Me vs lackey

Method

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As the two opponents confront each other from a mid range distance, Hades begins by performing a single handseal. A circle of lightning begins to form around Wanda, completely encompassing her as it rises up from the ground, reaching up to 8 meters & spreading out 3 meters from Wanda's location, trapping her within. As the cylinder quickly forms, a bright light is immediately emitted from the structure, blinding Wanda from within. Hades waste no time in forming a single handseal & channelling chakra across the cylinder, manipulating it to begin closing in toward it's victim as it also releases currents from within, shocking Wanda in efforts to keep her from fighting back. On contact with it's target, the cylinder explodes into a mass of electrical currents that paralyse the victim.

Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder
Type: Offensive
Rank: S
Range: Mid
Chakra: 40 (+20)
Damage: 80 (Must make contact with the opponent)
Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns.
- Can be used twice
- Unable to perform S Rank or above lightning the same turn
- Unable to perform A Rank or above lightning the next turn
- Taught by Method

Hades continues to place his palm against the ground & release a mass of Dark chakra into the earth which forms into multiple tunnels spread across the earth, covering a large area beneath the battlefield. He prepared himself for any technique which would form across the ground or within the earth below, ready to absorb the chakra that fuelled the technique, halting it's creation completely & also avoiding any surprises.

Meiton: Eien no kiga |Dark Release: An Eternal Hunger
Type: Supplementary
Rank: A
Range: Long
Chakra: 30 (-10 chakra per turn to maintain)
Damage: -
Description: An absorption technique which requires the user to place their palm which carries the dark marking, against the ground to release chakra into it. The user releases a plethora of chakra into the earth, which reaches up to Long Range. They continue to manipulate the chakra to form dark tunnels that spread underground covering a majority of the earth & connect to the ground. Whenever the opponent performs a technique which requires contact with the ground or forms from the earth itself, the tunnels begin to siphon the chakra & neutralise the technique before allowing it to fully form. The user must supply 10 chakra each turn after which continuously fuels the tunnels, & must place their palms against the ground each time they absorb the chakra within the tunnels. Each time the user absorbs the chakra, it requires one of three moves to do so. Following Dark's S&W this is effective against S ranks weak to Dark, A ranks neutral & B ranks strong to it.
- The user is unable to perform A rank or above Earth jutsu while active
- Can only be used twice.
- Taught by Method
 

Shady Doctor

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As the two opponents confront each other from a mid range distance, Hades begins by performing a single handseal. A circle of lightning begins to form around Wanda, completely encompassing her as it rises up from the ground, reaching up to 8 meters & spreading out 3 meters from Wanda's location, trapping her within. As the cylinder quickly forms, a bright light is immediately emitted from the structure, blinding Wanda from within. Hades waste no time in forming a single handseal & channelling chakra across the cylinder, manipulating it to begin closing in toward it's victim as it also releases currents from within, shocking Wanda in efforts to keep her from fighting back. On contact with it's target, the cylinder explodes into a mass of electrical currents that paralyse the victim.

Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder
Type: Offensive
Rank: S
Range: Mid
Chakra: 40 (+20)
Damage: 80 (Must make contact with the opponent)
Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns.
- Can be used twice
- Unable to perform S Rank or above lightning the same turn
- Unable to perform A Rank or above lightning the next turn
- Taught by Method

Hades continues to place his palm against the ground & release a mass of Dark chakra into the earth which forms into multiple tunnels spread across the earth, covering a large area beneath the battlefield. He prepared himself for any technique which would form across the ground or within the earth below, ready to absorb the chakra that fuelled the technique, halting it's creation completely & also avoiding any surprises.

Meiton: Eien no kiga |Dark Release: An Eternal Hunger
Type: Supplementary
Rank: A
Range: Long
Chakra: 30 (-10 chakra per turn to maintain)
Damage: -
Description: An absorption technique which requires the user to place their palm which carries the dark marking, against the ground to release chakra into it. The user releases a plethora of chakra into the earth, which reaches up to Long Range. They continue to manipulate the chakra to form dark tunnels that spread underground covering a majority of the earth & connect to the ground. Whenever the opponent performs a technique which requires contact with the ground or forms from the earth itself, the tunnels begin to siphon the chakra & neutralise the technique before allowing it to fully form. The user must supply 10 chakra each turn after which continuously fuels the tunnels, & must place their palms against the ground each time they absorb the chakra within the tunnels. Each time the user absorbs the chakra, it requires one of three moves to do so. Following Dark's S&W this is effective against S ranks weak to Dark, A ranks neutral & B ranks strong to it.
- The user is unable to perform A rank or above Earth jutsu while active
- Can only be used twice.
- Taught by Method
As the two shinobi face off, Wanda could see that the one standing before her was none other than a shinobi from her very own village. She immediately begins to stroll through his immediate thoughts with her passive abilities as a Legilimens, as he began to initiate his assault. Knowing the lightning technique was going to happen due to the man's thoughts of what he'd do, Wanda easily countered it with a quick spell in which she was a specialist in. With a flick of her left wrist she was able to move the wand slightly and cast the conjuration spell. Suddenly a reddish black "aura" of mahou was conjured mere inches away from her body on all sides possible. The aura would immediately expand in an omnidirectional sphere that would clash with the electricity and cancel it out altogether.

