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[Surgery] Medjutsu - Gutsy

Gutsy

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https://animebase.me/threads/medical-nin.765986/ alright thats my link to previous training.

learned about the diagnosis, and what helps a shinobi to analyze a victim, like sharingan, byakugan, rinnegan, chakra sensing, hearing, emotion sensing, smell etc. all types of things that a shinobi can use to diagnose their patient. Then i learned Teikouryoku which allows me to resist and or stop the cause of venom, poison or other toxins within my body. Then I learned about the medical tools all different types where I had to pick out a set of them and explain how they could be used in the NW through either combat or to assist a patient. And finally i was made to read about blood coagulation which was the last post from Shinta which i replied to as he simply wanted me to read and understand it.
 

The Pervy Sage

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https://animebase.me/threads/medical-nin.765986/ alright thats my link to previous training.

learned about the diagnosis, and what helps a shinobi to analyze a victim, like sharingan, byakugan, rinnegan, chakra sensing, hearing, emotion sensing, smell etc. all types of things that a shinobi can use to diagnose their patient. Then i learned Teikouryoku which allows me to resist and or stop the cause of venom, poison or other toxins within my body. Then I learned about the medical tools all different types where I had to pick out a set of them and explain how they could be used in the NW through either combat or to assist a patient. And finally i was made to read about blood coagulation which was the last post from Shinta which i replied to as he simply wanted me to read and understand it.

Shōsen Jutsu (Mystic Palm)

This technique is established as your core skill for healing injuries and lesions on your patients. It allows you to basically do anything you wish with few limitations when it comes to healing. However, such a versatility comes with a price as otherwise we wouldn't need to learn all the other methods if we could do it all with a simple technique without drawbacks.

(Iryō Ninjutsu: Shōsen Jutsu) Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (2X the amount of damage healed)
Damage: N/A
Description:
This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.

Lets start by how it works. This technique basically infuses vitality (or, in other words, Yang Nature chakra) into your patient. This forcefully makes his tissues and body heal up from any lesion. Highly effective against traumatic damage. You can make the cells divide rapidly and fill in missing tissue in small quantities. You can repair bones, minor peripheral nerves, necrosis, etc. Pretty straight forward.

Not all pink and fluffy though. This technique requires a lot of chakra (for example, to heal the equivalent of an A-Rank technique's damage, you'll need 120 chakra points), concentration/focus and time. Yes, time. Its a very slow technique which means that your patient needs to be somewhat stable to last long enough for you to use it for the time it takes to heal him. It also can't cure poisonings nor mental damage. It can cure the damages left behind by poisons and toxins but it won't remove them or leave them inactive. It can heal up your brains tissue but it won't bring back memories or fix mental damage. It can't also grow missing body parts though, if a remnant of an organ still exists, it can make it regrow.

Its important to know though that, lets say you take a Chidori (A-Rank, 60 damage) to your shoulder. While you'll receive that damage initially and you still have tons of health left, the result is not only 60 damage for you to heal. Each turn/20 minutes that passes, your tissues will get further damaged, your blood loss will lead to further tissue damage and, after the equivalent of 3 or 4 turns, the damage will have multiplied by that same amount.

Basically, when it comes to a medical ninja calculating how much he needs to heal and how much real damage a patient has:

  • B-Rank techniques and bellow - damage to be healed is in the same amount that the technique does though 30 damage can be as lethal as 90. For example, if you cut someone carotid artery with a C-Rank wind technique, the damage to repair will be 30 but the wound itself can be fatal.
  • A-Rank techniques and above - the technique does an initial damage that, by the end of 2 turns, has multiplied by 2 for practical medical effects. So, for example, an A-Rank damage, at the end of the 2 turns will have transformed into 120 damage due to pain, blood loss, suffering, etc. The damage continues to multiply, doubling every 2 turns until something is done to stop its progression. That why some injuries that aren't immediately lethal can lead to death. Others, despite doing, imagine, 60 damage, might cause immediate death. The health pool of ninjas in our RP serve only to asses how long they can survive after receiving non-immediate lethal damage. Nothing else and only has a value for medical ninjas, being of no use in battle assessments.
This knowledge is paramount in assessing how much chakra you'll need to spend and makes it essential to stabilize the patient and initiate what we call "primary care" (restoring blood, initiating blood coagulation, giving anesthetics, etc) which will stabilize and prevent the damage from increasing before you actually begin to use Mystic Palm to heal the damage. It also makes it essential to assist the patient as soon as possible as, the longer time passes, the worse the patient will get and, if his health reaches 0, he's beyond salvation.

