[CE] Mawscape Release

Drackos

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Gōkeiton | Mawscape Release
Custom Element Japanese Name:
Custom Element English Name: Mawscape Release
The Element is based on: Earth Release + Fire Release

Facts that prove the Element to be possible (in the manga context):

Mawscape Release, or more commonly known as Super Black, is the combination of Earth to produce the base of the element with Fire, to temper and shape the earthen material. Earth, from generic dirt to stones of almost all natures, is saturated with naturally created carbon molecules - one of the most essential building blocks for life making it in great abundance. It is reasonable to extend this principle to the Naruto World given carbon's necessity and abundance. All materials possess some level of absorption spectroscopic qualities. When the carbon saturated earth is tempered and shaped it allows for the absorption of light by capturing it when Mawscape is struck. This light is then bounced within its structure and effectively captured; thus absorbing all light.​

How it works:

The primary method of forming Mawscape Release from one’s own body involves the simultaneously combination of one’s own Earth and Fire chakras. The purpose of such is to gather Earth to form the solid base of the element. Within that earth is ample quantities of naturally created carbon molecules. With this earth the user will apply their Fire chakra in order to temper the earth and convert it to the metallic base of Mawscape. The naturally present carbon molecules will be tempered alongside the earthen base creating the light-absorptive properties of the metallic substance. This process can also be repeated using what is naturally found around the user in the earth around them. The user simply will use their Earth chakra to manipulate the source of Earth while applying their Fire chakra to achieve the same results.

Mawscape Release is a unique metallic substance. Its most remarkable quality is its ability to absorb all visible light. Thus while it appears to be the color black it is actually the absence of color which gives it its black hole/void like appearance. Practically wise it is a metallic element possessing below average physical durability. Mawscape is akin to a heavy duty, thick, and durable foil. It can be machined, drawn, pressed, and extruded with relative ease while also resist light amounts of pressure in great quantity. In a head on clash with Earthen or metallic elements Mawscape Release will bend and shatter easily. Because of its chemical and physical makeup Mawscape is very hydrophobic allowing it to repel fluids.

Mawscape Release, as previously mentioned, is capable of absorbing all light. This occurs because of the tempered carbon molecules within the element. Light will strike the surface of the Mawscape and will be bounced within it instead of reflecting back outward. This creates the image of Mawscape appearing entirely black while in reality the darkness is the complete absorption of light. This creates a flat and entirely featureless void on a surface or structure of Mawscape. This is so potent that this will happen even if the observer brings their eyes extremely close to the Mawscape. Because Mawscape is entirely black it will seem as if three dimensions disappear making Mawscape appear as a two dimensional structure to an observer. For example, should a thin sheet of Mawscape Release be produced which is creased (wrinkled) in a purely random fashion an observer will be unable to discern the creases. Thus it will appear as a void and purely flat (despite in reality being creased and wrinkled). Yet if touched the observer will be able to feel the creases. A second example is being trapped in a room composed purely of Mawscape. Without any light one would be completely unable to perceive size, shape, or depth of the space about them. One would not be able to see the floor, ceiling, or walls. It would be as if they are in a true void of space creating an extremely disorienting environment. Additionally these void like qualities influence one’s ability to perceive depth. A void of Mawscape will appear as a two dimensional structure to an individual due to its pitch-black nature. This makes Mawscape Release a highly deceptive element. It has a number of versatile applications in dark environments as well as stealth related tasks, objectives, and missions. Its deceptive prowess is so great that even Doujutsu fail to recognize the three dimensional structures which Mawscape Release can create. This is because Doujutsu perceive light in the same way generic eyes do. However, Doujutsu can still perceive the chakra within structures as normal and in accordance with their respective bloodline. Mawscape can even be used to coat other physical techniques to create the appearance that they are completely black and to create confusion.

