Me vs Solf

Pervyy

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Arya in the sig
Natsu would punch his knuckles together excited for a fight after so long, he couldn't contain himself. With his creation on his shoulder still, he would bolt forwards as Happy held on for dear life. He would leap through the air his hand held out unleashing a barrage of explosive shots down on his foe from above as he came down upon him. These shots would be empowered twice. Once by his fire speciality and once by his dragon armour, making it so they can't be sealed:

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40+20+10 = 70
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
 

The_Empire

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Natsu would punch his knuckles together excited for a fight after so long, he couldn't contain himself. With his creation on his shoulder still, he would bolt forwards as Happy held on for dear life. He would leap through the air his hand held out unleashing a barrage of explosive shots down on his foe from above as he came down upon him. These shots would be empowered twice. Once by his fire speciality and once by his dragon armour, making it so they can't be sealed:

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40+20+10 = 70
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
As Natsu bolted towards Arya, she keeps her eyes on him but also notices the animal on his shoulder. The man bolts towards her and leaps in the air. He shot out multiple shots of fire. Right when she sees the fire shot she activates her Sharingan instantly. She surveys the situation and inhales and exhales. She exhales a more powerful fireball that would be large enough to take the shots and overpower them.

She looks at Natsu and tosses multiple kunais at him.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+20(Fire Advanced Elementalist) =80)
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

( Nageru ) - Throw
Type: Offensive
Rank: D - B
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.

Chakra Points: 2350 -30 -10 -30 =2280
Health Points:
160
 

Pervyy

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As Natsu bolted towards Arya, she keeps her eyes on him but also notices the animal on his shoulder. The man bolts towards her and leaps in the air. He shot out multiple shots of fire. Right when she sees the fire shot she activates her Sharingan instantly. She surveys the situation and inhales and exhales. She exhales a more powerful fireball that would be large enough to take the shots and overpower them.

She looks at Natsu and tosses multiple kunais at him.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+20(Fire Advanced Elementalist) =80)
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

( Nageru ) - Throw
Type: Offensive
Rank: D - B
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.

Chakra Points: 2350 -30 -10 -30 =2280
Health Points:
160
Natsu felt his foe building up the fire chakra releasing it to overpower his fire. He wasn't a fan of this, so it was time to show him the true power of fire release. Natsu would exhale a huge stream of fire that errupts into a large fireball engulfing his foe. This would be empowered in a few ways. First his dragon armour that gives it +10 damage not counting as a boost. Secondly by his speciality in fire release, thirdly he would use his fire expansion in the same timeframe making the blast larger and stronger for a large extremely powerful blast of fire.

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[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40+10=50
Damage Points: 80+20+20+10 = 130
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn

(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30 (+10 to target jutsu)
Damage Points: +20
Description: At the end of one of their fire jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their fire chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 20 damage points. By the increase in chakra the fire gains more power as it increases the power of the fire blast as the fire gains more power as it absorbs more oxygen increasing its power. . The user can also choose to perform this technique after their fire jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on fire the user or the users summon has created
Note: can only be used 3 times
 

The_Empire

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Natsu felt his foe building up the fire chakra releasing it to overpower his fire. He wasn't a fan of this, so it was time to show him the true power of fire release. Natsu would exhale a huge stream of fire that errupts into a large fireball engulfing his foe. This would be empowered in a few ways. First his dragon armour that gives it +10 damage not counting as a boost. Secondly by his speciality in fire release, thirdly he would use his fire expansion in the same timeframe making the blast larger and stronger for a large extremely powerful blast of fire.

You must be registered for see images
[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40+10=50
Damage Points: 80+20+20+10 = 130
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn

(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30 (+10 to target jutsu)
Damage Points: +20
Description: At the end of one of their fire jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their fire chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 20 damage points. By the increase in chakra the fire gains more power as it increases the power of the fire blast as the fire gains more power as it absorbs more oxygen increasing its power. . The user can also choose to perform this technique after their fire jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on fire the user or the users summon has created
Note: can only be used 3 times
Arya noticed the man wasn't letting up she didn't continue with her Bukijutsu. The man was a Katon specialist she is sure but needed more knowledge of the situation. She activates her advanced doujutsu right before she activates Sage Mode which she also specialize in also. She dodges out of the way of the Katon technique. She has more knowledge of the world around her.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-15/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Lastly but most importantly, the user’s ability to combat Bijuu Techniques as well as Tailed Beast themselves. This is shown by allowing his techniques to be capable of combatting Bijuu techniques with an additional 20 damage as well as absorb Bijuu chakra at heightened levels, effectively weakening. When interacting with Bijuu directly, the user becomes capable of absorbing 1.5x the amount of chakra normally from them via Wood canon techniques. The user also becomes capable of using (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment through his other Wood Jutsu, removing the need to surround the targets with pillars and instead wrap around the targets and restrain them for a turn. Should they be unable to break the restraints, the Bijuu or Jinchuriki will have their state reverted. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to Brank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Arya rushes forward but not at her full speed just her Jounin speed. She aims to kick the man from his left side with her right leg.