Also, yes, Mystic Palm can be used on you but, because its unlikely you'll be able to perform correct primary care on yourself, it will take long and cost a lot of chakra.

As a benchmark in terms of time, getting pierced in the shoulder by a Chidori, leaving a gapping hole but avoid major organs, requires, in battle, 4 turns of none stop healing. You spend the 120 chakra points (assuming you start right after the injury) and need to continue performing the technique through those 4 turns, with focus and concentration. Cuts will be easier to heal than a fractured organ. But the worse are combinations of both external damage (like cuts) and internal damage (like fractured organs), similar to the example of the Chidori wound (which is both internal and external damage).

When its done in a healing thread or, after a battle has ended, before you go into a new battle as your final action, you don't have this time issue but you also don't necessarily have turns. So, how does it work? You'll post a single post with the detailed method through which you heal the patient (or yourself if its applicable) and stating time. In medical terms in our RP, 1 turn equals roughly up to 20 minutes or so of medical treatment.

Whats wrong with this post?
 

Gutsy

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okay i read it over and over again and couldnt find a mistake until you told me yourself, so technically failed as a student to see the issue, but yea the technique you posted is not the updated version. otherwise I am uncertain where to follow as i read and understood mystic palm.
 

The Pervy Sage

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okay i read it over and over again and couldnt find a mistake until you told me yourself, so technically failed as a student to see the issue, but yea the technique you posted is not the updated version. otherwise I am uncertain where to follow as i read and understood mystic palm.
Ok break down for me how the current mystic palm works in the rp? It's limits etc:

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.
 

Gutsy

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( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

alright so this technique allows someone to speed up their healing process through utilization of their hands. You have to send the chakra you make into and through the afflicted area. You need to use the exact amount of chakra to match the injury. However it cannot regrow limbs or remove toxins from the body, though it can fix the damage they have caused. to repair or heal you must spend twice the amount of chakra to fix it. You can heal several targets at once if you are capable with your hands (max 2). It can be used on two targets at once and only by medical ninja, however there seem to be no limit to the amount of times you can use it, simply how much chakra you have is the limit.
 

The Pervy Sage

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( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

alright so this technique allows someone to speed up their healing process through utilization of their hands. You have to send the chakra you make into and through the afflicted area. You need to use the exact amount of chakra to match the injury. However it cannot regrow limbs or remove toxins from the body, though it can fix the damage they have caused. to repair or heal you must spend twice the amount of chakra to fix it. You can heal several targets at once if you are capable with your hands (max 2). It can be used on two targets at once and only by medical ninja, however there seem to be no limit to the amount of times you can use it, simply how much chakra you have is the limit.
Yeah, you're right. Ain't always the most practical, but that's why we have yang O_<

This next lesson is basically filler, might help with a style or med jutsu you make but generally, you aint a really life paramedic haha:

Kin'yō Shippai Soshite Chiryō (Vital Faillure and Treatment)

This would be the equivalent of a Trauma class in a real medical or nursing school. You'd learn all about trauma, injuries, etc and how to deal with patients in those situations. However, this is narutobase RPG and, unlike myself, you don't have medical training. As such, it would be highly confusing, lengthy and overly complex to explain all of this. Instead, we opted for a simplified approach by giving you the knowledge of basic things and how they make the bridge between reality and the RPG.

There are vital functions our bodies need to ensure in order for us to function normally and, well, live. Someone is sick when, due to a plethora of reasons, these functions aren't working as intended. Your job, as a medical ninja, is to assess which ones and fix them. To do so you need at least rudimentary knowledge about the most common vital functions and the most common issues associated with them.