Mawscape also possesses high levels of emissivity. When Mawscape captures light, radiation, or any type of electromagnetic radiation, the bouncing light within it will produce heat. Because Mawscape is a potent conductor of heat it will be very hot to the touch due to the concentration of chakra. By default Mawscape will be hot to the touch as it absorbs the natural light of the environment. The heat is not great enough to cause the element to transition to a liquid state but will be able to produce burns on contact. Because of its tempered nature Mawscape becomes a potent conductor of heat granting it great resistance to the damaging effects of heat-based elemental natures.​

Usage Examples:

(Gōkeiton: Iteza no Hirogari) – Mawscape Release: Sagittarius’ Expanse
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: The most basic release technique of Mawscape Release. This technique allows the user to produce Mawscape from either their own body or a source of earth. The user can produce Mawscape to form several different shapes to fit their given needs. Contact with Mawscape will produce burns as well as physical damage within the scope of the created shape.
(Gōkeiton: Shīnusu Nandoku) – Mawscape Release: Cygnus Obfuscation
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 chakra to applied techniques)
Damage: N/A
Description: A supplementary infusion technique designed to add a level of deception to the user’s Earth-based techniques (KG/CE included). This technique allows, through the additional infusion of chakra, to coat solid matter with a thin layer of Mawscape. This causes the affected technique to appear pitch black and thus take the same physical appearance as Mawscape. The quantity of Mawscape used does not enhance the durability of the affected technique. It simply causes the technique to appear to absorb all light.
(Gōkeiton: Koma Sora) - Mawscape Release: The Coma Void
Type: Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user manipulates the battlefield erecting a square box of Mawscape which entraps both user and opponent.
Conditions to be able to use it:

User must have completed training in Earth and Fire Release.
User must be Kage Rank or higher.​

Weak to:

Earth & Lightning Release: Mawscape Release possesses low physical durability. Against Earth and Lightning's brutal force Mawscape will shatter easily against it.

Steel and Crystal Releases, and Shikotsumyaku: Like its interaction with Earth Release. Mawscape Release's low physical durability makes it vulnerable to Steel and Crystal Release as well as Shikotsumyaku. All are able to shatter, pierce, and destroy Mawscape with greater ease. This includes the crystalline elements of Ruby and Jade.

Explosion Release: Explosion Release's violent potential shatters Mawscape with ease. It should be noted that Mawscape is able to absorb the natural light from an explosion, however.​

Strong to:

Fire Release: Mawscape Release is a potent conductor of heat and is able to stand against Fire Release without suffering from damage.

Water Release: Mawscape, due to its chemical and physical structure, is hydrophobic. Thus it possesses an inherent strength against Water Release, and subsequently Rain Release.

Scorch Release: Mawscape Release cannot be dehydrated by the extreme temperatures of Scorch Release. Thus it shares in the same strength against Scorch Release that Earth does.

Ichor Release: Because Mawscape is a physical element it is capable destroying Ichor and effectively ending it's progression though causing the liquid to stick to the element.

Light Release: Due to its absorption spectroscopic qualities Mawscape is the natural enemy of Light Release. It is capable of absorbing light with incredible ease.

Radiation Release: Because of its ability to absorb light on the electromagnetic spectrum Mawscape makes a potent defense against Radiation. It can absorb and defend from the element while simply releasing thermal energy, heat, as it would with Light.

Dark Release Absorption & Release:
Mawscape Release, while ironically is absolute darkness, is a metallic and physical elemental nature. As such Dark Release fails to both overcome it and absorb it.​

Co-creator: Akasha

Students I pass this custom element on too: Detective L & ?
Approved Mawscape Release Techniques

Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: This technique allows the user to produce Mawscape from either their body or a source of Earth. Sagittarius’s Expanse is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Mawscape they possess the ability to absorb all light, effectively causing them to become a void of absolute darkness. As such the constructs will appear as two dimensional, even to Doujutsu wielders, making them incredibly deceptive and impossible to perceive their depth and dimensions. When utilized in a source of natural light the constructs of Mawscape will be hot to the touch due to their high level of emissivity; this creates a potent dual form of damage causing burns to those who come into contact with it. This effect is amplified when coming into contact with higher forms of light. A-Rank applications can be used five times per battle with a single hand seal. S-Rank applications can be used four times per battle with two hand seals. S-Rank applications cannot be used in consecutive turns and the user is unable to use Mawscape above A-Rank in the following turn.


Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied technique)
Damage: N/A
Description: A supplementary infusion-based technique designed to add a level of deception to the user’s Earth-based techniques (KG/CE included). This technique causes a thin layer of Mawscape to be formed around the applied technique, whether it is produced from the ground or the user’s body. This causes the affected technique to appear pitch black and thus take the same physical appearance as Mawscape Release. This technique does not enhance the durability of affected techniques, it simply causes the technique to absorb all visible light as well as produce burns on contact with matter. As an infusion-based technique this can be used in the same timeframe as the applied technique.


Type: Offensive, Defensive, Supplementary
Rank: A – S
Range: Short
Chakra: 30 – 40 (-10 per turn)
Damage: 60 – 80 (+20 to physical-based Taijutsu)
Description: The user focuses Mawscape chakra throughout either parts of their body or their entire body causing their form to manifest the properties of Mawscape Release. The end result of this technique is the user’s body, not simply their skin, will turn into Mawscape. A-Rank applications involve the transformation of single limbs or regions of the user’s body while S-Rank applications involve the transformation of the user’s body in its entirety. This technique enables the user to defend against techniques within the strengths and weaknesses of the applied strength of Coma Void. If the user is struck by an attack weaker than their transformation, their form will not weaken or decrease in power. Should the user be struck with an attack that neutralizes their transformation, the two will cancel one another out and causes the user to revert to his or her original form. Should the user be struck by an attack which exceeds the durability of Coma Void’s application their form will revert and will sustain the difference in sustained damage. This technique is highly deceptive making fighting the user in close quarters very difficult. The user’s body, as a manifestation of Mawscape, gains the appearance of a two dimensional structure causing the opponent to be unable to perceive depth or dimensionality. Additionally, because the user gains the emissivity of Mawscape their form will burn to the touch causing physical-based Taijutsu to inflict severe burns on contact. While active seals placed on the user’s body will remain usable as they simply become engraved on the user’s Mawscape form, or rise to the surface. Additionally, the user sheds biological characteristics associated with a normal body. This includes the ability to feel pain, rendering the user unable to pain release from illusionary based techniques. All of the user’s abilities otherwise remain normal, such as running and performing hand seals. A-Rank applications can only be used once per turn on any limb or region of the body, lasting up to two turns or until deactivated. While the S-Rank application is active the user is only able to use Mawscape, the elements which compose it, and any KG/CE based upon this combination as well as non-elemental abilities. S-Rank applications last for three turns and can only be used twice per battle, requiring a two turn period before the user can use it again. When the S-Rank application is used the user is also unable to utilize the A-Rank variant for the same cooldown. When the S-Rank variant expires the user is unable to utilize Mawscape, Earth or Fire above S-Rank for a single turn.
Let's begin, shall we?
 

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Mawscape, or Superblack is a metallic substance, capable of absorbing large amounts of Light into it, hence the name. This gives it a void like appearance, since our eyes basically work on reflection, and this reflects no light, so it'd just be like absence. Created through the usage of Earth and Fire simultaneously, one tempers the Carbon abundant Earth, to create it. Due to its structure, the light absorbed bounces around within the metal, instead of being reflected back. If a three dimensional structure of Mawscape is formed, it would be perceived as being flat, or two dimensional, due to this void like quality it has. This also makes it impossible to perceive something like depth from it. This allows the element to be used for stealth based operations, and basically just make it confusing to face Mawscape in general.

Mawscape is unique in the fact that if it captures Light or Radiation (said Light or Radiation would bounce within it, and heat up the metal from the inside considerably). Thus, the element is hot to the touch, and very durable to Fire based elements, Light of course, Radiation and Water as well. It isn't very durable though, as Earth, Lightning and Explosion Release, for example, can destroy it.
 

