[CJ] Master and prodigy. U_U

Omega

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This was like the first one I was supposed to learn. LOL, second one....is just cool. >_>, I swear if I can get a CFS or CE approved Imma teach you.
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact

Note: Can use twice pr battle
Note: No Wind jutsu the same turn as this
Note: Must wait 2 turns before using this again
Note: No Other Taijutsu move in the same turn as this

Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra: 50
Damage: 90 (-30 to user)
Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue.

Note: Can only be used once
Note: This jutsu takes up two jutsu slots
Note: No other Water-jutsu in the same turn
Note: No Water-jutsu above S rank in the next two turns
 

Omega

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hmmmmm
these look rather sexy.. U_U

any other ones you want bro?
Well......I guess a few more couldn't hurt. xD Thanks again. ;_;
(Genjutsu :Ranpu kibou) Illusionary Arts: Blinding Trickery
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This is a special type of genjutsu as it requires a holster with a sword inside. The User will slowly pull out their sword from their holster in their opponents line of sight While at the same time doing the confirmation handseal, thus inducing their opponent(s) in the genjutsu. As the sword is being drawn out, the opponent will see a very bright blinding light emanating from the sword as it's drawn from the holster, temporarily blinding the opponent. Shortly after being blinded, the opponent will feel a sharp pain in their chest from believing they were stabbed in the back into the chest inside the illusion from the sword the opponent seen the user unsheathe from his holster earlier. Once the opponent is stabbed through the chest, the blinding light will dim down only to reveal that the user is no longer in his initial spot but the one holding the sword that stabbed opponent from the back. In reality the opponent is unable to move and receives mental damage once stabbed in the genjutsu, causing mental pain and giving the user an opening to attack.

Note: Can Use Thrice
Note: Must carry a holster with a sword in it

Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
Type: Supplamentary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/a
Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest. The more the user squeeze his hands the more the heart of the opponent aches. The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure. In the genjutsu his heart would be crush but since it is an illusion he would die just experience massive pains.
Note: Can use a max of 3 times
Note: Cant use this jutsu back to back
Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken

Doton/Fuuton: Chika kaze kaze) Earth/Wind Style: Underground Air Grave
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra:50
Damage: 90 (-40 to user)
Description: A very advance jutsu utilizing both wind and earth in conjunction. The user will channel massive amounts of chakra into their hand on a massive degree while slamming their hands on the ground. With precise chakra the user will crush the earth below the surface, not being noticible to the naked eye that the ground below was just crushed to rubble and stone 10 meters deep and 8 meters wide. The surface of the earth will become very weak but still elgible to hold the weight of several humans. The user will then do 2 handseals causing a massive tornado underground to form, causing the remaining earth (The surface) below the opponent to collapse, while sucking them in at the same time. The tornado has very little cutting capacity (though some but not lethal) the real damage comes from all the stones and rubble spinning inside the tornado doing major blunt and slicing damage to the opponent while the tornado spins violently. This jutsu causes a strain on the user body due to him channeling mass earth chakra to crush the earth below the opponent to stones and rubble thus causing fatigue.

Note: Can be used once
Note: Use 2 move slots
Note: Cant use Earth Or Wind In the next turn
Note: Cant use any jutsu above A rank in the next 2 turns

(Ninjutsu: Itami shinkeigasurudoi) Ninja Art: Pains Of Sensitivity
Type: Supplamentary
Rank:A
Range:Short
Chakra:30
Damage: N/a (+20 Damage to physical attacks (i.e. Earth, Water, Lava, etc ))
Description: This is a very unique style of ninja art, developed by the interrogate squad. The user will do 2 handseals (Ox-Ram) While touching the opponents body (or themselves) forcing the chakra inside of their body to react causing the chakra to resonate violently inside their body making it sore without notice. This will make their body extremely sore to the touch (similar to the after effects of guy from using his 7th gate) This will cause the opponent when hit to take double damage, while being extremely sensitive to any type of pain. A kunai stab to the hand would feel like you smashed your whole hand. Doing monstrous damage.

Note: Last 3 turns
Note: Can use a max of 2 times
Note: Cant use this technique for 3 turns after the affects wear off.
 
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