Master Vs Student

Kirikoe

Active member
Legendary
Joined
Oct 26, 2011
Messages
10,733
Kin
1,465💸
Kumi
1,955💴
Trait Points
0⚔️
Awards
Rei's R&R
All out
Open field with rocks poking out here and there
Customs allowed
no killing
unofficial
Kirikoe Katsuryoku bio < updated bio unapproved​



Kirikoe waits on a protruding rock, Byakko by his side as he waits for Amaimon to appear
 

Kirikoe

Active member
Legendary
Joined
Oct 26, 2011
Messages
10,733
Kin
1,465💸
Kumi
1,955💴
Trait Points
0⚔️
Awards
Kirikoe had come face to face with his master in a test of ability, whether or not Amaimon would take Kirikoe seriously or not was to be decided, Kirikoe first had to show his master how far he had come, show him that he wasn't so inexperienced and weak anymore, Kirikoe was fed up of being underestimated and by his comrades made it all the more worse.

Kirikoe would start off simple, he would jolt towards Amaimon with great speed, Byakko would fly by his side during this action, as Kirikoe approached he would remove a kunai from his pouch and launch it towards Amaimon, this wasn't all though, Kirikoe would focus his wind chakra around the Kunai coating it in a cloak of wind, this cloak of wind was harmless in nature but would give off a greenish glitter that would take the outline of the Kunai that would approach Amaimon swiftly.


Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

☆ usable 4 times
☆ only taught by Shady

 

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
Kirikoe had come face to face with his master in a test of ability, whether or not Amaimon would take Kirikoe seriously or not was to be decided, Kirikoe first had to show his master how far he had come, show him that he wasn't so inexperienced and weak anymore, Kirikoe was fed up of being underestimated and by his comrades made it all the more worse.

Kirikoe would start off simple, he would jolt towards Amaimon with great speed, Byakko would fly by his side during this action, as Kirikoe approached he would remove a kunai from his pouch and launch it towards Amaimon, this wasn't all though, Kirikoe would focus his wind chakra around the Kunai coating it in a cloak of wind, this cloak of wind was harmless in nature but would give off a greenish glitter that would take the outline of the Kunai that would approach Amaimon swiftly.


Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

☆ usable 4 times
☆ only taught by Shady

As Kirikoe made his dash, Amaimon stomped the ground intercepting his student in a mass of fire which erupted in three indentical shaped pillars of scorching flames. They were spaced out evenly around him with a 3 centimeters distance inbetween them. Two of the flaming pillars emerged infront of him, diagonally of him. Meaning one at your right and left. One would explode behind him. Together these would scorch and burn all of his sides.

Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.



Continuing without a moment of hestitation Amaimon would proceed onto a his following technique. Ultilizing his earth affinity, the immient moment the fire would erupt, three pillars of earth would emerge outside the radius of the flame pillars. One at your left, one at your right, and one from behind your location. With a hasteous quaking speed they would extend onto your location making collision with eachother while simualtaneously sandwiching you.

Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

 

Kirikoe

Active member
Legendary
Joined
Oct 26, 2011
Messages
10,733
Kin
1,465💸
Kumi
1,955💴
Trait Points
0⚔️
Awards
As Kirikoe made his dash, Amaimon stomped the ground intercepting his student in a mass of fire which erupted in three indentical shaped pillars of scorching flames. They were spaced out evenly around him with a 3 centimeters distance inbetween them. Two of the flaming pillars emerged infront of him, diagonally of him. Meaning one at your right and left. One would explode behind him. Together these would scorch and burn all of his sides.

Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.



Continuing without a moment of hestitation Amaimon would proceed onto a his following technique. Ultilizing his earth affinity, the immient moment the fire would erupt, three pillars of earth would emerge outside the radius of the flame pillars. One at your left, one at your right, and one from behind your location. With a hasteous quaking speed they would extend onto your location making collision with eachother while simualtaneously sandwiching you.

Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

As Kirikoe dashed forwards, before he could even reach his into his pouch to grab a Kunai, a heat like no other could be felt below him, it was clear.. the stomp he had witnessed Amaimon perform was a fire technique of sorts, Kirikoe would have to act quickly if he wanted to escape getting burned, he would quickly perform the Ram hand-seal and spit out a large amount of water below him, as the fire would erupt it would be met with a large quantity of water effectively extinguishing the fire and pushing Kirikoe above into the air above the water slightly, the water would continue towards Amaimon in a massive torrential wave that would smash him into the various protruding rocks as it struck him, carrying him out into different rocks as it carried him away in its current.


Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



Kirikoe would not miss this opportunity he would quickly proceed by following up, Kirikoe would channel his lightning chakra into his hands and extend both his arms while he was still above the water he would release high discharges through both of his palms creating orbs of lightning, the crackles could be heard loudly but for Amaimon who was drowned underwater it would be hard to hear, the orbs of lightning would soon produce tendrils of lightning from the orbs which surge throughout the water swiftly, completely electrocuting Amaimon and doing severe damage, the lightning would be sure to leave Amaimons nervous system a mess making it hard for his body to function.


Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60+20
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

 

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
As Kirikoe dashed forwards, before he could even reach his into his pouch to grab a Kunai, a heat like no other could be felt below him, it was clear.. the stomp he had witnessed Amaimon perform was a fire technique of sorts, Kirikoe would have to act quickly if he wanted to escape getting burned, he would quickly perform the Ram hand-seal and spit out a large amount of water below him, as the fire would erupt it would be met with a large quantity of water effectively extinguishing the fire and pushing Kirikoe above into the air above the water slightly, the water would continue towards Amaimon in a massive torrential wave that would smash him into the various protruding rocks as it struck him, carrying him out into different rocks as it carried him away in its current.


Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



Kirikoe would not miss this opportunity he would quickly proceed by following up, Kirikoe would channel his lightning chakra into his hands and extend both his arms while he was still above the water he would release high discharges through both of his palms creating orbs of lightning, the crackles could be heard loudly but for Amaimon who was drowned underwater it would be hard to hear, the orbs of lightning would soon produce tendrils of lightning from the orbs which surge throughout the water swiftly, completely electrocuting Amaimon and doing severe damage, the lightning would be sure to leave Amaimons nervous system a mess making it hard for his body to function.


Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60+20
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

Amaimon thought not twice about moving forward when he recogonized the jutsu at hand. As the bouldering waves rushed for him, he was already running straight towards Kirikoe. With a single emergence of an earth pillar he flung himself upwards in an diagonal arc, headed directly towards his student.

Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth



Bracing himself, he heaved his right arm, pulled it back. When the lightning was to originally strike Kirikoe's sensei, it merely dispersed into small streams of lightning that would run across the skin of Amaimon as an extra layer of protection.
Type: Defensive/Supplementary/Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: This is primarily a defensive technique where the user will engulf himself in hair, however not disabling him of his mobility or vision. By sending chakra into the hair, the user will make it a functional lighting rod - capable of absorbing and transmitting lightning throughout the hair covering the users body. Upon in contact with a lightning technique, the users chakra in his hair will guide the lightning sending it through a path of his hair and then releasing a weakened version of the opponents technique in the desired direction in the form his wishes, it could be a lightning bolt, or a current of electricity travelling through the ground, or a 360 degree shockwave.
~ Can guide up to and S-rank included
~ It will be weakened by one rank
~ Can be used twice



Reaching Kirikoe, Amaimon throws a simply right punch at his student's face, while releasing the lightning a unfocused scatter around his arm increasing his range while simualtaneously shocking Kirikoe.

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

 

Kirikoe

Active member
Legendary
Joined
Oct 26, 2011
Messages
10,733
Kin
1,465💸
Kumi
1,955💴
Trait Points
0⚔️
Awards
Amaimon thought not twice about moving forward when he recogonized the jutsu at hand. As the bouldering waves rushed for him, he was already running straight towards Kirikoe. With a single emergence of an earth pillar he flung himself upwards in an diagonal arc, headed directly towards his student.

Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth



Bracing himself, he heaved his right arm, pulled it back. When the lightning was to originally strike Kirikoe's sensei, it merely dispersed into small streams of lightning that would run across the skin of Amaimon as an extra layer of protection.
Type: Defensive/Supplementary/Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: This is primarily a defensive technique where the user will engulf himself in hair, however not disabling him of his mobility or vision. By sending chakra into the hair, the user will make it a functional lighting rod - capable of absorbing and transmitting lightning throughout the hair covering the users body. Upon in contact with a lightning technique, the users chakra in his hair will guide the lightning sending it through a path of his hair and then releasing a weakened version of the opponents technique in the desired direction in the form his wishes, it could be a lightning bolt, or a current of electricity travelling through the ground, or a 360 degree shockwave.
~ Can guide up to and S-rank included
~ It will be weakened by one rank
~ Can be used twice



Reaching Kirikoe, Amaimon throws a simply right punch at his student's face, while releasing the lightning a unfocused scatter around his arm increasing his range while simualtaneously shocking Kirikoe.

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

As Amaimon flung himself up out of the waters wake it was clear that the water would have no effect, as such Kirikoe would refrain from using his lightning tech to follow up with as with him not being in the water the technique wouldn't have the effect he would have hoped for, instead as he came towards him kirikoe would condense the moisture just above the waters surface and generate projectiles of water which would shoot up directly below Amaimon as he came towards Kirikoe with great force and speed, this would stop Amaimons advance and cause him to stop in mid air.


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.


Kirikoe would straight after proceed by turning byakko into a large spear like form and would have him launch towards Amaimon in the attempt to penetrate him as he advanced, Byakko being a spirit, Kirikoes true intention would be to draw Amaimons attention to Byakko, distracting his senses and having him focus more on Byakko instead of the water below him that was about to cascade into his body in a shower of projectile water bullets.



Rank: C-A
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-30
Damage Points: 30-60
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: only one spirit can be "controlled" at any given moment.
Approved here:

 

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
As Amaimon flung himself up out of the waters wake it was clear that the water would have no effect, as such Kirikoe would refrain from using his lightning tech to follow up with as with him not being in the water the technique wouldn't have the effect he would have hoped for, instead as he came towards him kirikoe would condense the moisture just above the waters surface and generate projectiles of water which would shoot up directly below Amaimon as he came towards Kirikoe with great force and speed, this would stop Amaimons advance and cause him to stop in mid air.


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.


Kirikoe would straight after proceed by turning byakko into a large spear like form and would have him launch towards Amaimon in the attempt to penetrate him as he advanced, Byakko being a spirit, Kirikoes true intention would be to draw Amaimons attention to Byakko, distracting his senses and having him focus more on Byakko instead of the water below him that was about to cascade into his body in a shower of projectile water bullets.



Rank: C-A
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-30
Damage Points: 30-60
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: only one spirit can be "controlled" at any given moment.
Approved here:

Amidamaru immediately warns me of the needles, and Byakko even I can detect easily. As the Needles neared, and Byakko was sent forward Amaimon called Amidamaru forth, to be infused into his left sleeve,
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.



It would spin Amaimon about in the sleeve, and work as an anchor swaying in the opposite direction of Kirikoe in a clock-wise circle and let Amaimon be sent forward and around the spear along with the needles.

He delivers a Dynamic entry to your chest at this so happens.

Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

 
Top