Mass Effect: Commander Shepard Sig

-Carnage-

Sannin of the Scrolls 📜
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cool
but the dark edges on the right kinda mess up the lighting O_O
also it needs depth..its really important >_O
everything else looks good...but it needs a focal...
one way to do that is by working around the render...and making effects kinda go toward the render...but feel free to use different method..the one i mentioned is kind of a easy one xD
 

somniferous

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Nice, I for one like the shadowed vignette thing.
 

Raiin

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Thank you all for the comments! I worked really hard on this one and tried to implement as many things as I could but their is always room for improvement ;)
 

Raiin

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Alright lad.

You've def improved from the last tag, which i'm glad for. Since that means my critique and feedback where used :)

Atleast with effects.

Alright, what i still miss is depth and there is a big lightning miss on this one, but i'll come back to you with that one later.
Thing is that now that there is a bg and a render, you really gotta make them melt together somehow. I advice you to download some C4D packs, which can be found . Here's also a for that. Very effective way to make effects that circle around the render/focal. That makes it blend much, and give a relaxed feeling for the eyes. If the depth is right ofc. Here's also a nice for blending and depth. It's for photoshop and gimp, so i hope it works fine.

Alright, the lightning is very strange here. Look at the render. He clearly has a red reflection on the other side of his face/head than the lightsource is comming from. Also there is no lightsource that is shining from that direction in the tag so. Looks like a bit of a fail there xd.

There's only one colour here. That is red, since black and white aren't actually colours. However you've mixed them well, which isn't kinda hard with a grayscale >_O.

Add a border. I don't really know how to do that in gimp. I suggest you google that .
Anyway, great improvement from last time. Now there is what i mentioned, and add a text/logo that is missing for the next one. Also always check on the render if there is a reflection on it. Then make a lightsource that is realistic for it. So it really matches the direction of light.

Goodluck ^^

Those tutorials really helped, thanks man!
 
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