( Transfiguration ) - Transfiguration
Type: Supplementary / Offensive / Defensive
Rank: D-S (S)
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80 (80)
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and summonings.
Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.
Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.

At that point Wanda would be safe from any harm, but she'd quickly take notice of her opponent slamming his hands on the ground. She'd wave her wand once again but this time would infuse the ground in a 9×9m radius of you with Yumeton chakra. The ground would be converted into the Dream Sand in a moment's notice, leaving your hands digging into its sand-like features. The dream sand would shoot up and spin around rapidly like a localized sandstorm that would throw you off of balance and hinder your vision. Wanda would simultaneously be throwing numerous boomerangs at you, which were guided by the sand to hit you as you're temporarily blinded and distracted.

Yumeton: Futsūno katsu | Dream Sand: Ordinary Life
Type: Attack / Defense / Supplementary
Rank: C - S (S)
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80 (n/a)
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max

Yumeton: Trū Cúlar | Dream Sand: True Colors (Passive)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
 

Method

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With the Lightning technique abruptly ending, Acnologia was left crouched down with both hands pressed firmly against the ground. He noticed a quick swipe from his opponent's wand which would soon follow with the ground beneath him quickly softening forcing Acnologia to swiftly change his course of action. Just as his hands began to sink into the ground, Acnologia would channel & release a mass of lightning that spread out across the earth, ripping apart the sand as it formed & cancelling it out. The lightning from release would quickly travel toward Wanda & with Acnologia forming a single handseal, he would manipulate the chakra to emerge through the earth under Wanda, completely surrounding her within a column of lightning that would race to the sky. While trapped in the column Wanda would be severely shocked & left paralyzed while being lifted off the ground. Within the confines of the column, spikes made of lightning would emerge from all directions, piercing through Wanda & as she continued to rise spikes would continue to emerge from the interior of the column & target her.

(Raiton: Joutou no Shisha) - Lightning Release: Ascension to Valhalla
Type: Offensive/Defensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning of up to 10 chakra above. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralised, the user will perform three handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a cylindrical column of lightning to rise up around them and travel towards the sky. Everything within the cylinder's confines will be paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. Upon encapsulating the opponent, constructions of lightning will extend from the interior walls of the cylinder but all of them remain connected to the central structure. These constructs can take whatever shape or form the user desires and will either deal blunt damage or piercing strikes depending on their form.

Note: Can only be used twice per battle
Note: No Lightning above A-Rank in the user's next turn
Note: Cooldown time of four turns in between uses
 

Shady Doctor

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With the Lightning technique abruptly ending, Acnologia was left crouched down with both hands pressed firmly against the ground. He noticed a quick swipe from his opponent's wand which would soon follow with the ground beneath him quickly softening forcing Acnologia to swiftly change his course of action. Just as his hands began to sink into the ground, Acnologia would channel & release a mass of lightning that spread out across the earth, ripping apart the sand as it formed & cancelling it out. The lightning from release would quickly travel toward Wanda & with Acnologia forming a single handseal, he would manipulate the chakra to emerge through the earth under Wanda, completely surrounding her within a column of lightning that would race to the sky. While trapped in the column Wanda would be severely shocked & left paralyzed while being lifted off the ground. Within the confines of the column, spikes made of lightning would emerge from all directions, piercing through Wanda & as she continued to rise spikes would continue to emerge from the interior of the column & target her.

(Raiton: Joutou no Shisha) - Lightning Release: Ascension to Valhalla
Type: Offensive/Defensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning of up to 10 chakra above. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralised, the user will perform three handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a cylindrical column of lightning to rise up around them and travel towards the sky. Everything within the cylinder's confines will be paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. Upon encapsulating the opponent, constructions of lightning will extend from the interior walls of the cylinder but all of them remain connected to the central structure. These constructs can take whatever shape or form the user desires and will either deal blunt damage or piercing strikes depending on their form.

