Mastery Bubblegum Fight #1 (Open)

Solf J Kimblee

Supreme
Joined
Jan 8, 2009
Messages
23,060
Kin
4,343💸
Kumi
12,632💴
Trait Points
18⚔️
Remy notices the good looking lady. She reminds him of his home time. He reaches into his coat and takes out a card. This card made of the same material as a kunai/shuriken but more flexible. It does look like a normal card so it has a Queen of Hearts of it. The Queen of Hearts starts to glow a crimson color. He throws it at the lady.

Blast Release: Infusion Blast (Bakuton: Chūnyū Burasuto)
Rank: D-S
Type: Supplementary/Offense
Range: Short(infusion)-Long(length of thrown)
Chakra Cost: 10-40
Damage Points: 20-80 (+20 Specialty =80)
Description: The user infuses thier Blast chakra into an object. The infused object hits anything explodes and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object. The user can throw the object they are holding or in the case of something like a shield hold it and protect themselves. The user can infuse something and can command it to explode whenever they see fit within reason which means when something hits said object it doesn't go off. The object that is infused does let off a crimson, burnt orange or orange color depending on the user.
-Cannot infuse living things
-Infusion requires direct contact with the object
Note: S rank can only be used every other turn and only be used three times a match

Right after throwing the card he activates a seal on his right palm of his glove and and holds it out towards the lady. The seal releases a sphere of red gum. This gum is launched at the lady. Remy wanted to see what this lady can do.

Banjīgamu | Bungee Gum
Type: Supplementary
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Bungee Gum is a fuuin seal that is used by a bubble gum user that is placed throughout all the user's clothings(shoes, coat, socks, gloves, hats, etc) and weapons. The user activates these seals(one at a time or multiple at once depends on the situation of the technique they want to use) passively and releases out chakra infused bubble gum(different colors) to use the gum on/from his whichever clothings and/or weapons he or she sees fit. This allows the user to use Bubble Gum techniques without having to blow the gum from their mouth and gives them more of an unique way of using Bubble Gum techniques. At this point the user can use their mouth, clothings, and weapons to use Bubble Gum techniques. The user can deactivate the technique passively also.
-Must be posted in bio or at the beginning of the battle.
-This can be applied to the user's skin if they see fit but that requires the user to have Advanced Fuuinjutsu.

( Kibakugamu ) - Explosive Gum Jutsu
Type: Offensive
Rank: D - A
Range: Short - Mid
Chakra cost: 10 - 30
Damage: 20 - 60
Description: The user manipulates his chewing gum into a single bubble that he sends towards the opponent. Upon popping, the small bubble explodes to knock the enemy back, binding him in sticky gum to prevent movement. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command.

-30 -30 =-60 Chakra Reduction
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
18,857
Kin
2,163💸
Kumi
25,241💴
Trait Points
0⚔️
Awards
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Tia Dalma gives out a puzzling smirk. Her chakra sensory skill is passively activated, which allows her to understand that the the card thrown comes with a hidden surprise. She flips her hand in a similar manner as her opponent, producing a large black and golden senbon, with a flicker of a dark flame. This is then tossed at her opponent's card, as Tia Dalma charges forwards towards Remy. The senbon and the card both clink midway between both ninja, but the lick of the flames of decay would encompass the explosive outburst and decay it's energy to nothingness, both techniques neutralizing eachother.

±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
Description:
One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

Note: Once activated, lasts for 4 turns
Note: Can be used 3 times but requires a one turn cold down
Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

In her closer range,Tia Dalma is now able to spit out a massive fireball that gets infused with the flames of decay, creating a blackened flame that consumes the explosive gum and continues forth towards Remy. It would burst into a maelstrom of decaying black and gold flames.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique ( w/ Decay )
Type: Offensive
Rank: A
Range: Short-Mid ( Short )
Chakra: 30
Damage: 60 ( 80 )
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 

Solf J Kimblee

Supreme
Joined
Jan 8, 2009
Messages
23,060
Kin
4,343💸
Kumi
12,632💴
Trait Points
18⚔️
The lady got into short range and destroyed his bubblegum with ease but that didn't stop him at all. The flames at which she released had the same color as the senbon she threw. With such shorr range he could do some damage. With a straight right thrust he releases a shockwave of Bakuton.The shockwave is caused by a small explosion in his palm that releases out. This shockwave would destroy the black/golden flames(which are in a weaken state which is 60[Bubblegum 60 and Fire/Decay 80] and continue towards the lady in a weaken state(60). Remy wants to create distance because for him to at this point in time to utilize all of his abilities he can't be in close range like he wants to. The shockwave would launch the lady backwards creating space for him as he activates multiple Bungee Gum seals on his coat.

