Matatabi, the Two-Tails vs Madara Uchiha

Lord of Kaos

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A burst of flames erupted pale and blue in color, you could be mistaken for thinking they were cold at a distance given the coloration but this was not the case. They emanated with such terrible heat that they could turn the very bones of her foes to ash. Driven mad by the presence of the staff and her jinchuriki being rendered unconscious, the two tails was going on a rampage.

( Tamashī Jigoku ) - Netherworld's Hellfire
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Matatabi is summoned it's natural power creates a massive inferno of spritual Blue Flames to erupt with it that cannot be reacted to or prevented, only countered after it has first set in, spreading outwards in a magnificent burst of flames. This initial burst simple marks targets, allowing the target These flames are also created when Matatabi moves and deal 15 damage to anything in short range of it per turn and cannot be extinguished, only sealed. Once burned, this 15 damage will continue until healed via Yang.
Note: This is always active when in the presence of the Two-Tails and cannot be deactivated.

The beasts heterochromatic eyes focused on Madara Uchiha and they were filled with anger, the holder of the staff and the man who had harmed her Jinchuriki, her fury burned as bright as the flames she created, forming chakra in the correct ratio all the while harmonizing the power and filling it with her signature blue flames. The bijuu created an enormous blue flame beast ball and fired it straight at Madara in an attempt to reduce the uchiher to nothing but ash.

( Bijutsu: Bijudama ) - Tailed Beast Skill: Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 +40 = 160
Description: The Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Users must gather and balance this chakra in their mouths, shape it into a sphere (or a conical shape in the case of the Ten-Tails in its second form), and then fire it at their target. Tailed Beast Balls are very destructive, creating explosions that are visible from far away and that vaporise almost everything in the blast area. The Ten-Tails has further range than other users, capable of firing it in a conical shape that causes a mid range explosion around it when used.
Note: Can only be used 3 times per battle, requiring at least a 2 turn break in between uses. This wait is doubled for the Ten-Tails Jinchuriki.
Note: If 2 or more Jinchuriki collaborate in the creation of a Bijudama, the power of it multiplies by the number of Jinchuriki.

Infernal Bijudama - The user gains the ability to infuse Blue Fire into his TBBs, causing them to carry the Intangible and Spiritual aspects of Blue Fire, allowing the user to once per turn alter the state of his released Tailed Beast Bombs as well as cause the targets hit direct spiritual damage. This allows their physical body to remain unharmed and disable techniques that would trigger upon their death.
EMS active and Kuniumi present, it's passive effect in place, noted below:

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to both the Primordial Salt Sea and the God of Chakra. When in the physical presence of artificial life, more specifically that of unsealed Bijū or Creation of all Things, the Fallen Star within Kuniumi will suppress their abilities at progressively greater rates, barring the user's own. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

(Kuniumi) – Birth of an Empire

Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of Primordial Creation, Kuniumi is a staff crafted from the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three separate segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star meteorite can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to both the Primordial Salt Sea and the God of Chakra. When in the physical presence of artificial life, more specifically that of unsealed Bijū or Creation of all Things, the Fallen Star within Kuniumi will suppress their abilities at progressively greater rates, barring the user's own. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

Intrinsic Traits:


Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique, and improve their counter to it by an effective 10/20/30 damage. This does not count as a boost, as it is simply discerning the nature of an enemy’s technique.
Primordial Salt Sea (I-III): The Primordial Salt Sea flows through the wielder of Kuniumi in trace amounts, making them immune to mortal used Chaos techniques, as well as increasing their health points by 20/30/40.
Strength of the Ten-Tails (I-III): The user’s ability to wield Kuniumi as a weapon are enhanced; able to inflict bone crushing blows with the staff itself. When performed alongside Bukijutsu with the staff, technique damage is increased by 10/20/30. When strikes are made by the staff, it inflicts 80/100/120 damage at the cost of a move. If striking techniques or opponents directly the essence of the Ten-Tails is able to drain small amounts of chakra through momentary contact, draining 20/40/60 chakra per instance.

Chaos (I-II): Forged in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. Its innate connection with the Juubi and Tiamat grant its wielder access to a resource called Chaos, a passive skill that fuels all of Kuniumi’s abilities. At Tier I the user’s Chaos can be accumulated up to ten (10) points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target or their techniques and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points (15). Techniques fueled by Chaos are void of chakra.

Dominion of Enlil
The power to shape the world.

Land Shaper (B-Rank, active):
By focusing the user’s Chaos they are able to manipulate the very land they walk upon. This technique is akin to Earth Release in application, but much more similar to Kabuto’s Inorganic Reincarnation. Inflicts 40 damage at base level when used offensively or defensively. Costs one Chaos to activate.
Focused Chaos (A-Rank, passive): Enables the user to expend additional points of Chaos into their Dominion of Enlil techniques, increasing their damage by 10 points per additional point of Chaos, up to ten.
Enlil’s Fury (S-Rank, active): Storms which shape the land. By focusing Chaos one is able to call forth natural storms of heavy rain, lightning, and wind, to inflict massive damage throughout a landmark, comparable to the Ten-Tails Tenpenchii. Costs three (3) Chaos and inflicts 100 damage. Much like Kirin, the effects of the storm are naturally generated. Can be used four times per battle.
Dominion over Creation (S-Rank, active): Infuse Chaos into an opponent’s Earth or Earth-based or Water or Water-based familiar or sentient techniques and assume control of them. This technique, being fueled by Chaos, asserts a domination over the familiar that cannot be negated unless through a Yin-Yang Release technique of equivalent strength. After use the user gains five Chaos; can be used three times per battle. Costs one Chaos to activate.
Primordial Destroyer (F-Rank, active): Devastation on a planetary scale. Triggers an earthquake that spans up to two adjacent landmarks inflicting massive devastation. Biographies within this area of effect must defend against the technique, or else suffer from 120 damage. Usable twice per battle, once every five turns. Costs three Chaos.

