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Masashi Kishimoto:
Akira Toriyama
Actualy Toriyama have a lot of manga creations...but mishimoto....
Masashi Kishimoto (岸本 斉史 Kishimoto Masashi?, born 8 November 1974[1]) is a Japanese manga artist, well known for creating the manga series Naruto. A reader of manga ever since a young age, Kishimoto showed a desire to write his own manga, citing authors Akira Toriyama and Katsuhiro Otomo as his main inspirations. His younger twin brother, Seishi Kishimoto, is also a manga artist and creator of the manga series 666 Satan (O-Parts Hunter) and Blazer Drive. During the publication of Naruto, Kishimoto got married and became a father.[2]
Manga
Karakuri one-shot (1996, Hop Step Award winner, published in Hop Step Award Selection 18 ('95~'96) (1996), Akamaru Jump Winter (1997), and Naruto: The Official Premium Fanbook (2009))
Naruto one-shot (1997, published in Akamaru Jump Summer (1997) and Naruto: The Official Fanbook (2002))
Karakuri (April 1998 – May 1998, serialized in Weekly Shōnen Jump)
Naruto (November 1999 – ongoing, serialized in Weekly Shōnen Jump)
Bench one-shot (October 2010, published in Weekly Shōnen Jump)
Karakuri one-shot (1996, Hop Step Award winner, published in Hop Step Award Selection 18 ('95~'96) (1996), Akamaru Jump Winter (1997), and Naruto: The Official Premium Fanbook (2009))
Naruto one-shot (1997, published in Akamaru Jump Summer (1997) and Naruto: The Official Fanbook (2002))
Karakuri (April 1998 – May 1998, serialized in Weekly Shōnen Jump)
Naruto (November 1999 – ongoing, serialized in Weekly Shōnen Jump)
Bench one-shot (October 2010, published in Weekly Shōnen Jump)
While as a child, Kishimoto enjoyed reading manga, he was inspired to write one after seeing a promotional image for the film Akira. This made him analyze the artwork of Akira's original author, Katsuhiro Otomo, as well as Akira Toriyama, another artist he admired. Realizing both had their own style regarding the designs, Kishimoto decided to draw manga while crafting his own images.[8] When Kishimoto was originally creating the Naruto series, he looked to other shōnen manga for influences while attempting to make his characters as unique as possible.[31] Kishimoto cites Akira Toriyama's Dragon Ball series as one of his influences, noting that Goku, the protagonist of Dragon Ball, was a key factor when creating Naruto Uzumaki due to his energetic and mischievous personality.[32] When redesigning three characters for the series, Kishimoto cites The Matrix, one of his favorite movies, as an inspiration for such outfits.[33] He has also cited Yoshihiro Togashi as one of his favorite manga authors,[34] while the manga Sasuke by Sanpei Shirato, a series which Kishimoto likes, inspired Kishimoto in the development of the character Sasuke Uchiha.[35] During the series' publication, Kishimoto got married and had children. The changes to his personal life affected the series as he made the protagonist Naruto Uzumaki shortly meet his parents, something the author wanted the character to feel based on his own experience as a father.[2]
When drawing the characters, Kishimoto follows a five-step process that he consistently follows: concept and rough sketch, drafting, inking, shading, and coloring. These steps are followed when he is drawing the actual manga and making the color illustrations that commonly adorn the cover of tankōbon, the cover of Weekly Shōnen Jump, or other media, but the toolkit he utilizes occasionally changes.[36] For instance, he utilized an airbrush for one illustration for a Weekly Shōnen Jump cover, but decided not to use it for future drawings largely due to the cleanup required.
When drawing the characters, Kishimoto follows a five-step process that he consistently follows: concept and rough sketch, drafting, inking, shading, and coloring. These steps are followed when he is drawing the actual manga and making the color illustrations that commonly adorn the cover of tankōbon, the cover of Weekly Shōnen Jump, or other media, but the toolkit he utilizes occasionally changes.[36] For instance, he utilized an airbrush for one illustration for a Weekly Shōnen Jump cover, but decided not to use it for future drawings largely due to the cleanup required.