(Bakuton: Shinsei Shōgekiha) – Explosion Release: Nova Shockwave
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80 (+20 =80)
Description: Nova Shockwave applies a fundamental concept of Explosion Release techniques – the expansion of volume. An explosion is, in its purest essence, the rapid expansion of volume and is manifested in this technique. By focusing Explosive chakra into either, or both, of the user’s palms the user will produce a localized explosion which specializes in rapid expansion – a shockwave. Nova Shockwave, while an Explosion Release technique, offers no common infernal flames; it is purely a shockwave released from an explosion carrying the same force and strength as a normal explosion would. However, Nova Shockwave applies the shockwave created in a linear direction through advanced manipulation found in techniques such as Landmine Fist where the explosion’s directionality can be controlled. The linear direction can be compared to the nature of Bensho Ten’in, in reverse. This technique specializes in repulsion through shockwave using the force of an explosion to push and shatter opposing objects and forces. Nova Shockwave can be applied at different strengths; this applies the same principle but at varying levels of range and strength. D to B-Rank applications of Nova Shockwave can produce short-range shockwaves, A-Rank applications of Nova Shockwave can produce mid-range shockwaves, while S-Rank applications can reach long-range. The shockwave itself, unlike common Explosion Release techniques, offers no explosive damage. The shockwave specializes in brute, sheer physical damage and appears similar to immense gusts of wind. A and S-Rank applications can be used a total of five times per battle while S-Rank itself can only be used twice, counting towards the total five applications. No S-Rank or above Explosion Release techniques can be used in the user's next turn when the S-Rank variant is used.

He releases out towards the lady are smaller bubbles of gum that are red in color. They are faster then the last ones are of course in more sheer numbers. Remy rushes to the left trying to keep an eye on the lady. He wishes his Bubblegum Ninjutsu wasn't so destructive to himself. If only he could control the direction of the explosion just like he does with Bakuton.

( Ganboru Taiho ) - Gumball Canon
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 (80)
Description: The user expels several small red bubbles of gum, firing them at high speeds to cause small explosions on impact. These bubbles are no more than half meter in size and travel slightly faster than lightning speed. Alternatively, the user can fire off up to 4 2 meter large red bubbles that cause short range explosions, releasing dark red smoke in the area, moving slightly slower than Lightning jutsu. S rank version can only be used once per turn

-30 -40 =-70 Chakra Reduction
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
18,857
Kin
2,163💸
Kumi
25,241💴
Trait Points
0⚔️
Awards
The lady got into short range and destroyed his bubblegum with ease but that didn't stop him at all. The flames at which she released had the same color as the senbon she threw. With such shorr range he could do some damage. With a straight right thrust he releases a shockwave of Bakuton.The shockwave is caused by a small explosion in his palm that releases out. This shockwave would destroy the black/golden flames(which are in a weaken state which is 60[Bubblegum 60 and Fire/Decay 80] and continue towards the lady in a weaken state(60). Remy wants to create distance because for him to at this point in time to utilize all of his abilities he can't be in close range like he wants to. The shockwave would launch the lady backwards creating space for him as he activates multiple Bungee Gum seals on his coat.