Vital Signs:

These are various parameters that are measured in oder to evaluate how your body is functioning. They are 6

  • Heart Rate/Pulse - Measured by putting your finger in either the radial artery or the carotid artery and counting how many "pulses" are felt in a minute OR by evaluating the electrical current in the heart. Since the heart beats based on electrical impulses that trigger the muscle reaction to contract the heart, each impulse is equivalent to a heart beat. With diagnosis it can be measured by detecting both the electrical impulses but also the pulses in the arteries. Measured in beats per minute.

    Bradicardia = low heart rate. Normally, anything beneath 40 to 30 bpms is bad. The normal is around 60 to 70.
    Taquicardia = high heart rate. Normally anything above 150 while not doing exercise is bad.
    Arrhythmia = abnormal/irregular heart rate. In a minute, the heart can beat sometimes fast, sometimes slow.
    Assytole = no electrical current in the heart muscle.
    Fibrillation = short circuit in the heart. Normally, what happens is that theres a lot of electrical activity in the heart but its not producing heart beats. The impulses happen and travel into the muscle but don't trigger a muscle response. There is no pulse but you can feel the electrical currents in the heart.
  • Blood Pressure - Measured by diagnosis. Its the pressure the blood exerts on the blood vessels. It has 2 values: Systolic (max value, when the heart contracts and sends blood flowing) Diastolic (when the heart is released and not exerting pressure). Measured in mmHG. Its influenced by blood volume, diameter of the blood vessels and osmosis balance.

    High blood pressure or hypertension = blood pressure is high and can make weak vessels (like in the brain or eyes) rupture, leading to hemorrhagic strokes. Highly associated with stress, anxiety and nervousness. Pain and general distress might have that effect.
    Low blood pressure or hypotension = blood pressure is low and can make it so that blood doesn't heave enough strength to reach all the minor vessels further from the heart. Blood loss leads to hypotension. If the tension is too low, the person will lose conscious.
  • Temperature - We already talked about this. Measured by a thermometer or diagnosis. Values are either degrees ºC or ºF.
  • Breathing Frequency - How many ventilations are done in a minute and its characteristics. Breathing can be normal (around 20 to 30 cycles per minute), rapid, slow, superficial (when there is barely movement of the lungs and the ventilation as a result becomes shallow) or difficult (when the lungs have trouble ventilating). You can also have other charateristics like coff (normal sympton of irritation of the lungs/throat), secretions (normal sympton of infection in the lungs), etc.
  • Pain - Pain is a vital sign, one that can be measured by diagnosis but is generally measured by the patient himself in a scale from 1 to 10, with 10 being the worse pain. If pain is high enough, it can make the person shut down and faint. Different people have different tolerance to pain.
  • Suffering - A vital sign associated with the emotional distress brought upon the body. Its linked mainly to terminal patients and extreme physical pain.
Other aspects to consider as vital are:

  • Consciousness - If the person is conscious or not. If he isn't, he might be easily awoken or not. If he isn't, even with painfully stimuli, you call it a coma.
  • Orientation - if the person, while conscious, has normal grasp of time and space (if he or she knows where and when he or she is). If they don't, its normally considered that the person is confused.
  • Body Integrity - basic aspect to look at when you asses a patient and a vital portion of a patients health. It basically means to check if the patients body is complete and without external visible injuries or changes. Wounds, abnormal angulation of bones and limbs, growths or edema (swelling), skin color, having all body parts one had, etc etc.
  • Elimination - this basic means both feces and urine excretion. These need to happen normally in a frequent basis.
These are the main aspects you'll look for in a patient to assess if something is wrong with him in narutobase RPG. This is very very very basic and somewhat dumbdown so you can look up some aspect in the web to use in battles or for creating customs.