Marduk’s Justice
God of Judgement.

Patron of the First City (B-Rank, passive):
The user is, at the cost of varying points of Chaos, invoke the power of Marduk as the First Patron to reduce damage done to themselves. For each point of Chaos spent in the moment of taking damage, the user is able to reduce it by 8 points.
Endless Resolve (A-Rank, passive): When the user’s health falls to zero they are healed for one point of health and cannot be damaged for three turns.
Chief God’s Justice (S-Rank, active): At the cost of a move and five Chaos the user is able to negate a single boost of the target’s, returning either them or their techniques into a state closer to balance. For instance, if the target is moving at a speed greater then their base, this boost can be negated for a single turn. If their technique is boosted in damage, it can be removed.
Mushussu (S-Rank, active): At the cost of a move and seven Chaos the user is able to summon Mushussu, Marduk’s former personal familiar that has been sentenced to the Underworld by Phetra. The familiar takes the form of a massive dragon, roughly the same size as the Gedou Mazou. The dragon has 200 health points and 2,000 Chakra, moving at the speed of a Sage ranked shinobi. It’s bond, formed through Chaos, cannot be broken by the wielder of Kuniumi. Mushussu remains summoned for five turns, during which it doubles the user’s passive Chaos gain. It can mitigate all incoming damage, barring spiritual, by 50 points, as well as release extremely potent Fire Release flames each turn, shaped as the user desires and inflicting 100 damage.
Legend of Imhullu (F-Rank, active): In ancient times it was Marduk that delivered the final blow to his mother using his weapon Imhullu. At the cost of ten Chaos the user can swing Kuniumi to deliver a massive gust of Wind using the Chaos to summon forth the strength of Imhullu. Inflicts 140 damage up to long-range, and can be used to damage divine-class enemies.

Firstborn
Draw upon the power of the Lahmu and the Void.

Touch of Chaos (B-Rank, active):
Imbues the user’s techniques, within the same timeframe, with Chaos. The user can imbue up to four points of Chaos in a single timeframe, increasing the damage of their technique by ten points per Chaos. The user’s affected techniques gain a black shroud around them. To control the Chaos within, the techniques require double chakra.
Mind Quickening (A-Rank, active): The first of the Lahmu created by Tiamat were mindless creatures, but imbued with a trait known as Mind Quickening. This trait allowed them to evolve at an accelerated rate, learning and reaching a level of divinity close to that of the gods themselves, even though they had only been existed for such a short period. When activated, at the cost of three Chaos, the user is able to learn their opponent at accelerated rates and discern their being. After two turns allows the user to accurately predict their opponent’s technique or action.
Curse of Chaos (S-Rank, active): Afflicts a target with Chaos at the cost of one Chaos, triggering within them a dormant curse that will active when they fall below either 50% of their maximum health, or 20% of their maximum chakra. When this activates it will siphon 10% of their maximum chakra and 25% of their health points and return them to the user.
Enhanced Curse of Chaos (S-Rank, passive): Able to target multiple opponents simultaneously with Curse of Chaos, at the cost of one Chaos each.
Surrender to Madness (F-Rank, active): Embrace the Void. While active, stops passive accumulation of Chaos but still allows for active accumulation. The user loses two Chaos per turn while this is active. Increases the damage of all their techniques by 30, their movement speed by 3.0x its base, and the effective chakra of their techniques by 10. Gain a shroud of black energy that surrounds the user on activation.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye ( already active )
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.



As the massive beast erupts, Madara senses it's chakra just beyond the barrier Susabi had created around them. Akujin, having left the confines of the barrier unaffected by it, recognized the nature of what it was creating, informing Madara of the powerful Tailed Beast Bomb being created with a striking blue aura around it, creating a dense blue and black flaming sphere of destruction. Madara quickly leapt back, drawing his gunbai as he channeled copious amounts of chakra into it. In no time, the devastating sphere crashed through the barrier and attempted to collide into the Uchiha who simply lifted his fan into it, absorbing the massive chakra and power into the fan itself. With the barrier in front of him destroyed, Madara glowered at the Bijuu angrily.

"Is that the best you got?"

As he spoke, he swung the fan back towards the beast, releasing the chakra in the form of a massive giant fox rushing towards it with great speed aiming to impact him with the very same spiritual flames sent at Madara, now deadly to the beast as well. Due to the Yang influence empowering it, the fox has it's own sentiency and acts on it's own. Meanwhile, Akujin creates a giant Corundum crescent arc from High Heaven aimed at the beast's legs, attempting to topple it while the fox handled it directly.