Chakra Points: 2280 -70 -20 -684 =1506
Senjutsu Chakra Points:
684 -10 =674
Health Points:
160
Speed: 10 x4 =40
Tracking: 10 +4(default) 14 x9(5+4) =126
 

Pervyy

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Arya noticed the man wasn't letting up she didn't continue with her Bukijutsu. The man was a Katon specialist she is sure but needed more knowledge of the situation. She activates her advanced doujutsu right before she activates Sage Mode which she also specialize in also. She dodges out of the way of the Katon technique. She has more knowledge of the world around her.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-15/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Lastly but most importantly, the user’s ability to combat Bijuu Techniques as well as Tailed Beast themselves. This is shown by allowing his techniques to be capable of combatting Bijuu techniques with an additional 20 damage as well as absorb Bijuu chakra at heightened levels, effectively weakening. When interacting with Bijuu directly, the user becomes capable of absorbing 1.5x the amount of chakra normally from them via Wood canon techniques. The user also becomes capable of using (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment through his other Wood Jutsu, removing the need to surround the targets with pillars and instead wrap around the targets and restrain them for a turn. Should they be unable to break the restraints, the Bijuu or Jinchuriki will have their state reverted. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to Brank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Arya rushes forward but not at her full speed just her Jounin speed. She aims to kick the man from his left side with her right leg.

Chakra Points: 2280 -70 -20 -684 =1506
Senjutsu Chakra Points:
684 -10 =674
Health Points:
160
Speed: 10 x4 =40
Tracking: 10 +4(default) 14 x9(5+4) =126
Solf, bro. We are in close range where I ran in, you couldn't see my fire through your own fireball. I made the blast even larger. You really think you entering Sm and outrunning it at that range with no notice as your sharingan can't see through your own fire. Need focus on these things man.

As Natsu is in the air he can sense his opponent's movements with his YY sensory, he could easily sense his foe outrunning his blast of fire, though they would have to run far due to the sheer size of the blast. While Natsu was still falling through the air his foe was running around towards him once more, just as he was about to kick Natsu, he would release a large surge of flames around him once more, at point blank range. The flames would engulf his foe mid air and leave him no room to escape in such close proximity. These flames would be released just as the kick was about to make contact, incinerating the foot of his foe and sending him flying backwards falling through the air. These would once again be empowered by his armour and natural fire affinity.

(Katon: Kaen Senpū) - Fire Release: Flame Whirlwind
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40+20+10=70
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.


Tracking: 11+4= 15 x 4 = 60
 

The_Empire

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18⚔️
Solf, bro. We are in close range where I ran in, you couldn't see my fire through your own fireball. I made the blast even larger. You really think you entering Sm and outrunning it at that range with no notice as your sharingan can't see through your own fire. Need focus on these things man.

As Natsu is in the air he can sense his opponent's movements with his YY sensory, he could easily sense his foe outrunning his blast of fire, though they would have to run far due to the sheer size of the blast. While Natsu was still falling through the air his foe was running around towards him once more, just as he was about to kick Natsu, he would release a large surge of flames around him once more, at point blank range. The flames would engulf his foe mid air and leave him no room to escape in such close proximity. These flames would be released just as the kick was about to make contact, incinerating the foot of his foe and sending him flying backwards falling through the air. These would once again be empowered by his armour and natural fire affinity.

(Katon: Kaen Senpū) - Fire Release: Flame Whirlwind
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40+20+10=70
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.


Tracking: 11+4= 15 x 4 = 60
Could have edit that part in but okay. Also you leaping towards me I didn't know the meter distance you leap so I can only guess. Also the shots are released when you are in the air so you wouldn't be in that direction anymore.
___
Arya aims to kick her opponent and is met with a wall of fire. She screams in pain but luckily she has her Sage Mode active so the damage isn't as her opponent would think. She has starts to heal her wounds leaving 10 damage. She would also be knocked back since it's a Tornado slinging her away. She lands and gets up dusting herself off.

