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<p>[QUOTE="McKnockout, post: 13764270, member: 62765"]</p><p style="text-align: center"><span style="font-size: 12px">Doton | Earth</span></p> <p style="text-align: center"><img src="http://icons.iconarchive.com/icons/hektakun/pokemon/72/051-Dugtrio-icon.png" data-url="http://icons.iconarchive.com/icons/hektakun/pokemon/72/051-Dugtrio-icon.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=28339&page=130&p=3035077#post3035077">14. </a><strong>(Kyousei Doton No Jutsu) – Greater Earth Style Technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary/Attack/Defense</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Descripton: Creates strong pillars, tools and shields made out of earth.</p><p></p><p><strong>1.</strong> <a href="http://narutobase.net/forums/showthread.php?t=205124">Erzo</a></p><p><strong>2.</strong> <a href="http://narutobase.net/forums/showthread.php?t=274065">Scaze</a></p><p><strong>3.</strong> <a href="http://narutobase.net/forums/showthread.php?t=460171&p=14009735#post14009735">Nathan</a></p><p><strong>4.</strong></p><p><strong>5.</strong></p><p><strong>6.</strong>[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=28339&page=131&p=3156843&highlight=Greater%20Earth%20Style#post3156843">15. </a><strong>(Doton: Enchou kangoku) – Earth Style: Dome Prison</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary/Defense</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.</p><p>*Note: Can only be used 3 times per battle.</p><p>*Note: No S rank earth techniques the following turn.</p><p>*Can only be taught by McKnockout</p><p></p><p><strong>1.</strong></p><p><strong>2.</strong></p><p><strong>3.</strong></p><p><strong>4.</strong></p><p><strong>5.</strong></p><p><strong>6.</strong>[/SPOILER]</p><p>[SPOILER]</p><p><strong>(Doton: oshi sacchi) Earth Release: Pressure Sensing</strong></p><p>[SPOILER]Rank: C</p><p>Type: Supplementary/Defense</p><p>Range: Short-long</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.</p><p>-User must make contact with the ground while using this jutsu.[/SPOILER]</p><p></p><p><strong>(Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage: N/A</p><p>Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism.</p><p>-Can only be taught by Shin-Akira[/SPOILER]</p><p></p><p><strong>(Doton: Deido Boushi no Jutsu) Earth style: Mud Spinning Jutsu</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage points: 40</p><p>Description: This jutsu can be used whenever the mud surrounds opponent. It makes the mud spin like a whirlpool adding damage and faster sinking. It can also be used in combo with any mud jutsu.[/SPOILER]</p><p></p><p><strong>(Doton: Doro Dekisui) - Earth Release: Mud Drowning</strong></p><p>[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Points: 25</p><p>Damage Points: 40</p><p>Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.</p><p>Note: Can only be taught by Scorps</p><p>Note2: The enemy needs to be standing on mud.[/SPOILER]</p><p></p><p><strong>(Doton: tsuchi heika) Earth Release: Earth Arms</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary/Attack</p><p>Range: Short-long</p><p>Chakra cost: 40</p><p>Damage Points: N/A</p><p>Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.</p><p>-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.</p><p>-Must be taught by ~Yard~</p><p>-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.</p><p>Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.[/SPOILER]</p><p></p><p><strong>(Doton: Ishi Sekkou) Earth Release: Stone Scout:</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20 (+10 Per-Turn)</p><p>Damage points: N/A</p><p>Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.</p><p>Note:</p><p>-This Jutsu can only be taught by Serpent[/SPOILER]</p><p></p><p><strong>Earth Release: Sand Trap (Doton: Sandotorappu)</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-, Mid-, and Long-Ranged</p><p>Chakra Cost: 25</p><p>Damage Points:N/A</p><p>Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.</p><p>~The target must be standing on an earth source.</p><p>*the user does not manipulate sand in any way.[/SPOILER]</p><p></p><p><strong>(Tsuchi Kabe-Tama) Earth Wall-Bullets:</strong></p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage points: 40</p><p>Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.