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<p>[QUOTE="Lord of Kaos, post: 22115857, member: 20502"]</p><p><a href="https://animebase.me/threads/custom-summoning-submission.777488/post-22059657"><strong>Summoning Animal:</strong> Tengu</a></p><p><strong>Scroll Owner:</strong> Lord of Kaos</p><p><strong>Other Users who have signed contract: </strong>N/A</p><p><strong>Summoning Boss if existing: </strong> N/A</p><p><strong>Other Summoning Animals tied to contract:</strong> N/A</p><p><strong>Description and Background:</strong> Tengu, or "Heavenly Sentinel", are a type of legendary creature found in Japanese folk religion. They are considered a type of yōkai (supernatural beings) or Shinto kami (gods). The appearance of Tengu tend to vary widely but they all share common traits which usually falls somewhere between a large, monstrous bird-like form and a wholly anthropomorphized being, often with a red face or an unusually large or long nose. They tend to have hair of varying shades of either red, black or white.</p><p></p><p><strong>Standard Ability:</strong> Tengu have a myriad of abilities, some unique to just them and others that are more common to normal Summoning Contracts, mixed and shown below. Tengu have access to empowered flames, granting <strong>their</strong> Fire-based techniques a +20 damage increase, allowing them to become more dangerous and hotter. <strong>This applies to Fire Release and elements based on this but not Tengubi.</strong></p><p><strong></strong></p><p><strong>Standard Ability 2: </strong>Due to their spiritual forms and demigod like nature, Tengu have a very unique form of sensing that is not uncommon but does not derive from chakra sensory; instead, Tengu are capable of sensing spiritual energy and the spirit itself and it's many forms. This essentially translates into an ability to sense the spiritual presence of an entity despite their actual location or form. This extends up to 1 landmark away from the Tengu but is ever present at the same level of a 3 Tomoe Sharingan user, allowing him to sense even interdimensional entities if they have a spirit. This does not, however, allow him the ability to sense chakra based techniques that do not possess a soul or spirit to be sensed, such as those created from Yang release techniques.</p><p></p><p><strong>Unique Ability:</strong> Tengu are known to use a special form of Fire known as Tengubi, which means Tengu Fire. Tengubi <strong>is</strong> a spiritual and magical form of fire, devoid of chakra. As a result, these flames are neutral to all other forms of energy and allows the Tengu to combat high powered attacks by burning the spiritual root of the techniques by deteriorating the energy of objects struck by it, dealing intense damage and <strong>concussive</strong> force to them. This energy can be shaped in a myriad of ways and can be used to bypass physical barriers and forces as it maintains a unique property, making it immune to sealing techniques as well as physical deterrents.</p><p></p><p><strong>Unique Ability 2:</strong> Tengu also have the unique ability to use Tengubi in their own bodies, allowing them to mimic the abilities of those near them through a unique form of Magic called Mimicry. This allows a Tengu the ability to transmute their chakra signature and tenketsu to mimic those around it, allowing it to adopt the skills of the summoner or any ninja nearby that it bonds with. This allows it to once per battle adopt the skill of one ninja, be it their advanced Elemental Natures, their Kekkei Genkei or unique physical alterations their body/anatomy. This ability operates in a staggered system, gaining a stronger and wider access to their bonded vessel’s arsenal over time. Triggered immediately in the first turn the Tengu is summoned, it gains access to one spiritually bonded target’s AN or HA. In the second turn, the user gains access to up to 1 Universal or Mode the target has. <strong>In the third turn, the Tengu gains access to their remaining Mode or Universal skill and after four turns, the Tengu gains the ability to utilize the target’s KG/AE or CC ability, within reason.</strong> Certain Tengu have differing bonding if bonding with their summoner as noted in the individual summoning submission. This appears in the form of allowing accelerated access to their abilities or similar. In the case of CC abilities, the target gains access to their KG related abilities as noted in their submission.