[Nin] Medical Nin w/ Shinta

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That would be a yes

Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.

Next we go through each of the Medical techniques that we have not touched. For each one I teach you, highlight its usefulness and what situation you'll use it to its full potential. You are free to express it if its useless.

(Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.

( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around the target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as it's the primary organ to sustain life, it can easily affect the targets and user's life.
Note: Only Medninja or Fuuma Clan members can use this jutsu.

( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns
 

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That would be a yes

Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.

Next we go through each of the Medical techniques that we have not touched. For each one I teach you, highlight its usefulness and what situation you'll use it to its full potential. You are free to express it if its useless.

(Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.

( Iryō Ninjutsu: Chakra No Ito ) - Medical Technique: Chakra Threads
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around the target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as it's the primary organ to sustain life, it can easily affect the targets and user's life.
Note: Only Medninja or Fuuma Clan members can use this jutsu.

( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns
Medical Technique: Poison Resistance

I suppose using this jutsu to essentially pause the progression of a poison is better than having it get worse, even with the high costs to sustain it. You might be better off using this before you're poisoned, then ,depending on how fast the poison acts, it could have no negative effects.

Medical Technique: Chakra Threads

This has VERY specific uses for keeping someone alive or perhaps a really convoluted way of using a hostage, making sure you aren't killed by linking yourself to the hostage. Making this happen in a fight seems highly unlikely and ill advised unless you're suicidal.

Medical Technique: Secret Anesthesia Technique

Virtually useless for battle due to how long it takes to work but very effective if you need to perform precise medical procedures on a patient. I have technology that does basically the same thing but is way more effective and can be done at a distance.
 

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Okay in the absence of any question, we move on.


( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it. This jutsu is capable of removing and countering up to 50 damage done by poison.
Note: Can only be used 1 time per target.

( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel
Type: Supplementary/Offensive
Rank: D - A
Range: Short
Chakra Cost: 15 - 30 ( per turn )
Damage Points: 30 - 60
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. The ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.
 

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( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito

A faster and more effective technique than the regular poison removal, water mosquitoes can actually nullify the damage done by the poison it removes. It is the more preferred technique for situations requiring quick removal of poison, though it could be fatal to someone already near death. Another technique with a very specific purpose.

( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel

For medical purposes the chakra scalpel could be useful for cutting tissue and making incisions when there are no proper tools available or when sterilization isn't possible. Being able to cut inside the body without breaking the skin does save time spent opening and closing incisions. The strength of the technique depends on the chakra put into it, so you can save chakra by using only the amount necessary for the task. Having an offensive use it pretty rare in terms of medical techniques and is actually excellent for disabling someone's movements without opening them up and making a mess. I think it's ideal for those more skilled in hand to hand combat than average.

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam

A chakra beam specialized in destroying living things and doing so on a cellular level. Unlike other medical techniques, this one is purely offensive. Still, i can image it being used to remove parasitic growths on the body or some other unwanted feature. Another upside is that it can still play on equal terms with other jutsu, making it just as usable for battle as any other attack.

No questions for any of these.
 

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Okay shall we proceed?
( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.

( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas
 

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( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration

I suppose there are reasons to use this instead of mystic palm, like when you need to conserve chakra. Despite that this one doesn't have a lower setting for more minor injures but i guess if the injuries are light they could just be healed the normal way or with some other technique. I'd use this when finishing up a surgery to close up wounds faster or replace damaged tissue when mystic palm isn't available for whatever reason.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode

This one is really useful as it can be used on yourself and heal you while you're fighting. The slow healing time and limitation don't matter much when you can move freely and let your injuries heal over time. Having the healing aura applied to your entire body is a plus as well, unlike other technique that might heal only a specific areas one at a time. I will definitely use this if i've been hit with an attack that damages me over time so my health could just even itself out for a while until i've dealt with the problem.

( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu

Not much to say. Unless you've been hit by a Jyuken attack, there's no reason to ever use this. Extremely situational.
 