</p><p>Notes:</p><p>-This Jutsu can only be taught by Serpent[/SPOILER]</p><p></p><p><strong>(Doton : Tsuchi Keiro) - Earth Release : Earth Path</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short/mid/long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.</p><p>Can be only taught/use by T.O.P.</p><p>Can be only use three time per battle[/SPOILER]</p><p></p><p><strong>Doton:Botoukai Kujo(Earth Style: Sphere demolition)</strong></p><p>[SPOILER]Rank:A</p><p>Typeffense</p><p>Damage: 60</p><p>Chakra Cost:30</p><p>Description: The user preforms two handseals, causing one and a half dozen dense spiked sphere like rocks to violently erupt from the ground, each rock having a diameter of at least a foot. The Spiked balls orbit around the enemy at mutiple angles and directions essentially surronding the enemy in a "greater orb" through their orbiting keeping roughly 10 feet away from the enemy at all times, and upon forming a second handseal, all of the rocks converge in on the enemy, crushing him inbetween he massess of spikes.</p><p>~No S Rank or above earth jutsu for the rest of the turn.[/SPOILER]</p><p></p><p><strong>(Doton: Yasumichuu Funkei)Earth style: enclosed Decapitation</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: This Jutsu can only be done on ground or where there is earth,the user makes several earth hand seals and focuses his chakra on hands and slamming palm to the ground bringing about 4 large enclosed rock pillars with Multiple sharp edges which quickly when comes in contact with the target causes severe injuries.</p><p></p><p>Note:This jutsu must be taught be thunder bolt to use.</p><p>Note:Can Be used twice in battle</p><p>Note:The user must wait 3 turns to use again[/SPOILER]</p><p></p><p><strong>(Doton: Koudo Hibi) - Earth Style : Earth Crack</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offense/Defense</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..</p><p>Note: ~This jutsu can only be used 3 times a battle.</p><p>~Can only be taught by Enzup.[/SPOILER]</p><p></p><p><strong>(Doton: Shinkuro) Earth style: Synchronize</strong></p><p>[SPOILER]Rank: A</p><p>Type: Defence</p><p>Range: short-long</p><p>Chakra Cost: 40</p><p>Damage Points: N/P</p><p>Description: The user sends his/her doton chakra into the ground thus through out the battle field and synchronises with earth. When this jutsu is active the user can sense anything either standing on earth or underground.</p><p>-Twice per battle</p><p>-lasts for 3 turns.[/SPOILER]</p><p></p><p><strong>Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short- and Mid-Ranged</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken.</p><p>~Requires an earth source to be between the target and the user, as well as below the user.[/SPOILER]</p><p></p><p><strong>Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)</strong></p><p>[SPOILER]Type: Defense/Supplementary</p><p>Range: Short-Mid</p><p>Rank: A</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.</p><p>Restricted to 3x per battle.</p><p>Note: Can only be taught by Loki[/SPOILER]</p><p></p><p><strong>Doton: San-kai hashira kaden | Earth Release: Three Pillar Household</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short/Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.</p><p>Notes:</p><p>• Can only be used 4 times per battle.</p><p>• Can only be taught by Leeroy G. Zero[/SPOILER]</p><p></p><p><strong>(Doton : Jinsokukaji) - Earth Release : Rapid Fire</strong></p><p>[SPOILER]Type : Offensive</p><p>Rank : A</p><p>Range : Short - Long</p><p>Chakra cost : 30</p><p>Damage points : 60</p><p>Description : The user will stomp either foot on the ground as hard as he can, channeling earth chakra as the foot hits the ground. The earth chakra is sent directly towards an area with a radius of two meters, dependent on the user's choice. As that happens, a sudden burst of earth pillars shaped like tree-stems will come bursting out of the ground at random locations in the area. The location of the first pillar that erupts out of the ground can be set by the user himself but the rest will be at random. These pillars will come up and down, up and down as though making rapid punches towards a person. All of them don't come up at the same time, more like five at a time, up and down, up and down. This technique is especially useful against multiple targets.