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Mawscape, or Superblack is a metallic substance, capable of absorbing large amounts of Light into it, hence the name. This gives it a void like appearance, since our eyes basically work on reflection, and this reflects no light, so it'd just be like absence. Created through the usage of Earth and Fire simultaneously, one tempers the Carbon abundant Earth, to create it. Due to its structure, the light absorbed bounces around within the metal, instead of being reflected back. If a three dimensional structure of Mawscape is formed, it would be perceived as being flat, or two dimensional, due to this void like quality it has. This also makes it impossible to perceive something like depth from it. This allows the element to be used for stealth based operations, and basically just make it confusing to face Mawscape in general.

Mawscape is unique in the fact that if it captures Light or Radiation (said Light or Radiation would bounce within it, and heat up the metal from the inside considerably). Thus, the element is hot to the touch, and very durable to Fire based elements, Light of course, Radiation and Water as well. It isn't very durable though, as Earth, Lightning and Explosion Release, for example, can destroy it.
Pretty solid analysis.

Not just large amounts of light. In the case of the RP, all light. So yeah, you are unable to perceive depth, dimensionality, and features. It is just a pure black void. And yeah as you said it captures light and heats it up. So any natural light in the battlefield will be captured by it and heating it up to just enough to cause burns to those it comes in contact with. This effect amplifies the more radiation it absorbs. It is also an extremely potent taijutsu-related element because you take away one's depth perception as well as so much other stuff.
 

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Pretty solid analysis.

Not just large amounts of light. In the case of the RP, all light. So yeah, you are unable to perceive depth, dimensionality, and features. It is just a pure black void. And yeah as you said it captures light and heats it up. So any natural light in the battlefield will be captured by it and heating it up to just enough to cause burns to those it comes in contact with. This effect amplifies the more radiation it absorbs. It is also an extremely potent taijutsu-related element because you take away one's depth perception as well as so much other stuff.
Aight, now the techs analysis?
 

Drackos

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Aight, now the techs analysis?
Shortly. I actually have one scenario I want to pose to see if you understand the featureless part well. If I'm holding a sheet of Mawscape with a small spike on it, will you be able to discern the spike's existence and location? Imagine it like so:

|>

The carrot being the spike. So what would you see? And describe it from multiple angles. Like looking down on it from directly above and looking at it opposite to it.
 

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I wouldn't be able to see the spike outwards, pointed towards me since the void like appearance hinders me from doing so. It'd be three dimensional, and as stated, I can't discern three dimensional value when looking straight at it, so it'd appear as two dimensional and as such, I can't see a protruding spike, even if I am close.

Though looking down upon it, hm. Not 100% sure, but I am guessing the same applies for that.
 

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I wouldn't be able to see the spike outwards, pointed towards me since the void like appearance hinders me from doing so. It'd be three dimensional, and as stated, I can't discern three dimensional value when looking straight at it, so it'd appear as two dimensional and as such, I can't see a protruding spike, even if I am close.

Though looking down upon it, hm. Not 100% sure, but I am guessing the same applies for that.
Close. Very close.

So looking directly at it you'd only see a black, two dimensional, square (assuming it is a square with a spike). Imagine that in close quarters fighting. Opponents couldn't see small spikes on your body, assuming you use Coma Void or a technique like it. And when you're looking down from above it, you'd only see a two dimensional spike, and maybe a thing sheet of Mawscape behind. So there's an insane amount of creativity with the angles you look at these things from. It really is a crazily deceptive element that can easily catch someone off guard in close quarters, and even at range.

Any questions?
 

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Great. Then let's start on the techniques. First one. Go!

