely gain a flat +20 damage boost.
- Drains 10 chakra per turn.
- Naturally the armour will persist during transformations if the user has fur.
Just to be clear, those attacks from the previous turn would barely dent my spin, since it's an A rank and S rank vs the equivilant of a strong F rank.The beast began to spiral towards the Divine Val construct, growing in size exponentially with each meter it traveled. Upon collision with the construct, the kunai Raven had thrown earlier had finally reached its mark, exploding as soon as the Val construct was destroyed (dealing a collective 140 damage). Although this wouldn't be enough to stop the powerhouse, it would surely weaken it.
In retaliation, Raven weaves a single handseal , causing her body to seemingly vanish , but in all actuality , she simply merged with the ever present natural energy. As the hound drilled through the atmosphere, Raven transversed through it before reforming in the air well above where her opponent had begun the battle. She'd spawn facing her opponent ,who was still heading towards the Enochians' previous location, and immediately launched two shuriken shrouded by lightning towards the beast. She follows up the attack with two quick handseals that would alter the properties of the lightning that covered the two ninja stars mid trajectory as she fell down onto the earths surface.
Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.
Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.
(Raiton: Akarui Souguu)-Lightning Release: Luminous Encounter
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
This technique is based upon both the Thunder Dragon Tornado technique and could be considered a more advanced application of it. To begin the user will make contact with an object and focus their lightning chakra into it. They will then manipulate the lightning and cause it to spin quite rapidly around the object. This forms a swirling mass of lightning and electrical energy around the object that upon contact with the enemy would be quite abrasive. Alternatively, the user can use a single handseal to use this technique remotely on any object within short-range (excluding the opponent's clothes/attire but not any weapons they may be wielding).
This would literally rip them to shreds when exposed to it while also shocking them from the unfocused electricity. Due to the nature of the electrical energy it imbues the object with a useful electrical charge while surrounding and supporting the object. This gives it lift and allows the user to levitate and manipulate the object freely with hand movements. Due to the rapidly rotating mass of lightning it would give off a bright glow while it is formed around the object.
Note:
~Can only be used 3 times
~Cannot use lightning above S rank for one turn
~The caster is restricted to lightning techniques while this is active
~Can only be taught by xHoudinii
↯(Raiton: Raijū no Funsai Hana) - Lightning Release: Raiju's Shattering Flower
Type:Supplementary
Rank: A
Range: Mid - Long
Chakra:30
Damage: N/A
Description: This technique can be considered an alteration jutsu as it changes the nature of existing lightning techniques. The user will form an additional two handseals during the performance of another technique, supercharging the electrons within the lightning jutsu with additional chakra. As seen with Chidori high concentrations of lightning chakra can be caused to make distinctive loud noises that closely resembled that of millions of birds constantly chirping . This noise however will remain dormant within the charged electrons until the moment the jutsu strikes a target, technique or is activated by an additional hand seal. Once it has been activated this technique will cause the initial lightning jutsu to produce a blinding flash of light and deafening cracking noise very similar to a high pitched thunderclap. This can stun the opponent momentarily as well as the user if they're within short-range of it.
↯Usable thrice per battle.
↯Must be used while performing a technique and only works on one technique at a time.
↯Blindness lasts for one turn
1500 chakra
Raven activates the runes along her back that would allow her to use the surrounding natural energy as a platform. As she descends, she uses her legs to propel herself off of the natural energy as if it were a makeshift springboard ,downwards and towards the dog at an angle that she'd eventually land on the beasts back but also within close proximity of the base of it's tail so that the dogs tail swings could not reach her, especially with its great size, it would have less flexibility so it couldn't use its tail to strike her. Mid trajectory, Raven creates a clone that would assume the same fast falling position as Raven. While the real Raven used the natural energy as a platform to leap down onto the ground left of the massive dog , purposely missing her target as the clone continued to land at the location Raven had been plotting to land on. Upon landing, the clone kneels and places its palm on the fur of the beast, etching a sigil onto its flesh. This sigil however, would act as a magnet and accumulate gargantuan amounts of natural energy within the beasts and all those linked to its chakra network. By doing so, the creatures body would ultimately turn into stone due to the excess amount of natural energy being inserted into the beasts body.Just to be clear, those attacks from the previous turn would barely dent my spin, since it's an A rank and S rank vs the equivilant of a strong F rank.
___
After the explosion, as you dissappear from sight and begin travelling away, they, facing their original direction, would end Wolf God's, and an arm would outstrech from the body of the host and place a seal upon the hosts chest fur. The seal would extend the duration of Fenrir's Armament into permanency, and on accont of Fenrir's non-friendly fire properities, the arm would interact with it without harm before promptly receding back into the host.