The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique.
Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage
Arya after dusting herself off she makes one hand seal. With a quick inhale and exhale she creates seven fireballs that would rain down on her fiery opponent. They would be in the shape of a six point star and the last one in the middle. At the same time right after the hand seal she takes out kunais that would be sent at her opponent at the same time as she exhales her fireballs. She would release them in the position where they would be incorporated with her balls. She made sure they wouldn't touch each other.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 (+20(Fire Advanced Elementalist) +30(Sage Mode) =150
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+30 =90)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.

Chakra Points: 1506
Senjutsu Chakra Points:
674 -10 -20 -20 -70 =554
Health Points:
160 -40 +30 =150
Speed:
40
Tracking:
126
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,022
Kin
3,688💸
Kumi
31,205💴
Trait Points
0⚔️
Could have edit that part in but okay. Also you leaping towards me I didn't know the meter distance you leap so I can only guess. Also the shots are released when you are in the air so you wouldn't be in that direction anymore.
___
Arya aims to kick her opponent and is met with a wall of fire. She screams in pain but luckily she has her Sage Mode active so the damage isn't as her opponent would think. She has starts to heal her wounds leaving 10 damage. She would also be knocked back since it's a Tornado slinging her away. She lands and gets up dusting herself off.





Arya after dusting herself off she makes one hand seal. With a quick inhale and exhale she creates seven fireballs that would rain down on her fiery opponent. They would be in the shape of a six point star and the last one in the middle. At the same time right after the hand seal she takes out kunais that would be sent at her opponent at the same time as she exhales her fireballs. She would release them in the position where they would be incorporated with her balls. She made sure they wouldn't touch each other.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 (+20(Fire Advanced Elementalist) +30(Sage Mode) =150
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+30 =90)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.

Chakra Points: 1506
Senjutsu Chakra Points:
674 -10 -20 -20 -70 =554
Health Points:
160 -40 +30 =150
Speed:
40
Tracking:
126
Well if you're gonna choose a fire fight, time bring out the true king of fire.

Natsu would sense the fire coming down from above and simply choose to bring in the king of the fire dragons himself, Igneel. He would perform the summoning jutsu summoning Igneel above him who would wrap his wings and body around Natsu and his creation to completely protect them from the fire. Your fire jutsu would have no effect due to Igneel being immune to fire.

(Kuchiyose no Jutsu: Elemento Ryuujin Bosu Kuchiyose: Iguniru Furui KaRyuujin) Summoning Technique: Elemental Dragon Boss Summoning: Igneel, the Ancient Fire Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra: 40
Damage: N/A (+80 if physically hit by this summon, +10 to the Fire based techniques it uses)
Description: The user proceeds to bite their thumb and slam it onto the ground, and will be shrouded in a mass black smoke cloud as flames erupt from the smoke Igneel emerges from the smoke. Igneel is roughly 20 meters tall, to his shoulders, his wing span is 50 meters, and his length (head to tail) is 50 meters. He is the largest of all the elemental dragon's and the physically strongest. He has dark red scales covering most of his body except for his under side and jaw. Being the Fire Elemental Dragon, Igneel is immune to all flames, and capable of using every Fire technique that the summoner knows. Igneel is perfectly capable of speaking.

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 4 turns
Note: Can only use Custom Fire Techniques 2 times, and Basic Fire Techniques 4 times.
Note: As being immune to all Fire based techniques, Igneel is weak to Water Based technique, and exceptionally strong to Wind Based Techniques
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Fire Dragons part of the Elemental Dragon Contract.
Note: Is very capable of flight.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.

With them being protected, in the exact same timeframe, Happy would take action. He would make two intagible yin ghost creatures, using his army of the dead technique, leaving them in their spiritual form so your fire doesn't destroy them as they form and run at you and punch through your body inflicting you with the effects of their second form. They would do this as your fireballs crash down. Pretty sure you don't have a way detect these atm? After the fire has crashed down Igneel would unwrap from around Natsu and Happy:

(Inton: Shisha no gun) Yin Release: Army of the dead
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 50 -30 per turn
Damage: 100
Description: This technique is a play on the hands of sloth technique, by performing five handseals the user will release their yin chakra throughout their body and to the sides forming two figures made of pure yin chakra that they control which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these figures. The figures are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles, much like the hands of the sloth technique.

Second form: In this form they take on the form of despair. What this means is when they come into contact with someone or their summon etc, they release despair into them. A similar effect to paralysing fear, playing on emotions but effecting them in a physical way. How this translates in the rp, the ghost figure will release a surge of yin chakra into the targets system causing an imbalance, leaving their chakra out of sync preventing them from using jutsu above A rank for 2 turns Apart from yin release directly, such as yin state, which will restore the balance to the users chakra system.

