Me Vs Detective 3: How far have we come

El Alucard

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-Unofficial
-Rei's RnR
-Mid-range
-Emptied out village tavern
-All out

I'm going with Lisa in my signature.



"I DON'T WANT YOUR DRINK!!!"

Lisa swiftly channelled fire based chakra into her mouth and gullet and releases it out of her mouth as a large fireball that travels towards the weird looking man. The Fireball would burst into a maelstrom of fire that would engulf her opponent in flames and burn him. Immediately afterwards she would use earthen chakra to create giant rocks that would rise up and jag her opponent from underneath.

"I've had a pretty bad day today so just hurry up and die."


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.




Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

 
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Detective L

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I'll be using edge king,


Disgusting. The only thoughts that could cross my mind as I entered this lowly bar full of foolish muggles. They were so lively, so happy in their dirt. Fools, all of them. With my usual attire, I would enter the bar, in search of a certain someone. I had several plans in mind, however, it would seem these plans would have to take a step back as I was interrupted by a tavern wench. Possibly mistaking me for some peasant fool, she seemed to be ready to attack. She seemed to be quite good looking, but a lowly muggle nonetheless, not one I'd converse with by choice. Ravaging flames rushed towards me as she released them, and I couldn't help but laugh at this foolish girl's attempt to scare me.

"Haha, stupid girl. You dare challenge me?! Let's play a bit then! Gentle Echo!"

With the Fire now heading my way, and scorching the very tavern floor as it does. I always hated Fire, so annoying. Grabbing my wand with my right hand, I simply wave it towards the incoming wave of Fire, the red tip of my wand lighting up and creating a Sound frequency that was equal to the frequency of the massive blazing Fireball coming my way. Within mere moments, the Fireball would cease to exist.

"C'mon now, show me what you can do, girl..or are you one of those that just talk a lot of shit, but have nothing to show for it? Hmph, Levicorpus!"

The enchanted words in tandem with a simple gesture off my wand, I utilize Sound and create a set of waves to form around the girl's leg, quickly turning her upside down and lifting into the air, aiming to hit her into the tavern's roof. This would of course, also aim to interrupt her course of action. I then walk towards her slowly, my feet feeling the goddamn dirty floors of the tavern. But hey, maybe she'll offer me some fun, no?

"Up you go, maybe I should bring you down, and throw you up again hehe."


Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: N/A
Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques.
~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.




Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: A rather weak Sound jutsu, this is used to cause a foe small annoyance by lifting him in the air. This works by the user speaking a Sound (Levicorpus) and causing a set of waves to form around the opponent's leg, isolating the lower leg with a powerful wave. The purpose of this isn't to deal damage, however; after forming the wave, the user then causes it to move, the isolated leg moving with it, flipping him upside down in the process. Causing no damage, this hindering Sound jutsu is used to cause annoyance to the opponent as it lifts him into the air, slowly hoistering him higher and higher. This is ideal to use against an opponent as they perform handseals, interrupting them and forcing a momentary pause in their actions as they are flipped upside down. The user must also accompany this phrase with a jerking movement, done with their hand or a held item.


 

El Alucard

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The young man takes care of my fire technique with ease which leaves me a little bit surprised. I suppose I should be used to this by now, I mean I've seen some pretty weird things during my travel but this? This was new. Who exactly was this person and wha-.... .... My thoughts were interrupted when suddenly I was flipped upside down and headed for the ceiling. Thinking swiftly as i'm pulled upwards towards the ceiling I channel chakra into my feet whilst simultaneously throwing multiple shuriken at my opponent.

The chakra in my feet would allow me to stand on the tavern ceiling, not that I was going to remain there.As soon as my feet touch the ceiling surface I release simple blast of wind from the bottom of my feet . This would propel straight me downwards very quickly and using this to my advantage, I would quickly channel earthen chakra into my fists and release it into the ground as I land upside down on my fists thus causing for giant rocks rise up and jag young man from underneath. Still upside down, I would then quickly channel chakra into my mouth and gullet once more before expelling from my mouth, chakra-infused ash outwards towards my opponent. The ash would not only burn my opponent if it makes contact but would hinder him from seeing me, at this point I would lower my legs to the ground and stand up whilst carefully observing for his next move. I didn't need to see him as I could sense him.

"Dammit, Genki would be really useful right around now!"I thought to myself.

"You like games huh? Alright, lets play. BOY."
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Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.




Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.




Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.