( Fuuinjutsu: Inari ) - Sealing Arts: Inari
Type: Offensive/Defensive
Rank: A - Forbidden ( Forbidden )
Range: Short - Long
Chakra: 30 - 50 (50 + 50 )
Damage: N/A (Depends on the absorbed technique) ( 160 )
Description: Based on the Uchiha Return ability of the Uchiwa Gunbai, Jurojin as well as the Hachiman jutsu, the user first absorbs chakra into his gunbai. Upon absorbing this chakra, the user channels chakra of his own into the gunbai, equal to that he absorbed. This is done in preparation for the second half of the jutsu. Upon doing this, the user will swing his gunbai, releasing the absorbed chakra in the form of a large fox created from the chakra absorbed. This doesn't mean that the opponent will be able to control or utilize this chakra, however; it simply means that the type of chakra used will be of that the user absorbed ( i.e. if the user absorbs a mass of Scorch chakra, then the chakra released will imitate the properties of Scorch. This is achieved via a seal located on the barrier, marked with the Kanjis "Sustain" and "Release". How this works is when chakra is absorbed with the Uchiwa Gunbai jutsu or other gunbai absorption jutsu, the "Sustain" seal can be passively activated to allow the user to maintain the absorbed chakra in it's natural state instead of automatically converting it to raw chakra like usual. However, should this passive activation occur, the user is unable to utilize the chakra in jutsu, such as the Uchiwa Gunbai or it's variants unless specifically noted. As this passive activation occurs, the user releases chakra of his own equaling that of the absorbed jutsu to both trigger the absorbed jutsu as well as activate the "release" seal. This causes the released jutsu to take on the shape of an up to 15 meter tall fox and the properties of the absorbed chakra and it's inherent effects, including augmented effects it may have had when absorbed. Due to the user's chakra mixing with the opponent's in the various seals this allows the user to cause the absorbed chakra to be harmful to the original target, even if normally immune to it. This doesn't change the overall power nor S/W of said chakra, however. It will be released at the same power it originally had, only difference is the fox appearance and harmful aspect of it.
Note: Follows the same restrictions of the original Uchiwa Gunbai jutsu. The user is able to use the Gunbai to control it's movements or allow it to have enough sentience to attack for him and think for itself in this regard.
Note: S rank and above variants can only be used once every 4 turns for a collective 3 usage max.
Note: A ranked variants can be used to absorb jutsu lower than A rank in power as well as A ranks once every two turns.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

( Ame-no-Ohabari ) ♆ High Heaven ( for reference )
Rank: S
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A weapon of divine right, Ame-no-Ohabari, or Ame no Ohabari, is a legendary Totsuka-no-Tsurugi blade. Based on the fabled blade used by Izanagi to cut Kagutsuchi, what makes this sword so unique is the method of it's creation as well as it's abilities and not just the latter like with most weapons. Formed by the user first drawing Corundum chakra. Corundum itself has a crystalline structure, allowing the user to make blades that are incredibly and unusually sharp, making a blade that is often described as capable of cutting through anything, although that is just stories that has grown from it's use. In actuality, the Corundum blade is as thin as a millimeter. However, this isn't the entirety of the process; when mixing the Corundum chakra to create the blade, the user also applies Divine Wind chakra to the sword as he creates it, causing the incredibly sharp black blade to have Divine Wind properties as well, predominantly showed as an emanating heat wave like manifestation of Divine Wind around the blade, effectively coating it with the properties of the element. Due to this unique composition of the two elements, it effectively negates the weaknesses of the elements, making it neutral to all elemental attacks. This is the most basic ability of the sword itself, called Body of Kagutsuchi, it allows the user to utilize Corundum jutsu (created from the sword) with neutrality to their original weaknesses. In addition to this neutralizing effect, the user is also capable of using the blade to channel energy through it, namely elements and advanced elements such as Fire, Lightning and energy based KG/CE that is formed from any of the energy elements that create Corundum and Divine Wind ( Wind, Lightning, Fire ).

The Ame-no-Ohabari has a second set of active abilities called the Blood of Kagutsuchi. These abilities are that the user is capable of using it as a source for either Corundum or Divine Wind jutsu. However, he is only able to do this once every four turns. Using the sword as a source allows the user to release said elemental attacks with increased damage, boosting it +20 damage as well as utilizing them without handseals if used in conjunction with the sword. The user is also capable of releasing streams of Divine Wind from the sword with power up to A rank, creating what can be likened to Chidori Spear, only made by Divine Wind.

Note: The neutralizing ability of Ame-no-Ohabari, named Body of Kagutsuchi, is it's natural, passive ability; present at all times due to it's composition, it requires no additional chakra to utilize.
Note: Blood of Kagutsuchi requires the user to spend 10 chakra each usage of the elements from the blade. The ability to release streams of Divine Wind also requires 30 chakra to utilize.
Note: A rank streams of Divine Wind can be utilized once every 2 turns.
Note: Counts as a CEJ for both Divine Wind and Corundum CEs as well as the official CW slot.

( Kougyokuton: Suteijian Yomi no Seishin) ɸ Corundum style: Stygian Spirits of the Underworld
Rank: D-S ( S )
Type: Supplementary/Offensive/Defensive
Range: Short - Long
Chakra Cost: 10 - 40 ( 40 + 10 = 50 )
Damage Points: 20 - 80 ( 80 + 20 = 100 )
Description: The user can create various constructs formed from Corundum in one of three different methods. The first method is from his own body, releasing them from either his hands or his mouth and even feet and joints if necessary. The second is from any other Corundum source and third is from earth itself. These are created by using simply body movements and gestures or a simple handseal. These objects can range from a corundum stone to rings, cliffs, shields, swords, houses, chairs, etc. The user is able to essentially create whatever his mind can imagine. This is ideal is creating quick defenses against incoming attacks and making weapons when needed. The user is also able to use this in an S ranked variant ( always requires a handseal ), the notable difference in this is the speed and power/scale of this one, capable of forming mountains sized pieces of Corundum in moments. S-Rank usage can only be used 3 times per battle, once every 2 turns.
 