References
^ a b Kishimoto, Masashi (2002-10-04) (in Japanese). NARUTO―ナルト―[秘伝·兵の書]オフォシャルファンBOOK. Japan: Shueisha. p. 205. ISBN 4-08-873321-5.
^ a b Kido, Misaki C. (January 2012). "Interview with Masashi Kishamoto (Creator of Naruto)". Weekly Shonen Jump Alpha (Viz Media) (01-30-12): 118–121.
^ Kishimoto, Masashi (2005). Naruto, Volume 7. Viz Media. p. 66. ISBN 978-1-59116-875-1.
^ Kishimoto, Masashi (2005). Naruto, Volume 7. Viz Media. p. 104. ISBN 978-1-59116-875-1.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 27. ISBN 978-1-4215-0124-6.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 66. ISBN 978-1-4215-0124-6.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 86. ISBN 978-1-4215-0124-6.
^ a b Kishimoto, Masashi (2006). Naruto, Volume 10. Viz Media. p. 157. ISBN 978-1-4215-0240-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 13. Viz Media. p. 26. ISBN 978-1-4215-1087-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 13. Viz Media. p. 66. ISBN 978-1-4215-1087-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 66. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 86. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 106. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 126. ISBN 978-1-4215-1089-7.
^ "The Origin of Naruto - Naruto Shippuden - Official U.S Site" (Press release). Vizmedia/Shueisha. 11 August 2009.
^ "USA Today's Top 150 Best Seller list features Viz Media's Shonen Jump's Naruto manga at number 29" (Press release). Viz Media. 7 March 2006.
^ a b "Naruto Nabs Quill Award". ICv2. 2006-10-12. Retrieved 2008-04-07.
^ Ciolek, Todd (5 August 2009). "The X Button Guilty Motivation". Anime News Network. Retrieved 7 August 2009.
^ SHONEN JUMP talks with NARUTO creator MASASHI KISHIMOTO: The Hokage Speaks, American Shonen Jump (May 2006)
^ a b Kido, Misaki C. (January 2012). "Interview with Masashi Kishamoto (Creator of Naruto)". Weekly Shonen Jump Alpha (Viz Media) (01-30-12): 118–121.
^ Kishimoto, Masashi (2005). Naruto, Volume 7. Viz Media. p. 66. ISBN 978-1-59116-875-1.
^ Kishimoto, Masashi (2005). Naruto, Volume 7. Viz Media. p. 104. ISBN 978-1-59116-875-1.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 27. ISBN 978-1-4215-0124-6.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 66. ISBN 978-1-4215-0124-6.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 86. ISBN 978-1-4215-0124-6.
^ a b Kishimoto, Masashi (2006). Naruto, Volume 10. Viz Media. p. 157. ISBN 978-1-4215-0240-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 13. Viz Media. p. 26. ISBN 978-1-4215-1087-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 13. Viz Media. p. 66. ISBN 978-1-4215-1087-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 66. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 86. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 106. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 126. ISBN 978-1-4215-1089-7.
^ "The Origin of Naruto - Naruto Shippuden - Official U.S Site" (Press release). Vizmedia/Shueisha. 11 August 2009.
^ "USA Today's Top 150 Best Seller list features Viz Media's Shonen Jump's Naruto manga at number 29" (Press release). Viz Media. 7 March 2006.
^ a b "Naruto Nabs Quill Award". ICv2. 2006-10-12. Retrieved 2008-04-07.
^ Ciolek, Todd (5 August 2009). "The X Button Guilty Motivation". Anime News Network. Retrieved 7 August 2009.
^ SHONEN JUMP talks with NARUTO creator MASASHI KISHIMOTO: The Hokage Speaks, American Shonen Jump (May 2006)
^ Naruto Vol. 24, p. 169.