</p><p></p><p><strong><u>Note</u></strong> : Can only be used five times per battle</p><p><strong><u>Note</u></strong> : Can only be used or taught by -Yusuke-</p><p><strong><u>Note</u></strong> : Lasts for two turns or until user deactivates it</p><p><strong><u>Note</u></strong> : No S-rank or above earth techniques may be used the same turn[/SPOILER]</p><p></p><p><strong>(Doton : Gosunkugi Chakushu) - Earth Release : Spike Launcher</strong></p><p>[SPOILER]Type : Offensive / Supplementary</p><p>Rank : A</p><p>Range : Short - Mid</p><p>Chakra cost : 30</p><p>Damage points : 60</p><p>Description : The user forms a single handseal, Dragon, and focuses his earth chakra into an already existing set of spikes that are on the ground. He will then release that earth chakra, enabling all those spikes to be launched up into the air at the desired target or location. Even after shooting up into the sky, they will fall down from the sky and down onto whoever dares to stand there. This technique can be re-adjusted so that it shoots in a certain angle but the user should also take caution where he aims it or he might just kill himself.</p><p></p><p><strong><u>Note</u></strong> : Can only be used three times per battle</p><p><strong><u>Note</u></strong> : Can only be used or taught by -Yusuke-</p><p><strong><u>Note</u></strong> : Requires an already existing set of spikes</p><p><strong><u>Note</u></strong> : This technique will hurt the user if used within short-range</p><p><strong><u>Note</u></strong> : Can kill user if angle is readjusted pointing directly to the user[/SPOILER]</p><p></p><p><strong>(Doton: Kyokan Mukade)-Earth style: Giant Centipede</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.</p><p>*Note: Can only be used 3 times per battle.</p><p>*Note: Faust can only teach this.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=473588"><strong>(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance</strong></a></p><p>[SPOILER]Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (-10 chakra per turn)</p><p>Damage Points: 80</p><p>Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Requires a Water source</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: While active the user can only use Doton and non elemental abilities and never above S-Rank. [/SPOILER]</p><p></p><p><strong>(Doton: Tsuchi Musha) - Earth Style: Earth Marauders</strong></p><p>[SPOILER]Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.</p><p>Notes:</p><p>- Only one Marauder is able to be used at a time.</p><p>- They last on field until destroyed.</p><p>- Unable to use Doton technique in same move they are created.</p><p>- Unable to reform after begin destroyed.</p><p>- Usable once per battle.</p><p>- Only usable by Dexter..</p><p>- Only trainable by Dexter..[/SPOILER]</p><p></p><p><strong>(Doton: Kuroi Kurohyou) - Earth release: Black Panthers</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range:Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.</p><p>Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.</p><p>Note: Can only be used 2 times.</p><p>Note: Panthers must be destroyed with an approperate jutsu.</p><p>Note: Panthers disperse after 3 turns if they are not destroyed.</p><p>Note: No S-rank Earth jutsus next turn.</p><p>Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.[/SPOILER]</p><p></p><p><strong>Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|</strong></p><p>[SPOILER]Rank:S</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra:40</p><p>Damage:80</p><p>Range:Short-Mid</p><p>Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground</p><p>Note:</p><p>can only be used twice per battle</p><p>cannot use any suiton jutsu of A-rank and above for 2 turns</p><p>cannot use any doton jutsu of S-rank and above for 1 turn</p><p>pirahna lasts for a full turn</p><p>pirahna's doesn't harm the user</p><p>can only be taught by igneel[/SPOILER]</p><p><strong>(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle</strong></p><p>[SPOILER]Rank: S</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.</p><p>*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*</p><p>*The shell happens as fast or faster than Gaara's dome*</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=654687&p=19024189#post19024189">http://narutobase.net/forums/showthread.php?t=654687&p=19024189#post19024189</a>[/SPOILER]</p><p><strong>(Ko Kabe-Tama) Great Wall-Bullets:</strong></p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.