Note: Can only be used twice per battle
Note: No Lightning above A-Rank in the user's next turn
Note: Cooldown time of four turns in between uses
Before the lightning reaches Wanda, whom had seen it coming via Legilimency, She creates a shell of wind around her immediate area that would act as an armor to her. This would play as a direct defense to the electricity, completely smothering it out as it attempts to come into a close vicinity. Using this moment, Wanda would use her mastery over senjutsu and immediately enter the perfect form of toad sage mode.

Fuuton: Myōna hyōjō | Wind Release: The Zone
Type: Attack/Supplementary/Defense
Rank: S-Rank
Range: Self/Short
Chakra Cost: 40 (+10 to pressurize)
Damage Points: 80
Description: Myōna hyōjō is the sister technique of , utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.

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☆ Usable twice per battle
☆ Only to be taught by Shady
☆ Lasts three turns once activated
☆ Costs a move to pressurize the Fuuton

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary*
Rank: S*
Range: N/a*
Chakra cost: N/A ( -10 turn to sustain )*
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage, stacked with other forms of healing), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.*
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.*
Note: Perfect Sages can convert a maximum of 30% of their total chakra reserve.

The moment Wanda enters sage mode, she'd take a leap backwards a few meters (now about 17m away) before quickly slamming her hands on to the ground. This causes 3 large Rashomon gates to appear 10m above you. The gates would fall at a fast pace, slamming downwards onto you with great force. Due to sage mode, the gates would receive a great enhancement in damage, making them much more dangerous to deal with.

(Kuchiyose: Kurasshu Rashōmon) - Summoning Technique: Crashing Rashōmon
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 +30
Description: This summoning is an upgrade of the standard Rashomon in which the user summons up to 3 of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate or gates being summoned at least ten meters above the opponent and falling horizontally covering a large 15 meter diameter. Should they fall upon the opponent or opponents the gates will cause incredible crushing damage.
Note: Can only be used thrice per battle.
Note: Each gate dropped is B ranked.
Note: Can only be taught by Jhin.
 

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Though the Lightning once again proved ineffective, Hades would continue on in a swift effort to find an opening against his opponent. Just as Wanda leapt back Hades performed a single handseal, manipulating his chakra to create a large pit that would form directly beneath Wanda's location before she could land, causing her to fall directly into it. The diameter of the pit would extend to 5 meters, while the surrounding earth being swallowed by the pit would double that, it's depth would reach 5 meters deep into the ground. The earth would quickly sink in on itself & be swallowed up, causing an avalanche of earth to quickly follow Wanda as she entered the pit, burying her within the earth itself. Hades would continue to perform two handseals which created an opening within the sky directly above the pit. Soon after the Avalanche Hades continued to slam both hands against the ground, summoning an opening in the sky a few meters above the surface that would reveal a outpouring of water to plummet down & crash against the ground as it quickly filled the pit. The result would be a mixture of earth & water overflowing as they crushed Wanda beneath their mass.


(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

Shady Doctor

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Though the Lightning once again proved ineffective, Hades would continue on in a swift effort to find an opening against his opponent. Just as Wanda leapt back Hades performed a single handseal, manipulating his chakra to create a large pit that would form directly beneath Wanda's location before she could land, causing her to fall directly into it. The diameter of the pit would extend to 5 meters, while the surrounding earth being swallowed by the pit would double that, it's depth would reach 5 meters deep into the ground. The earth would quickly sink in on itself & be swallowed up, causing an avalanche of earth to quickly follow Wanda as she entered the pit, burying her within the earth itself. Hades would continue to perform two handseals which created an opening within the sky directly above the pit. Soon after the Avalanche Hades continued to slam both hands against the ground, summoning an opening in the sky a few meters above the surface that would reveal a outpouring of water to plummet down & crash against the ground as it quickly filled the pit. The result would be a mixture of earth & water overflowing as they crushed Wanda beneath their mass.


(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
With the ground beginning to twist due to her enemy manipulating it, Wanda merely waved her wand and infused the ground with her Fuuton chakra in order to overpower the technique being used by her opposition, and starting a technique of her own. Suddenly the wind produced from her chakra would destroy portions of the ground as it rose up to create a massive dragon containing wind and the debris that was broken up. The dragon rises directly beneath Wanda, lifting her into the air on its head as it takes flight towards the left (5m above the ground). The dragon would easily use its tail to swat away the water whenever it is created, leaving Wanda completely unharmed by anything that was sent her way by her target.

I expected more out of you, tbh.



( Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris )
Type:*Offensive | Defensive | Supplementary
Rank:*S
Range:*Short - Long
Chakra Cost:*40
Damage Points:*80
Description:*By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside.*

☆ Usable twice per battle*
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.