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EMS active and Kuniumi present, it's passive effect in place, noted below:

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to both the Primordial Salt Sea and the God of Chakra. When in the physical presence of artificial life, more specifically that of unsealed Bijū or Creation of all Things, the Fallen Star within Kuniumi will suppress their abilities at progressively greater rates, barring the user's own. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

(Kuniumi) – Birth of an Empire

Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of Primordial Creation, Kuniumi is a staff crafted from the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three separate segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star meteorite can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to both the Primordial Salt Sea and the God of Chakra. When in the physical presence of artificial life, more specifically that of unsealed Bijū or Creation of all Things, the Fallen Star within Kuniumi will suppress their abilities at progressively greater rates, barring the user's own. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

Intrinsic Traits:


Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique, and improve their counter to it by an effective 10/20/30 damage. This does not count as a boost, as it is simply discerning the nature of an enemy’s technique.
Primordial Salt Sea (I-III): The Primordial Salt Sea flows through the wielder of Kuniumi in trace amounts, making them immune to mortal used Chaos techniques, as well as increasing their health points by 20/30/40.
Strength of the Ten-Tails (I-III): The user’s ability to wield Kuniumi as a weapon are enhanced; able to inflict bone crushing blows with the staff itself. When performed alongside Bukijutsu with the staff, technique damage is increased by 10/20/30. When strikes are made by the staff, it inflicts 80/100/120 damage at the cost of a move. If striking techniques or opponents directly the essence of the Ten-Tails is able to drain small amounts of chakra through momentary contact, draining 20/40/60 chakra per instance.

Chaos (I-II): Forged in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. Its innate connection with the Juubi and Tiamat grant its wielder access to a resource called Chaos, a passive skill that fuels all of Kuniumi’s abilities. At Tier I the user’s Chaos can be accumulated up to ten (10) points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target or their techniques and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points (15). Techniques fueled by Chaos are void of chakra.

Dominion of Enlil
The power to shape the world.

Land Shaper (B-Rank, active):
By focusing the user’s Chaos they are able to manipulate the very land they walk upon. This technique is akin to Earth Release in application, but much more similar to Kabuto’s Inorganic Reincarnation. Inflicts 40 damage at base level when used offensively or defensively. Costs one Chaos to activate.
Focused Chaos (A-Rank, passive): Enables the user to expend additional points of Chaos into their Dominion of Enlil techniques, increasing their damage by 10 points per additional point of Chaos, up to ten.
Enlil’s Fury (S-Rank, active): Storms which shape the land. By focusing Chaos one is able to call forth natural storms of heavy rain, lightning, and wind, to inflict massive damage throughout a landmark, comparable to the Ten-Tails Tenpenchii. Costs three (3) Chaos and inflicts 100 damage. Much like Kirin, the effects of the storm are naturally generated. Can be used four times per battle.
Dominion over Creation (S-Rank, active): Infuse Chaos into an opponent’s Earth or Earth-based or Water or Water-based familiar or sentient techniques and assume control of them. This technique, being fueled by Chaos, asserts a domination over the familiar that cannot be negated unless through a Yin-Yang Release technique of equivalent strength. After use the user gains five Chaos; can be used three times per battle. Costs one Chaos to activate.
Primordial Destroyer (F-Rank, active): Devastation on a planetary scale. Triggers an earthquake that spans up to two adjacent landmarks inflicting massive devastation. Biographies within this area of effect must defend against the technique, or else suffer from 120 damage. Usable twice per battle, once every five turns. Costs three Chaos.

Marduk’s Justice
God of Judgement.

Patron of the First City (B-Rank, passive):
The user is, at the cost of varying points of Chaos, invoke the power of Marduk as the First Patron to reduce damage done to themselves. For each point of Chaos spent in the moment of taking damage, the user is able to reduce it by 8 points.
Endless Resolve (A-Rank, passive): When the user’s health falls to zero they are healed for one point of health and cannot be damaged for three turns.
Chief God’s Justice (S-Rank, active): At the cost of a move and five Chaos the user is able to negate a single boost of the target’s, returning either them or their techniques into a state closer to balance. For instance, if the target is moving at a speed greater then their base, this boost can be negated for a single turn. If their technique is boosted in damage, it can be removed.
Mushussu (S-Rank, active): At the cost of a move and seven Chaos the user is able to summon Mushussu, Marduk’s former personal familiar that has been sentenced to the Underworld by Phetra. The familiar takes the form of a massive dragon, roughly the same size as the Gedou Mazou. The dragon has 200 health points and 2,000 Chakra, moving at the speed of a Sage ranked shinobi. It’s bond, formed through Chaos, cannot be broken by the wielder of Kuniumi. Mushussu remains summoned for five turns, during which it doubles the user’s passive Chaos gain. It can mitigate all incoming damage, barring spiritual, by 50 points, as well as release extremely potent Fire Release flames each turn, shaped as the user desires and inflicting 100 damage.
Legend of Imhullu (F-Rank, active): In ancient times it was Marduk that delivered the final blow to his mother using his weapon Imhullu. At the cost of ten Chaos the user can swing Kuniumi to deliver a massive gust of Wind using the Chaos to summon forth the strength of Imhullu. Inflicts 140 damage up to long-range, and can be used to damage divine-class enemies.

Firstborn
Draw upon the power of the Lahmu and the Void.