^ Naruto vol. 6, p. 66.
^ "Naruto: Road to Ninja Film's Story, Designs Penned by Kishimoto". Anime News Network. March 21, 2012. Retrieved March 21, 2012.
^ Kishimoto, Masashi (4 July 2002) (in Japanese). NARUTO―ナルト―[秘伝·臨の書]キャラクターオフィシャルデータBOOK. Naruto. Japan: Shueisha. ISBN 4-08-873288-X.
^ Kishimoto, Masashi (4 October 2002) (in Japanese). NARUTO―ナルト―[秘伝·兵の書]オフォシャルファンBOOK. Naruto. Japan: Shueisha. ISBN 4-08-873321-5.
^ Kishimoto, Masashi (4 April 2005) (in Japanese). NARUTO―ナルト―[秘伝·闘の書]キャラクターオフィシャルデータBOOK. Naruto. Japan: Shueisha. ISBN 4-08-873734-2.
^ Kishimoto, Masashi (4 September 2008) (in Japanese). NARUTO―ナルト―[秘伝·者の書]キャラクターオフィシャルデータBOOK. Naruto. Japan: Shueisha. ISBN 978-4-08-874247-2.
^ Kishimoto, Masashi (4 December 2009) (in Japanese). NARUTO―ナルト―[秘伝·皆の書]オフィシャルプレミアムファンBOOK. Naruto. Japan: Shueisha. ISBN 978-4-08-874834-4.
^ Kishimoto, Masashi (2 July 2004) (in Japanese). NARUTO―ナルト― 岸本斉史画集 UZUMAKI. Naruto. Japan: Shueisha. ISBN 4-08-873706-7.
^ Kishimoto, Masashi (4 April 2008) (in Japanese). PAINT JUMP Art of NARUTO-ナルト-. Naruto. Japan: Shueisha. ISBN 978-4-08-782168-0.
^ Kishimoto, Masashi (8 July 2009) (in Japanese). NARUTO―ナルト―イラスト集 NARUTO. Naruto. Japan: Shueisha. ISBN 978-4-08-874823-8.
^ Kishimoto, Masashi (2007). Uzumaki: the Art of Naruto. Viz Media. p. 138. ISBN 1-4215-1407-9.
^ Kishimoto, Masashi (2007). Uzumaki: the Art of Naruto. Viz Media. p. 139. ISBN 1-4215-1407-9.
^ Kishimoto, Masashi (2007). Uzumaki: The Art of Naruto. Viz Media. p. 127. ISBN 1-4215-1407-9.
^ Kishimoto, Masashi (December 4, 2009) (in Japanese). NARUTO―ナルト―[秘伝·皆の書]オフィシャルプレミアムファンBOOK. Naruto. Japan: Shueisha. p. 74–81. ISBN 978-4-08-874834-4.
^ "Interview: Tracking Down the Source". Shonen Jump Naruto Collector 3 (Viz Media). August 2007.
^ Kishimoto, Masashi (2007). Uzumaki: the Art of Naruto. Viz Media. pp. 112–114. ISBN 1-4215-1407-9.
^ Kishimoto, Masashi (2007). Uzumaki: the Art of Naruto. Viz Media. p. 118. ISBN 1-4215-1407-9.
^ a b Kishimoto, Masashi (2002-10-04) (in Japanese). NARUTO―ナルト―[秘伝·兵の書]オフォシャルファンBOOK. Japan: Shueisha. p. 205. ISBN 4-08-873321-5.
^ a b Kido, Misaki C. (January 2012). "Interview with Masashi Kishamoto (Creator of Naruto)". Weekly Shonen Jump Alpha (Viz Media) (01-30-12): 118–121.
^ Kishimoto, Masashi (2005). Naruto, Volume 7. Viz Media. p. 66. ISBN 978-1-59116-875-1.