(Bakuton: Shinsei Shōgekiha) – Explosion Release: Nova Shockwave
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80 (+20 =80)
Description: Nova Shockwave applies a fundamental concept of Explosion Release techniques – the expansion of volume. An explosion is, in its purest essence, the rapid expansion of volume and is manifested in this technique. By focusing Explosive chakra into either, or both, of the user’s palms the user will produce a localized explosion which specializes in rapid expansion – a shockwave. Nova Shockwave, while an Explosion Release technique, offers no common infernal flames; it is purely a shockwave released from an explosion carrying the same force and strength as a normal explosion would. However, Nova Shockwave applies the shockwave created in a linear direction through advanced manipulation found in techniques such as Landmine Fist where the explosion’s directionality can be controlled. The linear direction can be compared to the nature of Bensho Ten’in, in reverse. This technique specializes in repulsion through shockwave using the force of an explosion to push and shatter opposing objects and forces. Nova Shockwave can be applied at different strengths; this applies the same principle but at varying levels of range and strength. D to B-Rank applications of Nova Shockwave can produce short-range shockwaves, A-Rank applications of Nova Shockwave can produce mid-range shockwaves, while S-Rank applications can reach long-range. The shockwave itself, unlike common Explosion Release techniques, offers no explosive damage. The shockwave specializes in brute, sheer physical damage and appears similar to immense gusts of wind. A and S-Rank applications can be used a total of five times per battle while S-Rank itself can only be used twice, counting towards the total five applications. No S-Rank or above Explosion Release techniques can be used in the user's next turn when the S-Rank variant is used.

He releases out towards the lady are smaller bubbles of gum that are red in color. They are faster then the last ones are of course in more sheer numbers. Remy rushes to the left trying to keep an eye on the lady. He wishes his Bubblegum Ninjutsu wasn't so destructive to himself. If only he could control the direction of the explosion just like he does with Bakuton.

( Ganboru Taiho ) - Gumball Canon
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 (80)
Description: The user expels several small red bubbles of gum, firing them at high speeds to cause small explosions on impact. These bubbles are no more than half meter in size and travel slightly faster than lightning speed. Alternatively, the user can fire off up to 4 2 meter large red bubbles that cause short range explosions, releasing dark red smoke in the area, moving slightly slower than Lightning jutsu. S rank version can only be used once per turn

-30 -40 =-70 Chakra Reduction
Him Explosion is ill matched agaisnt mine power of Decay, deary...

Tia Dalma's superior speed would allow her to catch on to her opponent faster than he could flee. Upon the release of the shockwave, the Yamanaka would embue her elbows with fire, whose flames would burn black and gold with the infusion of decay. She would barrel roll through the shockwave, as the fire in her body consumes the explosion and decays it's energy to nothingness, before, striking both knees onto the back of Remy's thighs, bringing him to the floor. With her elbows rised from the leap, she slaps away at the bubblegum shoots, overpowering them with the decay tiger flames, even if at the cost of some of the damage dealt to her opponent ( weakened to 80 ).

( Go Ryuu Assai Fungeki ) - Five Dragon Crushing Fury ( w/ Decay )
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 ( 100 )
Description: By charging their elbows and knees with fire chakra this technique enables the user to deliver a wide range of blazing knee and elbow strikes. The attacks themselves are able to break bones and when enhanced with fire chakra they become truly powerful.
 

Solf J Kimblee

Supreme
Joined
Jan 8, 2009
Messages
23,060
Kin
4,343💸
Kumi
12,632💴
Trait Points
18⚔️
Him Explosion is ill matched agaisnt mine power of Decay, deary...

Tia Dalma's superior speed would allow her to catch on to her opponent faster than he could flee. Upon the release of the shockwave, the Yamanaka would embue her elbows with fire, whose flames would burn black and gold with the infusion of decay. She would barrel roll through the shockwave, as the fire in her body consumes the explosion and decays it's energy to nothingness, before, striking both knees onto the back of Remy's thighs, bringing him to the floor. With her elbows rised from the leap, she slaps away at the bubblegum shoots, overpowering them with the decay tiger flames, even if at the cost of some of the damage dealt to her opponent ( weakened to 80 ).

( Go Ryuu Assai Fungeki ) - Five Dragon Crushing Fury ( w/ Decay )
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 ( 100 )
Description: By charging their elbows and knees with fire chakra this technique enables the user to deliver a wide range of blazing knee and elbow strikes. The attacks themselves are able to break bones and when enhanced with fire chakra they become truly powerful.
Explosions are beautiful just like yourself my lady.