With the dragon maneuvering through the battlefield at a swift pace, Wanda
Swiftly made use of her Dark Arts. She'd cause a build up of Mahou to appear in the ground beneath her opponent, causing a heated explosion to happen in a close range radius, with the target being the epicenter.


(​ ​​Kuro Mahou​ )​ ​-​ ​Dark​ ​Arts​
Type:​ ​Supplementary​ ​/​ ​Offensive
Rank:​ ​B-S
Range:​ ​Short​ ​-​ ​Long
Chakra:​ ​20-40
Damage:​ ​40​ ​-​ ​80
Description:​ ​The​ ​Dark​ ​Arts,​ ​also​ ​known​ ​as​ ​Dark​ ​Magic,​ ​refers​ ​to​ ​any​ ​type​ ​of​ ​magic​ ​that is​ ​mainly​ ​used​ ​to​ ​cause​ ​harm,​ ​control,​ ​or​ ​even​ ​death​ ​to​ ​the​ ​victim.​ ​The​ ​Dark​ ​Arts​ ​are​ ​not necessarily​ ​"evil",​ ​just​ ​because​ ​it's​ ​labelled​ ​"dark".​ ​While​ ​the​ ​Dark​ ​Arts​ ​have​ ​a​ ​bad​ ​reputation, overall,​ ​dark​ ​magic​ ​is​ ​not,​ ​by​ ​definition,​ ​"evil"​ ​magic.​ ​​ ​A​ ​Dark​ ​spell​ ​is​ ​primarily​ ​defined​ ​as​ ​any spell​ ​that​ ​consistently​ ​affects​ ​the​ ​object​ ​in​ ​a​ ​negative​ ​manner,​ ​usually​ ​associated​ ​with​ ​varying levels​ ​of​ ​discomfort.

Dark​ ​spells​ ​can​ ​be​ ​classified​ ​into​ ​three​ ​groups:​ ​jinxes,​ ​hexes,​ ​&​ ​curses.​ ​These​ ​groups​ ​form​ ​a hierarchy,​ ​with​ ​jinxes​ ​at​ ​the​ ​base,​ ​hexes​ ​in-between,​ ​and​ ​curses​ ​at​ ​the​ ​top.​ ​The​ ​further​ ​one ascends​ ​up​ ​this​ ​hierarchy,​ ​the​ ​more​ ​wicked,​ ​the​ ​stronger,​ ​the​ ​longer-lasting​ ​and​ ​the​ ​less reversible​ ​the​ ​Dark​ ​spell's​ ​effects​ ​appear​ ​to​ ​be.

A rank

Reductor​ ​​ ​Hex:​ ​​ ​-​ ​Defensive/Offensive​ ​

The​ ​Reductor​ ​Hex​ ​(​ ​Reducto​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​can​ ​be​ ​used​ ​to​ ​blast​ ​solid​ ​objects​ ​into pieces.This​ ​spell​ ​differs​ ​from​ ​Bombardment​ ​as​ ​Bombardment​ ​creates​ ​an​ ​explosion​ ​through force;​ ​Reductor​ ​insteads​ ​heats​ ​the​ ​object​ ​until​ ​expands​ ​through​ ​heat,​ ​reducing​ ​it's​ ​form​ ​into ashes,​ ​rapidly​ ​heating​ ​through​ ​and​ ​melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.

Note:​ ​Nearly​ ​all​ ​Dark​ ​Arts​ ​take​ ​the​ ​form​ ​of​ ​​ ​projectiles​ ​of​ ​mahou,​ ​and​ ​can​ ​be​ ​defended​ ​against like​ ​any​ ​other​ ​jutsu.​ ​For​ ​those​ ​that​ ​do​ ​not​ ​need​ ​to​ ​physically​ ​travel,​ ​their methods​ ​of​ ​defense varies​ ​based​ ​on​ ​the​ ​spell​ ​used.
Note:​ ​S​ ​rank​ ​applications​ ​are​ ​usable​ ​only​ ​by​ ​Year​ ​5​ ​Kisei​ ​and​ ​higher,​ ​A​ ​rank​ ​by​ ​Year​ ​4,​ ​etc.
Note:​ ​Dark​ ​Wizards​ ​can​ ​use​ ​Hexes​ ​and​ ​Curses​ ​while​ ​Light​ ​Wizards​ ​can​ ​only​ ​use​ ​Jinxes.
Note:​ ​Specific​ ​restrictions​ ​for​ ​each​ ​spell​ ​are​ ​listed​ ​in​ ​each’s​ ​description.
Note:​ ​Only​ ​usable​ ​by​ ​members​ ​of​ ​the​ ​Kisei Clan.
 