(Gōkeiton: Iteza Hirogari) – Mawscape Release: Sagittarius’s Expanse
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: This technique allows the user to produce Mawscape from either their body or a source of Earth. Sagittarius’s Expanse is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Mawscape they possess the ability to absorb all light, effectively causing them to become a void of absolute darkness. As such the constructs will appear as two dimensional, even to Doujutsu wielders, making them incredibly deceptive and impossible to perceive their depth and dimensions. When utilized in a source of natural light the constructs of Mawscape will be hot to the touch due to their high level of emissivity; this creates a potent dual form of damage causing burns to those who come into contact with it. This effect is amplified when coming into contact with higher forms of light. A-Rank applications can be used five times per battle with a single hand seal. S-Rank applications can be used four times per battle with two hand seals. S-Rank applications cannot be used in consecutive turns and the user is unable to use Mawscape above A-Rank in the following turn.
 

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A simple technique where the user will produce Mawscape either from their bodies, or from an Earth source and where what's created through said method, is limited to the users' imagination (proportional to rank though, and no sentient stuff I am guessing). All mawscape created will take in light from the surrounding, creating the void like appearance we discussed on all constructs created, allowing one to play around with it, and the constructs will also heat up considerably.

Pretty simple, and has enough usages to be useful.
 

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A simple technique where the user will produce Mawscape either from their bodies, or from an Earth source and where what's created through said method, is limited to the users' imagination (proportional to rank though, and no sentient stuff I am guessing). All mawscape created will take in light from the surrounding, creating the void like appearance we discussed on all constructs created, allowing one to play around with it, and the constructs will also heat up considerably.

Pretty simple, and has enough usages to be useful.
Yeah. Remember that by default the Mawscape will be able to burn on contact with those who touch it; this is due to the natural light it absorbs from the environment.

Next!

(Gōkeiton: Shīnusu Nandoku) – Mawscape Release: Cygnus Obfuscation
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied technique)
Damage: N/A
Description: A supplementary infusion-based technique designed to add a level of deception to the user’s Earth-based techniques (KG/CE included). This technique causes a thin layer of Mawscape to be formed around the applied technique, whether it is produced from the ground or the user’s body. This causes the affected technique to appear pitch black and thus take the same physical appearance as Mawscape Release. This technique does not enhance the durability of affected techniques, it simply causes the technique to absorb all visible light as well as produce burns on contact with matter. As an infusion-based technique this can be used in the same timeframe as the applied technique.
 

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A supplementary technique, where you infuse Mawscape into an existing Earth technique including KGs and CEs, causing it to take the same physical features as Mawscape. Happens in the same time frame as well, allowing me to make a Golem of Mawscape basically, or any Earth technique, taking advantage of the properties of Mawscape like absorbing all light as well as burn on contact.
 

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(Gōkeiton: Koma Sora) – Mawscape Release: Coma Void
Type: Offensive, Defensive, Supplementary
Rank: A – S
Range: Short
Chakra: 30 – 40 (-10 per turn)
Damage: 60 – 80 (+20 to physical-based Taijutsu)
Description: The user focuses Mawscape chakra throughout either parts of their body or their entire body causing their form to manifest the properties of Mawscape Release. The end result of this technique is the user’s body, not simply their skin, will turn into Mawscape. A-Rank applications involve the transformation of single limbs or regions of the user’s body while S-Rank applications involve the transformation of the user’s body in its entirety. This technique enables the user to defend against techniques within the strengths and weaknesses of the applied strength of Coma Void. If the user is struck by an attack weaker than their transformation, their form will not weaken or decrease in power. Should the user be struck with an attack that neutralizes their transformation, the two will cancel one another out and causes the user to revert to his or her original form. Should the user be struck by an attack which exceeds the durability of Coma Void’s application their form will revert and will sustain the difference in sustained damage. This technique is highly deceptive making fighting the user in close quarters very difficult. The user’s body, as a manifestation of Mawscape, gains the appearance of a two dimensional structure causing the opponent to be unable to perceive depth or dimensionality. Additionally, because the user gains the emissivity of Mawscape their form will burn to the touch causing physical-based Taijutsu to inflict severe burns on contact. While active seals placed on the user’s body will remain usable as they simply become engraved on the user’s Mawscape form, or rise to the surface. Additionally, the user sheds biological characteristics associated with a normal body. This includes the ability to feel pain, rendering the user unable to pain release from illusionary based techniques. All of the user’s abilities otherwise remain normal, such as running and performing hand seals. A-Rank applications can only be used once per turn on any limb or region of the body, lasting up to two turns or until deactivated. While the S-Rank application is active the user is only able to use Mawscape, the elements which compose it, and any KG/CE based upon this combination as well as non-elemental abilities. S-Rank applications last for three turns and can only be used twice per battle, requiring a two turn period before the user can use it again. When the S-Rank application is used the user is also unable to utilize the A-Rank variant for the same cooldown. When the S-Rank variant expires the user is unable to utilize Mawscape, Earth or Fire above S-Rank for a single turn.

