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Inch

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This is unofficial. Oh, and it's open, too.
I will be using my Inchato Yuki bio.
Everything that we know may be used.
Mid-range, terrain of your choice.
Post your bio along with the first move, please.
 

-Broly-

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Broly approaches mid range and claps his hands together, forcing two large slabs of rock to leap out of your immediate short range (2 feet away on both sides). As the rocks come together they will completely crush you, the rocks encompass your body's length in front and back of you, so they are quite large.

( Doton: Jōshō Iwa ) - Earth Release: Rising Rocks
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.

As soon as the rocks begin traveling towards you he exhales a single dragon shaped fireball that heads towards you with great speed. The dragon is so big it covers your whole body and should hit you just after the rocks smash together, whether your there or not. This means that even if you dodge the rocks the dragon will hit the rocks and continue towards you as an A rank fire/earth combo (the melting earth being carried by the dragon head which is able to punch through concrete)

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

However he doesnt stop there, as soon as the fireball is exhaled he exhales a twister of wind just behind it that adds to the flames and makes it an A rank fire wind combo. This happens almost as soon as the dragon is released due to wind being naturally "fast" and the fact that it requires no handseals. In fact the whole move happens very fast since none of it requires handseals so the timeframe is very tight. If the fire/wind combo connects with the earth it will be a strong A ranked fire/wind/earth combo.

(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
 

Inch

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I notice the large pillars rising from the earth around me, and just as they begin moving inward and you release the fire/wind combo at me, I cause a small plateau of earth to erupt from the ground beneath me. The plateau moves up between your slabs as they try to close in on me, easily blocking their movement together whilst moving me out of the way of your rapidly approaching fire/wind combo.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Even as the plateau begins pushing me upward, however, a pillar of ice erupts from the ground under you and begins moving upward very rapidly, encasing you in ice and preventing your movement. As the ice reaches the middle of your shins, I make a single hand seal and the ice surges inward, crushing your lower shins, ankles, and feet. I then jump forward and off the plateau, just as your fire/wind combo destroys it. (Note that I completely clear the combo.)

(Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.

Without missing a beat after making the hand seal, and whilst jumping off the plateau, I release an extremely fast moving spear of electricity directly at your chest, stabbing into you and numbing you. I then land on the ground a short distance in front of my original location.

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.

Note: All jutsu were in rapid succession of one another.
 
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