LoK rules
Mid Range (10 meters) starting distance
3 day reply limit
Terrain is a 20 diameter clearing with an ocean surrounding it.
Post your bio and I'll start with my move
Stipulations: 10k from me vs 5k from you. Winner takes all.
(Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly BlessingMadara stood annoyed he had to handle yet another significantly trash ninja. At some point they would learn their place in the world but alas, they never did. From Hakumen to Menma, the trash just recycled itself and showed back up to get thrown in the trash yet again. With his Sharingan swirling into its EMS passively, Madara sighed towards the speck.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
As the eyes swirled, Madara decided not to waste time and test his skills. Perhaps 10% would be enough, Madara thought. Summoning the 10 Tails directly, Madara allowed it to burst into being before he fired off a massive Tailed Beast Bomb, dealing significant damage. Meanwhile, the Bijuu itself stood watching, its power beginning to grow.
( Jūbi Fukanzen Henji no Jutsu ) - Ten Tails Initial Transformation Jutsu
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 200
Damage: N/A ( 80 for chakra burst. )
Description: The Ten-Tails (十尾, Jūbi) is the combined form of Kaguya Ōtsutsuki and the God Tree, created to reclaim the chakra within her sons, Hagoromo and Hamura. It is regarded as the progenitor of chakra, and is tied to the legend of the Sage of Six Paths and the birth of shinobi. Unique to it and its tremendous power levels, the Ten-Tails does not have a singular transformation. Instead, it has several forms that it changes through as its chakra stabilizes. Each form has incredible power that increases as it changes.
Note: Each form lasts for 8 turns, taking long periods of time in between transformation as the chakra begins to stabilize. Only after the 8 turns can the Ten-Tails transform again.
- The Initial form of the Ten-Tails can be summoned directly from the Jinchūriki's body in an explosion causing 80 damage to anything in short range. It possesses a grotesque bulb-like body with long arms and clawed hands, but no hind legs, as well as a wide mouth with multiple rows of pointed teeth and a single spike on its chin with dark veins along its body, and the endings of its tails resemble leaf buds. This form can make use of Tailed Beast Bombs and physical attacks, dealing 100 damage per attack. Bijuu techniques used in this state have 20 extra damage added on.
- After time has passed, the Ten-Tails enters it's second form, the Incomplete Transformation, taking on the shape of an emaciated humanoid with elongated limbs and a twisting neck. It possesses visible legs, which it uses along with its right arm to stand, as its left arm is missing from the elbow down. The beast's head is altered greatly, as its eye remains on the front of its head, it grows a single ear on the right side, and a mouth on the left side, with a single triangular nostril above it. Several horns form on various parts on its head. This form can make use of Ten-Tails Fission and none Ten-Tails Specific Bijuu techniques used in this form gain +30 damage.
- In the Stabilized Form, the bud-like attachments on its tails detach, revealing extendable tails which ended in humanoid hands. Its body became less emaciated, it grew a complete left arm, and it began standing on its hind legs. It later gained an even more muscular appearance and the horns on top of its head grew in size. It also towered over entire mountain ranges, being comparable in size to Hagoromo Ōtsutsuki's Complete-Body Susanoo. This form can make use of previous forms techniques with added power and well as Tenpenchii, a destructive ability. It's none Ten-Tails specific Bijuu techniques gain a damage boost of +35 with twice the chakra cost of regular techniques.
Note: Can only be used once. While the Jubi cannot be sealed, it can be defeated and reduced to 0.
Note: Can only be used by Obito Uchiha and Madara Uchiha.
( Bijutsu: Bijudama ) - Tailed Beast Skill: Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 70
Damage points: 120 ( +30 =150)
Description: The Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Users must gather and balance this chakra in their mouths, shape it into a sphere (or a conical shape in the case of the Ten-Tails in its second form), and then fire it at their target. Tailed Beast Balls are very destructive, creating explosions that are visible from far away and that vaporise almost everything in the blast area. The Ten-Tails has further range than other users, capable of firing it in a conical shape that causes a mid range explosion around it when used.
Note: Can only be used 3 times per battle, requiring at least a 2 turn break in between uses. This wait is doubled for the Ten-Tails Jinchuriki.
Note: If 2 or more Jinchuriki collaborate in the creation of a Bijudama, the power of it multiplies by the number of Jinchuriki.
Wow, this quick? Yikes.(Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly Blessing
Type: Supplementary/Defense
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn to maintain barrier)
Damage points: N/A
Description: A body seal that activates at the start of battle that will passively infuse the user's clothing/armor with Plasmoid chakra. The Plasmoid forms the kanji for heaven (天) on the user's clothing/armor appearing as a bright white symbol. As a result of this seal, arcs of energy will be seen flowing off of the user’s clothing up to a meter from the user. The purpose of this seal is to increase the power of techniques utilized by the user by constantly absorbing nearby thermal energy. To achieve this effect, the user will utilize the signature property of Plasmoid. This involves siphoning thermal energy off of energy based objects once in range or the opponent if they get within range (5m). As an energy based object weak to Plasmoid nears the user, the seal will passively draw in the thermal energy and convert it to chakra for the user. By doing this the user will be able to passively enhance one of their techniques by twenty damage points or one rank depending on the situation by using the chakra to empower the techniques even more. At the cost of a move when an opponent gets within range, the user can preform the seal of confrontation to activate the seal. This will cause a short range spherical barrier to expand with the user at the center. In this barrier, the user effectively becomes the core of the Plasmoid and the barrier will move along with the user. Opponents who are within this barrier will begin to feel sluggish and cold as their thermal energy drains, this results in their speed being reduced by 2 levels and taijutsu and weapon techniques to be weakened by 10 damage. This effect increases by 1 speed levels and 5 damage for each turn the opponent remains in range. Eventually on the 4th turn, the target will be rendered completely frozen due to losing all their thermal energy. To maintain the barrier will however drain the user of 10 additional chakra per turn during which no other chakra based techniques can be used.
