Me vs Kirikoe, return.... [unofficial]

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Unofficial Spar
Mid Ranged

Ill be using:

Tobirama (Ulmo) V2, an updated version of my bio with the new rules: https://animebase.me/threads/ulmo-king-of-the-sea-v2.783371/
Old version: https://animebase.me/threads/ulmo-king-of-the-sea.775721/

Update unapproved so this is an unofficial fight.

------

Terrain: Fight on top of a large stone bridge that spans 100 meters from end to end, and 50 meters wide. Large running river below. Clear weather.

Post your bio and if you want you can decide who goes first.
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Alright cool, lets have fun.

Chakra: 3.000 - 15 - 10 - 20 = 2.955
Health: 160
------

Ulmo standing in front of Kirikoe, activates his chakra sensing ability [Passive] allowing him to sense his surroundings to the utmost ability. Holding his Tzeench in his right hand [Weapon]. And with that Ulmo will without moving a single muscle release chakra into his surroundings causing a thick mist to manifest across the entire battlefield, filled with his chakra.

Just as the mist would cut vision of the two combatants, Ulmo would perform the necessary hand seals and slam his hand onto the bridge, causing pieces of the bridge to either side of his opponent to rise up and slam together like jaws upon him. And with the sound of the jaws rising and slamming together within the mist, Ulmo would use his pistol to fire a single shot aimed at Kirikoes abdomen.

Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.



Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.

Note: Can be created through releasing from mouth or manipulating a nearby water source.



Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.



Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The pistol in question resembles that of a black Beretta M9A3, situated with a suppressor allowing it to fire bullets that release less sound, causing it to be considerably more difficult to hear over some distance. The bullets which the pistol fires are created purely of highly pressurized earth bullets, which have been hardened to the point that they resemble a metal. Additionally, it is a passive bullet dealing 5 damage that should be treated as earth release for all intensive purposes. The pistol itself is situated with the capability of only firing one unique type of bullet, which has been uniquely created for the specific pistol. The pistol itself is also marked with the seal of the thunder god.
Bullet of the Flying Thunder God: This unique projectile was designed by the creator of the Flying Thunder God technique, as a unique type of bullet with the Flying Thunder God Seal upon it. This ultimately allows for the one wielding the pistol to fire bullets in any given direction as per their wish and allows them to use the Flying Thunder God technique to teleport within the vicinity of the specified bullet(s). The pistol holds a total of six of these bullets in its magazine.
Note: The first bullet can be utilized six times per battle, and once per turn, counting towards the move count.
Note: The wielder is capable of carrying a total of 3 magazines, including the one already attached to the pistol
Note: Requires a bio capable of using FTG related techniques to be able to use.

 
Last edited:

Kirikoe

Active member
Legendary
Joined
Oct 26, 2011
Messages
10,733
Kin
1,465💸
Kumi
1,955💴
Trait Points
0⚔️
Awards
Kirikoe stood on the bridge facing his opponent, the sounds of the river below filled the air with a pleasant background noise, Kirikoe took a deep breath enjoying the breeze and the sound of the rivers flow, Vinea stood behind him slightly quietly observing as Kirikoe took a small sip of his alcohol.

"Ahh, Must we fight, this is such a nice day too, such a view!"

As Kirikoe said this, mist began to fill the air..

Sigh~

Kirikoe sighed, knowing that a battle was inevitable, using his natural abilities as a Katsuryoku, he called upon one of the more powerful spirits, the spirit of the polar bear, performing a full body infusion in the process Kirikoe's abilities would surge, his power unlike before.

(Seishin Tenrei) Δ Spiritual Liturgy
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halfed. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations.

Aspect of the Tortoise; Kame no Sokumen (カメの側面)
The first of the four specialized spirits which specializes primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilize in battle through either object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage.

Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.

Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)
The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.

Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets.

Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration.

Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)

The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.

Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.

Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.

Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)
The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colours attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or fullbody infusion.

Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity choosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.

Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.

Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other varations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After fullbody infusing with the chameleon it will grant powers alike to those in its partial infusion, however ontop of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the sametime. If the user attempts 2 Fullbody Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Fullbody infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.

The mist wouldn't mean much to Kirikoe, his ability to sense the souls of people was unique, there was no hiding a soul in front of a Katsuryoku, now with the addition of his full body infusion Kirikoe would be able to sense his opponent even more intently, being able to read his emotions within his soul, and through his ability of precognition, he was able to see what plans the man in front of him harboured,

"Byakko! Do the thing."

"What thing?

"You know the thing!"

"I have no idea what your on about.."

"The earth tiger thing man.. C'mon!"

"Oh right! That thing.."