(Lets turn it up)

The lady barrel roll through his explosion which instead of continuing with his plan he resolute into another. He activates his a special seal on his left palm. He spreads along his left palm and the rest of his left side. He dodges(Speed is at this point 10[Jounin] +4[Apex Specialty] =14 x2[Kama Level One] =28 out of the way of the lady and her flaming barrel roll. He moves to the right and as he does the dodge he passively activates his Bungee Gum sealing on his right glove palm.

( Shiroki Kāma ) - White Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this White Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn.

With the seal being active and he his out of harms way he releases a red sphere of gum. He rosses his palm forward as he creates his sphere to throw it like a baseball. This would roll the gum forward. The distance between the two is three meters and he is on her left side or front if she faces him at this point.

( Kibakugamu ) - Explosive Gum Jutsu
Type: Offensive
Rank: D - A
Range: Short - Mid
Chakra cost: 10 - 30
Damage: 20 - 60 (+20 =80)
Description: The user manipulates his chewing gum into a single bubble that he sends towards the opponent. Upon popping, the small bubble explodes to knock the enemy back, binding him in sticky gum to prevent movement. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command.

+40 -80 -30 =-70 Chakra Reduction
 
Last edited:
  • Wow
Reactions: Lili-Chwan

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
18,857
Kin
2,163💸
Kumi
25,241💴
Trait Points
0⚔️
Awards
Explosions are beautiful just like yourself my lady.

(Lets turn it up)

The lady barrel roll through his explosion which instead of continuing with his plan he resolute into another. He activates his a special seal on his left palm. He spreads along his left palm and the rest of his left side. He dodges(Speed is at this point 10[Jounin] +4[Apex Specialty] =14 x2[Kama Level One] =28 out of the way of the lady and her flaming barrel roll. He moves to the right and as he does the dodge he passively activates his Bungee Gum sealing on his right glove palm.

( Shiroki Kāma ) - White Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this White Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn.

With the seal being active and he his out of harms way he releases a red sphere of gum. He rosses his palm forward as he creates his sphere to throw it like a baseball. This would roll the gum forward. The distance between the two is three meters and he is on her left side or front if she faces him at this point.

( Kibakugamu ) - Explosive Gum Jutsu
Type: Offensive
Rank: D - A
Range: Short - Mid
Chakra cost: 10 - 30
Damage: 20 - 60 (+20 =80)
Description: The user manipulates his chewing gum into a single bubble that he sends towards the opponent. Upon popping, the small bubble explodes to knock the enemy back, binding him in sticky gum to prevent movement. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command.

+40 -80 -30 =-70 Chakra Reduction
(Turn up you did lol)

With her chakra sensory active, Tia Dalma was capable of tracking her opponent, but she would have to admit that his sudden burst of speed was magnificent. She crushed the ground bellow her knees, spreading her decay flames in small crater around herself. Upon the activation of White Karma, Tia Dalma's chakra erups around her, forming a black quadrille dress and headwrap with white magatama.

(Inton Modo) – Yin State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have specialized in Yin Release can enter this mode to elevate their prowess, reaching the pinnacle of spiritual capabilities. Because the user lacks the Juubi’s monstrous chakra and natural energy it makes it impossible to properly balance both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic chakra natures and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak can be shaped cosmetically. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. When Yin State is entered the user gains the technique Kuninotokotachi. Kuninotokotachi is a Genjutsu technique that grants the user spiritual prowess on par with the Uchiha’s Mangekyou Sharingan. When casting Genjutsu the user’s techniques become strong enough to hypnotize and almost completely control their opponent’s actions like Kotoamatsukami. While in Yin State the user gains a potent spiritual defense, making them immune to any A-Rank and below Genjutsu, barring Doujutsu Illusions. The user also gains a complete S-Rank defense against other spiritual and mental based abilities. Those abilities that inflict physical damage will still inflict physical damage, but have their spiritual portion negated. The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only lasts 6 turns and can be used once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio, unless they are a Yin-Yang Release Master.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Once this technique ends the user is unable to use techniques above A-Rank for 4 turns.
( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.

