Magnetism with Oraan

Cyborg579

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magetism is the force in which ions of one polarity interact with others of similar or different polarities

the third kazekage (iron sand)

jiga (iron particles)

the forth kazekage (gold sand)
 
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BlacKing

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So as you dont have an Iron Sand or Gold Dust bio, you will need some type of medium to perform your Magnetism release. For training purposes, you will need to use my metal fillings, however as you do not have anything stated in your approved bio, you will have to ask Riku or Caliburn to allow you to edit it in or else you wont be able to use most of the magnetism techniques that I train you in.

*Uses the Elemental Rasengan technique charged with Magnetism chakra to pull all the metal fillings out of my armor and into the ball. I then cancel my rasengan technique, allowing the metal fillings to fall into the palm of my hand, handing them over to you.*

^^That is just one example of how to use that technique. I'll show you others later on if you want.^^

For your first technique.

(Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.

I want you to channel your magnetism chakra into me and turn me into a magnet.

There is only one real way to use this technique and efficiently. And thats when stupid, unknowing people throw kunai or shuriken at you. Most people dont readily understand, but even if it is their first move, the act of throwing a kunai or shuriken is an attacking mechanism, and you are then allowed to use a jutsu to stop it.

So. I'm going to throw a kunai at you, I then want you to turn me into a magnet, which them flips the kunai back towards me in an attempt to stab me.

For this to work perfectly, your timing, which essentially is your wording, has to be exact, factual, but not godmodding. Meaning that you say what your intentions are, what you are attempting to do, what happens to the kunai, where the kunai is heading (body part) as it goes back to your opponent blade first........what you do not say is that the kunai stabs them. As they still have the means to counter. it just depends on whether they do it correctly or not. It is then not your job to say, but to ask a sensei or RP mod to judge to avoid Godmodding.

*Throws a kunai at you*
 

Cyborg579

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as i notice the kunai being thrown at me i polarize the kunai and you both to a positive charge leting the kunai pull around and come back toward you.

Strong points

  • - those without magnetism chakra would have a hard time countering this -
  • - short to mid range means that it has a wide range to be used -
  • - turns the opponent into a living magnet so metal will chase him -
Weak points

  • - have to wait till metal is apparent on the battlefield -
  • - lighting can be used to disrupt the charge -
Combinations-strategies

getting in to close range and using a taijutsu move laced with magnetism chakra then pulling back and barraging the opponent with kunai or shuriken

Ways to counter:
melting the weapon used , burying the weapon used, using lighting to disrupt the chakra used in the weapon or opponent.
 

BlacKing

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"As you throw the kunai, I charge your body with magnetism chakra turning you into a living magnet. The kunai you threw then flips around so that the tip of the blade is now facing you. This happens because the speed at which the kunai is thrown versus the pull of your body as a magnet causes it to flip around instead of simply just going back towards you as if in reverse."

Something along those lines is what I was looking for. Try to be more Detailed in your descriptions. Describing exactly what happens to something you are affecting leaves no room for interpretation by your opponent.
=============================================

(Jiton: Jishaku Shuriken no Jutsu) - Magnetisim Release: Magnet Shuriken Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After magnetising shuriken, The user throws them at the opponent. Anything that is hit by the shuriken is magnetised, as such it is important that the opponent dodges all of them as even deflecting them will cause their bodies to produce a powerful magnetic field, making them an easier target. Each time the magnetism is transferred it weakens. Then when the user will throw a larger square shuriken that is magnetised at their target with then can hone in on them and even follow them if they move.

Self explanatory, take out a few shuriken and charge them with magnetic chakra. Throw them towards your opponent. Then take out a larger square shuriken, magnetize it as well, then throw it at your opponent.
 
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