(Fuuin: Houtei no Kami) - Sealing Technique: Gift of the Gods
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will place a seal with the Kanji for “Rebirth” on a solid technique of any kind. The seal will make a given technique that usually lasts for a limited amount of time (e.g. the Great Stone Golem which goes lifeless after you stop fueling it) last indefinitely or rather until it’s destroyed. This seal can be applied to any solid element or technique as long as physical contact is made. This jutsu doesn't necessarily sustain jutsus without limit or cost. If the technique is destroyed, this will inevitably end and each turn the technique is maintained 10 chakra will be sapped from the user.
Note: Can be used thrice per battle
Note: Works on any solid element or technique
Note: Only one seal can be applied per technique
(Anddd back to Inuzuka only)
They would then smell your reek the moment you adopt a normal mortal form. Still growing, they would channel chakra to their tail so that it's growth would far outstrip that of the rest of the Ninken's body. The tail would lunge forwards, growing further dispropotionate in size by the heartbeat, and in moments would be upon you, thrusting up towards you with titanic force as the still expanding Ninken enters into a casual counter-clockwise roll towards the ground. The roll would be extremely brief however, as the Ninken would set foot on the ground after one mere gyration on account of its size. (Dance of the Wolf God cancelled, this is just a normal roll.)
Kitsune No Shukufuku | Kitsune's Blessing
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Self
Chakra: 30
Damage: 60 + 20 + 20 = 100
Description: Allows a Ninken to channel chakra to their tail and greatly empower it, chakra usage servers to heighten the physicality of their tails to above the norm, which strengthens muscles for various effects; such as allowing for the faster movement of the tail and also implanting iron like strength unto a Ninken's tail - with a strike from a hardened tail being akin to a strike from a steel bar, and also making it prehensile. Chakra released outside the tail serves to create a barrier of chakra which, a Ninken, employing their familiarity of spinning motions from Gatsuuga variants to shape manipulation, will employ violent gyrations to the barrier of created chakra. This will essentially turn a Ninken's tail into a weapon that can be utilised to pierce, tear and rip through enemy structures, while the inwards surge of chakra serves to assist in the manipulation of the now destructive appendage, allowing a Ninken to whip their tail around at rapid speeds, harden it to clash with solids, and also, employing the Inuzuka clan's signature body transformative techniques, lengthen it so that it can extend to up to twice their body size, and then retract again.
Notes:
- Can be used twice per Ninken.
- No Inuzuka techniques above S rank for the rest of the turn.
- Lasts for four turns.
- The offensive force of this technique can be bolstered by use of a Gatsuuga, as the generated centrifugal force is directly translated into destructive power, as it is used to increase the speed and strength at which the tail lashes out, adding +20 damage and making the tails attacks a blur to the naked eye of Sage rank and below Shinobi.
- Naturally this can be used during combination transformations such as Two Headed Wolf Beast.
The tail would sweep your lightning infused kunai aside like flies caught in a storm as it lashes out to strike you. Nor would the blindness ail him, as the tail would block his entire body from view. Any damage posed by the noise would either be blotted out by the defensive fur, or quickly recovered from on account of the vitality of High Breeds.
Futhermore, by the time the tail slahes up to you the Ninken would have reached such an overwhelming size that even his unenhanced tail would be capable of reaching you.
Chakra: 4300
They would not feel your puny human body go splat on their tail. Instead they could hear you moving, smell your stench moving. Evasion, but no more. Even as you dodge towards the beast - a decision of pure folly, they would begin to launch into a furious forward - yet static in position - roll. This time there would be nowhere to hide, nowhere to run. The wind would howl once again, this time more furious than the last, tearing you apart even as it drags you in to its source - a gigantic, still expanding Ninken. It had limited its growth before, but now no more. This time it would expand fully, and in mere moments would reach the sizes of Gamabunta and his ilk. This time there would be nowhere to run, nowhere to hide.Raven notices an arm emerge from the fur of the massive mutt before it seemingly places a seal of some sort upon the surface of the beast before regressing back into the host. As this happens , Raven activates the runes along her back that would allow her to use the surrounding natural energy as a platform. As she descends, she uses her legs to propel herself off of the natural energy as if it were a makeshift springboard ,downwards and towards the dog at an angle that she'd eventually land on the beasts back but also within close proximity of the base of it's tail so that the dogs tail swings could not reach her, especially with its great size, it would have less flexibility so it couldn't use its tail to strike her. Mid trajectory, Raven creates a clone that would assume the same fast falling position as Raven. While the real Raven used the natural energy as a platform to leap down onto the ground left of the massive dog , purposely missing her target as the clone continued to land at the location Raven had been plotting to land on. Upon landing, the clone kneels and places its palm on the fur of the beast, etching a sigil onto its flesh. This sigil however, would act as a magnet and accumulate gargantuan amounts of natural energy within the beasts and all those linked to its chakra network. By doing so, the creatures body would ultimately turn into stone due to the excess amount of natural energy being inserted into the beasts body.