Touch of Chaos (B-Rank, active):
Imbues the user’s techniques, within the same timeframe, with Chaos. The user can imbue up to four points of Chaos in a single timeframe, increasing the damage of their technique by ten points per Chaos. The user’s affected techniques gain a black shroud around them. To control the Chaos within, the techniques require double chakra.
Mind Quickening (A-Rank, active): The first of the Lahmu created by Tiamat were mindless creatures, but imbued with a trait known as Mind Quickening. This trait allowed them to evolve at an accelerated rate, learning and reaching a level of divinity close to that of the gods themselves, even though they had only been existed for such a short period. When activated, at the cost of three Chaos, the user is able to learn their opponent at accelerated rates and discern their being. After two turns allows the user to accurately predict their opponent’s technique or action.
Curse of Chaos (S-Rank, active): Afflicts a target with Chaos at the cost of one Chaos, triggering within them a dormant curse that will active when they fall below either 50% of their maximum health, or 20% of their maximum chakra. When this activates it will siphon 10% of their maximum chakra and 25% of their health points and return them to the user.
Enhanced Curse of Chaos (S-Rank, passive): Able to target multiple opponents simultaneously with Curse of Chaos, at the cost of one Chaos each.
Surrender to Madness (F-Rank, active): Embrace the Void. While active, stops passive accumulation of Chaos but still allows for active accumulation. The user loses two Chaos per turn while this is active. Increases the damage of all their techniques by 30, their movement speed by 3.0x its base, and the effective chakra of their techniques by 10. Gain a shroud of black energy that surrounds the user on activation.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye ( already active )
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.



As the massive beast erupts, Madara senses it's chakra just beyond the barrier Susabi had created around them. Akujin, having left the confines of the barrier unaffected by it, recognized the nature of what it was creating, informing Madara of the powerful Tailed Beast Bomb being created with a striking blue aura around it, creating a dense blue and black flaming sphere of destruction. Madara quickly leapt back, drawing his gunbai as he channeled copious amounts of chakra into it. In no time, the devastating sphere crashed through the barrier and attempted to collide into the Uchiha who simply lifted his fan into it, absorbing the massive chakra and power into the fan itself. With the barrier in front of him destroyed, Madara glowered at the Bijuu angrily.

"Is that the best you got?"

As he spoke, he swung the fan back towards the beast, releasing the chakra in the form of a massive giant fox rushing towards it with great speed aiming to impact him with the very same spiritual flames sent at Madara, now deadly to the beast as well. Due to the Yang influence empowering it, the fox has it's own sentiency and acts on it's own. Meanwhile, Akujin creates a giant Corundum crescent arc from High Heaven aimed at the beast's legs, attempting to topple it while the fox handled it directly.

( Fuuinjutsu: Inari ) - Sealing Arts: Inari
Type: Offensive/Defensive
Rank: A - Forbidden ( Forbidden )
Range: Short - Long
Chakra: 30 - 50 (50 + 50 )
Damage: N/A (Depends on the absorbed technique) ( 160 )
Description: Based on the Uchiha Return ability of the Uchiwa Gunbai, Jurojin as well as the Hachiman jutsu, the user first absorbs chakra into his gunbai. Upon absorbing this chakra, the user channels chakra of his own into the gunbai, equal to that he absorbed. This is done in preparation for the second half of the jutsu. Upon doing this, the user will swing his gunbai, releasing the absorbed chakra in the form of a large fox created from the chakra absorbed. This doesn't mean that the opponent will be able to control or utilize this chakra, however; it simply means that the type of chakra used will be of that the user absorbed ( i.e. if the user absorbs a mass of Scorch chakra, then the chakra released will imitate the properties of Scorch. This is achieved via a seal located on the barrier, marked with the Kanjis "Sustain" and "Release". How this works is when chakra is absorbed with the Uchiwa Gunbai jutsu or other gunbai absorption jutsu, the "Sustain" seal can be passively activated to allow the user to maintain the absorbed chakra in it's natural state instead of automatically converting it to raw chakra like usual. However, should this passive activation occur, the user is unable to utilize the chakra in jutsu, such as the Uchiwa Gunbai or it's variants unless specifically noted. As this passive activation occurs, the user releases chakra of his own equaling that of the absorbed jutsu to both trigger the absorbed jutsu as well as activate the "release" seal. This causes the released jutsu to take on the shape of an up to 15 meter tall fox and the properties of the absorbed chakra and it's inherent effects, including augmented effects it may have had when absorbed. Due to the user's chakra mixing with the opponent's in the various seals this allows the user to cause the absorbed chakra to be harmful to the original target, even if normally immune to it. This doesn't change the overall power nor S/W of said chakra, however. It will be released at the same power it originally had, only difference is the fox appearance and harmful aspect of it.
Note: Follows the same restrictions of the original Uchiwa Gunbai jutsu. The user is able to use the Gunbai to control it's movements or allow it to have enough sentience to attack for him and think for itself in this regard.
Note: S rank and above variants can only be used once every 4 turns for a collective 3 usage max.
Note: A ranked variants can be used to absorb jutsu lower than A rank in power as well as A ranks once every two turns.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

( Ame-no-Ohabari ) ♆ High Heaven ( for reference )
Rank: S
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A weapon of divine right, Ame-no-Ohabari, or Ame no Ohabari, is a legendary Totsuka-no-Tsurugi blade. Based on the fabled blade used by Izanagi to cut Kagutsuchi, what makes this sword so unique is the method of it's creation as well as it's abilities and not just the latter like with most weapons. Formed by the user first drawing Corundum chakra. Corundum itself has a crystalline structure, allowing the user to make blades that are incredibly and unusually sharp, making a blade that is often described as capable of cutting through anything, although that is just stories that has grown from it's use. In actuality, the Corundum blade is as thin as a millimeter. However, this isn't the entirety of the process; when mixing the Corundum chakra to create the blade, the user also applies Divine Wind chakra to the sword as he creates it, causing the incredibly sharp black blade to have Divine Wind properties as well, predominantly showed as an emanating heat wave like manifestation of Divine Wind around the blade, effectively coating it with the properties of the element. Due to this unique composition of the two elements, it effectively negates the weaknesses of the elements, making it neutral to all elemental attacks. This is the most basic ability of the sword itself, called Body of Kagutsuchi, it allows the user to utilize Corundum jutsu (created from the sword) with neutrality to their original weaknesses. In addition to this neutralizing effect, the user is also capable of using the blade to channel energy through it, namely elements and advanced elements such as Fire, Lightning and energy based KG/CE that is formed from any of the energy elements that create Corundum and Divine Wind ( Wind, Lightning, Fire ).