As Remy atempts to unleash his bubblegum, he would lose all sense of direction. Through the usage of Kuninotokotachi, the directions shift dramatically, messing up Remy's throw, violently guiding him to shoot his bubblegum at the ground itself, rather than Tia Dalma, the gum set to explode at his own feet. Suddenly losing the ground bellow him for the open sky would induce vertigo, which the highly hypnotic powers of Kuninotokotachi would augment severely, even if Remy had never experienced it before. Tia Dalma would keep her sweet tone, adding layers of suggestion to the Genjutsu.

You are falling head over heels for little old me, aren't you? See how the ground lifts from underneath you, and the sky opens up. Ah... to be so young and near the edge of the abyss... and jump...

She says, underlying a sense of Attraction to the Abyss that would cause Remy's mind and body to want to jump into the sky, though the illusion would mess up his directions so much that it would only cause him to fall on his ass were he to atempt to do so. But Tia Dalma's attack would not end on just the Genjutsu, for she would spread her consciousness and attack Remy with it, crushing his mind as the directions shift, dealing great mental damage.

( Genshu Chibou no Genjutsu: Sakasama no Seikai ) Genjutsu Masters Hideout Illusion Technique: Inverted World
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes five handseals, placing a single target under an illusion where, to the target, it appears as if all directions are inverted. The target perceives what is in reality above him to be below, and vice-versa; what is in front of him to be behind, and vice-versa; and what is to his left to be to his right. This utterly confuses the target and prevents him from being able to suitably block or dodge techniques. However, because of the drastic change wrought on the target's vision, it is easy to be aware of the fact that it is an illusion.

Note: This technique may be used only three times per battle.
*Genjutsu Masters Hideout Social Group*
(Shintendou no Jutsu) – Mind Body Confusion Technique
Rank: A - S ( S )
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 - 40 (-10/15 per turn) ( 40 )
Damage points: 60 - 80 ( 80 )
Description: This technique causes damage to all foes on the battlefield as well as confuses the main target. This is unique technique within the Yamanaka as it deals with causing mental damage as opposed to actually controlling another's body or will. This technique can be directed at multiple targets though the power would be divided among them. The damage translates into a blaring migraine that causes opponent's minds senses to become fuzzy affecting their ability to react to movements (negating chakra based sensory and heightened base 5 senses) and perform techniques (Above S-rank or A-rank depending on the rank of the technique). When performing this technique, however, Yamanaka are limited to performing only A-rank techniques and below. As well, the more targets under this technique's effects, the stronger, the shorter the duration of the technique. Against one person the technique lasts 3 turns. For every target double the number, the turn duration decreases by 1 meaning this technique can be cast on a maximum of 4 people at any given time.
Note: This technique can only be performed 4 times per battle with a cool down of 3 turns in between each use. S-rank usage of this technique can only be performed twice
 
  • Like
Reactions: Goatxi

Solf J Kimblee

Supreme
Joined
Jan 8, 2009
Messages
23,060
Kin
4,343💸
Kumi
12,632💴
Trait Points
18⚔️
(I deadass forgot about Yin State and its special ability lol.)

Remy body would be placed in a genjutsu as he started throwing the gum but as it was put in a genjutsu it was taken out also. Right when the genjutsu happens the gauntlet(located in the bio) alerts to situation and with this it would passively send a burst of chakra through his system. The burst was enough to fix his system back to normal or so he thought. With his sense of direction being fixed he continued to throw the gum at the lady. Remy notices the lady look has changed so he didn't know what this form means for him and her at this point.

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

( Kibakugamu ) - Explosive Gum Jutsu(Reference)
Type: Offensive
Rank: D - A
Range: Short - Mid
Chakra cost: 10 - 30
Damage: 20 - 60 (+20 =80)
Description: The user manipulates his chewing gum into a single bubble that he sends towards the opponent. Upon popping, the small bubble explodes to knock the enemy back, binding him in sticky gum to prevent movement. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command.

Don't know what you got planned.