^ Kishimoto, Masashi (2005). Naruto, Volume 7. Viz Media. p. 104. ISBN 978-1-59116-875-1.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 27. ISBN 978-1-4215-0124-6.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 66. ISBN 978-1-4215-0124-6.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 86. ISBN 978-1-4215-0124-6.
^ a b Kishimoto, Masashi (2006). Naruto, Volume 10. Viz Media. p. 157. ISBN 978-1-4215-0240-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 13. Viz Media. p. 26. ISBN 978-1-4215-1087-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 13. Viz Media. p. 66. ISBN 978-1-4215-1087-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 66. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 86. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 106. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 126. ISBN 978-1-4215-1089-7.
^ "The Origin of Naruto - Naruto Shippuden - Official U.S Site" (Press release). Vizmedia/Shueisha. 11 August 2009.
^ "USA Today's Top 150 Best Seller list features Viz Media's Shonen Jump's Naruto manga at number 29" (Press release). Viz Media. 7 March 2006.
^ a b "Naruto Nabs Quill Award". ICv2. 2006-10-12. Retrieved 2008-04-07.
^ Ciolek, Todd (5 August 2009). "The X Button Guilty Motivation". Anime News Network. Retrieved 7 August 2009.
^ SHONEN JUMP talks with NARUTO creator MASASHI KISHIMOTO: The Hokage Speaks, American Shonen Jump (May 2006)
^ a b Kido, Misaki C. (January 2012). "Interview with Masashi Kishamoto (Creator of Naruto)". Weekly Shonen Jump Alpha (Viz Media) (01-30-12): 118–121.
^ Kishimoto, Masashi (2005). Naruto, Volume 7. Viz Media. p. 66. ISBN 978-1-59116-875-1.
^ Kishimoto, Masashi (2005). Naruto, Volume 7. Viz Media. p. 104. ISBN 978-1-59116-875-1.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 27. ISBN 978-1-4215-0124-6.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 66. ISBN 978-1-4215-0124-6.
^ Kishimoto, Masashi (2005). Naruto, Volume 8. Viz Media. p. 86. ISBN 978-1-4215-0124-6.
^ a b Kishimoto, Masashi (2006). Naruto, Volume 10. Viz Media. p. 157. ISBN 978-1-4215-0240-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 13. Viz Media. p. 26. ISBN 978-1-4215-1087-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 13. Viz Media. p. 66. ISBN 978-1-4215-1087-3.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 66. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 86. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 106. ISBN 978-1-4215-1089-7.
^ Kishimoto, Masashi (2007). Naruto, Volume 15. Viz Media. p. 126. ISBN 978-1-4215-1089-7.
^ "The Origin of Naruto - Naruto Shippuden - Official U.S Site" (Press release). Vizmedia/Shueisha. 11 August 2009.
^ "USA Today's Top 150 Best Seller list features Viz Media's Shonen Jump's Naruto manga at number 29" (Press release). Viz Media. 7 March 2006.
^ a b "Naruto Nabs Quill Award". ICv2. 2006-10-12. Retrieved 2008-04-07.
^ Ciolek, Todd (5 August 2009). "The X Button Guilty Motivation". Anime News Network. Retrieved 7 August 2009.
^ SHONEN JUMP talks with NARUTO creator MASASHI KISHIMOTO: The Hokage Speaks, American Shonen Jump (May 2006)
^ Naruto Vol. 24, p. 169.
^ Naruto vol. 6, p. 66.
^ "Naruto: Road to Ninja Film's Story, Designs Penned by Kishimoto". Anime News Network. March 21, 2012. Retrieved March 21, 2012.
^ Kishimoto, Masashi (4 July 2002) (in Japanese). NARUTO―ナルト―[秘伝·臨の書]キャラクターオフィシャルデータBOOK. Naruto. Japan: Shueisha. ISBN 4-08-873288-X.