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I think we've treated these during the sections but I want us to discuss more in them

(Iryo Ninjutsu: Modosu Heikō) Medical Technique: Restore Balance
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: When facing a patient with a chakra disturbance or an abnormal chakra flow, the medical ninja will place his hand on the patients chest and use his chakra to calm and retore the normal flow of chakra of the patient. This technique can essentially dispel chakra abnormalities and allow for healing techniques to work better. The result is leaving the patients chakra in a calm and healthy flow. Additionally, as a side effect, this technique leaves the patient complete calm and relaxed, without pain or stiffness. It can also be used to dispel Genjutsu the patient might be under the influence of, including Doujutsu Genjutsu and pure Yin Release techniques. The medical ninja, however, cannot use this on himself.
Note: Can only be used by medical ninjas.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

( Iryo Ninjutsu: Saiken no Keiro ) - Medical Technique: Rebuilding Chakra Pathways
Type: Supplementary

Rank: S
Range: Short
Chakra: 100
Damage: N/A
Description: A simple technique designed solely to help rebuild and regenerate lost or destroyed chakra pathways. In essence, its a more advanced and highly specific form of Mystical Palm in which the user will focus large amounts of chakra (orange in color) on his palms and, through it, helps rebuild chakra pathways on a patient. This technique, despite being Medical in nature, actually has a very strong Yang component. The user needs to visualize the chakra pathway and will it to regenerate back to its former form. The technique is very hard to use, requires lots of concentration and focus, consumes a lot of chakra and takes a lot of time. To rebuild the chakra pathways in an area like the patients hand, the user will take 3 or 4 turns of continous use. This technique cannot be used to heal the damage of the last of the Eight Inner Gates nor destroyed Tenketsu.
Note: Can only be used by medical ninjas.
 

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(Iryo Ninjutsu: Modosu Heikō) Medical Technique: Restore Balance

This is a good general technique that restores a normal chakra flow from the effects of a wide range of jutsu. It could calm someone emotionally which could be worth the cost if the trauma is severe enough. Using it that way makes this the ninjutsu equivalent to a massage. The only downside is you could only use it on a patient and not yourself. Would it work on a clone though? Or vise versa?

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique

We went over a similar jutsu earlier. This one is just better in every way, heals all kinds of injury but won't regenerate lost limbs which is fine in my opinion when its only other drawback is the high chakra cost. An ideal choice in almost any situation involving an injury.

( Iryo Ninjutsu: Saiken no Keiro ) - Medical Technique: Rebuilding Chakra Pathways

Another very specific technique that's summed up in its name. Not a lot of techniques sever chakra pathways so this one might not be used at all. Too time consuming to use in battle as well. Though, should someone actually suffer that kind of injury there is probably no other way to rebuild their pathways.
 

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For the question, I would say yes


So we are through with the normal techniques. Next are the pills and poison.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.


Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause fainting 6 turns after exposure due to lack of oxygen.

Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Knockout: Muscles shut down, the body shutting down as well causing the target to pass out. Effects take place after 6 turns.
 

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(Heishi Piru) Soldier Pills

This is one of the few canon techniques that boost damage for multiple turns without using a mode. The boost isn’t as great as what you’d get from sage mode but since it covers such a wide range of jutsu it’s still very useful for making your jutsu overpower incoming attacks, and to prevent your techniques from getting overpowered. The chakra doubling could help if you’re low on chakra and want to finish a fight fast. Only downside is the drawbacks from overuse. The risk of death on the third use makes this really a two-use pill unless you have nothing to lose. Giving pills to allies could help contribute to the team’s overall strength, even if you’re not fighting directly. I still wonder if these pills would work on rinnegan paths, if not they’re useless until I put med on other bios.

(Hyōrōgan) Military Ration Pills

These just gives you chakra of up to half your max. Not nearly as useful as soldier pills in battle but it does what it needs to be pretty well so you won’t run out of chakra too soon. The drawbacks to aren’t anything to worry about. Unless you have a small chakra pool to begin with, I can't imagine having to use this more than once, let alone three times. Do either of these pill increase your chakra supply past your maximum?

(Ketsueki no Zōka Piru) Blood Replenishing Pill

Seems more useful in an rp scenario than anything else. With all the other med jutsu available there a few situations where you couldn’t just heal the patient. Maybe if you’re unable to use chakra, these would be a last resort to help you or someone else survive for a while.

Med Toxin

This med toxin is a lot like the venom of some snakes that cause paralysis and eventual death. Only difference it doesn’t require injection. Being airborne makes it easier to get it into someones system. The slow induction time is worse against other med nin but should be very effective against taijutsu users who need to get close to attack and will be well within the range of the poison. What does “complex techniques” refer to from its 2nd turn effects?
 

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Yes

I think it should normally mean genjutsu, fuinjutsu, but since its vague the statement carries no real weight for now as it can be misinterpreted.


Kay you finished all the things required to complete this training. Congrats. You graduated.
 
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