 
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Detective L

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She had the audacity to actually fight back, if only she knew better. But what was to be expected of these damn muggles? They were so clueless half the time, so goddamn annoying. Ugh, but maybe, just maybe, she would provide me with some entertainment before I set out to find "him". That is where priorities lie..though he would probably be impressed with me killing a few muggles on the way, no? Nonetheless, as she blasted from the roof, I simply used my wand as I focused chakra into it. Beside me on my right, an orb of water formed. From this orb, several sharp whips of water blasted forth, a few to "slap" the oncoming shuriken back to the girl, as the other whips aimed to go towards her, and grab her around her body, waist level, legs and arms, leaving her suspended before she hits the ground. One of the whips would aim to blast directly through her thigh, just for the joke, you know? Maybe make her jump around a bit. I don't know, I didn't want to kill her just yet, this was pretty cool. Or do I? Nonetheless, as the orb had formed I would manipulate my regular chakra to form a small orb behind me and absorb it instantly. As my right foot is slammed onto the ground, an orb emerges from the ground beneath, bursting through the tavern floor and aiming to hit the girl, blasting right through her. Hopefully she doesn't die, that would be too damn boring. Ha!

"Are you at least like from a special clan or something? Or just a boring old muggle looking for a fight with someone you know you have no chance of beating?"


Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.




Type: Offensive/Defensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: After reabsorbing the materialized chakra spheres required to use the Warrior Monk's Way fighting style, the user will, while in close quarters of an enemy, channel the power of the spheres through his dominant leg. He will then stomp on the ground ahead of himself and release the explosive power into the ground below. This results in the explosive effect of the fighting style to result underground, erupting upwards with enough force to propel and shake the ground underneath the opponent. This knocks the opponent off of their feet due to the force shaking the ground, as well launching sharp and heavy debris upwards and into the opponent's body, damaging them simultaneously. The user can also choose to release the sphere deep underground, and release the sphere upwards, causing the boom effect that the fighting style is known for, and hitting the opponent into the air. However, if the user chooses to use this, only a single sphere can be released deep underground, instead of several that would cause the disruption of the ground in the first usage of the technique. The explosive effect happens almost immediately after the user's foot makes contact with the ground, making it a very fast technique.

-Can only be taught by Detective L
-Can only be used four times per fight

 
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El Alucard

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The boy interrupts what I had planned when he creates an orb of water that shoots out tentacles towards me so I swiftly improvise by releasing a stream of wind from my mouth. Due to it's strength the twister would knock away the shuriken, prevent the water whips from reaching me (You didn't specify so I'm just gonna guess the whips were all coming straight at me *Evil grin) and blow the boy away sending him flying backwards (thus preventing you from continuing with your next move). The twister would not only affect him but since I wasn't on the ground and had no footing at all, it would push me backwards (seeing as this is a stream tech and all). I fell to the ground rolling backwards a few times, the fall hurt a little but there wasn't any real damage but i didn't have time to worry about that. I swiftly got up and began releasing Katon chakra through my hands as multiple fire shots towards the boy thus making it hard for him to dodge them.

"That's none of your business, and what the hell's a muggle?"


Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.




Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

 

Detective L

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Smart, I would have to give her that. She was able to blow back the orb, as well as actually send something my way. Shocking huh. Nonetheless, it seems like I would have to deal with it after all. Hm, let's see, I would slam my root foot onto the ground, causing some Fire chakra to be infused into the ground, as well as some dust to be lifted from the floor. Disgusting tavern, definitely not coming here again. Nonetheless, the Fire emerges in the form of three pillars, two interrupting the stream of Wind, overtaking it with ease, one from behind her, all spaced out evenly. If she didn't change her way of movement, she would be caught in the rising pillar of Fire. They were easy to dodge, but nonetheless, I liked this girl. She was pretty cool, she put up a fight. And I was having fun again, making her death pleasing in the end.

"You! You're a Muggle, a stubborn one too."


Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

 

El Alucard

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*rumble* *rumble*

The sound seemed to be coming from behind me. Not wasting a single moment I simply twisted my upper body to the right and started blowing wind out of my mouth thus causing for me to be propelled to the left where I would proceed to twisting my body right before I land hence allowing my to land on my hands and knees. The pillars burst from the ground, two in front of where I was and the one behind my previous position. I smirked at the thought that I would've been burned to a crisp had I not changed my direction. My opponent stood as if uninterested, I haven't even made him made him move one inch since we started.

"Don't get cocky with me child."

I swiftly channelled wind chakra into my mouth and gullet and released it as a powerful stream of wind towards my opponent. The stream whilst on it's way to the boy would pass through the flames thus causing for enhanced flames to be blown towards him and hence causing him to be severely burned should he not counter.


Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use




Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

 
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