Next up!
 

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A technique where you focus Mawscape throughout your entire being, becoming it, not simply being covered with it. Either the entire body, or a specified limb, S rank for former and A rank for the latter. The user in this form can still utilize their seals, form hand seals and so on, but in S rank form the user is only able to use Mawscape, the elements which compose it, and any KG/CE based upon this combination as well as non-elemental abilities. Of course in this state, the user is quite deadly in close combat as the opponent can't perceive depth or dimensionality, as well as causing burns on contact. In this form, pain also can't be felt. Pretty nice, would be a great counter to a wave of Radiation or simply to engage in close combat and just rek.
 

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A technique where you focus Mawscape throughout your entire being, becoming it, not simply being covered with it. Either the entire body, or a specified limb, S rank for former and A rank for the latter. The user in this form can still utilize their seals, form hand seals and so on, but in S rank form the user is only able to use Mawscape, the elements which compose it, and any KG/CE based upon this combination as well as non-elemental abilities. Of course in this state, the user is quite deadly in close combat as the opponent can't perceive depth or dimensionality, as well as causing burns on contact. In this form, pain also can't be felt. Pretty nice, would be a great counter to a wave of Radiation or simply to engage in close combat and just rek.
NK spamming Radiation? Just pop this bad boy and laugh at his sad attempts to kill you and tell him to check customs :^). Good work. Here's the last approved technique.

(Gōkeiton: Sorahokō) – Mawscape Release: Voidwalker
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique is considered the sibling technique of Sagittarius’s Expanse and allows the user to create familiars composed entirely of Mawscape. The familiars created, like the constructs through Expanse, are limited simply by the chakra input and the user’s imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars created exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration passively siphoning chakra from the creator. These familiars possess a set of basic abilities. As creations composed of Mawscape observers will be unable to perceive depth or dimensionality, making the familiars appear entirely void-like. Additionally, familiars created possess, as previously mentioned, a higher form of sentience, allowing them to utilize Mawscape Release techniques up to and including their created rank. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application used, can remain on the field for four turns. S-Rank applications can be used twice per battle and requires a two turn cooldown after use. The user can only utilize one application of Voidwalker at a time. Multiple familiars can be created following normal splitting rules. No S-Rank or above Mawscape on the turn the familiar expires when the S-Rank version is used.
 

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I cri every time. Judal has stage 4 cancer.

Alright, this technique is one where you can create Sentient familiars composed of Mawscape, limited to the imagination of the user. And these familiars showcase the same qualities of Mawscape in general, being void like, absorbing light, etc. They also carry the characteristics of their forms, meaning I can create birds that fly, and so on. They are sentient and can use Mawscape up until the rank they are. They remain for fours turns. Pretty bad ass. Judal + Dragon familiar = awesome :pkun:
 

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I cri every time. Judal has stage 4 cancer.

Alright, this technique is one where you can create Sentient familiars composed of Mawscape, limited to the imagination of the user. And these familiars showcase the same qualities of Mawscape in general, being void like, absorbing light, etc. They also carry the characteristics of their forms, meaning I can create birds that fly, and so on. They are sentient and can use Mawscape up until the rank they are. They remain for fours turns. Pretty bad ass. Judal + Dragon familiar = awesome :pkun:
Excellent. See you in the near future :pkun:
 
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