Raven watches from below as the stone began to radially spread throughout the body of the beast from the clones location,turning the dog into a mere statue.
Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.
-Path to Heaven: This Sigil (A-rank), upon activation, grants upon the user’s body the property being able to physically interact with Nature Energy around them as though it were a solid platform; fittingly, the Sigil is written in Runes that translates to “Platform” in the Enochian language. After weaving two handseals, the user will be able to walk, stand, sit, run, etc. on the Nature Energy around them, granting a form of pseudo-flight at base speed (can alternate between walking on ground and interacting with Nature Energy freely). The user can even utilize this Sigil to dodge or escape from another technique upon activation (cannot be used to dodge techniques in subsequent turns of its duration). This technique can even be used to escape from techniques such as Swamp of the Underworld that ensnare the legs by allowing the user to hoist themselves out of the trap. The user can activate this Sigil three times per battle, lasting so long as they have the stamina and chakra to keep it activated (-10 per turn) and can be deactivated at will.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.
-Purification of the Immoral Soul: This Sigil was created by Lucifer as a means of punishment to those he viewed as corrupt or impure, namely any human who wasn't Enochian. This Sigil takes a complex and intricate appearance, consisting of numerous Runes combined together. Upon physical contact with an opponent, this Sigil is replicated, burned into their flesh on the point of impact. The Sigil instills upon the target the property of Nature Energy attraction, causing large amounts of Nature Energy to be drawn into their bodies and blended into their chakra system. However, this spells disastrous to those who aren't in tuned with using Nature Energy. When placed on a target that isn't accustomed to the flow of Nature Energy, this Sigil causes an overload, disturbing the balance in their chakra system and causing the target to petrify as a result. This S-rank Sigil can only be used twice per battle by Enochian of the Horseman rank and above and requires a two turn cooldown. No other A-rank or above Sigils or Val techniques may be used within the same turn if successfully applied.
Raven:720
Clonee:690
They would not feel your puny human body go splat on their tail. Instead they could hear you moving, smell your stench moving. Evasion, but no more. Even as you dodge towards the beast - a decision of pure folly, they would begin to launch into a furious forward - yet static in position - roll. This time there would be nowhere to hide, nowhere to run. The wind would howl once again, this time more furious than the last, tearing you apart even as it drags you in to its source - a gigantic, still expanding Ninken. It had limited its growth before, but now no more. This time it would expand fully, and in mere moments would reach the sizes of Gamabunta and his ilk. This time there would be nowhere to run, nowhere to hide.
This time the ground would not shudder, but rather roar as it tears apart and collapses into a gigantic crater under the pressure of the beast.
The tail, still enhanced, would be an appendage of death, whipping out at all angles at blinding speeds under the influence of the spin.
Persisting in the creation of your clone would be pure foolishness. Evasion would be laughable. Death should be certain.
Ōkami kamigami Kaiten Kiba | Wolf God's Rotating Fang
Type Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: N/A (40 if used with chakra)
Damage: 40 (80 if used with chakra) 80 + 20 + 20 = 120
Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such it can withstand B rank and below elemental techniques. When this technique is used with chakra the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it, that will then appear to devoured. The chakra wolf is equivalent in size to the Water Beast technique, and is so dense that it's equivalent in strength to S rank elemental techniques.
Notes:
- Chakra empowered usage can only be used 3x
- Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank).
- The suction effect can be used to divert incoming techniques of the same strength from their intended target, and reaches up to mid range.
- This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.
Don't forget about the tail either, which is also 120.
Aight, now you dead fam.Raven's heartbeat accelerates tenfold upon noticing her fatal mistake. The beat below beast below her would begin To ferociously spinning in a forward manner as Raven was still heading towards it. With the distance closing and little time to execute anything productive in her favor, she quickly weaves two handseals before lifting her right arm into the air. Raven began molding a massive,solid spherical construct composed of pure Divine Val from her own right hand. She the. Attempts to throw the ball of Val directly at the spiralling beast but just before she releases the ball, she adds weight to it to increase its destructive power. Upon contact with the beast, the ball instantly exploded and disappeared in a burst of excess energy
The beasts rotation would come to a halt , but it's tail would continue ravaging on, smacking the taste out of Raven's mouth and sending her flying across the battlefield severely damaged...however she'd shed her skin by vomiting out a new body that would leave her body as if it were a snake shedding it's skin.
She stood panting wearily long range away from the e beast, awaiting it's next attack.
Seresutiaruintento|Celestial Intent
Type: Offensive/Defensive
Rank:C-(S)
Range:Short-Long
Chakra:15-40
Damage:15-80(80+40=120)
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Malefic Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from the target. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike.*
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn
Note: S-rank and above requires the usage of two handseals
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.*
Note: The weight change lasts 2 turns or until countered.
(Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery.*
Note: This technique may be used only twice per battle.