</p><p></p><p><strong>( Kuchiyose: Akuryō ) Summoning: Akuryō</strong></p><p>Type: Summon</p><p><strong>Rank: </strong>S Rank</p><p><strong>Range: </strong>N/A</p><p><strong>Chakra: </strong>40</p><p><strong>Damage: </strong>80</p><p><strong>Description:</strong> The user forms a short string of hand seals and summons Akuryō the Tengu to the field. Akuryō is noted to be quicker than his counterparts, moving at speeds equal to that of the average Sage. Akuryō is also an accomplished and skilled swordsmen, being able to use any of the user's none elemental Kenjutsu unless he has mimicked the canon skill for it. In addition to this basic ability, Akuryō has access to two unique skills special to himself. The first of the two is related to his ability to bond with his summoner, allowing him to have an accelerated progress. However, because this bond allows them to access and share Spiritual techniques quicker, this as a result causes any Yang and Physical Energy related skills to take longer to be mimicked or replicated. This translates into the ability to utilize spiritual based skills such as Ronin Kenjutsu, Yin Release, Genjutsu and associated Kekkei Genkei after <strong>3</strong> turns while Samurai Techniques, Yang Release, Taijutsu and associated Hidden Abilities/Kekkei Genkei require 4 turns to access.<strong> Abilities unrelated to these will take the same amount of time as normal to utilize.</strong> His second unique skill applies towards his usage of Tengubi. Inverting the two properties granted, Akuryō's usage allows his Tengubi to deal doubling damage per turn in exchange for a static chakra reduction rate <strong>of 5 per turn</strong>. This means the damage dealt per turn will not remain 5 and will instead double each turn. However, because of this effect and it's more solid state, his Tengubi does not have the ability to alter it's intangibility and damage dealt can be healed via Yang.</p><p><strong>Note:</strong> Can only be summoned once by Tengu Contract signers.</p><p><strong>Note:</strong> Cannot be summoned when other Tengu Contract summonings are present.</p><p></p><p><strong>( Tengubi ) - Tengu Fire</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra: N/A</p><p>Damage: 80 - 1<strong>0</strong>0</p><p>Description: Tengubi is a special and magical form of natural flames that Tengu are capable of utilizing. These flames, because of their state and nature, are devoid of chakra and because of this, cannot be absorbed or sealed via chakra absorption/sealing methods. Tengu are known to use this fire exclusively, considered a special byproduct of theirs. These flames vary in appearance by the Tengu, though these properties are shared. In addition to this, these flames can take the form and shape of anything within the user's imagination, meaning they can become solid as bricks or maintain a plasma energy state though the user cannot freely change this. One special property as noted in the Contract is the ability to burn away the spiritual root of techniques and targets. What this refers to is the general clash between Tengubi and other obstacles, burning away the spiritual energy within at rapid rates to effectively "erase" or destroy a technique. This effect operates just like when normal techniques are combated or bested, giving the flames their own burning aspect unique to them. However, when clashing with opponents, Tengubi drastically burns away spiritual energy, creating an imbalance of energy that makes it harder to utilize chakra as they take 10 spiritual damage per turn alongside a doubling reduction of accessible chakra, starting at 5 ( this means they lose access to 5 chakra then 10 chakra, then 20, then 40, and so on ) until they either defeated or healed via Yin or other appropriate means to restore the spiritual damage done.</p><p>Note: Can only be used by Tengu or Signers who have Naturalist Specialty. To change the tangibility of the Tengubi after released, the user must spend a move per turn.</p><p>Note: S ranked usage can only occur once every 4 turns and up to <strong>3</strong> times. <strong>A ranked usage can only occur 5 times a battle</strong></p><p>Note: After using S ranks, the user cannot make use of Tengubi for 2 turns</p><p></p><p><strong>( Inton: Okuninushi ) - Yin Release: Okuninushi</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra: 50 ( -15 per turn )</p><p>Damage: N/A</p><p>Description: Based on Hands of Sloth, Uchihageshi, and Fukurokuju, the user blocks an incoming attack and absorbs it using his gunbai as a medium, nullifying its effects and purifying it on contact. However, this jutsu differs from the Uchihagaeshi jutsu due to it's special ability; before or after chakra has been absorbed, the user adds Yin natured chakra to the war fan. Granting it the <strong><span style="color: rgb(251, 160, 38)">spiritually degenerative properties of the Hungry Ghost technique</span></strong>, the user becomes able to apply this converted chakra to various Uchihageshi variations when released. Upon release<strong><span style="color: rgb(251, 160, 38)">, this energy is near blindingly white seeking spiritual energy to feed on, forming a tether to the opponent's chakra system. </span></strong>Upon contact with the target's chakra, this causes the afflicted to have aspects of their chakra usage weakened. <strong><span style="color: rgb(251, 160, 38)">This effect is only applied when the burst of white energy is released from the gunbai.