Main Problems, Conditions and Diseases in Narutobase RPG:

  • Skin and Soft Tissue Trauma - simple to understand. It pertains to bruises, hematomas, cuts, stabs, etc. Basically, any wound on the body, both internal and external. You need to heal the wounds and treat their consequences (blood loss, pain, infection).
  • Blood Loss - Loss of blood and all that comes with it. You'll need to help the body restore the blood, prevent more from escaping or replenish the blood.
  • Infections - bacterial and viral infections, normally after your wounds getting infected. You need to fix the cause and treat the bacteria/virus. Don't forget the fever.
  • Bone Fractures - heal the surrounding tissue and whatever lead to the fracture, treat the pain, set the bone and heal the bone. Normally, it goes toe and toe with wounds and other injuries, internal or external.
  • Poisonings - stabilize the patient, remove the poison, identify it, produce the antidote, administer it.
  • Chakra Flow Disturbances - detect the origin, negate it and restore normal chakra flow.
  • Mental Trauma - if trauma isfrom a technique, release it or end it and if not, just move on to the next step which is to administer medicine to calm the patients mind and keep him sedated until the mind heals itself with time.
  • Severed Limbs & Body Parts - same principle as with normal wounds but with more focus on containing blood loss before attempting to re-attach or heal the injuries.
  • Heart & Breathing Faillure - detect the issue, keep blood flowing with CPR, fix the issue, keep blood flowing with CPR, use Thunder Hands to restart heart.
  • Allergic Reactions - detect the cause, remove it, administer adrenaline, monitor reaction and vital signs.
  • Extreme Fatigue - administer medicine in order to more rapidly restore the patient to normalcy levels of stamina.
 

Gutsy

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alright so reading this, even though its filler i realized my heartrate is a bit above the average, around 80-90 :p but oh well XD besides that i understand how the heartrate and the blood pressure is understood to exert pressure which can turn into dmg onto the blood cells. anyways as for temperature, always use Celsius, in my opinion its far more accurate. lung capacity is important to me, because mine is not well functioning in real life, why i do not do sports >_> it sucks, but i understand how important your breathing is and how to process and assist it. besides that i get the different aspects to assess if someone is alive or not, like conciousness etc.

as for these:
  • Skin and Soft Tissue Trauma - simple to understand. It pertains to bruises, hematomas, cuts, stabs, etc. Basically, any wound on the body, both internal and external. You need to heal the wounds and treat their consequences (blood loss, pain, infection).
  • Blood Loss - Loss of blood and all that comes with it. You'll need to help the body restore the blood, prevent more from escaping or replenish the blood.
  • Infections - bacterial and viral infections, normally after your wounds getting infected. You need to fix the cause and treat the bacteria/virus. Don't forget the fever.
  • Bone Fractures - heal the surrounding tissue and whatever lead to the fracture, treat the pain, set the bone and heal the bone. Normally, it goes toe and toe with wounds and other injuries, internal or external.
  • Poisonings - stabilize the patient, remove the poison, identify it, produce the antidote, administer it.
  • Chakra Flow Disturbances - detect the origin, negate it and restore normal chakra flow.
  • Mental Trauma - if trauma isfrom a technique, release it or end it and if not, just move on to the next step which is to administer medicine to calm the patients mind and keep him sedated until the mind heals itself with time.
  • Severed Limbs & Body Parts - same principle as with normal wounds but with more focus on containing blood loss before attempting to re-attach or heal the injuries.
  • Heart & Breathing Faillure - detect the issue, keep blood flowing with CPR, fix the issue, keep blood flowing with CPR, use Thunder Hands to restart heart.
  • Allergic Reactions - detect the cause, remove it, administer adrenaline, monitor reaction and vital signs.
  • Extreme Fatigue - administer medicine in order to more rapidly restore the patient to normalcy levels of stamina.
generally yes they are the main issues as mainly the rp is focused around combat and fighting one another through different means, poisoning, brute force, mental damage or physical. Which encompasses alot, but not really direct diseases or more general stuff a person may experience, as the rp again is combat focused less than general enjoyable rp. But i do get why these are the main focus etc.
 

The Pervy Sage

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alright so reading this, even though its filler i realized my heartrate is a bit above the average, around 80-90 :p but oh well XD besides that i understand how the heartrate and the blood pressure is understood to exert pressure which can turn into dmg onto the blood cells. anyways as for temperature, always use Celsius, in my opinion its far more accurate. lung capacity is important to me, because mine is not well functioning in real life, why i do not do sports >_> it sucks, but i understand how important your breathing is and how to process and assist it. besides that i get the different aspects to assess if someone is alive or not, like conciousness etc.

