Magic the card game

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Sannin of the Scrolls 📜
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A lot of my friends play it can someone tell me what it is and what is it about ?
How do u play it?
Is it fun?
I kno it's not like yugioh at all but will I get the same fun I get like I did from duel monsters

How strategic is it?


Also what are some other interesting board/card games u play my fav is game of thrones 2nd edition lol love tht game
 

Gein

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Magic the Gathering?
Have no idea. Never played it.
Im a man of Yugioh.
Dont play either though
 

Cunning Linguist

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^These pictures should scare you away from ever playing. You can only imagine the smell in that place
 

Tobimarsh

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The basics aren't too hard to pick up it's just some of the mechanics in the game that are really weird and take a while to get used to but it's a lot of fun if you have the patience's to learn it and is actually a really deep game.
 

ShiroT

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i only played the game(not card game but like xbox) and yea it fun. If you have a 360, ps3, or pc download the demo and give i a try
 

Mille Ignis

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MTG is a great card game; I use to play it all the time during and after school. However, it is not something I cannot explain online. The only way to really learn it is to play the game. My suggestion would be to buy a started deck or borrow a friend's deck and enter into a tournament, which are held typically on friday nights. If your local card shop is big enough, they should have a beginners bracket. Everyone is always friendly and willing to help. Hell, it's not uncommon for people to give away cards to beginners.

Descent is another game that I play with my friends as well. We just started playing it over the summer, and so far it's a fun game.
 

cptenn94

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I dont play magic. But I know how to play magic.

In my opinion, it is better than yugioh or pokemon(both card games I played as a kid)

The game accomadates many different playstyles.

In general there are 5 colors in the game(that follow certain playstyles)
White's strengths are a roster of small creatures that are strong collectively; protecting those creatures with enchantments; gaining life; preventing damage to creatures or players; imposing restrictions on players; reducing the capabilities of opposing creatures, and powerful spells that "equalize" the playing field by destroying all cards of a given type. White creatures are known for their "Protection" from various other colors or even types of card, rendering them nearly impervious to harm from those things. Numerous white creatures also have "First Strike", "Lifelink", and "Vigilance". White's weaknesses include a focus on creatures, its unwillingness to simply kill creatures outright (instead hobbling them with restrictions that can be undone), and the fact that many of its most powerful spells affect all players equally—including the casting player.

Blue is best at letting a player draw additional cards; permanently taking control of an opponent's cards; returning cards to their owner's hand; and countering spells, causing them to be discarded and the mana used to pay them wasted. Blue's creatures tend to be weaker than creatures of other colors, but commonly have abilities and traits which make them difficult to damage or block, particularly "Flying" and to a lesser extent "Shroud". Blue's weaknesses include having trouble permanently dealing with spells that have already been played, the reactive nature of most of its spells, and a small (and expensive) roster of creatures.


Black is best at destroying creatures, forcing players to discard cards from their hand, making players lose life, and returning creatures from the dead. Furthermore, because Black seeks to win at all costs, it has limited access to many abilities or effects that are normally available only to one of the other colors; but these abilities often require large sacrifices of life totals, creatures, cards in hand, cards in library, and other difficult-to-replace resources. Black is known for having creatures with the ability "Intimidate", making them difficult to block. Lesser black abilities include "Deathtouch" and "Regeneration". Black's main weaknesses are an almost complete inability to deal with enchantments and artifacts, its tendency to hurt itself almost as badly as it hurts the opponent, and difficulties in removing other Black creatures.


Red's interests include destroying opposing lands and artifacts, sacrificing permanent resources for temporary but great power, and playing spells that deal "direct damage" to creatures or players, usually via applications of fire. Red has a wide array of creatures, but with the exception of extremely powerful dragons, most are fast and weak, or with low toughness, rendering them easier to destroy. Some of Red's cards can turn against or hurt their owner in return for being more powerful for their cost. Red also shares the trickery theme with Blue and can temporarily steal opponents' creatures or divert spells, although generally not permanently. Many of Red's most famous creatures have the "Haste" trait, which lets them attack and use many abilities earlier. The ability to raise a creature's power temporarily is also common among Red's creatures. Red's weaknesses include its inability to destroy enchantments, the self-destructive nature of many of its spells, and the way in which it trades early-game speed at the cost of late-game staying power. Red also has the vast majority of cards that involve random chance.

Green has a large number of creatures, which tend to be the largest in the game for their cost. Many of its spells make them stronger temporarily. It can also destroy "unnatural" artifacts and enchantments, increase a player's life total, get extra lands or other mana sources into play, and produce the other four colors of mana. Green creatures often have "Trample", an ability which lets them deal attack damage to an opponent if blocked by a weaker creature. Green's weaknesses include its difficulty destroying creatures directly; a distinct shortage of flying creatures, and a lack of strategic options other than its signature large creatures.


The game has life points similar to yugioh.

If you like card games, then I would certainly recommend playing magic. It can be quite fun to play. If there are not people in your area or friends you know who play, then you could always play the online version.

Hope this helps a little bit. If you would like more information, please PM me, and I would be more than happy to help.
 
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