</span></strong> What this does is<strong><span style="color: rgb(251, 160, 38)"> causes who had their chakra absorbed by the Gunabi and released</span></strong> gain the inability to use multiple jutsu in one timeframe or the ability to infuse chakra from other techniques into their jutsu. Should the opponent be hit twice, then the effects will double/worsen proportionately and they become unable to utilize above A rank Ninjutsu for 4 turns. This effect only takes place should the user choose not to make the attacks physical, in which case they carry high physical damage.</p><p>Note: When used, Okuninushi lasts for 3 turns and can be used twice, requiring at least 4 turns in between usages. After using, the user cannot make use of any Uchihageshi variants for 3 turns nor any Yin jutsu for the same turn.</p><p>[hr][/hr]</p><p><strong>1. ( Takamabi: Takamimusubi ) High Heaven Fire: High Creator</strong></p><p>[spoiler]Type: Offensive/Supplementary/Defensive</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra: 40 - 60</p><p>Damage Points: 80 - 120</p><p>Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:</p><p></p><p><strong>Jikoku 紙 Time </strong>: Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.</p><p>Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a <strong><span style="color: rgb(251, 160, 38)">10</span></strong><span style="color: rgb(251, 160, 38)"><strong>%</strong> </span>speed decrease, at A rank it will be at<strong> <span style="color: rgb(251, 160, 38)">15%</span></strong> and at S rank it will be at <strong><span style="color: rgb(251, 160, 38)">20%</span></strong>. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.</p><p></p><p><strong>Jikuu 紙 Space: </strong>Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.</p><p>When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.</p><p></p><p><strong>Juuryoku 紙 Gravity: </strong>Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.</p><p>Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.</p><p>All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.</p><p><strong>Note</strong>: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usage cannot be done more than 6 times per battle.</p><p><strong>Note</strong>: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.[/spoiler]</p><p></p><p><strong><em><u><span style="font-family: 'Times New Roman'">Approved Edits Made - Daemon</span></u></em></strong></p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 22115857, member: 20502"] [URL='https://animebase.me/threads/custom-summoning-submission.777488/post-22059657'][B]Summoning Animal:[/B] Tengu[/URL] [B]Scroll Owner:[/B] Lord of Kaos [B]Other Users who have signed contract: [/B]N/A [B]Summoning Boss if existing: [/B] N/A [B]Other Summoning Animals tied to contract:[/B] N/A [B]Description and Background:[/B] Tengu, or "Heavenly Sentinel", are a type of legendary creature found in Japanese folk religion. They are considered a type of yōkai (supernatural beings) or Shinto kami (gods). The appearance of Tengu tend to vary widely but they all share common traits which usually falls somewhere between a large, monstrous bird-like form and a wholly anthropomorphized being, often with a red face or an unusually large or long nose. They tend to have hair of varying shades of either red, black or white. [B]Standard Ability:[/B] Tengu have a myriad of abilities, some unique to just them and others that are more common to normal Summoning Contracts, mixed and shown below. Tengu have access to empowered flames, granting [B]their[/B] Fire-based techniques a +20 damage increase, allowing them to become more dangerous and hotter. [B]This applies to Fire Release and elements based on this but not Tengubi. Standard Ability 2: [/B]Due to their spiritual forms and demigod like nature, Tengu have a very unique form of sensing that is not uncommon but does not derive from chakra sensory; instead, Tengu are capable of sensing spiritual energy and the spirit itself and it's many forms. This essentially translates into an ability to sense the spiritual presence of an entity despite their actual location or form. This extends up to 1 landmark away from the Tengu but is ever present at the same level of a 3 Tomoe Sharingan user, allowing him to sense even interdimensional entities if they have a spirit. This does not, however, allow him