^ Kishimoto, Masashi (4 October 2002) (in Japanese). NARUTO―ナルト―[秘伝·兵の書]オフォシャルファンBOOK. Naruto. Japan: Shueisha. ISBN 4-08-873321-5.
^ Kishimoto, Masashi (4 April 2005) (in Japanese). NARUTO―ナルト―[秘伝·闘の書]キャラクターオフィシャルデータBOOK. Naruto. Japan: Shueisha. ISBN 4-08-873734-2.
^ Kishimoto, Masashi (4 September 2008) (in Japanese). NARUTO―ナルト―[秘伝·者の書]キャラクターオフィシャルデータBOOK. Naruto. Japan: Shueisha. ISBN 978-4-08-874247-2.
^ Kishimoto, Masashi (4 December 2009) (in Japanese). NARUTO―ナルト―[秘伝·皆の書]オフィシャルプレミアムファンBOOK. Naruto. Japan: Shueisha. ISBN 978-4-08-874834-4.
^ Kishimoto, Masashi (2 July 2004) (in Japanese). NARUTO―ナルト― 岸本斉史画集 UZUMAKI. Naruto. Japan: Shueisha. ISBN 4-08-873706-7.
^ Kishimoto, Masashi (4 April 2008) (in Japanese). PAINT JUMP Art of NARUTO-ナルト-. Naruto. Japan: Shueisha. ISBN 978-4-08-782168-0.
^ Kishimoto, Masashi (8 July 2009) (in Japanese). NARUTO―ナルト―イラスト集 NARUTO. Naruto. Japan: Shueisha. ISBN 978-4-08-874823-8.
^ Kishimoto, Masashi (2007). Uzumaki: the Art of Naruto. Viz Media. p. 138. ISBN 1-4215-1407-9.
^ Kishimoto, Masashi (2007). Uzumaki: the Art of Naruto. Viz Media. p. 139. ISBN 1-4215-1407-9.
^ Kishimoto, Masashi (2007). Uzumaki: The Art of Naruto. Viz Media. p. 127. ISBN 1-4215-1407-9.
^ Kishimoto, Masashi (December 4, 2009) (in Japanese). NARUTO―ナルト―[秘伝·皆の書]オフィシャルプレミアムファンBOOK. Naruto. Japan: Shueisha. p. 74–81. ISBN 978-4-08-874834-4.
^ "Interview: Tracking Down the Source". Shonen Jump Naruto Collector 3 (Viz Media). August 2007.
^ Kishimoto, Masashi (2007). Uzumaki: the Art of Naruto. Viz Media. pp. 112–114. ISBN 1-4215-1407-9.
^ Kishimoto, Masashi (2007). Uzumaki: the Art of Naruto. Viz Media. p. 118. ISBN 1-4215-1407-9.
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Akira Toriyama
Akira Toriyama (鳥山 明 Toriyama Akira?, born April 5, 1955[3]) is a Japanese manga artist and game artist known mostly for his creation of Dr. Slump in 1980 and Dragon Ball in 1984. Toriyama admires Osamu Tezuka's Astro Boy and was impressed by Walt Disney's One Hundred and One Dalmatians, which he remembers for the great art. Jackie Chan's early movies had a noticeable influence on Toriyama's stories
Biography
He debuted in 1979 with the story Wonder Island, published in Weekly Shōnen Jump, and first gained popularity for the manga and anime series Dr. Slump, originally serialized weekly in Shōnen Jump from 1980 to 1984. In 1982, he won the Shogakukan Manga Award for Dr. Slump for best shōnen or shōjo manga series of the year.[5]
In 1984, Toriyama was responsible for developing Dragon Ball which was initially serialized in Weekly Shōnen Jump. It became an instant accomplishment—primarily selling over 35,000,000 copies in Japan, Dragon Ball eventually became a record-breaking best seller with over 120,000,000 copies sold.[6] Aside from the Japanese fame, the series was equally successful internationally as well, including in Europe (1988) and North America (1996).
