[CJ] making deals with the Shadow man

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.


Aightt, explain it to me and hmu with what questions you have
 

Python

Active member
Elite
Joined
May 15, 2014
Messages
8,255
Kin
2,287💸
Kumi
2,831💴
Trait Points
0⚔️
it's a bow that sealing scripts throughout all of its states the bow has 3 different forms in its default state In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body this can be up to the user discretion which is cool.

Its first ability and passive also it active no what matter what form the bow is in, the user bow can detect toxins and substances and the bow can absorb non ranked at the cost of 5 charka or if it is a rank then 40 which can be done a total 5 and only having 2 absorbing a turn with a turn between each. this gets stored in the bow and can increase the potency of the bow.

The second ability and third ability are similar though they differ with what each can do both are active abilities the second one is the user can summon arrows normal or charka-based ones that detonate on impact with the infused arrrows with substances only carrying out to short radius while the others depend on the rank the user used. The third is similar to the lighting levitation technique whereas the user has further control and up to long-range allowing him to get creative and do all sorts with the arrows hitting blind spots. you can passively change between the weapons forms for 5 charka.

when its substances and biological if you could explain that in depth just so i dont get confused only question.
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Ayy, so the chemical and biological ones is just stuff that fit into that broad category and can harm you. So various types of poisons would have different chemical and biological components, so I went with the broad description to have them all included under the same tree. It's not exclusive to poisons or anything, it can apply to CEs that have sideeffects like Yumeton (DMT) I have or Ichor (THC)

Now, as a welcome back, here is another technique for the bow. I believe you have adv fuin, if not, just learn it and when you get adv fuin you can use this.



(Hairihhi Bōgun: Kanzen Ni) - Holy Bow: Vollständig
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Vollständig, literally meaning "in full", is the Holy Bow's ultimate set of techniques that combine the weapon's innate 'Reishi' abilities with adv.fuinjutsu and medical ninjutsu. These abilities elevate the weapon's inane function of absorption to include spiritual and physical factors on the level of Yin and Yang techniques, while also unlocking a new modes of attacking and a supplementary offensive technique.

(Za Desudīringu Derakkusu) - The Deathdealing Deluxe
Similar in applications to The Deathdealing base state, the Deluxe variation enables the absorption of higher level concepts of inhibiting factors such as those presented via Yin & Yang release. The barrier would now be capable of detecting said factors and absorbing them for future infusions at higher potency similar to the base version. Similar to the base version the higher potency is restricted to either increasing the damage or defensive qualities, with the former being at twenty damage points and the latter being either twenty damage points or ten additional chakra points dependent on the nature of the technique. This comes at the cost of decreasing the turns said effects would have lasted by one, with the infusions themselves lasting said duration. The Deathdealing Deluxe is capable of taking in any unranked factors from an opposition (should it contain chakra), whereas it can take in any of the user's own regardless of it's rank, consuming 15 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to two times per battle, at a cost of seventy chakra, separated by a turn interval. As in it's base form, these substances can only come into effect in the Bow's partial and full released states.

(Howaitou~ōkā) - The White Walker
The White Walker, accessible in the partial and full release states, enables the arrows, if activated, upon contact with beings that have chakra networks or similar (sentient elemental creatures for instance) to apply an effect based on the Medical Sealing Technique: Chakra Purge technique, preventing any external chakra/energy/etc from influencing the target based on the capabilities of the aforementioned technique. However in The White Walkers, the sealing tag is replaced by either the chakra fired through the Reishi or appearing on the arrows summoned.These effects last for a single turn should the arrows graze the target or be detonated within short range of the opponent, but should it pierce them, it would last for three turns. The White Walker can only be used thrice for an additional chakra cost of seventy, and must be separated by a two turn interval, with the chakra naturally not being factored to the strength of the arrows themselves.

(Gifuto Beraihi) - Poison Realm
Accessible only in the Bow's full released state, Poison Realm allows the creation of a large barrier combing both Reishi and fuinjutsu aspects, costing seventy chakra (15 per turn). The barrier can be made as small as short range around the user or up to long range potentially covering up an entire landmass. Naturally the barrier can be used for the Bow's abilities due to it being a mixture of Reishi and Fuin, but it's main function is creating an inescapable zone of combat, both through physical movement and S/T techniques. Within the barrier neither the user or opponent can make use of S/T techniques such as summoning or other, being forced to remain in the zone until the battle ends or the user cancels out the technique. Alternatively, barrier dispersing techniques of S rank can disperse the barrier, or techniques 100 damage or higher. While the zone is in effect it can also be used to release the previously stored infusions in the form of a mist that can effect up to mid range dimensions (if the user is caught in the mist, they will be affected as well), costing fourty chakra and dealing eighty damage in addition to the side effects of the infusions if any, with it lasting two turns. The barrier can be used twice, separated by the same period it remained active, with the mist being usable twice but most be separated by two turns at least.

Activation of Vollständig would cost twenty chakra per turn, increasing the overall of using the weapon to twenty-five per turn. Required Adv.Fuin.
 
Top