</p><p>Notes:</p><p>-Can only be used twice per battle.</p><p>-This Jutsu can only be taught by Serpent[/SPOILER]</p><p></p><p><strong>(Doton : Hisan Kobushi)- Earth Style : Flying Fist</strong></p><p>[SPOILER]Type:Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.</p><p>Usable two times per battle</p><p>Can only be used/taught by ~Yondaime~</p><p>After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.[/SPOILER]</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="McKnockout, post: 13764270, member: 62765"] [CENTER][SIZE=12px]Doton | Earth[/SIZE] [IMG]http://icons.iconarchive.com/icons/hektakun/pokemon/72/051-Dugtrio-icon.png[/IMG][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=28339&page=130&p=3035077#post3035077']14. [/URL][B](Kyousei Doton No Jutsu) – Greater Earth Style Technique[/B] [SPOILER]Rank: A Type: Supplementary/Attack/Defense Range: Short-Long Chakra cost: 30 Damage Points: 60 Descripton: Creates strong pillars, tools and shields made out of earth. [B]1.[/B] [URL='http://narutobase.net/forums/showthread.php?t=205124']Erzo[/URL] [B]2.[/B] [URL='http://narutobase.net/forums/showthread.php?t=274065']Scaze[/URL] [B]3.[/B] [URL='http://narutobase.net/forums/showthread.php?t=460171&p=14009735#post14009735']Nathan[/URL] [B]4. 5. 6.[/B][/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=28339&page=131&p=3156843&highlight=Greater%20Earth%20Style#post3156843']15. [/URL][B](Doton: Enchou kangoku) – Earth Style: Dome Prison[/B] [SPOILER]Rank: S Type: Supplementary/Defense Range: Short-Mid Chakra cost: 40 Damage Points: 80 Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density. *Note: Can only be used 3 times per battle. *Note: No S rank earth techniques the following turn. *Can only be taught by McKnockout [B]1. 2. 3. 4. 5. 6.[/B][/SPOILER] [SPOILER] [B](Doton: oshi sacchi) Earth Release: Pressure Sensing[/B] [SPOILER]Rank: C Type: Supplementary/Defense Range: Short-long Chakra cost: 20 Damage Points: N/A Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground. -User must make contact with the ground while using this jutsu.[/SPOILER] [B](Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift[/B] [SPOILER]Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage: N/A Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism. -Can only be taught by Shin-Akira[/SPOILER] [B](Doton: Deido Boushi no Jutsu) Earth style: Mud Spinning Jutsu[/B] [SPOILER]Type: Attack Rank: C Range: Short-Long Chakra Cost: 20 Damage points: 40 Description: This jutsu can be used whenever the mud surrounds opponent. It makes the mud spin like a whirlpool adding damage and faster sinking. It can also be used in combo with any mud jutsu.[/SPOILER] [B](Doton: Doro Dekisui) - Earth Release: Mud Drowning[/B] [SPOILER]Rank: B Type: Attack Range: Short-Long Chakra Points: 25 Damage Points: 40 Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly. Note: Can only be taught by Scorps Note2: The enemy needs to be standing on mud.[/SPOILER] [B](Doton: tsuchi heika) Earth Release: Earth Arms[/B] [SPOILER]Rank: B Type: Supplementary/Attack Range: Short-long Chakra cost: 40 Damage Points: N/A Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place. -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air. -Must be taught by ~Yard~ -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu. Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.[/SPOILER] [B](Doton: Ishi Sekkou) Earth Release: Stone Scout:[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 (+10 Per-Turn) Damage points: N/A Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked. Note: -This Jutsu can only be taught by Serpent[/SPOILER] [B]Earth Release: Sand Trap (Doton: Sandotorappu)[/B] [SPOILER]Rank: B Type: Supplementary Range: Short-, Mid-, and Long-Ranged Chakra Cost: 25 Damage Points:N/A Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals. ~The target must be standing on an earth source. *the user does not manipulate sand in any way.