Toriyama is mostly acknowledged for his major hit Dragon Ball. This work was one of the linchpins for what is accepted as the "Golden Age of Jump". Its success encouraged Toriyama to continue working on Dragon Ball from 1984 to 1995. During that 11-year period, he produced 519 chapters, collected into 42 volumes. Each volume has an average of 200 pages. Moreover, the benefit of the manga led to three anime adaptations, numerous feature-length animated movies, several video games, and mega-merchandising. Though Toriyama had been planning to end Dragon Ball for a long time, his editors agreed to let him end the manga so he could "take some new steps in life," as he put it.[7] The third anime adaptation, Dragon Ball GT, was not based on his manga; however, Toriyama was still involved in the project by supervising its production, although in a limited way.[8] The Dragon Ball anime, including installments that followed, spawned over 500 episodes, 17 features, and 3 TV specials made in Japan, all of which are produced and licensed for North America by FUNimation.
Toriyama's clean line and design sense led to jobs designing characters for the phenomenally popular Dragon Quest series of role-playing video games (formerly called Dragon Warrior in North America). Toriyama has also served as the character designer for the Super Famicom RPG Chrono Trigger, the fighting game Tobal No. 1 for the PlayStation (as well as its sequel, Tobal 2, released only in Japan), and the Mistwalker Xbox 360 exclusive RPG Blue Dragon (and its anime adaptation).
His works after Dragon Ball tend to be short (100–200 page) stories, including Cowa!, Kajika, and Sand Land, as well as one-shots, like Neko Majin.
Toriyama worked on a one-shot called Cross Epoch, in cooperation with One Piece creator Eiichiro Oda. The story is a short crossover that presents characters from both One Piece and Dragon Ball respectively.
Toriyama's studio is called "Bird Studio", which is a play on his name, "tori" meaning "bird". Toriyama does almost all of the work in Bird Studio; his assistant does mostly backgrounds. The studio has not been very active over the last few years and has only done occasional one-shots.
In an interview conducted in 2007 with Shōnen Jump, Toriyama revealed that he does not consider what is to occur in proceeding chapters of his stories.[9]
In 2009, Toriyama was commissioned by Avex Trax to draw a portrait of pop singer Ayumi Hamasaki, it was printed on the CD of her single "Rule/Sparkle".
Akira Toriyama collaborated with Shōnen Jump to create a video to raise awareness and support for those affected by the 2011 Tōhoku earthquake and tsunami on March 11.[10]
He debuted in 1979 with the story Wonder Island, published in Weekly Shōnen Jump, and first gained popularity for the manga and anime series Dr. Slump, originally serialized weekly in Shōnen Jump from 1980 to 1984. In 1982, he won the Shogakukan Manga Award for Dr. Slump for best shōnen or shōjo manga series of the year.[5]
In 1984, Toriyama was responsible for developing Dragon Ball which was initially serialized in Weekly Shōnen Jump. It became an instant accomplishment—primarily selling over 35,000,000 copies in Japan, Dragon Ball eventually became a record-breaking best seller with over 120,000,000 copies sold.[6] Aside from the Japanese fame, the series was equally successful internationally as well, including in Europe (1988) and North America (1996).
Toriyama is mostly acknowledged for his major hit Dragon Ball. This work was one of the linchpins for what is accepted as the "Golden Age of Jump". Its success encouraged Toriyama to continue working on Dragon Ball from 1984 to 1995. During that 11-year period, he produced 519 chapters, collected into 42 volumes. Each volume has an average of 200 pages. Moreover, the benefit of the manga led to three anime adaptations, numerous feature-length animated movies, several video games, and mega-merchandising. Though Toriyama had been planning to end Dragon Ball for a long time, his editors agreed to let him end the manga so he could "take some new steps in life," as he put it.[7] The third anime adaptation, Dragon Ball GT, was not based on his manga; however, Toriyama was still involved in the project by supervising its production, although in a limited way.[8] The Dragon Ball anime, including installments that followed, spawned over 500 episodes, 17 features, and 3 TV specials made in Japan, all of which are produced and licensed for North America by FUNimation.