Kirikoe sacrificed a portion of his chakra, Byakko using it to infuse into the ground below him, as the bridge began to close in on Kirikoe, Byakko's form took place, moulding from the earth below, he turned into a large tiger, double the size of a normal one, lifting up both Kirikoe and Vinea upon its back, dashing fast towards his adversary, in the process avoiding the jaws of earth that were aiming to crush him. Byakko's form would be mighty and his speed swift, his power equivalent to S rank in power.

Kirikoe placed his hand on Vinea's shoulder, Vinea understanding immediately entered her Adamantine trident form, Kirikoe stood as majestic as ever, stood upon the back of both the Earth Tiger construct, this earth wouldn't be like regular earth, as it did not move through the use of earth chakra but rather the power of his Genki.


(Keshin no Jorth) Δ Jorth's Personification
Rank: C-S
Type:
Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain) 40
Damage points:
30-80
Description:
Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Approved here:



Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Vinea transforms into a trident (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. When Vinea is transformed into the Adamantine Trident, it is possible for her to have her ears, eyes, and mouth appear anywhere along its metallic length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. The main method of offense consists of the wielder making powerful stabs and thrusts that take advantage of its ability to extend. In addition, the trident has to the capacity to generate modest quantities of water for certain moves. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible water-based attacks via the trident. When the trident is slammed, prongs first into the ground in the immediate vicinity of the wielder, a large body of water may begin to form from water in the ground. Should an opponent be impaled upon the trident, a highly dense sphere of water may form around their person, to restrict their movements and breathing. From the trident, a very thin stream of pressurized water (capable of easily cutting stone) may also be released, with a trajectory dependent on how the trident is swung.

Note: This may only be used by Vinea of the monkeys, and she may not use other techniques throughout it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Vinea maintains this form will not count towards the turns he can stay on the field.
Note: All of the water-based moves generated by the trident are B-Rank, and each counts as an allotted move.
Note: The narrow, pressurized stream of water has short-long range. Every other move is short-range only.




The earth tigers forming and vinea's transformation would happen together as Kirikoe now stood alone upon the earth tiger, as they were still within midrange of each other Kirikoe would stab his trident forwards, its shaft extending rapidly, aiming to stab his foe in his chest, his strike holding abundant power comparable to an A rank technique.

The intended bullet shot his way would strike the tiger, however the tiger itself being simply a mass of earth had no issue and it continued forwards regardless.




Health - 100
Chakra - 1000
Speed - 10
Tracking - 50
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.955 - 5 - 40 - 40 - 40 - 5 = 2.825
Health: 160
Speed: 12
Tracking: 60

-----

Ulmo hearing from within the mist, Kirikoe talks about doing something called the Earth tiger, and while perfectly capable of sensing his every movement and action. Able to sense the rising structure from the bridge that Kirikoe is standing upon, and the subsequent sign of the trident thrusting forward toward him.

"You have got to do better than that..."

With that Ulmo would drop his pistol on the ground as he vanished into thin air. For Kirikoe it would seem as if he appeared right at the tiger before he could even blink. Ulmo would instantaneously teleport to the bullet he shot earlier, appearing right at the tiger's right shoulder area, removing himself from the danger of the trident.

In the process of the teleportation, Ulmo had not only dropped his pistol but he had drawn the Sword of the Thunder god. The very moment he would appear on the right side of the tiger and leap right into the tiger, spinning, the sword would instantly cut into the tiger and saw through it as if it was a hot knife cutting through butter. Continuously spinning the tiger would be torn to shreds as Ulmo would continue in a straight line for 10 meters, stopping again within mid-range from Kirikoe. This immediately causing the tiger to crumble and for Kirikoe to drop to the bridge.

Immediately after tearing the tiger into nothing, Ulmo would stop and turn, staring in the direction of Kirikoe within the mist, unable to see one another yet again. As he stopped in his tracks, Ulmo would immediately after perform three hand seals and focus a substantial amount of chakra into the bridge, immediately causing the bridge to form permafrost across its entirety and forcing an entire forest of vines and trees erupt throughout the entire bridge, turning the bridge into a forest made of rigid frozen structures, while it is similar to the emergence of a forest such as Hashiramas techniques, this one forces the trees and vines to grow and wrap around Kirikoe, effectively creating a cocoon around him and trapping him within it. This technique would also force the temperature to drop dramatically in the area, while increasing the density of the mist.


Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle




Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 [+20] = 100
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice




Type: Offensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: With three hand seals (Dog, Ram, Dog) the user will focus his chakra into the terrain below him. The chakra will seep exactly fifteen meters below the ground, causing the earth at that depth to rapidly turn to permafrost. This is an incognito process and only acute chakra perception will be able to acknowledge the chakra due to how far beneath the earth it travels. Once the earth is converted to permafrost it grows upward before erupting from the ground all around the terrain in the shape of of trees and vines and similar shapes with surprisingly alike that of the canon Deep Forest Emmergence. As these structures rise they wrap around any and all (except the user and his allies) that is on the surface, be it weapons, people, or summons. As the structures grow they cocoon the objects they consume and trap them in a casing which almost instantly freezes. Due to the malleability of the element as stated in its description the permafrost will create a frigid, glass looking forest with people and objects trapped in the trunks and vines in a beautifully sadistic display. Within this forest the temperature will drop considerably low due to all the frozen earth laying around and being so close to each other. Because of this a low lying mist will form as per the natural characteristic of permafrost. If after one turn the opponent or any of his/her living allies do not escape their frozen prisons they will die of hypothermia. And for every turn they spend in the 'shiny forest' they lose one rank of speed as their bodies seize up; courtesy of the cold.
Note (s):

- Can only be done 2×
-Lasts for four turns
- No Arctic Earth techniques above A ranked next turn
-No Fuuton, Doton or Suiton S-Rank or above in the user's next turn



]
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

 

Kirikoe

Active member
Legendary
Joined
Oct 26, 2011
Messages
10,733
Kin
1,465💸
Kumi
1,955💴
Trait Points
0⚔️
Awards
Kirikoe was in the middle of his thrusting motion when he foresaw what was to come thank to his precognition while infused with the spirit, as his opponent teleported and appeared by the Earth Tigers shoulder, not only was Kirikoe expecting this, but he could also sense this act of disappearing and reappearing, his trident had already begun to retract its length.

Kirikoe had already begun reaching for his sword and was mid way drawing his sword out of its scabbard once his opponent had appeared, as his opponent entered into a saw like motion, Kirikoe's sword had been fully drawn, as the sawing motion began to cut its way through the tiger, Kirikoe's blade intercepted the attack as it was drawn, parrying it off course and away from the tiger, instead Kirikoe's parrying action would send his opponent into the bridge edge next to him, stopping him in short range, immediately after the parrying technique Kirikoe's body would spin on the spot bringing his trident round with one hand and using the blunt end of the trident, smack his opponent across his body with an increased momentum and force, its power no less than his opponent's attack, stopping his opponents technique dead and keeping him within short range.

(Gaishu Isshoku) - Armour Sleeved Single Hit
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80 + 20 = 100
Description: A very advanced aspect of Bukijutsu entails parrying enemy attacks and responding immediately with a counter attack, by performing a slashing arc at the right moment the user is able to deflect attacks within reason, working mostly against physical attacks though depending on the weapon used to parry there are exceptions. This ability allows an immediate counter attack following the parry that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.

Kirikoe was no weakling, his heritage was strong and so was abilities, at this time the Earth Tiger would turn its body round, bringing with it a powerful swinging claw which would shred his opponent should it hit its mark

"Be careful not to anger the spirits now.."
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.865 - 5 - 5 - 70 - 30 - 30 = 2.725
Health: 160
Speed: 12
Tracking: 54
+ 5 DMG to Water
-----

As Ulmo spun into action like a buzz saw, spinning towards the tiger at what seemed to be point-blank range after teleporting to its location, next to its shoulder. Ulmo felt the thunder sword connect, yet it was deflected by a combination of Kirikoes sword and the trident that had managed to retract and move to counter him. As Ulmo was pushed sideways towards the edge of the bridge, he would instantaneously change his plan of engagement.

As the two adversaries separated, Ulmo would instantly go into a kneeling position. Just as Ulmo did that, Kirikoe had no way way of reacting in time as he slammed his palm upon the ground, generating a large pool of water right beneath Kirikoe and the tiger. The pool just as it is created, it would blast Kirikoe and the tiger into the air with incredible force, while then Ulmo would create 8 bullets of water shooting up from the pool at intense speed, slamming into him from different angles sending him spiraling upwards, disoriented and hurt by the blunt force of the bullets. The bullets would also strike the tiger. As the bullets pass by Kirikoe after striking him and destroying the tiger, and forcing him into rotating around himself, the water bullets would converge above him, turning into a large water dragon. The water dragon would come down upon him, biting into his flesh and coil down towards the ground aimed to crash him into the ground with his face first, with enough force to crack the bridge beneath its weight and momentum.

Just as the dragon bites into Kirikoe’s back and starts carrying him down towards the ground, Ulmo would instantaneously perform four hand seals while then create sixteen pillars of lightning that would rise in a circle around the area in which the dragon would impact, creating a massive cubic oven right after the dragon impacts, containing the water while lightning surges through it and it generates a massive amount of heat.

As the pillars would rise and create this super heated hot tub, Ulmo would mark The Sword of the Thunder God and 3 kunai with the Seal of The Thunder God, immediately followed by throwing all four kunai in different directions, one directly into the sky above in such a trajectory that it would land directly on top of Kirikoes current location, while two of the kunai would be sent to either end of the bridge.


Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 5
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.




Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.




Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.



For Reference:

Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

 
Top