[/SPOILER] [B](Tsuchi Kabe-Tama) Earth Wall-Bullets:[/B] [SPOILER]Type: Attack/Defense Rank: B Range: Short-Long Chakra Cost: 20 Damage points: 40 Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent. Notes: -This Jutsu can only be taught by Serpent[/SPOILER] [B](Doton : Tsuchi Keiro) - Earth Release : Earth Path[/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short/mid/long Chakra Cost: 30 Damage Points: 60 Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent. Can be only taught/use by T.O.P. Can be only use three time per battle[/SPOILER] [B]Doton:Botoukai Kujo(Earth Style: Sphere demolition)[/B] [SPOILER]Rank:A Typeffense Damage: 60 Chakra Cost:30 Description: The user preforms two handseals, causing one and a half dozen dense spiked sphere like rocks to violently erupt from the ground, each rock having a diameter of at least a foot. The Spiked balls orbit around the enemy at mutiple angles and directions essentially surronding the enemy in a "greater orb" through their orbiting keeping roughly 10 feet away from the enemy at all times, and upon forming a second handseal, all of the rocks converge in on the enemy, crushing him inbetween he massess of spikes. ~No S Rank or above earth jutsu for the rest of the turn.[/SPOILER] [B](Doton: Yasumichuu Funkei)Earth style: enclosed Decapitation[/B] [SPOILER]Rank: A Type: Attack Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: This Jutsu can only be done on ground or where there is earth,the user makes several earth hand seals and focuses his chakra on hands and slamming palm to the ground bringing about 4 large enclosed rock pillars with Multiple sharp edges which quickly when comes in contact with the target causes severe injuries. Note:This jutsu must be taught be thunder bolt to use. Note:Can Be used twice in battle Note:The user must wait 3 turns to use again[/SPOILER] [B](Doton: Koudo Hibi) - Earth Style : Earth Crack[/B] [SPOILER]Rank: A Type: Offense/Defense Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch.. Note: ~This jutsu can only be used 3 times a battle. ~Can only be taught by Enzup.[/SPOILER] [B](Doton: Shinkuro) Earth style: Synchronize[/B] [SPOILER]Rank: A Type: Defence Range: short-long Chakra Cost: 40 Damage Points: N/P Description: The user sends his/her doton chakra into the ground thus through out the battle field and synchronises with earth. When this jutsu is active the user can sense anything either standing on earth or underground. -Twice per battle -lasts for 3 turns.[/SPOILER] [B]Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)[/B] [SPOILER]Rank: A Type: Offensive Range: Short- and Mid-Ranged Chakra Cost: 30 Damage Points: 60 Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken. ~Requires an earth source to be between the target and the user, as well as below the user.[/SPOILER] [B]Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)[/B] [SPOILER]Type: Defense/Supplementary Range: Short-Mid Rank: A Chakra Cost: 50 Damage Points: N/A Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. Restricted to 3x per battle. Note: Can only be taught by Loki[/SPOILER] [B]Doton: San-kai hashira kaden | Earth Release: Three Pillar Household[/B] [SPOILER]Rank: A Type: Supplementary Range: Short/Long Chakra cost: 30 Damage points: N/A Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart. Notes: • Can only be used 4 times per battle. • Can only be taught by Leeroy G. Zero[/SPOILER] [B](Doton : Jinsokukaji) - Earth Release : Rapid Fire[/B] [SPOILER]Type : Offensive Rank : A Range : Short - Long Chakra cost : 30 Damage points : 60 Description : The user will stomp either foot on the ground as hard as he can, channeling earth chakra as the foot hits the ground. The earth chakra is sent directly towards an area with a radius of two meters, dependent on the user's choice. As that happens, a sudden burst of earth pillars shaped like tree-stems will come bursting out of the ground at random locations in the area. The location of the first pillar that erupts out of the ground can be set by the user himself but the rest will be at random. These pillars will come up and down, up and down as though making rapid punches towards a person. All of them don't come up at the same time, more like five at a time, up and down, up and down. This technique is especially useful against multiple targets. [B][U]Note[/U][/B] : Can only be used five times per battle [B][U]Note[/U][/B] : Can only be used or taught by -Yusuke- [B][U]Note[/U][/B] : Lasts for two turns or until user deactivates it [B][U]Note[/U][/B] : No S-rank or