Alright! I just figured i'll post the last 4 techniques so here we go!
(Banrai Itoguruma) - Heavy Thunder Spinning Wheel
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.
Alright, this technique has to do with channeling your ligthning chakra into your limbs (your legs, arms) and strike your opponent anywhere to send them mid-air. I'm pretty sure this is as far as we need to go with this one. Rest is useless cuz either the opponent dodges, evades, or just simply performs a wind taijutsu tech and you need to change up your style. Why do you think that this is how it is?
(Gekiha NagareBoshi Zenshin) - Crushing Meteor Drive
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge their leg and knee with Earth chakra and then kick the enemy in the crotch, causing them to be winded and fall down to their knees in agony. As they do so, the user will then grab them and hold them up into the air, dropping them back down on their neck on the user's knee charged with earth chakra.
Note: Can only be used three times
Alright, with this one, charge your leg with earth chakra and kick the enemy in the crotch and that'll make them fall down. Pretty much all you need to know about this one. I mean, just give me a creative scenario with this one.
(Za Saru Suingingu Tsuuijite Za Ueki) - The Monkey Swinging Through the Trees.
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their speed in striking and to discharge the lightning chakra when making contact with the opponent to cause numbing. The user then jumps up at the enemy, dealing rotating kicks to knock them off balance and sweeping kicks and over house kicks to further knock the opponent everywhere into the air. The user finishes off with dealing a final hammer kick to the shoulder to send the enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn
Alright, one of my favorite ones! Charge your legs with ligthning chakra and run towards the enemy and get ready to strike your oponent with a kick charged with ligthning. Question. Qhy do you think it says "Long" in the range section and how does lightning assist in that one
(Tsuin Ikazuchi Tajuu) – Twin Thunder Beast
Rank: S
Type: Offensive, Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed.
Note: Numbing lasts one turn
Note: Technique can only be used two times.
Last technique. Channel lightning chakra into your arms and form it into a spring like figure. Like a rotational sequence. This will apparently give you extra strength (80 like others) and strike the enemy in their stomach with your fists. Alright, think we're done.