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Hades gazed toward the ground as the earth begun to draw in on itself, his attention caught by a thick breeze of wind that swept over the surface, shortly after picking at it as it sucked up dust, debris & broken up parts of earth. Soon the Wind began to rise up beneath it's caster while taking on a form of life as it's shape imitated that of a dragon. While the Wind was rising Hades took the opportunity & channelled his chakra below the dragon as it begun to rise up, soon after multiple pillars of fire would burst up from the earth with the middle rising directly through the dragon & due to it's superiority over the element the pillar would swiftly consume both the Wind & Wanda as it formed into an unruly blaze of fire that erupted into a larger version of itself, all in a single swift motion.
As the blaze of fire erupts Hades would begin to perform several handseals, releasing from the earth a large dragon of his own as it rapidly shot toward the fire & from bottom up began to coil around it, crushing Wanda in the process.

Ohh? well I must apologise, I'm not much of a fighter you see...

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

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Hades gazed toward the ground as the earth begun to draw in on itself, his attention caught by a thick breeze of wind that swept over the surface, shortly after picking at it as it sucked up dust, debris & broken up parts of earth. Soon the Wind began to rise up beneath it's caster while taking on a form of life as it's shape imitated that of a dragon. While the Wind was rising Hades took the opportunity & channelled his chakra below the dragon as it begun to rise up, soon after multiple pillars of fire would burst up from the earth with the middle rising directly through the dragon & due to it's superiority over the element the pillar would swiftly consume both the Wind & Wanda as it formed into an unruly blaze of fire that erupted into a larger version of itself, all in a single swift motion.
As the blaze of fire erupts Hades would begin to perform several handseals, releasing from the earth a large dragon of his own as it rapidly shot toward the fire & from bottom up began to coil around it, crushing Wanda in the process.

Ohh? well I must apologise, I'm not much of a fighter you see...

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
You see, the man was attempting to attack Wanda with a sly move in nature, yet she still held an edge over him mentally. She knew his every move. She saw what was coming next in his plans due to being able to passively maneuver through the layers of his mind. With knowledge of the flame pillars coming from below, just as they began to rise, Wanda has the dragon coil its body around her as a barrier; Though this was simply a facade if you will. With the dragon quickly Coiling its body up, it would take Wanda out of her opponent's visual and protect her all at once. As the flames hit the dragon, two things happened simultaneously. First off, Wanda began to Apparate immediately, causing a cracking sound near her previous position as she moves nigh instantly a meter or so behind her opponent. You see, as she began the Apparition, she also instantly entered a perfect state of sage mode, converting 10% of her original chakra into sage chakra (180 sen). Now within this mode, her body had been extraordinarily enhanced and she had been granted access to techniques she usually kept on lock and key.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary*
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: (Active + 30 damage to all ninjutsu and taijutsu up to S rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage, stacked with other forms of healing), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.*
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.*
Note: Perfect Sages can convert a maximum of 30% of their total chakra reserve.

( Shutsubotsu ) - Apparition
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.*

Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.

Upon arriving directly behind her opponent (facing directly at your back and about a meter off the ground), Wanda would already be in the motion of delivering a swift left jab to your left shoulder blade while she was in mid air. As the punch is being thrown, Wanda manipulated the invisible "aura" of Senjutsu around her hand and caused it to hit you well before her hand could ever make contact. This would blow you away with incredible force, sending you flying forwards as the senjutsu shatters every bone within your left shoulder and arm entirely. This would happen as you were creating the stone dragon, leaving you little to no room to react or notice i had disappeared behind you.

(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.


Note: Used 0 Sage chakra
 

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I don't agree with the counter against the flame pillars but will continue anyway.
=======================================================================
To his surprise his opponent had knocked him forward a few meters causing him to crash across the ground as he came to a halt a short distance away from his opponent with his left arm shattered. Moments later Hades picks himself up with his arm dangling beside him. Left in a desperate situation, Hades was limited in options but continued his assault to the best of his ability, even though in pain due to his arm. He swung his right arm over his left shoulder in efforts of grabbing a hand full of feathered kunai(4) at an attempt to hurl them toward his opponent, though while moving his arm he manipulates his chakra & channels it below his opponent who had just touched the ground. Suddenly a gushing of water bursts from the ground, completely encompassing Wanda as it continued to rise around her, however the water that emerged was also infused with an adhesive substance which on contact trapped Wanda, soon after reaching her waist & arms where she would be fully restricted in movement & soon after the water would completely encompass her, along with the substance making it almost impossible to move or breathe. Just before the water would rise Hades would launch the feathered kunai directly toward Wanda, aiming from her chest up.