In their tangible form they are S rank and play on equal terms with all ninjutsu, senjutsu, elemental jutsu etc, and when they strike they deal 100 damage.

Note: The properties of these figures can only affect victims if they are tangible. Switching between tangibility and intangibility requires a move. Can only change states once per turn.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of this through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
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Well if you're gonna choose a fire fight, time bring out the true king of fire.

Natsu would sense the fire coming down from above and simply choose to bring in the king of the fire dragons himself, Igneel. He would perform the summoning jutsu summoning Igneel above him who would wrap his wings and body around Natsu and his creation to completely protect them from the fire. Your fire jutsu would have no effect due to Igneel being immune to fire.

(Kuchiyose no Jutsu: Elemento Ryuujin Bosu Kuchiyose: Iguniru Furui KaRyuujin) Summoning Technique: Elemental Dragon Boss Summoning: Igneel, the Ancient Fire Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra: 40
Damage: N/A (+80 if physically hit by this summon, +10 to the Fire based techniques it uses)
Description: The user proceeds to bite their thumb and slam it onto the ground, and will be shrouded in a mass black smoke cloud as flames erupt from the smoke Igneel emerges from the smoke. Igneel is roughly 20 meters tall, to his shoulders, his wing span is 50 meters, and his length (head to tail) is 50 meters. He is the largest of all the elemental dragon's and the physically strongest. He has dark red scales covering most of his body except for his under side and jaw. Being the Fire Elemental Dragon, Igneel is immune to all flames, and capable of using every Fire technique that the summoner knows. Igneel is perfectly capable of speaking.

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 4 turns
Note: Can only use Custom Fire Techniques 2 times, and Basic Fire Techniques 4 times.
Note: As being immune to all Fire based techniques, Igneel is weak to Water Based technique, and exceptionally strong to Wind Based Techniques
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Fire Dragons part of the Elemental Dragon Contract.
Note: Is very capable of flight.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.

With them being protected, in the exact same timeframe, Happy would take action. He would make two intagible yin ghost creatures, using his army of the dead technique, leaving them in their spiritual form so your fire doesn't destroy them as they form and run at you and punch through your body inflicting you with the effects of their second form. They would do this as your fireballs crash down. Pretty sure you don't have a way detect these atm? After the fire has crashed down Igneel would unwrap from around Natsu and Happy:

(Inton: Shisha no gun) Yin Release: Army of the dead
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 50 -30 per turn
Damage: 100
Description: This technique is a play on the hands of sloth technique, by performing five handseals the user will release their yin chakra throughout their body and to the sides forming two figures made of pure yin chakra that they control which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these figures. The figures are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles, much like the hands of the sloth technique.

Second form: In this form they take on the form of despair. What this means is when they come into contact with someone or their summon etc, they release despair into them. A similar effect to paralysing fear, playing on emotions but effecting them in a physical way. How this translates in the rp, the ghost figure will release a surge of yin chakra into the targets system causing an imbalance, leaving their chakra out of sync preventing them from using jutsu above A rank for 2 turns Apart from yin release directly, such as yin state, which will restore the balance to the users chakra system.

In their tangible form they are S rank and play on equal terms with all ninjutsu, senjutsu, elemental jutsu etc, and when they strike they deal 100 damage.

Note: The properties of these figures can only affect victims if they are tangible. Switching between tangibility and intangibility requires a move. Can only change states once per turn.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of this through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Arya watches as the dragon was summoned. She had activated her Rinnegan. The dragon was hug and took her Katon technique with no sort of damage at all. She was amazed but a little upset also. If this dragon can do this then most likely it is completely immune to attacks or specifically Katon techniques. She want to test the dragon's durability. She performs one hand seal. She wanted to see if the dragon can stand against "her" greatest Mokuton technique.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

She has large amount of wood trees grow from the battlefield that would have flowers on them. These flowers are unique in it's effects. Once the pollen the flower releases would be inhaled would render them unconscious. If this dragon can defend against this she knew she would have to step up here game even more. These trees also used to attack the dragon and it's summoner.

Let Mother Nature run its course.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 September =50)
Damage: 80 (+30(Sage Mode) +20(September) =130)
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Chakra Points: 1506
Senjutsu Chakra Points:
554 -10 -5 -40 =499
Health Points:
150 +10 =160
Speed:
40
Tracking:
14 x10(6+4) =140
 
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