Lee does 2000 push-ups while waiting for his sensei. (Note I know up to C-Ranks. Continue with B rank.)
(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.
(Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.
(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will strike their opponent with a strong punch to the chest
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 20
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
(Fōringu Hōyō) Falling Embrace
Rank: D
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user runs at the enemy and tackles them, slamming them into the earth.
(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.
(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.
(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.
(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.
(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
Time to **** some people up yawl'Very nice mahn. Just remember when fighting in tai battle, the more description you have the better, so never hesitate to get carried away with it. These next set of tai customs will be more than basic "punches" and "kicks" so it'll be even easier for to get descriptive with it. You can free style a little with these two bro in order to set up for the main move. Let me show you how its done.
After talking I space my feet apart with the right slightly forwards while the left sits slightly behind perched on its toes. My hands follow the same position, palms open facing inwards, while my left sits closer to my torso with the right parallel to its coordinating foot, knees slightly bent. Hoooowoooo! I scream while exhaling greatly. I then burst forwards at a swift pace towards a dummy a mere 5m away from my location in my frontal view, lowering my position as I bend down lower while putting all of my weight on my extended right leg, my torso slightly shifted towards the right, and I rise with a powerful right hook to its face which sends it off in the opposite direction. My torso now facing to the left due to the previous right hook, stays in position as my lower body adjusts so that I am now fully facing the dummy before jolting off towards it once again. Catching the dummy before it can make its decent towards the ground, I run besides it before turning to face the doll as I rise upwards with a powerful left knee to it abdomen which lifts it up high into the air with its body parallel to the ground. I then swiftly crouch down before jumping into the air, my body increasing in speed as I do it, making it seem as if I suddenly appear behind the dummy where I then deliver a right knee side hit to its torso that makes it tilt downwards so that the dummies feet is upwards in relation to my body as I grab it by the ankles and wrap my legs around its waist before falling towards the ground at high speeds. Upon landing on the head of the dummy, I flip back wards performing a series of back flips creating a 4m distance from the landing spot.
I then do a series of front flips towards an enemy within short range, and once i reach in short range of the dummy I deliver an attack before continuing my forwards flips while continuing this process several times, pushing the dummy back with each blow. After flipping I deliver a heel kick, then flip again, delivering a right hook to the neck, to then flip again delivering a left hook to the jaw, to then flip again delivering a right knee to the lower abdomen, to then flip again delivering a left knee to the torso, to then flip again delivering a headbutt, to then flip one last time as I tuck my legs in order to finish to combo with a drop kick sending the dummy off.
(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.
(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.
Similar to Uzumaki barrage and based of of Lee's Front Lotus, this move allows the user to perform a series of swift hits to the target initiating the bout with a kick up into the air. After that the user will get behind the target via a next technique before continuing the beating as they maneuverer above the target as they give off the final blow sending them back towards the ground.(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
A very very very useful technique that virtually allows the user to attack in weird unorthodox methods that allows them to stay nearly untouchable due to the user's unpredictability. It requires and intoxicated state, or at least swaying motions that puts the user in a state of imitation. The creativeness of the forms and so on is left up to the user.(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.