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“Time is passing so quickly. Right now, I feel like complaining. You know, Okabe, whether time passes slowly or quickly depends on your perception. The theory of relativity is so romantic…and so sad.”
Basic Information
Name: Makise Kurisu (牧瀬 紅莉栖)
Nickname: Tsundere Queen, Tensei Hentai Shoujo, Celeb-17, Lab Member 004, Christina, Kurisutina, The Zombie
Gender:
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- FemaleAge: 18
Clan: Kurama
(Akuma Shoji no Jutsu) - Demonic Possesion Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn activated)
Damage points: N/A (+15 to genjutsu techniques)
Description: The Demonic Possesion technique is unique to the Kurama clan in which it allows them to activate their subconious personality that is created from the power of their Kekkai Genkai. Whilst this is activated the user is capable of increasing genjutsu techniques attack power by +15 and causing genjutsu techniques to affect the victim in real aswell meaning if a victim is stabbed with a weapon in a genjutsu they are afflicted the real damage upon them. The user can only maintain this technique for a period of 5 turns and they cannot perform high level elemental ninjutsu
(S rank techniques) whilst the technique is activated. After the 5 turns have taken place the user then start losing control of the power and begin losing their rationality. They then have 3 turns before they completely lose their mind to a demonic state and lose the match. During the 3 turns they cannot perform genjutsu any further.
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn activated)
Damage points: N/A (+15 to genjutsu techniques)
Description: The Demonic Possesion technique is unique to the Kurama clan in which it allows them to activate their subconious personality that is created from the power of their Kekkai Genkai. Whilst this is activated the user is capable of increasing genjutsu techniques attack power by +15 and causing genjutsu techniques to affect the victim in real aswell meaning if a victim is stabbed with a weapon in a genjutsu they are afflicted the real damage upon them. The user can only maintain this technique for a period of 5 turns and they cannot perform high level elemental ninjutsu
(S rank techniques) whilst the technique is activated. After the 5 turns have taken place the user then start losing control of the power and begin losing their rationality. They then have 3 turns before they completely lose their mind to a demonic state and lose the match. During the 3 turns they cannot perform genjutsu any further.
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Looks:
Kurisu is an 18-year-old girl with long red hair and blue irises. She prefers to let her hair hang loose.
She has an unusual fashion statement, with her outfit composed of a fully-buttoned white long-sleeved polo shirt, a red tie, a khaki sweater and black shorts. Kurisu's sweater is worn so that the back portion dangles to her back and is only kept from falling by a pair of belt-like accessories on her arm. There is a white belt around her waist. She also wears black stockings, and a pair of black boots complete her outfit.
She has an unusual fashion statement, with her outfit composed of a fully-buttoned white long-sleeved polo shirt, a red tie, a khaki sweater and black shorts. Kurisu's sweater is worn so that the back portion dangles to her back and is only kept from falling by a pair of belt-like accessories on her arm. There is a white belt around her waist. She also wears black stockings, and a pair of black boots complete her outfit.
Personality:
Unlike people of her age, Kurisu has shown a more mature attitude, usually calm and collected even when someone is acting tense in front of her. However, she can also show a much more timid side at times. She’s a strong woman and doesn’t like to user her family title to protect her and her friends. She is a Tsundere. Because she was recognized as a girl-genius in a early age, she was envied by people around her, and ended up building a strong personality. Doesn't want to show weakness to others, so she always has a stern expression. However, she is very curious, and when she builds interest she pokes into things. She occassionally has views that differ from regular opinion, like, "The experiment data is more important than the subject's privacy."
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Village Info.
Village of Birth:
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KonohagakureVillage of Alliance:
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KumogakureKnows cannon Cloud-Style jutsu
Ninja Rank: Kage/UO Sage
Specialty:
Earth
Keas
Hyenas
Elements:Keas
Hyenas
Elemental Five - Mastered
Your ninjutsu:
Ninjutsu - Mastered
Genjutsu - Mastered
Strong Fist Taijutsu - Mastered
Kaito's Taijutsu - Everything except Sixth Sense and derivations
Rain Element – A-Ranks
Customs
Genjutsu - Mastered
Strong Fist Taijutsu - Mastered
Kaito's Taijutsu - Everything except Sixth Sense and derivations
Rain Element – A-Ranks
Customs
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Background Info:
History: Makise was born two years before the Nine-Tailed Fox incident in Konohagakure. She was born into the Kurama clan. She showed proficiency in the use of Genjutsu from birth when she was being nursed in the Konohagakure hospital. When she was held in the hospital with other newborns, she was disturbed by the crying of other babies and used her Genjutsu to place them into a deep sleep. Upon learning of this event, her parents released her into the custody of the village elders. She was then passed onto Danzo from a young age. Danzo had her raised up in the style ROOT members were raised but focused on amplifying her abilities to use Genjutsu. When matched with other ROOT children, she was capable of murdering them while using Genjutsu. After murdering another ROOT child, she realized the value of life and how it could be easily taken away. She was no longer willing to work for Danzo. At this time, she began developing an oddity in her behavior. Danzo then sent her off to the remaining ninja that were loyal to Old Amegakure. These ninja taught the art of manipulating the rain to all shinobi in the village but rarely ever taught it to outsiders. Unfortunately, they decided to not teach Makise this art. She then used powerful Genjutsu to cause the shinobi to believe that she was one of the eligible ninja. She left soon after learning this art. She left to Kirigakure as a citizen and was met with a village in turmoil. Even then however, she was able to build connections within the village, learn the layout, and adapt to the environment. Makise then traveled to the Land of Lightning and to Kumogakure where she opened up a tavern to create a new living. However, somebody in the tavern peaked her interest and she observed this loyal patron. She soon learned that his name was Okabe Rintarou. He had been known as the "Mad Scientist" of Kumogakure. He owned a laboratory next door that housed a few other of his lab members and his experiments. When they began talking, Makise, who had been swallowed by an illusionary world, began learning about the real world and the science of how everything works in it. This began her adventure into the physics of the Ninja World. Compared to Okabe however, she was remarked as a real scientist that made discoveries and advanced the Ninja World for better.
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Other
Keas:
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Makise is a signer of the Kea contract and has a tattoo for on her shoulder.
(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
(Kea Mo-do) Kea Mode
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
(Kuchiyose: Kea-to - Firion) - Summoning technique: Kea - Firion
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
Type: Summon
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract
-Can only be taught by Gin-San
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract
-Can only be taught by Gin-San
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user movements become much more fluid. The user will also gain sharper reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-After this mode ends, the user will suffer a -5 damage to all Ninjutsu for 2 turns
-Can only be taught by Gin-San
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user movements become much more fluid. The user will also gain sharper reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-After this mode ends, the user will suffer a -5 damage to all Ninjutsu for 2 turns
-Can only be taught by Gin-San
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract
-Must be taught by Gin-San
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract
-Must be taught by Gin-San
(Kuchiyose: Kea-to - Firion) - Summoning technique: Kea - Firion
Type: Summoning
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.
Firion looks like:
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.
Firion looks like:
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Weaponry:
Makisehas a large amount of kunai and shuriken carried in her ninja pouches, two on her left and right sides. She carries a tanto on his back that can be used for cannon wind jutsu. She also carries a topographical map.
Kurisu singing
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Battles
Won: Meh
Lost: More Meh
Updating:
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~Approved~ removed that Chronokinesis stuff as I don't really trust it.
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