Toriyama's clean line and design sense led to jobs designing characters for the phenomenally popular Dragon Quest series of role-playing video games (formerly called Dragon Warrior in North America). Toriyama has also served as the character designer for the Super Famicom RPG Chrono Trigger, the fighting game Tobal No. 1 for the PlayStation (as well as its sequel, Tobal 2, released only in Japan), and the Mistwalker Xbox 360 exclusive RPG Blue Dragon (and its anime adaptation).
His works after Dragon Ball tend to be short (100–200 page) stories, including Cowa!, Kajika, and Sand Land, as well as one-shots, like Neko Majin.
Toriyama worked on a one-shot called Cross Epoch, in cooperation with One Piece creator Eiichiro Oda. The story is a short crossover that presents characters from both One Piece and Dragon Ball respectively.
Toriyama's studio is called "Bird Studio", which is a play on his name, "tori" meaning "bird". Toriyama does almost all of the work in Bird Studio; his assistant does mostly backgrounds. The studio has not been very active over the last few years and has only done occasional one-shots.
In an interview conducted in 2007 with Shōnen Jump, Toriyama revealed that he does not consider what is to occur in proceeding chapters of his stories.[9]
In 2009, Toriyama was commissioned by Avex Trax to draw a portrait of pop singer Ayumi Hamasaki, it was printed on the CD of her single "Rule/Sparkle".
Akira Toriyama collaborated with Shōnen Jump to create a video to raise awareness and support for those affected by the 2011 Tōhoku earthquake and tsunami on March 11.[10]
Name Year Collected
Awawa World 1977 Unpublished
Mysterious Rain Jack 1978 Unpublished
Wonder Island 1978–1979 2 One-shots
Today's Highlight Island 1979 One-shot
Tomato, Girl Detective 1979 One-shot
Dr. Slump 1980–1984 18 Tankōbon, reassembled into 9 aizoban in 1990, 9 bunkoban in 1995 and 15 kanzenban in 2006
Pola & Roid 1981 One-shot
Escape 1981 One-shot
Mad Matic 1982 One-shot
Pink 1982 One-shot
Hetappi Manga Kenkyūjo 1982 1 Tankōbon, drawing lesson co-authored with Akira Sakuma
Chobit 1983 2 One-shots (this is not to be confused with the later Chobits by Clamp)
Dragon Boy 1983 2 One-shots
The Adventures of Tongpoo 1983 One-shot
Akira Toriyama's Manga Theater Vol.1 1983 1 Tankōbon
Dragon Ball 1984–1995 42 Tankōbon, reassembled into 34 kanzenban in 2002 with an altered ending
Mr. Ho 1986 One-shot
Lady Red 1987 4 One-shots
Kennosuke-sama 1987 One-shot
Sonchoh 1987 One-shot
Mamejiro 1988 One-shot
Akira Toriyama's Manga Theater Vol.2 1988 1 tankōbon
Karamaru 1989 One-shot
Wolf 1990 One-shot
Cashman - Saving Soldier 1991 3 One-shots - 1998, 1 tankōbon
Dub & Peter 1 1992 4 One-shots
Go!Go!Ackman 1993 11 One-shots
Chotto Kaettekita Dr. Slump 1994–1997 4 "Slim" tankōbon
Tokimecha 1996 One-shot
Alien X-Peke 1997 One-shot
Bubul 1997 One-shot
Akira Toriyama's Manga Theater Vol.3 1997 1 Tankōbon
Cowa! 1997–1998 1 Tankōbon
Cashman Saving Soldier/New Cashman Saving Soldier 1998 1 Tankōbon
Kajika 1998 1 Tankōbon
Haigyo no Mahimahi 1999 1 Tankōbon
Neko Majin 1999–2005 5 One-shots, 1 tankōbon/kanzenban
Hyowtam 2000 One-shot, drawn entirely on a computer for E-Jump, a special edition of Weekly Shōnen Jump focusing on electronics.