as for these:
  • Skin and Soft Tissue Trauma - simple to understand. It pertains to bruises, hematomas, cuts, stabs, etc. Basically, any wound on the body, both internal and external. You need to heal the wounds and treat their consequences (blood loss, pain, infection).
  • Blood Loss - Loss of blood and all that comes with it. You'll need to help the body restore the blood, prevent more from escaping or replenish the blood.
  • Infections - bacterial and viral infections, normally after your wounds getting infected. You need to fix the cause and treat the bacteria/virus. Don't forget the fever.
  • Bone Fractures - heal the surrounding tissue and whatever lead to the fracture, treat the pain, set the bone and heal the bone. Normally, it goes toe and toe with wounds and other injuries, internal or external.
  • Poisonings - stabilize the patient, remove the poison, identify it, produce the antidote, administer it.
  • Chakra Flow Disturbances - detect the origin, negate it and restore normal chakra flow.
  • Mental Trauma - if trauma isfrom a technique, release it or end it and if not, just move on to the next step which is to administer medicine to calm the patients mind and keep him sedated until the mind heals itself with time.
  • Severed Limbs & Body Parts - same principle as with normal wounds but with more focus on containing blood loss before attempting to re-attach or heal the injuries.
  • Heart & Breathing Faillure - detect the issue, keep blood flowing with CPR, fix the issue, keep blood flowing with CPR, use Thunder Hands to restart heart.
  • Allergic Reactions - detect the cause, remove it, administer adrenaline, monitor reaction and vital signs.
  • Extreme Fatigue - administer medicine in order to more rapidly restore the patient to normalcy levels of stamina.
generally yes they are the main issues as mainly the rp is focused around combat and fighting one another through different means, poisoning, brute force, mental damage or physical. Which encompasses alot, but not really direct diseases or more general stuff a person may experience, as the rp again is combat focused less than general enjoyable rp. But i do get why these are the main focus etc.
Yeah you're right, final lesson before we get onto the jutsu is:

https://animebase.me/threads/medical-school-handbook.711844/post-20634114
 

Gutsy

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alright that link took me to the:

Karada Tensū Jōran (Important Body Points Disturbance) & Chakra Jōran (Chakra Disturbance).

As far as I understand from the techniques and the knowledge about the human anatomy, there are pressure points many different places which can present itself as a weakness to a medically trained Shinobi. Chaotic Mental Collision and Skill of Nervous System Confusion take advantage of this through different means, where the first one utilizes lightning to disrupt the flow of chakra and communication between the human body and the brain, causing problems with movement and much more. The second one, causes numbness and loss of feeling in an area, generally used to make the medical ninja able to perform surgery on the victim. If used in combat, Id imagine that applying anesthesia to a limb will cause that specific limb to be unable to be utilized for a time being. Additionally to the pressure points and weak points of a human body, we also gain knowledge of the tenketsu and their locations on the human body, granted we cannot see them. Through this knowledge, we are capable of closing and opening tenketsu. A limit to our skills is that we cannot heal or protect someone from the damage inflicted by the Inner Gates. Finally we have several techniques, which can restore chakra, calm chakra flow and restore it to normal, opening closed tenketsu, rebuilding chakra lines and much more, which allows us to protect ourselves but to also heal and assist people whom have been inflicted with illusions; these techniques are Open Tenketsu, Restore Balance, Chakra Link, Rebuilding Chakra Pathways, Chakra Purge. These names easily give away what they are meant to be used for.
 

The Pervy Sage

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alright that link took me to the:

Karada Tensū Jōran (Important Body Points Disturbance) & Chakra Jōran (Chakra Disturbance).

As far as I understand from the techniques and the knowledge about the human anatomy, there are pressure points many different places which can present itself as a weakness to a medically trained Shinobi. Chaotic Mental Collision and Skill of Nervous System Confusion take advantage of this through different means, where the first one utilizes lightning to disrupt the flow of chakra and communication between the human body and the brain, causing problems with movement and much more. The second one, causes numbness and loss of feeling in an area, generally used to make the medical ninja able to perform surgery on the victim. If used in combat, Id imagine that applying anesthesia to a limb will cause that specific limb to be unable to be utilized for a time being. Additionally to the pressure points and weak points of a human body, we also gain knowledge of the tenketsu and their locations on the human body, granted we cannot see them. Through this knowledge, we are capable of closing and opening tenketsu. A limit to our skills is that we cannot heal or protect someone from the damage inflicted by the Inner Gates. Finally we have several techniques, which can restore chakra, calm chakra flow and restore it to normal, opening closed tenketsu, rebuilding chakra lines and much more, which allows us to protect ourselves but to also heal and assist people whom have been inflicted with illusions; these techniques are Open Tenketsu, Restore Balance, Chakra Link, Rebuilding Chakra Pathways, Chakra Purge. These names easily give away what they are meant to be used for.
Now time for the entire jutsu list of med:

( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.

( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around the target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as it's the primary organ to sustain life, it can easily affect the targets and user's life.
Note: Only Medninja or Fuuma Clan members can use this jutsu.

( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns
 

Gutsy

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First one is simple and easy, it allows you to stop and resist poison, venom etc. however not able to remove it. No questions.

Second one; chakra threads, the medical ninja sort of becomes a symbiote, whom attaches themselves to another person. A patient to save them by forcing their heart to beat. This can also be used in battle to connect with the enemy, this will be dangerous, though end result both dead.

Last one you create a chakra snake which bites their target, sedating them, causing them to become unconcious, though this might be difficult in battle, it has uses in the rp both for interrogation, assisting people. In battle it is going to be difficult to sedate someone. It does not specify the time it needs to sedate someone, but i presume its an entire turn or something?
 

The Pervy Sage

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First one is simple and easy, it allows you to stop and resist poison, venom etc. however not able to remove it. No questions.

Second one; chakra threads, the medical ninja sort of becomes a symbiote, whom attaches themselves to another person. A patient to save them by forcing their heart to beat. This can also be used in battle to connect with the enemy, this will be dangerous, though end result both dead.

Last one you create a chakra snake which bites their target, sedating them, causing them to become unconcious, though this might be difficult in battle, it has uses in the rp both for interrogation, assisting people. In battle it is going to be difficult to sedate someone. It does not specify the time it needs to sedate someone, but i presume its an entire turn or something?
They need to be still for it to work, so just ignore using it in battle to be fair...

( Iryō Ninjutsu: Doku Ekiso ) - Medical Technique: Poison Extraction Jutsu
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote.
Note: Can only be used twice, each use delaying the effects of the poison for 4 turns.

( Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu ) -
Lightning Medical Technique: Skill of Nervous System Confusion

Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it ( by overloading and numbing the nerves with the electrical discharge ), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively.
 

Gutsy

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ok first one simple, you extract poison, however you cannot remove all of it. Why you need to give yourself or the person an antidote afterwards. So basically it extracts poison to slow down the poisons effects on you at best, while then antidote incoming. You use chakra or water to extract it.

second one is the surgery thing, where you send electrical surge through a limb or area, causing it to go numb and "fall asleep" so to speak. It is sort of like the same feeling as if you slept on your arm and then the blood stopped going there so it feels numb and you cant really move it or feel it, which is a strange feeling. Besides that when you go to the dentist and they fix your teeth they use anestesia so you wont feel a thing at all. That is sort of how this works.
 

The Pervy Sage

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ok first one simple, you extract poison, however you cannot remove all of it. Why you need to give yourself or the person an antidote afterwards. So basically it extracts poison to slow down the poisons effects on you at best, while then antidote incoming. You use chakra or water to extract it.

second one is the surgery thing, where you send electrical surge through a limb or area, causing it to go numb and "fall asleep" so to speak. It is sort of like the same feeling as if you slept on your arm and then the blood stopped going there so it feels numb and you cant really move it or feel it, which is a strange feeling. Besides that when you go to the dentist and they fix your teeth they use anestesia so you wont feel a thing at all. That is sort of how this works.
Both you will probably never use unless for missions.

( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it. This jutsu is capable of removing and countering up to 50 damage done by poison.
Note: Can only be used 1 time per target.

( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel
Type: Supplementary/Offensive
Rank: D - A
Range: Short
Chakra Cost: 15 - 30 ( per turn )
Damage Points: 30 - 60
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. The ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.
 