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
 

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I don't agree with the counter against the flame pillars but will continue anyway.
=======================================================================
To his surprise his opponent had knocked him forward a few meters causing him to crash across the ground as he came to a halt a short distance away from his opponent with his left arm shattered. Moments later Hades picks himself up with his arm dangling beside him. Left in a desperate situation, Hades was limited in options but continued his assault to the best of his ability, even though in pain due to his arm. He swung his right arm over his left shoulder in efforts of grabbing a hand full of feathered kunai(4) at an attempt to hurl them toward his opponent, though while moving his arm he manipulates his chakra & channels it below his opponent who had just touched the ground. Suddenly a gushing of water bursts from the ground, completely encompassing Wanda as it continued to rise around her, however the water that emerged was also infused with an adhesive substance which on contact trapped Wanda, soon after reaching her waist & arms where she would be fully restricted in movement & soon after the water would completely encompass her, along with the substance making it almost impossible to move or breathe. Just before the water would rise Hades would launch the feathered kunai directly toward Wanda, aiming from her chest up.

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
It was nice to finally face an opponent who had the will to fight on no matter the circumstances. Wanda would continue to read what the man was planning so in turn, she knew she'd be trapped in the water. With the water fully engulfing her in a moment's notice, she took it upon herself to show how useless it was to try fighting without the intent to kill. She'd immediately create around her body a symbiotic-like water layer that held both the sticky and absorption abilities of Suiton. This layer over her body was all black with white eye pieces and white circular patches on the back of her hands. She looked like a demon of sorts if a hasty description was needed. The water layer immediately absorbed the orb around Wand, freeing her almost instantly while "stealing" the affects the orbs carried.

After absorbing the orb, Wanda waved her wand which allowed her to swiftly create a wolf-like beast using a portion of the water covering her body as a water source. The beast would be tainted by the black water, taking on a black color itself and gaining the sticky properties of the absorbed orb used by the opponent. Not only that, but due to Sage Mode, the water beast had a healthy boost to its overall power. It would instantly begin to dart at you at full speed, aiming to close in on you and directly slash you across your torso with its large claws.

All the while, Wanda simply watches to see how her opponent would react to her new pet being brought out to play.


( Suiton: (Nairukawa no fuhai seigyo ) — Water Release: The Nile's Corruptive Control
Type: Supplementary/Defensive*
Rank: S*
Range: Short - Long (Depending on the Technique used upon)*
Chakra Cost: 40 (-10 for every turn active)*
Damage Points:*
Description: The user will focus their suiton chakra creating a water technique with the same composition as sticky syrup variant only thicker and either black or white in color making it more goo like. Only this goo carries a unique symbiotic property similar to its sibling technique "The Nile's Bloody Birth" towards the user with the special ability to consume and devour liquids of the same rank and lower, essentially a thicker water devouring starch. Upon forming the water devouring starch can attach itself to the user covering their entire body causing their appearance to become completely black or white, with large white or black eyepieces and white or black patches on the back of each hand. The dark color comes from how dense/compact the goo becomes blocking all light, and the white color similar to the normal starch coloring allows the user to take in light and refract it becoming transparent. The water devouring starch then grants the user the special ability to "taint" water techniques or sources by passively releasing a bit of itself "the goo" into a water source/technique having it merge with the water converting it to the same goo like composition as well as it gaining its dark or light appearance and water devouring properties (Costs an additional five chakra points per use and counts as a move) and control them. The ability of the water devouring starch to devour and consume liquids is also unique in the sense that it gains some properties of the water it consumed although limited. Only being able to take on elemental properties like the burning properties of fire, nothing aside from that like chakra absorbing or ect. This is due to the technique now being made up of said water. Also something to keep in mind is the tainted water techniques do not take on the symbiotic approach of the water devouring starch. Tainted water techniques will follow the same strengths and weaknesses as normal water, but its relationship with lightning, will take on a new dynamic. The new dynamic being it wont be able to conduct lightning/electricity due to its sticky goo like composition being very thick making it very difficult to conduct electricity especially unfocused electricity. Aside from being able to "taint" water techniques and sources. The user while bonded with the symbiotic water devouring starch retains the ability to devour and consume liquids, through touch due to it being an inherent property of the goo. Also any tainted water techniques from that moment on-wards would gain the properties that the symbiotic goo absorbed, for instance if the user were to devour a hot liquid while bonded, and proceed to taint a water technique, that water technique would now also have the burning property due to being converted by the symbiotic goo. Also in the event that the user is bonded with the symbiotic water devouring starch and it is affected in some negative way such as it burning or ect. The following will happen. The symbiotic goo will either have the part effected separate from the rest of the body and then reform protecting the user, or in the event that the entire symbiotic water devouring starch is effected it will separate entirely from the user an srank defense following waters S&W.*