The Ame-no-Ohabari has a second set of active abilities called the Blood of Kagutsuchi. These abilities are that the user is capable of using it as a source for either Corundum or Divine Wind jutsu. However, he is only able to do this once every four turns. Using the sword as a source allows the user to release said elemental attacks with increased damage, boosting it +20 damage as well as utilizing them without handseals if used in conjunction with the sword. The user is also capable of releasing streams of Divine Wind from the sword with power up to A rank, creating what can be likened to Chidori Spear, only made by Divine Wind.

Note: The neutralizing ability of Ame-no-Ohabari, named Body of Kagutsuchi, is it's natural, passive ability; present at all times due to it's composition, it requires no additional chakra to utilize.
Note: Blood of Kagutsuchi requires the user to spend 10 chakra each usage of the elements from the blade. The ability to release streams of Divine Wind also requires 30 chakra to utilize.
Note: A rank streams of Divine Wind can be utilized once every 2 turns.
Note: Counts as a CEJ for both Divine Wind and Corundum CEs as well as the official CW slot.

( Kougyokuton: Suteijian Yomi no Seishin) ɸ Corundum style: Stygian Spirits of the Underworld
Rank: D-S ( S )
Type: Supplementary/Offensive/Defensive
Range: Short - Long
Chakra Cost: 10 - 40 ( 40 + 10 = 50 )
Damage Points: 20 - 80 ( 80 + 20 = 100 )
Description: The user can create various constructs formed from Corundum in one of three different methods. The first method is from his own body, releasing them from either his hands or his mouth and even feet and joints if necessary. The second is from any other Corundum source and third is from earth itself. These are created by using simply body movements and gestures or a simple handseal. These objects can range from a corundum stone to rings, cliffs, shields, swords, houses, chairs, etc. The user is able to essentially create whatever his mind can imagine. This is ideal is creating quick defenses against incoming attacks and making weapons when needed. The user is also able to use this in an S ranked variant ( always requires a handseal ), the notable difference in this is the speed and power/scale of this one, capable of forming mountains sized pieces of Corundum in moments. S-Rank usage can only be used 3 times per battle, once every 2 turns.
Even in a berserker rage the bijuu had it's battle instincts intact, it let out a piercing howl as it saw the tailed beast ball reflected towards it, along with some strange element coming in from beneath aimed to take it's legs out from under it. The two tails however was among the most graceful and dexterous of the bijuu, it's speed of body and mind allowed it to act swiftly and it's harmonized path aided.

Charging forwards the beast launched itself off all four paws in to the air in a graceful front flip, tucking it's body and leaping clean over the returning blue flames, it's focus had switched to the strange being that had fired the corundum at it, seeking to disable it the beast violently brought it's front paws out of the flip swinging them down and attempting to slash the very soul of the creation. The motion appeared similar to a water wheel as the beast attempted to rend Akujin, given it's high speed the beast would usually be incredibly difficult to track, it was currently moving at 44 speed.

Nekomata's Deception - The Two-Tails becomes capable of dodging techniques that are slower than it without the use of a Jutsu and gains the ability to swipe souls via physical contact with it's paws. Upon striking a target, their souls will be displaced from their physical body and render them unable to bond with their body again for two turns, afterwhich the soul automatically returns. Should this defeat a foe, their soul will remain displaced for an arc. This attack deals 120 damage.

Usually this attack would deal 120 damage, however the tailed beast was enhanced by 60 damage in it's enraged state, though the staffs effect had lowered it's power by 10 resulting in a 170 damage swipe causing spiritual damage and leaving Akujins soul displaced if it lands successfully. Thanks to the netherworlds hellfire, Akujins physical body would suffer 15 damage from being in close proximity to the tailed beast even after his soul had been displaced.

The bijuu howled once more, in celebration of it's wounding of the creation, though this howl unlike the others was directed at the fan wielding enemy, creating a shockwave of raw S ranked power that tore through the earth between them kicking up blinding dust clouds and rubble as it aimed to tear clean through the Uchiher. Should he be in short range he would also suffer 15 damage from the hellfire.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 +50 = 130
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
 

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Even in a berserker rage the bijuu had it's battle instincts intact, it let out a piercing howl as it saw the tailed beast ball reflected towards it, along with some strange element coming in from beneath aimed to take it's legs out from under it. The two tails however was among the most graceful and dexterous of the bijuu, it's speed of body and mind allowed it to act swiftly and it's harmonized path aided.

Charging forwards the beast launched itself off all four paws in to the air in a graceful front flip, tucking it's body and leaping clean over the returning blue flames, it's focus had switched to the strange being that had fired the corundum at it, seeking to disable it the beast violently brought it's front paws out of the flip swinging them down and attempting to slash the very soul of the creation. The motion appeared similar to a water wheel as the beast attempted to rend Akujin, given it's high speed the beast would usually be incredibly difficult to track, it was currently moving at 44 speed.

Nekomata's Deception - The Two-Tails becomes capable of dodging techniques that are slower than it without the use of a Jutsu and gains the ability to swipe souls via physical contact with it's paws. Upon striking a target, their souls will be displaced from their physical body and render them unable to bond with their body again for two turns, afterwhich the soul automatically returns. Should this defeat a foe, their soul will remain displaced for an arc. This attack deals 120 damage.

