You must fight, you have no other choice. You have a choice of 5 different guilds to join.
Wizard Brace - By far the biggest and strongest, runs the magic academy but doesn't force you to join.......often....
Ghost Trailers - The only guild that opposes Wizard brace in both power and size.
Pendragon - A full-women guild, no males are allowed ever, they specialize in healing magic.
Dark Serpent - A guild that focuses on Black Magic and Blood Magic
Animus - A mercenary guild that seems to all have animal traits for some reason.
Wizard Brace - By far the biggest and strongest, runs the magic academy but doesn't force you to join.......often....
Ghost Trailers - The only guild that opposes Wizard brace in both power and size.
Pendragon - A full-women guild, no males are allowed ever, they specialize in healing magic.
Dark Serpent - A guild that focuses on Black Magic and Blood Magic
Animus - A mercenary guild that seems to all have animal traits for some reason.
There is different types of magic. But only 8 major types, called Ancestral Magic.
8 classes of Ancestral Magic:
1) Black Magic - Basically creating portals or bombs using dark energy.
2) Evasion Magic - Magic that allows you to either Protect from attacks or you can tell when an attack might happen, and what it will be.
3) Acceleration Magic - Magic that accelerates the speed of a item or themselves.
4) Destruction Magic - Magic used basically for destruction. Can be corrosive acid/ magic, or fire.
5) Corporeal Magic - Magic that allows one to turn into another person or thing. Not a true Illusion.
6) Illusion Magic - Magic that can make solid, transparent, opaque, or translucent illusions. Can change the size of a space to make it bigger or smaller.
7) Blood Magic - Magic that gives the user the ability to control someone if they have ingested the targets blood. Blood transfusions will not matter, and it has to be from the source. Can not be used to kill.
8) Curative Magic - This is basically healing magic, it also entails magic to put people to sleep and wake them up, can not heal 100% or stop fatal wounds. Can not resurrect the dead.
Other types of magic.
Protect: Basic magic, puts up a magic circle that acts as a shield.
Float: Basic magic, used by all magicians to fly and float around.
Drive: Basic magic, used to move quickly and attack stronger.
Flick: Basic magic, used to hurl an opponent a short distance away from you.
Shot: Basic magic, used to send a ball of magic energy at an opponent, a simple attack able to be used when time to activate magic or use an incantation is not allotted.
Liberate: Basic magic, boost your magic power and energy for short period of time.
8 classes of Ancestral Magic:
1) Black Magic - Basically creating portals or bombs using dark energy.
2) Evasion Magic - Magic that allows you to either Protect from attacks or you can tell when an attack might happen, and what it will be.
3) Acceleration Magic - Magic that accelerates the speed of a item or themselves.
4) Destruction Magic - Magic used basically for destruction. Can be corrosive acid/ magic, or fire.
5) Corporeal Magic - Magic that allows one to turn into another person or thing. Not a true Illusion.
6) Illusion Magic - Magic that can make solid, transparent, opaque, or translucent illusions. Can change the size of a space to make it bigger or smaller.
7) Blood Magic - Magic that gives the user the ability to control someone if they have ingested the targets blood. Blood transfusions will not matter, and it has to be from the source. Can not be used to kill.
8) Curative Magic - This is basically healing magic, it also entails magic to put people to sleep and wake them up, can not heal 100% or stop fatal wounds. Can not resurrect the dead.
Other types of magic.
Protect: Basic magic, puts up a magic circle that acts as a shield.
Float: Basic magic, used by all magicians to fly and float around.
Drive: Basic magic, used to move quickly and attack stronger.
Flick: Basic magic, used to hurl an opponent a short distance away from you.
Shot: Basic magic, used to send a ball of magic energy at an opponent, a simple attack able to be used when time to activate magic or use an incantation is not allotted.
Liberate: Basic magic, boost your magic power and energy for short period of time.
To use magic you must have an Aspect, which is basically just an item you use to focus and use your magic. You may name it whatever you want, or inscribe it with your magic circle to increase your magic, but if you use someone else's aspect and it has their magic circle on it, the Aspect may not allow you to use your magic effectively. (Please have this be a physical item)
Template
My Template:
Name:
Age:
Ancestral Magic:
Guild: (Not applicable if student. Can put down the one you want)
Aspect: (Picture is appreciated seeing as how it will be a physical item you fight with. Thank you)
Class: (Not applicable if your not a student)
Age:
Ancestral Magic:
Guild: (Not applicable if student. Can put down the one you want)
Aspect: (Picture is appreciated seeing as how it will be a physical item you fight with. Thank you)
Class: (Not applicable if your not a student)
My Template:
Name: Aaron Blackfeather
Age: 16
Ancestral Magic: Black Magic
Guild: Wizard Brace
Aspect: Named Gōsuto
Class: 1-D
Age: 16
Ancestral Magic: Black Magic
Guild: Wizard Brace
Aspect: Named Gōsuto
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Class: 1-D
(Yes this is derived mainly from Magical Warfare, but I have changed some so it can be a better RP)
(Wait for approval before starting your RP) [Last edited May 13th, 2014]
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Aaron quietly sat at his desk waiting for the bell to start in his "Initial Heal Magic" class and yawned, his Aspect strapped to his back and a fountain pen in his hand, drawing symbols for black magic in the air with his black magic, practicing.
"I wonder when the teacher will get here........heck I wonder when the other students will get here....Guess ill wait"
Aaron laid his head on his arms, on his desk, and yawned starting to slip into sleep.
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