Note: Can only be taught by Yusei*
Note: Can only be used twice*
Note: Can not be used in consecutive turns*
Note: Lasts a max of four turns, and can be stopped by the user whenever*
Note: Can not use another S-rank water technique in the same turn.*
Note: Tainting techniques takes one of the three jutsu slots


(Suiton: Mizu Shishi) - Water Release: Water Beast
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +30 (90)
Description: The user after performing the Dog → Horse → Monkey → Ram handseals and by manipulating a pre-existing water source, transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B-rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.

Note: The Water Beast remains active for three turns. Each stream counts as a move.
 

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Only a short while after the orb had surrounded Wanda, Hades noticed something begin to form around her, soon completely encompassing her in a black gunk. Of course presuming this as some sort of attempt at countering the orb, Hades would seem quite upset by the notion of having to continue the fight, as it was obvious only one would be able to walk away from it. A sad thought indeed as Hades would never expect to have to kill his own comrade for such trivial reasons.

Either way the fight would soon ensue once more & Hades would take the reigns as he begun his assault. As the black mass formed the orb would begin to notably decrease in size as if being sucked in by the centre of itself. As the orb grew smaller & smaller an unusual image revealed itself. What was reveal of Wanda was covered in a liquefied body of gunk, noticeable by it's frame being somewhat similar to her own. A blackness spread within the gunk concealing Wanda within. It would seem this was the source of absorption that would continue to take in his own water source, however as the orb almost vanished from view Hades would perform two separate actions at the same time, beginning with him once again reaching over toward his shoulder as he ripped off two kunai; one which he would hurl into the air at an angle which would cause it to descend on top of his opponent's head, while he simply threw the second kunai straight toward Wanda's face. Just as he would begin performing these actions he would also channel his chakra beneath Wanda, which would soon release a geyser of mud soaring up from the ground beneath her, towering over Wanda while completely surrounding her & her immediate vicinity. The mud would quickly encase Wanda in a large Tombstone shaped coffin, hardened into solid rock while constricting around her. The adhesive water surrounding her body would come into play as a double edged sword limiting her ability to fend off the earth as the coffin would tighten, but due to it's rank it would be enough to hold any attempt at crushing her at bay. However, this mattered little as the lack of air made thing difficult enough which would shortly lead to her suffocation.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze


(810) - 30 = 780
 

Shady Doctor

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Only a short while after the orb had surrounded Wanda, Hades noticed something begin to form around her, soon completely encompassing her in a black gunk. Of course presuming this as some sort of attempt at countering the orb, Hades would seem quite upset by the notion of having to continue the fight, as it was obvious only one would be able to walk away from it. A sad thought indeed as Hades would never expect to have to kill his own comrade for such trivial reasons.

Either way the fight would soon ensue once more & Hades would take the reigns as he begun his assault. As the black mass formed the orb would begin to notably decrease in size as if being sucked in by the centre of itself. As the orb grew smaller & smaller an unusual image revealed itself. What was reveal of Wanda was covered in a liquefied body of gunk, noticeable by it's frame being somewhat similar to her own. A blackness spread within the gunk concealing Wanda within. It would seem this was the source of absorption that would continue to take in his own water source, however as the orb almost vanished from view Hades would perform two separate actions at the same time, beginning with him once again reaching over toward his shoulder as he ripped off two kunai; one which he would hurl into the air at an angle which would cause it to descend on top of his opponent's head, while he simply threw the second kunai straight toward Wanda's face. Just as he would begin performing these actions he would also channel his chakra beneath Wanda, which would soon release a geyser of mud soaring up from the ground beneath her, towering over Wanda while completely surrounding her & her immediate vicinity. The mud would quickly encase Wanda in a large Tombstone shaped coffin, hardened into solid rock while constricting around her. The adhesive water surrounding her body would come into play as a double edged sword limiting her ability to fend off the earth as the coffin would tighten, but due to it's rank it would be enough to hold any attempt at crushing her at bay. However, this mattered little as the lack of air made thing difficult enough which would shortly lead to her suffocation.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze


(810) - 30 = 780

As Wanda completely absorbs the water orb, she giggles to herself as the man thought his next assault through. Earth Release and a kunai? He surely didn't believe this would even come close to harming her did he? Either way, it was a trivial matter. Once the mud started pushing Wanda up, she immediately created a defense that would easily prove the geyser to be useless. In a moment's notice, Stygian water formed beneath and around Wanda in order to protect her like an Underworld guardian of some sorts. The Stygian water would easily and swiftly eat the mud away before it could even lift Wanda up more than a couple of meters high; Chasing it downwards and destroying it as a whole until there was mud left to rise. With the mud eaten away almost as fast as it was formed, Wanda would be safe and sound on the ground again and the water still around her immediate area ready to protect her from anything the man wanted to throw at her.