above earth techniques may be used the same turn[/SPOILER] [B](Doton : Gosunkugi Chakushu) - Earth Release : Spike Launcher[/B] [SPOILER]Type : Offensive / Supplementary Rank : A Range : Short - Mid Chakra cost : 30 Damage points : 60 Description : The user forms a single handseal, Dragon, and focuses his earth chakra into an already existing set of spikes that are on the ground. He will then release that earth chakra, enabling all those spikes to be launched up into the air at the desired target or location. Even after shooting up into the sky, they will fall down from the sky and down onto whoever dares to stand there. This technique can be re-adjusted so that it shoots in a certain angle but the user should also take caution where he aims it or he might just kill himself. [B][U]Note[/U][/B] : Can only be used three times per battle [B][U]Note[/U][/B] : Can only be used or taught by -Yusuke- [B][U]Note[/U][/B] : Requires an already existing set of spikes [B][U]Note[/U][/B] : This technique will hurt the user if used within short-range [B][U]Note[/U][/B] : Can kill user if angle is readjusted pointing directly to the user[/SPOILER] [B](Doton: Kyokan Mukade)-Earth style: Giant Centipede[/B] [SPOILER]Type: Attack Rank: A Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble. *Note: Can only be used 3 times per battle. *Note: Faust can only teach this.[/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=473588'][B](Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance[/B][/URL] [SPOILER]Rank: S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 40 (-10 chakra per turn) Damage Points: 80 Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size. Note: Lasts three turns Note: Can only be used twice per battle Note: Requires a Water source Note: Can only be Taught by Negative Knight Note: While active the user can only use Doton and non elemental abilities and never above S-Rank. [/SPOILER] [B](Doton: Tsuchi Musha) - Earth Style: Earth Marauders[/B] [SPOILER]Type: Attack/Defense/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind. Notes: - Only one Marauder is able to be used at a time. - They last on field until destroyed. - Unable to use Doton technique in same move they are created. - Unable to reform after begin destroyed. - Usable once per battle. - Only usable by Dexter.. - Only trainable by Dexter..[/SPOILER] [B](Doton: Kuroi Kurohyou) - Earth release: Black Panthers[/B] [SPOILER]Rank: S Type: Attack Range:Short-long Chakra Cost: 40 Damage Points: 80 Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her. Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with. Note: Can only be used 2 times. Note: Panthers must be destroyed with an approperate jutsu. Note: Panthers disperse after 3 turns if they are not destroyed. Note: No S-rank Earth jutsus next turn. Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.[/SPOILER] [B]Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|[/B] [SPOILER]Rank:S Type:Attack Range:Short-Mid Chakra:40 Damage:80 Range:Short-Mid Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground Note: can only be used twice per battle cannot use any suiton jutsu of A-rank and above for 2 turns cannot use any doton jutsu of S-rank and above for 1 turn pirahna lasts for a full turn pirahna's doesn't harm the user can only be taught by igneel[/SPOILER] [B](Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle[/B] [SPOILER]Rank: S Chakra Cost: 40 Damage Points: 80 Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock. *Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank* *The shell happens as fast or faster than Gaara's dome* [URL]http://narutobase.net/forums/showthread.php?t=654687&p=19024189#post19024189[/URL][/SPOILER] [B](Ko Kabe-Tama) Great Wall-Bullets:[/B] [SPOILER]Type: Attack/Defense Rank: S Range: Short-Long Chakra Cost: 40 Damage points: 80 Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent. Notes: -Can only be used twice per battle. -This Jutsu can only be taught by Serpent[/SPOILER] [B](Doton : Hisan Kobushi)- Earth Style : Flying Fist[/B] [SPOILER]Type:Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch. Usable two times per battle Can only be used/taught by ~Yondaime~ After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.[/SPOILER] [/SPOILER] [/QUOTE]
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