Usually this attack would deal 120 damage, however the tailed beast was enhanced by 60 damage in it's enraged state, though the staffs effect had lowered it's power by 10 resulting in a 170 damage swipe causing spiritual damage and leaving Akujins soul displaced if it lands successfully. Thanks to the netherworlds hellfire, Akujins physical body would suffer 15 damage from being in close proximity to the tailed beast even after his soul had been displaced.

The bijuu howled once more, in celebration of it's wounding of the creation, though this howl unlike the others was directed at the fan wielding enemy, creating a shockwave of raw S ranked power that tore through the earth between them kicking up blinding dust clouds and rubble as it aimed to tear clean through the Uchiher. Should he be in short range he would also suffer 15 damage from the hellfire.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 +50 = 130
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
For reference: If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.



As the Tailed Beast rushed towards Akujin, Madara focused his chakra as he concentrated his Sharingan on the behemoth, taking control of it at precisely the perfect moment. With the beast mere meters away from Akujin in it's attempt to lash out at him, Madara communicates with the Tengu who knows what he has to do next. Creating a physical body in front of him, Akujin enhances Silver Chariot significantly with Yang energy as it rushes forward, delivering a flurry of attacks aimed at the Tailed Beast, now immobile and unable to defend. These attacks, aimed at the head of the monster, will deal great damage on impact.

Meanwhile, the now sentient living fox created by Madara doubles back after the giant cat evaded his attack. Rushing back towards the beast, the fox makes contact in an attempt to deal full damage, aiming at the neck of the beast to catch him unexpectedly. While not enough to finish the beast, Madara knows its enough to get the opening he needs.

( Yoton: Shirubā Chariottsu) - Yang Release: Silver Chariot
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 60
Damage points: 120 ( +30 = 150 damage. 150 - 60 damage reduction = 90 x2 = 180 )
Description: Silver Chariot is a physical manifestation of Yang energy, appearing as a thin, robotic humanoid sentient entity clad in silver, medieval stylized armor, armed with a cup-hilted rapier. Although Silver Chariot is thin, it wields heavy plate armor spiked at the shoulder pads and elbow pads. Silver Chariot has a distinctive helmet with a jewel embedded in the forehead and several pointed down projections protecting the mouth and cheeks. Silver Chariot´s battle cry is "Hora Hora Hora". Silver Chariot is an incredibly quick and powerful entity, as it is able to seemingly appear in multiple places at once, creating tangible afterimages at the cost of a move per turn. However, Silver Chariot is weighed down by its armor and needs to shed it to reach its full speed. When worn, he moves at a Jounin's speed but with the tracking capability of the user. When shed, he moves 2.5x faster than a Jounin ranked Apex Speed Specialist though his defense drops dramatically, being able to be defeated with 30 less damage required. While this armor is worn, Silver Chariot's durability likewise increases as a tradeoff, capable of reducing 60 damage from clashes while super heating, causing lasting damage to foes that are hit due to it's high intense heat despite giving off no signs. This armor can likewise be worn by the user for added defense, reducing 40 damage from attacks in this case, or being summoned and allowing the user to step inside it, not counting as a mode.
Note: Can only be used twice per battle with a 4 turn cooldown period.


( Yoton: Ōtō o okuraseru - Yang Release: Delayed Response
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 70 (-15 per turn)
Damage points: N/A (+30 to techniques)
Description: The user, after inserting a significant amount of Yang energy from an outside source, disrupts the ratio of his Yang to Yin energy on a such a high level that his body becomes flooded with excess Yang energy that bolsters his physical attributes and energy. The result of this is that due to the influence of the overwhelming Yang energy, his body naturally enhances the abilities and effects of these natured techniques. This translates into a significant modifier towards those techniques' base capabilities and a large increase in their destructive power by a degree of 30. For supplementary or defensive techniques, this causes them to be able to effects things of a higher rank of chakra count normally incapable of by a degree of 1 or 2 ranks, depending on the technique in question (explained in Notes). Because of the excess Yang energy within him, this has the added effect of making spiritual techniques become delayed in their attempts to target him, taking at least 2 turns before they can begin to affect the user due to this imbalance of energy having to first be reset before made imbalanced again.
Note: Use of this technique can be triggered alongside other Yang techniques if an outside source infuses the needed excess energy as the user uses a technique, extending the abilities inferred in this jutsu to said technique.
Note: In the case of Defensive techniques, this allows the user's techniques to work on other techniques of one rank higher if they are of a spiritual nature. In the case of non spiritual techniques that seek to imbalance the user, these effects will allow the user to defend against techniques of 2 ranks higher.
Note: In the case of Offensive or Supplementary techniques, the power increase is on par of that of a Six Paths Senjutsu based bios allowing it to add this influence to said abilities and techniques, including others seeking to augment the user's abilities and Jutsu.
Note: Can only be used up to 4 times, twice against any opponent. Each use lasts until the user forgoes the chakra cost each turn to maintain it or 6 turns go by, whichever is shorter.



Inari = 160 damage - 60 damage durability = 100 x2 for crit = 200 damage landed
Silver Chariot = 120 damage +30 = 150 damage 150 - 60 damage reduction = 90 x2 for crit = 180 damage landed
Total damage landed = 280
 
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For reference: If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.



As the Tailed Beast rushed towards Akujin, Madara focused his chakra as he concentrated his Sharingan on the behemoth, taking control of it at precisely the perfect moment. With the beast mere meters away from Akujin in it's attempt to lash out at him, Madara communicates with the Tengu who knows what he has to do next. Creating a physical body in front of him, Akujin enhances Silver Chariot significantly with Yang energy as it rushes forward, delivering a flurry of attacks aimed at the Tailed Beast, now immobile and unable to defend. These attacks, aimed at the head of the monster, will deal great damage on impact.