( Suteijian Suiton: megami no hogo ) Ξ Stygian Water: Protection of The Underworld Goddess
Rank:*A
Type:Offensive/Supplementary/Defensive
Range:*Short - Mid
Chakra Cost:*30 ( -10 per turn )
Damage Points:*60 +30 (90)
Description:*Similarly to the Water Release: Water Prison Shark Dance Technique, the user creates a small pool of Stygian Water around and under him. As he moves, this water jutsu likewise moves to keep up with his positioning at the same speeds. This means as long as he moves, this jutsu will move with him while in use. Alongside the pool of water under him, a thin and barely visible mist is created, a mist that carries no corrosive capabilities and covers a short range radius around the user . What this mist does, much like the The Rain Tiger at Will technique, is detect foreign chakra that enters it's depths but doesn't give the user himself awareness nor any sort of sensing. Once Something is detected, Stygian Water immediately rushes the target to combat and eat away at whatever enters it's realm, even if the user himself isn't aware . It can also be used as a way to cause direct harm if needed. Similar to Mei Terumi and her corrosive element, this water would not directly burn the user himself, but if he were to somehow be bluntly hit by it, he wouldn't be immune to be damaged as such.*

Note:*This jutsu lasts 3 turns with a 2 turn cooldown period and can only be used twice.*
Note:*After ending, the user cannot use S rank or higher Stygian Water jutsu This turn or next

Once Wanda created the Stygian Water to protect her, she'd stay with the same flow, opting to use yet another Stygian technique. In a moment's notice she'd create an armor around her that acted as an extra wall of defense for her. The moment she touched the floor, Wanda would dart at her target in an arc to the left, moving at full speed (×3 due to sm) which would be untraceable by her opposition. She would rush him just like any previous Raikage would, though she would use a lariat that was unique to herself. Upon dashing at her target, Wanda extended her left arm to the side and created an abundance of 5m long spikes that would act as the pinnacle of her attack. Doing a lariat type thrust, Wanda thrusted the spiked left arm into your body, completely ripping through you as she continued by.

( Suteijian Suiton: Sutikusu dibain purotekushon ) Ξ Stygian Water: Styx Divine Protection
]Type: Offensive/Defensive
Rank: S
Range: Short
Chakra 40 (-5 per turn)
Damage: N/A (80) +30 (110)
Description:
After gathering a large amount of Stygian Water chakra, the user releases it throughout his entire body, emanating in the form of a blackish chakra shroud of Water though this is not all; in addition to this, the user would simultaneously compresses the water at incredible levels, turning it hard and almost crystalline in nature to form a black armor that protects him. This is very similar to the "Hidden Waterfall Style: Water Slicing Blade" technique used by normal water users, and comes with high amounts of durability. The armor resembles that of a black knight (see depiction below) with a light Stygian Water mist pouring off of its backside. Though the armor is dark in color, it is also transparent due to its crystalline form that it has taken on. Though the armor is mainly used as a defensive mechanism, it can also be used similar to the earth release hardening technique in order to create spikes, blades and other tools that protrude from the armor as an offensive mechanism. These protrusions would cost a move to do and would be S rank (80 dmg) in strength overall, being able to extend into the edges of short range (5m). Due it being made of compressed Stygian Water, it can also be used as a source for other Stygian water techniques, thus making it that much more versatile in its usages. The user will also have full control over the armor to the point where he/she is able to create openings on portions of his/her body so that they can release attacks from there. I.e. retracting the armor from the hand in order to do a rasengan etc. This control in itself comes as a passive ability.

Note: Can only be used 2 times, lasting 3 turns each use.
Note: Needs a 2 turn rest period in between usages, while also limited to A rank and below Stygian Water during that period.
Note: Can't use any elements besides Stygian water and the ones that combine to make it while this is active
Note: The protrusions to attack can only be used 3 times overall.
Depiction of Armor:
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The Stygian water from the Underworld Goddess technique would also converge upon you once Wanda entered close range due to your chakra being in the vicinity of its sensing. The water would rapidly attack your body, eating away at it until nothing was left and no other chakra signature but Wanda's was left remaining.
 
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