He had to create distance between the two shinobis as he gather information. He leaps back as he forms a circle with palms and pushes forward. With the pushing of his palms forward he releases a energy like no other. It would be unique red, glowing, malleable energy that is in the shape a card. The card has a Jack on it and is twice the size of Remy in directions. He slides against the ground looking forward still and is 7 meters away from the lady. The lady has activated this Form which means she probably knows of his Form or didn't want to get caught off guard by anything. Remy was a goof sometimes but this time around he couldn't let her get the upper hand if he could make that happened.

( Kāma: Nesaku ) - Karma: Nesaku
Type: Offensive
Rank: B - Forbidden (40)
Range: Short - Long
Chakra: 20 - 50 /Equal to Jutsu absorbed (40
Damage: 60 - 110/Equal to Jutsu absorbed
Description: Nesaku is an ability derived from the original Ōtsutsuki who created the White Kāma mark the user has. Nesaku refers to a powerful special red, glowing, malleable energy reminiscent of Chakre Creation Tools that the user can manipulate from his body with Kāma active. While this energy does not require hand seals, it does require large movements and not small finger flicks. This special energy, while having no unique properties outside of strong damage, has special interactions with Natural Energy, neutralizing the petrification related effects of either form of Senjutsu as well as being considered neutral to it.
In addition to this, the user is capable of releasing the chakra he has absorbed via Kāma as a Nesaku replica. This replica functions similar to the original and deals damage equal to that of the jutsu he absorbed, unable to boost it's damage. In the event multiple Jutsu have been absorbed, the Nesaku will be released as a blast of equal power to the strongest jutsu absorbed with one blast being produced per jutsu absorbed.
Note: Requires Kāma to be active.
Note: Can only be used by custom bios with White Kāma active.
Note: S rank and higher usage can only be used 4 times in Level 1 and 3 times in Level 2.

-40 Chakra Reduction
 
  • Haha
Reactions: Goatxi

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
18,857
Kin
2,163💸
Kumi
25,241💴
Trait Points
0⚔️
Awards
(I deadass forgot about Yin State and its special ability lol.)

Remy body would be placed in a genjutsu as he started throwing the gum but as it was put in a genjutsu it was taken out also. Right when the genjutsu happens the gauntlet(located in the bio) alerts to situation and with this it would passively send a burst of chakra through his system. The burst was enough to fix his system back to normal or so he thought. With his sense of direction being fixed he continued to throw the gum at the lady. Remy notices the lady look has changed so he didn't know what this form means for him and her at this point.

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

( Kibakugamu ) - Explosive Gum Jutsu(Reference)
Type: Offensive
Rank: D - A
Range: Short - Mid
Chakra cost: 10 - 30
Damage: 20 - 60 (+20 =80)
Description: The user manipulates his chewing gum into a single bubble that he sends towards the opponent. Upon popping, the small bubble explodes to knock the enemy back, binding him in sticky gum to prevent movement. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command.

Don't know what you got planned.

He had to create distance between the two shinobis as he gather information. He leaps back as he forms a circle with palms and pushes forward. With the pushing of his palms forward he releases a energy like no other. It would be unique red, glowing, malleable energy that is in the shape a card. The card has a Jack on it and is twice the size of Remy in directions. He slides against the ground looking forward still and is 7 meters away from the lady. The lady has activated this Form which means she probably knows of his Form or didn't want to get caught off guard by anything. Remy was a goof sometimes but this time around he couldn't let her get the upper hand if he could make that happened.

( Kāma: Nesaku ) - Karma: Nesaku
Type: Offensive
Rank: B - Forbidden (40)
Range: Short - Long
Chakra: 20 - 50 /Equal to Jutsu absorbed (40
Damage: 60 - 110/Equal to Jutsu absorbed
Description: Nesaku is an ability derived from the original Ōtsutsuki who created the White Kāma mark the user has. Nesaku refers to a powerful special red, glowing, malleable energy reminiscent of Chakre Creation Tools that the user can manipulate from his body with Kāma active. While this energy does not require hand seals, it does require large movements and not small finger flicks. This special energy, while having no unique properties outside of strong damage, has special interactions with Natural Energy, neutralizing the petrification related effects of either form of Senjutsu as well as being considered neutral to it.
In addition to this, the user is capable of releasing the chakra he has absorbed via Kāma as a Nesaku replica. This replica functions similar to the original and deals damage equal to that of the jutsu he absorbed, unable to boost it's damage. In the event multiple Jutsu have been absorbed, the Nesaku will be released as a blast of equal power to the strongest jutsu absorbed with one blast being produced per jutsu absorbed.
Note: Requires Kāma to be active.
Note: Can only be used by custom bios with White Kāma active.
Note: S rank and higher usage can only be used 4 times in Level 1 and 3 times in Level 2.

