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Rensa Dēmon no Ikari | Chained Daemon Fury

Type:
Kuchiyose TaiBukiJutsu

Background:
Inspired with the creation of the Barnacle Contract's D.E.V.A suits that were created by Hana Song an the Thoracica Moyashi, this was taken Further with the help of one of the previous Arbiters; Ripa 'Moramee who was proficient in Close Quarters fighting. Using the Mechas as a Vanguard as sorts to get straight into the action using their fluidity and flexibility to adapt in a situation; it was just a matter of summoning the correct configuration and using the right tools to overcome an obstacle.

(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Summoned in Short
Chakra Cost: 20 - 40 (-10 to sustain)
Damage Points: 40 - 80 (if summoned as an attack)
Description:
The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.

Defense Matrix - 防衛 - Bōei
A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.

Beam Rifle - 線 - Sen
A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.

King Katana - 剣 - Ken
Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.

Propelled Body - 体 - Tai
The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.

Versatility - 多才な - Tasaina
The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.

The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.

- Two B-Ranks can be created at the same time, but will cost two moves.
- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.
- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters
- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.

- A-Rank can only be created 4 times and has a 4 turn cooldown
- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.
- Total number of Mechas permitted on the field cannot collectively exceed S-rank.
- Must have signed the Barnacle Contract
- Must have been taught by LonelyAssassin
- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.

It combines the use of the Contract's and the Mecha's Versatility in structure, seeing as these are two factors in the production of the jutsu and how the user can use this in an advantage using the Barnacles' Broad abilities and putting them together in one Style of Fighting. There was many trial an error to put the Mechs through such strain and straight into the heat of the battle, but it finally panned out with the right mixture of Barnacles to get the trick done, and even moreso when further barnacles could be added to harness even stronger abilities.

Description on the Abilities and Inner Workings of the Style:
Utilisation of Mechs to create unique combination Taijutsu or Weapon Attacks to give the edge and upper hand in close combat. Because of the Mechs bigger size and natural better strength they can perform a numerous more capabilities than the standard shinobi. They can through these techniques be summoned temporarily without it effecting the original D.E.V.A, they would then disperse after the description / duration of the technique has been performed. Of course Mechs already summoned on the field can also utilise these techniques and will remain on the field if not summoned temporarily for the jutsu at hand.

Every barnacle shell or parasite that makes up a Mech or a Barnacle Community summon have a specific job they need to do on its own or with it's kin around them to perform specific functions whether it's just to move or channel specific abilities. This also makes the summons extremely versatile in that using this style they can change their configuration to adapt to situations in battle, especially physically. The Mechs have been trained the adapt to the changes this Fighting Style will allow, for example some Anatomical differences in how their body is structured work much better than the normal Humanoid form (Legs built like an Ostrich's or amount of legs can effect movement speed in this configuration, Or build and size of an arm can effect strength). For example even though a Mech is restricted in what abilities or elements they can use, the new addition of Barnacles can make up for it; the weapon created in the mechs hands or on the body can expel a fire blast, but the mech itself cannot use Fire Release jutsu. Multiple Mechs may also be needed to pull off certain combination attacks.

Creating and adding new weapons to the Mechs bring new possibilities and actions to the table, allowing certain combinations to be pulled off that couldn't be before. This is done through the use of the mech creating/summoning more barnacles onto their person that have their own specific functions and can work independently to the mech but need it to be able to be aimed or manoeuvred as support. Certain options for mechs like the "Defence Matrix, King Katana, Propelled Body, Versatility, Beam Rifle" may also be needed before hand to perform said technique, meaning specific D.E.V.A. have to be created in order to pull some combos off. For example a technique in this Fighting style might utilise the Propelled Body ability to create more open CQC attacks

Example Techniques:

(Rensa Dēmon no Ikari : Miryoku-tekina Dai Shijūshi) - Chained Daemon Fury : Fortieth Charming August
Type: Offense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
The User Temporarily Summons or Utilizes a D.E.V.A. with a 'King Katana' on it's person - the blade created with the mech will be a huge blade, similar to that in size of a Buster sword proportionate to the Mechs size making it quite hefty in size (1.5 - 2 meters wide and 5 - 7 meters in length). There are also extra barnacles created around the Mecha's Sword Forearm. The Mech will appear on either side of the user and will essentially scoop them up with the flat of the blade off the ground and then utilizing the new barnacles around the forearm they'll act as a piston mechanism and will shoot the arm forward whilst letting go of the sword, creating a powerful and speedy throw. This can be used to close the distance between the two parties or even just move out of the way. The user will surf on the edge of the blade which also has special properties, the barnacles on the other side of the blade manipulate it so that it surfs across the ground or through the air with chakra control and keeps it's high speed momentum, but allows it to arc around. Whilst riding the sword the user is free to do anything.