Gutsy

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first one, creating water mosquitos to suck out the poison and hurt you in the process. This is a technique i dont think will be used really in fights, maybe for aesthetics or somehting in a roleplay scenario but else not really since you cant do anything else while using it.

second one you create chakra scalpels to assist in surgery in general, as they can make cuts within the body without revealing a wound. Besides this it is possibly something that can be used to make severe damage to someone through their muscle tissue, tendons and other parts of their body, to render them weak and immobile.
 

The Pervy Sage

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first one, creating water mosquitos to suck out the poison and hurt you in the process. This is a technique i dont think will be used really in fights, maybe for aesthetics or somehting in a roleplay scenario but else not really since you cant do anything else while using it.

second one you create chakra scalpels to assist in surgery in general, as they can make cuts within the body without revealing a wound. Besides this it is possibly something that can be used to make severe damage to someone through their muscle tissue, tendons and other parts of their body, to render them weak and immobile.
Chakra scalpel is great, just coat your hand in that shit to block smaller jutsu.... scalpel a rasengan lmao

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.


( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short lived in high level taijutsu users ( EIG users, Taijutsu Masters )which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability, causing it to last 5 turns.


( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.
 

Gutsy

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first one is essentially a chakra beam that gives someone severe sunburn or well third degree burns, ruining their skin and tissue. Though beside it, it can smash or block B-rank techniques.

second technique, you need to be in contact with the target, more specifically their spine or neck area, sending electrical impulses through them, causing their nervous system to act out, as the brain attempts to send signals through their body, however to the wrong limbs, making the limbs seem to move independently from the brain and its decisions. I guess that is how it works, though it is less effective against people like the taijutsu specialists.

the third one simple enough it regrows missing tissue, but does not heal you. A simple technique with not much to it.
 

The Pervy Sage

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first one is essentially a chakra beam that gives someone severe sunburn or well third degree burns, ruining their skin and tissue. Though beside it, it can smash or block B-rank techniques.

second technique, you need to be in contact with the target, more specifically their spine or neck area, sending electrical impulses through them, causing their nervous system to act out, as the brain attempts to send signals through their body, however to the wrong limbs, making the limbs seem to move independently from the brain and its decisions. I guess that is how it works, though it is less effective against people like the taijutsu specialists.

the third one simple enough it regrows missing tissue, but does not heal you. A simple technique with not much to it.
First one plays on equal terms with A ranks too, don't forget.

Second one is what tsunade used on kabuto O_<

Third one trash

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.

( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas

( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: When facing a patient with a chakra disturbance or an abnormal chakra flow, the medical ninja will place his hand on the patient's chest and use his chakra to calm and retore the normal flow of chakra of the patient. This technique can essentially dispel chakra abnormalities and allow for healing techniques to work better. The result is leaving the patients chakra in a calm and healthy flow. Additionally, as a side effect, this technique leaves the patient complete calm and relaxed, without pain or stiffness. It can also be used to dispel Genjutsu the patient might be under the influence of, including Doujutsu Genjutsu and pure Yin Release techniques. The medical ninja, however, cannot use this on himself nor on Forbidden ranked Doujutsu Genjutsu/Yin jutsu.
Note: Can only be used by medical ninjas.
 

Gutsy

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alright thanks for clarifying, here goes.

1. quite simple is a sort of mode which allows you to heal anything except lost limbs. though it costs 30 chakra per turn, which can be quite costly in a fight. healing in itself is neat. three turns (90 chakra plus activation 120) so you use 120 chakra to heal yourself essentially, seems a bit like a waste, but can be used nicely i guess, as it does not otherwise have any limits (two time use).

2. this one allows you to open tenketsu, one or several except for the core tenketsu, nothing more to say there really. does not seem too important or interesting. It has no limits though.

3. Restore balance. you use your chakra to cause the persons chakra to calm down and flow calmly, making medical techniques easier to use on them. As they would have no stiffness or pain it would seem? It can dispel genjutsu andpure yin releasetechniques, however not forbidden ranks of those two kinds. Additionally cannot be used on the user themselves. This could be a neat technique, but probably wont really use it simply since most fights are 1v1 meaning you dont have anyone to use it on, else it can be used for cosmetic and story mode.
 
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