-40 Chakra Reduction
While it appeared to Remy that the Medical Gauntlet would give him some respite, the foul infusion of Yin would be far too much for it to dispel. The inverted world would swiftly change once more, Remy's mind filling in the blanks that it his own movement that is causing the world to spin around. The bubblegum would be unleashed, but the illusion would shift his perception to throw it to the sides, rather than towards his feet, like before, or Tia Dalma, like he intended. The illusion would change the directions right until the point where it abruptly ended, when a deranged Remy atempts to jump backwards and is immediately impaled by treacherous blades that jolt his body and arms, momentarily preventing him from closing them from the whiplash. With her Kurama blood and genjutsu mastery, Tia Dalma's damage would be boosted. The blades impale all across Remy's arms, hands, chest and legs, a full paralysis.

Just the eerie sight of the blades drenched in blood would be enough to break most men, but to see them so suddenly bursting out of his own chest would shatter them completely. With the vanishing of the Inverse World Genjutsu, Tia Dalma's Yin black dress and headpiece would be in full view once more, and she would approach Remy with her hands closed in an oval.

Deary...

At point blank, she would shoot her consciousness, ravaging Remy's mind from within, and taking over.

( Genjutsu: Omoi no Kamui ) Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80 (100)
Description: A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps
(Akuma Id ) - Demonic Id
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.
(Shintenshin no Jutsu) - Mind Body Switch Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The Mind Body Switch Technique is the signature technique of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind as spiritual energy into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. Since the user is in another body, they are also able to use that body's chakra. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance. It is generally used on immobilized targets. Conversely, however, the user's original body is left defenseless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves slowly in a straight direction and takes some time to return to the user's body if it misses. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Chūnin Exams. Also, if the user's chakra level is low, the technique will be harder to maintain. Furthermore, should any physical injury befall the victim's body while the mind link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
Note: This technique gives the user control over the victim's body and chakra such that, the target is incapable of using any technique that is not directed at breaking the technique's hold on them.
Note: Switching bodies with a target grants full autonomy to both parties to utilize the body and chakra of their respective host, however, both parties are still linked mentally and physically and thus, any damage inflicted on one happens to the other. If either member leaves their host while the other still occupies the other body, their consciousness will be lost in a sort of purgatory until the technique ends and they'll be unable to return. However, the Yamanaka who cast the technique is free to end the technique at any time.
Note: The duration of this technique lasts 10 turns and the target becomes incapable of breaking free after 3 turns. If the body swapping version of this technique is used the technique lasts 5 turns.
Note: This technique requires a cool down equivalent to the number of turns it was sustained after 4 turns.
 
Last edited:
  • Like
Reactions: Goatxi

Solf J Kimblee

Supreme
Joined
Jan 8, 2009
Messages
23,060
Kin
4,343💸
Kumi
12,632💴
Trait Points
18⚔️
The gauntlet goes off again but this time it couldn't get out of the illusion. He knew he didn't get any physical harm at all. He couldn't move at all with all the imaginary blades piercing into his body. He couldn't stop what was happening. With his body mark still not helping out in this scenario. The gum before still changed direction which leads him to believe the world isn't as he think it is. He thought quick and got an idea to get himself out of the genjutsu and harm his opponent. The ground below the lovely lady and himself creates spikes(three for the lovely lady and one for him). It pierce his foot which causes a deep stab which allows him to escape the genjutsu. Of course the damage of the spikes are divided between the
four spikes(30/4=7.5 each). The stab basically going through his foot which is deep enough to escape the genjutsu.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

The illusion is over with and he can finally move. He pops gum into his mouth and chews it and with his earth nature he releases a slab of rock with red gum that surrounds it like a barrier which reduces damage from it by twenty which is basically one rank. Remy seal starts to heal his foot with out him even doing anything by ten.