Meanwhile, the now sentient living fox created by Madara doubles back after the giant cat evaded his attack. Rushing back towards the beast, the fox makes contact in an attempt to deal full damage, aiming at the neck of the beast to catch him unexpectedly. While not enough to finish the beast, Madara knows its enough to get the opening he needs.

( Yoton: Shirubā Chariottsu) - Yang Release: Silver Chariot
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 60
Damage points: 120 ( +30 = 150 damage. 150 - 60 damage reduction = 90 x2 = 180 )
Description: Silver Chariot is a physical manifestation of Yang energy, appearing as a thin, robotic humanoid sentient entity clad in silver, medieval stylized armor, armed with a cup-hilted rapier. Although Silver Chariot is thin, it wields heavy plate armor spiked at the shoulder pads and elbow pads. Silver Chariot has a distinctive helmet with a jewel embedded in the forehead and several pointed down projections protecting the mouth and cheeks. Silver Chariot´s battle cry is "Hora Hora Hora". Silver Chariot is an incredibly quick and powerful entity, as it is able to seemingly appear in multiple places at once, creating tangible afterimages at the cost of a move per turn. However, Silver Chariot is weighed down by its armor and needs to shed it to reach its full speed. When worn, he moves at a Jounin's speed but with the tracking capability of the user. When shed, he moves 2.5x faster than a Jounin ranked Apex Speed Specialist though his defense drops dramatically, being able to be defeated with 30 less damage required. While this armor is worn, Silver Chariot's durability likewise increases as a tradeoff, capable of reducing 60 damage from clashes while super heating, causing lasting damage to foes that are hit due to it's high intense heat despite giving off no signs. This armor can likewise be worn by the user for added defense, reducing 40 damage from attacks in this case, or being summoned and allowing the user to step inside it, not counting as a mode.
Note: Can only be used twice per battle with a 4 turn cooldown period.


( Yoton: Ōtō o okuraseru - Yang Release: Delayed Response
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 70 (-15 per turn)
Damage points: N/A (+30 to techniques)
Description: The user, after inserting a significant amount of Yang energy from an outside source, disrupts the ratio of his Yang to Yin energy on a such a high level that his body becomes flooded with excess Yang energy that bolsters his physical attributes and energy. The result of this is that due to the influence of the overwhelming Yang energy, his body naturally enhances the abilities and effects of these natured techniques. This translates into a significant modifier towards those techniques' base capabilities and a large increase in their destructive power by a degree of 30. For supplementary or defensive techniques, this causes them to be able to effects things of a higher rank of chakra count normally incapable of by a degree of 1 or 2 ranks, depending on the technique in question (explained in Notes). Because of the excess Yang energy within him, this has the added effect of making spiritual techniques become delayed in their attempts to target him, taking at least 2 turns before they can begin to affect the user due to this imbalance of energy having to first be reset before made imbalanced again.
Note: Use of this technique can be triggered alongside other Yang techniques if an outside source infuses the needed excess energy as the user uses a technique, extending the abilities inferred in this jutsu to said technique.
Note: In the case of Defensive techniques, this allows the user's techniques to work on other techniques of one rank higher if they are of a spiritual nature. In the case of non spiritual techniques that seek to imbalance the user, these effects will allow the user to defend against techniques of 2 ranks higher.
Note: In the case of Offensive or Supplementary techniques, the power increase is on par of that of a Six Paths Senjutsu based bios allowing it to add this influence to said abilities and techniques, including others seeking to augment the user's abilities and Jutsu.
Note: Can only be used up to 4 times, twice against any opponent. Each use lasts until the user forgoes the chakra cost each turn to maintain it or 6 turns go by, whichever is shorter.



Inari = 160 damage - 60 damage durability = 100 x2 for crit = 200 damage landed
Silver Chariot = 120 damage +30 = 150 damage 150 - 60 damage reduction = 90 x2 for crit = 180 damage landed
Total damage landed = 280
Despite the tailed beasts power it was helpless when faced with such a well honed eternal mangekyo sharingan, unable to move the two tails was struck with the powerful attacks, taking considerable damage from them.
 

Lord of Kaos

Supreme
Joined
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Madara knew it was almost over when he saw the beast crumble under the weight of his technique. He knew he only had to hold the Sharingan's effect a little longer before he could finish what he needed to. As he controlled the beast, the sentient fox released the bite it held on the beast before stepping back and biting it across the face itself, inflicting even more critical damage to it. While this happened, Akujin channeled chakra to his limbs before creating several steaming flaming serpents around him. Striking out quickly, Akujin delivered a quick blow that finished the Cat with ease, it's immunities no longer a match for him.

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

With the Cat defeated swiftly, Madara allowed his Rinnegan to passively form as he activated Outer Path, calling forth the Gedo Mazo itself. With a simple command, the Gedo releases it's chains and begins the sealing process on the unconscious Bijuu.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye ( passive )
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

( Gedō ) - Outer Path ( passive )
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Note: Cannot be used in the Ninja World.

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary / Offensive / Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to S rank jutsu completely, taking no damage at all. It can also reduce 80 damage from attacks, taking little damage from Forbidden Techniques. The Demonic Statue is able to emit phantom dragons formed out of absorption chakra from its mouth, which are capable of instantly extracting the chakra of anyone they touch. The Demonic Statue is also capable of emitting chakra chains from its mouth. The chains have a cursed seal that suppresses the power of tailed beasts. In addition to this, the Gedo can deliver physical blows of S ranked power.
Note: Only Madara, Sasuke, Obito, Nagato and Hagoromo can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.

( Mazo no Kusari ) - Demonic Statue Chains
Type: Supplementary / Offense / Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.
Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.
Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.
Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.
Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.
 
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