Dawnhammer
At any point during the battle the user can jump, allowing the sword to proceed forward the user will tap the pommel as it passes underneath and infuse the whole of the large blade with Wind Chakra which makes it spin rapidly on the spot and act like a drill capable of digging deep into the ground especially if used from above. The user will land soon after. This only counts as one of your three moves if used later.

- Can only be used 3 times
- Cooldown of 3 turns

(Rensa Dēmon no Ikari : Rantan Shōmei 11 Tsuki) - Chained Daemon Fury : Lantern Lighting November
Type: Offensive / Defensive
Rank: A
Range: Short - Mid (- Long if ejected)
Chakra: 30 (-15 for re-vitality)
Damage: 60
Description:
The User will use this whilst inside the Mech and it is attacking, whether it be with it's fists or any weapon of any kind in close quarters. The user will imbue the mech's weapon, body or limbs with an element of their choosing as they are attacking to break through a defence that had been put up or to strengthen it upon creation - it can also be used to tank an opposing attack leaving them still able to strike after. The Mech can if the enemy tries to escape by dodging can either; throw their weapon, punch or stomp the ground and release the element across the ground in a linear fashion, release as a chest beam if it was created as an armour. OR the Mech can Eject the user from it through the defence tanked or countered, and the left over Elemental chakra will transfer to them as they are propelled out of the mech in the direction of a target or someone else specified. The Ejection will force the user to close the gap between him and the escaping opponent. The user can be ejected with a freeform standard Calcite Weapon (Shell of the barnacles) and the elemental chakra will take the form of an aura around said weapon which can be thrown or used in close combat.

The Mech can if the Element is damaged after contact re-vitalise the coating passively, the chakra is leeched from the user since it's his own - however this can only be done after the initial damage has be deducted. If the coating is completely dispersed then it cannot be re-vitalised unless this jutsu is used again.

- Effect of 'King Katana' if equipped by the mech will increase this by one rank if sword is infused with it.
- Can only be used four times with three turn cooldown
- No S-Rank of the chosen element in the same turn

(Rensa Dēmon no Ikari : 10Gatsu o Saisoku suru Pisutoru) - Chained Daemon Fury : Pistol Prompting October
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
The Mech summons a Weapon from it's homeland, it's summoned attached to one of the Mech's forearm, looking like a big barrel with a huge tube that sticks out of it - similar to a cannon make completely out of Calcite Shell. It can also be used as a hard durable baton and it comes equipped with a sharp edge on the tube; the shell is weak against Lightning and strong against Water. The Cannon comes equipped with a number of abilities.

Recoil
The cannon's standard ability is a stream ability which is the rapid firing of seemingly endless Lightning infused Thoracica shells at a target, it must be held in both hands when firing. These shells because they're being fired with great speed, about the speed of a lightning technique will tear through flesh and can cut them into pieces, removing limbs if aimed for them. (Weak to Wind, Strong to Earth)
- Costs a Move
- 3 Turn cooldown
- Is S-Rank in Power

Starshell
A Charged shot from the Cannon that fires a cluster of Barnacle shells into the air, they glow brightly emitting a continued "strobe" like effect which releases harmless pulses of blinding lightning chakra that will remove vision but anyone tied to the barnacle contract will be able to sense these pulses giving them an advantage from being blinded up to long range. The Cluster of Barnacle will float in the air, for the effect to cease one must destroy the cluster (A-Rank, weak to wind, strong to water)
- Can be followed up with Recoil
- Lasts for 3 turns

- Lasta until Mech is destroyed or dispersed
- Can only be created twice, no Chained Daemon Fury in the same turn or after (unless it's a move from this technique).
- User can create a hand held version of this, it's abilities are 1 rank lower and cannot be used by the mech (Vice Versa for other version). This version can be created 4 times.

Additional Effects and Restrictions:
- When Signers of the Contract drop the contract, they also Drop this Fighting Style since it cannot be used without it. Fighting Style must be taught all over again if that is the case.



- Must be Taught by LonelyAssassin

Approved: Cool style fam

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