the ability to sense chakra based techniques that do not possess a soul or spirit to be sensed, such as those created from Yang release techniques. [B]Unique Ability:[/B] Tengu are known to use a special form of Fire known as Tengubi, which means Tengu Fire. Tengubi [B]is[/B] a spiritual and magical form of fire, devoid of chakra. As a result, these flames are neutral to all other forms of energy and allows the Tengu to combat high powered attacks by burning the spiritual root of the techniques by deteriorating the energy of objects struck by it, dealing intense damage and [B]concussive[/B] force to them. This energy can be shaped in a myriad of ways and can be used to bypass physical barriers and forces as it maintains a unique property, making it immune to sealing techniques as well as physical deterrents. [B]Unique Ability 2:[/B] Tengu also have the unique ability to use Tengubi in their own bodies, allowing them to mimic the abilities of those near them through a unique form of Magic called Mimicry. This allows a Tengu the ability to transmute their chakra signature and tenketsu to mimic those around it, allowing it to adopt the skills of the summoner or any ninja nearby that it bonds with. This allows it to once per battle adopt the skill of one ninja, be it their advanced Elemental Natures, their Kekkei Genkei or unique physical alterations their body/anatomy. This ability operates in a staggered system, gaining a stronger and wider access to their bonded vessel’s arsenal over time. Triggered immediately in the first turn the Tengu is summoned, it gains access to one spiritually bonded target’s AN or HA. In the second turn, the user gains access to up to 1 Universal or Mode the target has. [B]In the third turn, the Tengu gains access to their remaining Mode or Universal skill and after four turns, the Tengu gains the ability to utilize the target’s KG/AE or CC ability, within reason.[/B] Certain Tengu have differing bonding if bonding with their summoner as noted in the individual summoning submission. This appears in the form of allowing accelerated access to their abilities or similar. In the case of CC abilities, the target gains access to their KG related abilities as noted in their submission. [B]( Kuchiyose: Akuryō ) Summoning: Akuryō[/B] Type: Summon [B]Rank: [/B]S Rank [B]Range: [/B]N/A [B]Chakra: [/B]40 [B]Damage: [/B]80 [B]Description:[/B] The user forms a short string of hand seals and summons Akuryō the Tengu to the field. Akuryō is noted to be quicker than his counterparts, moving at speeds equal to that of the average Sage. Akuryō is also an accomplished and skilled swordsmen, being able to use any of the user's none elemental Kenjutsu unless he has mimicked the canon skill for it. In addition to this basic ability, Akuryō has access to two unique skills special to himself. The first of the two is related to his ability to bond with his summoner, allowing him to have an accelerated progress. However, because this bond allows them to access and share Spiritual techniques quicker, this as a result causes any Yang and Physical Energy related skills to take longer to be mimicked or replicated. This translates into the ability to utilize spiritual based skills such as Ronin Kenjutsu, Yin Release, Genjutsu and associated Kekkei Genkei after [B]3[/B] turns while Samurai Techniques, Yang Release, Taijutsu and associated Hidden Abilities/Kekkei Genkei require 4 turns to access.[B] Abilities unrelated to these will take the same amount of time as normal to utilize.[/B] His second unique skill applies towards his usage of Tengubi. Inverting the two properties granted, Akuryō's usage allows his Tengubi to deal doubling damage per turn in exchange for a static chakra reduction rate [B]of 5 per turn[/B]. This means the damage dealt per turn will not remain 5 and will instead double each turn. However, because of this effect and it's more solid state, his Tengubi does not have the ability to alter it's intangibility and damage dealt can be healed via Yang. [B]Note:[/B] Can only be summoned once by Tengu Contract signers. [B]Note:[/B] Cannot be summoned when other Tengu Contract summonings are present. [B]( Tengubi ) - Tengu Fire[/B] Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short - Long Chakra: N/A Damage: 80 - 1[B]0[/B]0 Description: Tengubi is a special and magical form of natural flames that Tengu are capable of utilizing. These flames, because of their state and nature, are devoid of chakra and because of this, cannot be absorbed or sealed via chakra absorption/sealing methods. Tengu are known to use this fire exclusively, considered a special byproduct of theirs. These flames vary in appearance by the Tengu, though these properties are shared. In addition to this, these