(Doton: Iwarin Heiban) - Earth Release: Rock Scale Slab
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+20 =80)
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

( Kowaski Bakudan ) - Bursting Bomb
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: A supplementary jutsu, the user wraps a bubble of colored gum around elemental ninjutsu he spits out. This allows him to coat the jutsu with a small bubble that explodes outwards when burst. Due to this, this allows the user to reduce 20 damage from an opposing jutsu from the clash, weakening it one rank as the coated jutsu makes contact.
Note: This can only used with matter based elements that can be spit out, not energy based ones.
Note: This can only be used once every two turns.

-15 -30 =-45 Chakra Reduction
Kama Active: 3 out of 5 for Level One
 
  • Haha
Reactions: Goatxi

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
18,857
Kin
2,163💸
Kumi
25,241💴
Trait Points
0⚔️
Awards
The gauntlet goes off again but this time it couldn't get out of the illusion. He knew he didn't get any physical harm at all. He couldn't move at all with all the imaginary blades piercing into his body. He couldn't stop what was happening. With his body mark still not helping out in this scenario. The gum before still changed direction which leads him to believe the world isn't as he think it is. He thought quick and got an idea to get himself out of the genjutsu and harm his opponent. The ground below the lovely lady and himself creates spikes(three for the lovely lady and one for him). It pierce his foot which causes a deep stab which allows him to escape the genjutsu. Of course the damage of the spikes are divided between the
four spikes(30/4=7.5 each). The stab basically going through his foot which is deep enough to escape the genjutsu.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

The illusion is over with and he can finally move. He pops gum into his mouth and chews it and with his earth nature he releases a slab of rock with red gum that surrounds it like a barrier which reduces damage from it by twenty which is basically one rank. Remy seal starts to heal his foot with out him even doing anything by ten.

(Doton: Iwarin Heiban) - Earth Release: Rock Scale Slab
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+20 =80)
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

( Kowaski Bakudan ) - Bursting Bomb
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: A supplementary jutsu, the user wraps a bubble of colored gum around elemental ninjutsu he spits out. This allows him to coat the jutsu with a small bubble that explodes outwards when burst. Due to this, this allows the user to reduce 20 damage from an opposing jutsu from the clash, weakening it one rank as the coated jutsu makes contact.
Note: This can only used with matter based elements that can be spit out, not energy based ones.
Note: This can only be used once every two turns.

-15 -30 =-45 Chakra Reduction
Kama Active: 3 out of 5 for Level One
Tia Dalma's chakra sensory would flare up as soon as the earth chakra was released through the ground. Her enhanced spiritual sense created an almost unbreakable window into the mind of her opponent. So, when the self-harm intent was shown, Tia Dalma merely laughed. And with her laughter, the ground joined in. It crumbled and heaved, like a good and hearty chuckle, the fungal necrosis stretching all from underneath her feet to cover the whole floor mid-range from her. It disabled and decayed the spikes from ever puncturing through her own feet, even as Remy hurt himself. And then it turned into a great tittering and chortling wave, as it's tendrils rose to string and coil around the second earthen construct, and douse out the explosive gum.

(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 (40)
Damage Points: 20-80 (80)
Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.

Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.

Goodbye, dear.

And, setting the final nail on Remy's coffin, after the third consecutive turn afflicted by the effects of Kunino in some way or another, the last Genjutsu would be The Scarlet Laugh of Zeuxis. Inflaming his entire sense of touch, all that Remy would know, live or breath would be laughter, unbearable, uncontrollable, and completely panic inducing need to laugh, as his brain shuts down and becomes comatosed under the Sage of Deceit's rule and complete spiritual domination. Remy would laugh his way to nothingness.

( Genjutsu: Zeuxis no hiiro warai ) Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze
*Taught by Scaze

And I believe that's five turns! Thank you for letting me experiment with Yin State! I enjoyed this battle very much
 
  • Like
Reactions: Goatxi
Top