Sand Land 2000 1 Tankōbon
Bitch's Life 2001 1 Illustration
Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo 2006 1 Omake
Cross Epoch 2006 One-shot, with Eiichiro Oda
Dr. Mashirito Abale-chan (Dr.ましりとあばれちゃん?) 2007 One-shot in Monthly Shōnen Jump
Sachie-chan Good!! (さちえちゃんグー!!?) 2008 One-shot in Jump SQ, art by Masakazu Katsura
Jiya 2009–2010 3 chapters in Weekly Young Jump, art by Masakazu Katsura
Kintoki 2010 One-shot in Weekly Shōnen Jump
Awawa World 1977 Unpublished
Mysterious Rain Jack 1978 Unpublished
Wonder Island 1978–1979 2 One-shots
Today's Highlight Island 1979 One-shot
Tomato, Girl Detective 1979 One-shot
Dr. Slump 1980–1984 18 Tankōbon, reassembled into 9 aizoban in 1990, 9 bunkoban in 1995 and 15 kanzenban in 2006
Pola & Roid 1981 One-shot
Escape 1981 One-shot
Mad Matic 1982 One-shot
Pink 1982 One-shot
Hetappi Manga Kenkyūjo 1982 1 Tankōbon, drawing lesson co-authored with Akira Sakuma
Chobit 1983 2 One-shots (this is not to be confused with the later Chobits by Clamp)
Dragon Boy 1983 2 One-shots
The Adventures of Tongpoo 1983 One-shot
Akira Toriyama's Manga Theater Vol.1 1983 1 Tankōbon
Dragon Ball 1984–1995 42 Tankōbon, reassembled into 34 kanzenban in 2002 with an altered ending
Mr. Ho 1986 One-shot
Lady Red 1987 4 One-shots
Kennosuke-sama 1987 One-shot
Sonchoh 1987 One-shot
Mamejiro 1988 One-shot
Akira Toriyama's Manga Theater Vol.2 1988 1 tankōbon
Karamaru 1989 One-shot
Wolf 1990 One-shot
Cashman - Saving Soldier 1991 3 One-shots - 1998, 1 tankōbon
Dub & Peter 1 1992 4 One-shots
Go!Go!Ackman 1993 11 One-shots
Chotto Kaettekita Dr. Slump 1994–1997 4 "Slim" tankōbon
Tokimecha 1996 One-shot
Alien X-Peke 1997 One-shot
Bubul 1997 One-shot
Akira Toriyama's Manga Theater Vol.3 1997 1 Tankōbon
Cowa! 1997–1998 1 Tankōbon
Cashman Saving Soldier/New Cashman Saving Soldier 1998 1 Tankōbon
Kajika 1998 1 Tankōbon
Haigyo no Mahimahi 1999 1 Tankōbon
Neko Majin 1999–2005 5 One-shots, 1 tankōbon/kanzenban
Hyowtam 2000 One-shot, drawn entirely on a computer for E-Jump, a special edition of Weekly Shōnen Jump focusing on electronics.
Sand Land 2000 1 Tankōbon
Bitch's Life 2001 1 Illustration
Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo 2006 1 Omake
Cross Epoch 2006 One-shot, with Eiichiro Oda
Dr. Mashirito Abale-chan (Dr.ましりとあばれちゃん?) 2007 One-shot in Monthly Shōnen Jump
Sachie-chan Good!! (さちえちゃんグー!!?) 2008 One-shot in Jump SQ, art by Masakazu Katsura
Jiya 2009–2010 3 chapters in Weekly Young Jump, art by Masakazu Katsura
Kintoki 2010 One-shot in Weekly Shōnen Jump
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