flames can take the form and shape of anything within the user's imagination, meaning they can become solid as bricks or maintain a plasma energy state though the user cannot freely change this. One special property as noted in the Contract is the ability to burn away the spiritual root of techniques and targets. What this refers to is the general clash between Tengubi and other obstacles, burning away the spiritual energy within at rapid rates to effectively "erase" or destroy a technique. This effect operates just like when normal techniques are combated or bested, giving the flames their own burning aspect unique to them. However, when clashing with opponents, Tengubi drastically burns away spiritual energy, creating an imbalance of energy that makes it harder to utilize chakra as they take 10 spiritual damage per turn alongside a doubling reduction of accessible chakra, starting at 5 ( this means they lose access to 5 chakra then 10 chakra, then 20, then 40, and so on ) until they either defeated or healed via Yin or other appropriate means to restore the spiritual damage done. Note: Can only be used by Tengu or Signers who have Naturalist Specialty. To change the tangibility of the Tengubi after released, the user must spend a move per turn. Note: S ranked usage can only occur once every 4 turns and up to [B]3[/B] times. [B]A ranked usage can only occur 5 times a battle[/B] Note: After using S ranks, the user cannot make use of Tengubi for 2 turns [B]( Inton: Okuninushi ) - Yin Release: Okuninushi[/B] Rank: A Type: Supplementary Range: Short - Long Chakra: 50 ( -15 per turn ) Damage: N/A Description: Based on Hands of Sloth, Uchihageshi, and Fukurokuju, the user blocks an incoming attack and absorbs it using his gunbai as a medium, nullifying its effects and purifying it on contact. However, this jutsu differs from the Uchihagaeshi jutsu due to it's special ability; before or after chakra has been absorbed, the user adds Yin natured chakra to the war fan. Granting it the [B][COLOR=rgb(251, 160, 38)]spiritually degenerative properties of the Hungry Ghost technique[/COLOR][/B], the user becomes able to apply this converted chakra to various Uchihageshi variations when released. Upon release[B][COLOR=rgb(251, 160, 38)], this energy is near blindingly white seeking spiritual energy to feed on, forming a tether to the opponent's chakra system. [/COLOR][/B]Upon contact with the target's chakra, this causes the afflicted to have aspects of their chakra usage weakened. [B][COLOR=rgb(251, 160, 38)]This effect is only applied when the burst of white energy is released from the gunbai.[/COLOR][/B] What this does is[B][COLOR=rgb(251, 160, 38)] causes who had their chakra absorbed by the Gunabi and released[/COLOR][/B] gain the inability to use multiple jutsu in one timeframe or the ability to infuse chakra from other techniques into their jutsu. Should the opponent be hit twice, then the effects will double/worsen proportionately and they become unable to utilize above A rank Ninjutsu for 4 turns. This effect only takes place should the user choose not to make the attacks physical, in which case they carry high physical damage. Note: When used, Okuninushi lasts for 3 turns and can be used twice, requiring at least 4 turns in between usages. After using, the user cannot make use of any Uchihageshi variants for 3 turns nor any Yin jutsu for the same turn. [hr][/hr] [B]1. ( Takamabi: Takamimusubi ) High Heaven Fire: High Creator[/B] [spoiler]Type: Offensive/Supplementary/Defensive Rank: B - S Range: Short - Long Chakra: 40 - 60 Damage Points: 80 - 120 Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu: [B]Jikoku 紙 Time [/B]: Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x. Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a [B][COLOR=rgb(251, 160, 38)]10[/COLOR][/B][COLOR=rgb(251, 160, 38)][B]%[/B] [/COLOR]speed decrease, at A rank it will be at[B] [COLOR=rgb(251, 160, 38)]15%[/COLOR][/B] and at S rank it will be at [B][COLOR=rgb(251, 160, 38)]20%[/COLOR][/B]. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move. [B]Jikuu 紙 Space: [/B]Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means. When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank. [B]Juuryoku 紙 Gravity: [/B]Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames. Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank. All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such. [B]Note[/B]: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usage cannot be done more than 6 times per battle. [B]Note[/B]: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.[/spoiler] [B][I][U][FONT=Times New Roman]Approved Edits Made - Daemon[/FONT][/U][/I][/B] [/QUOTE]
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