Note:
- Must be stated in the user’s biography or at the start of a battle.
- After empowering an attack or activating the barrier, this technique goes into a three turn cool down.
Menma and the 9 Tailed Beasts came to an agreement to put down Madara and the Juubi at all cost. Menma passively utilized Six Paths Sage Mode upon seeing Madara begin releasing the 10 Tails from his body. The appearance of the gargantuan beast resulted in a shockwave which the Six Paths Sage Mode allowed Menma to ensure was avoided as he backed away several meters to ensure he was out of range of the burst of chakra that came with the Juubi.
As Menma neared the edge of the arena going long range onto the waves of water, Madara could be sensed and seen quickly following the release of his Bijuu with the release of a Tailed Beast Ball which Menma would counteract with a Acid Rasenshuriken which would cleave straight through the Tailed Beast Ball, which would explode almost assuredly harming Madara and the Juubi as the Rasenshuriken would continue without losing an ounce of power. The Rasenshuriken would be aimed to go straight through to the massive Rinnesharingan eye the Juubi possessed. If it were to be mack contact, the Juubi would be rendered blind as the Rasenshuriken would pierce through into the body of the Juubi before exploding in a brilliant fashion, melting the Juubi and it's Jinchuuriki.
As Madara would seek to assuredly counteract the Rasenshuriken as it cleaved through his Tailed Beast Ball with minimal effort continuing straight for his Bijuu, Menma would use his ability to utilize Six Paths Senjutsu and form Six Truth Seeking Balls and 2 Malleable Rods to aid him in the fight against his opponent.
( Rikudo Sennin Modo) - Six Paths Sage Mode (Passive)
Type: Supplementary
Rank: S
Range: Short
Chakra: 100 ( -40 per turn )
Damage: N/A ( +30 to Senjutsu and elements )
Description: With the power given to him by Hagoromo, Naruto becomes able to use Six Paths Sage Mode, drastically empowering his abilities to a far greater state than Sage Mode does. His eyes becoming yellow and taking on a cross-like shape, he dons a chakra cloak that appears similar to his Sage Tailed Beast mode. It forms into a light colored coat with a dark colored "bodysuit" underneath that covers his torso and reaches down his arms to his knuckles and own his legs above his sandals, which are also yellow colored. It also has a light colored circle where his seal was placed as well as golden magatama markings around his collar. Naruto can maintain his mode for a much longer duration with no signs of fatigue or drawback afterwards as opposed to his normal Sage Mode. His speed and sensing are immensely increased to a level similar to Hagoromo's Rinnegan, making it possible to sense Madara's Limbo clone. While in this state, Naruto can also make use of Yin and Yang Releases, manifesting Truth-Seeking Balls that he can utilize in battle. Like his previous forms, he gains the ability to make chakra hands of varying size and also gains the ability to fly.
Note: While this state is in use, the user cannot regenerate chakra or increase his chakra pool until this Jutsu has ended.
Note: Can only be used by Six Paths Naruto bios and after use, cannot be used for at least 10 turns of battle or twice this amount for none battle based posts.
( Senpō: Santon Rasenshuriken ) - Sage Art: Acid Release Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120 + 30 + 20 = 170
Description: By utilizing the chakra gained from the Six Tailed Beast, Naruto creates a giant Acid Rasenshuriken. This Rasenshuriken is capable of burning through solid matter as if it didn't exist without losing any power. While powerful, it has drawbacks. It can only be used twice and after each use, the user cannot use any Six Paths based jutsu.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode
Purasumoidoton: Ginga no Noroi) Plasmoid Release: Galactic Cursing
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short-long
Chakra Cost: 20
Damage points: N/A
Description: The Galactic Curse Technique is a technique that infuses chakra into various techniques employed by the user. It's first variation is performed by creating an extra Tiger hand seal in the same time frame as one of their Plasmoid techniques which will allow the user to infuse the Plasmoid Jutsu with fire chakra. By taking advantage of Plasmoid Release's innate ability to siphon thermal energy from objects, the user will be able to increase the power of their Plasmoid jutsu. This is caused by the fire chakra's thermal energy being absorbed and converted into additional energy for the Plasmoid, and as a result the Plasmoid technique will have its strength increased due to the extra energy in it. This will translate into the technique to gaining +1 rank or +20 defensive or offensive properties depending on the technique.The alternate variation of this technique allows the user in the same time frame as one of their Ninjutsu based or Elemental techniques to passively activate a thin illuminated barrier of Plasmoid surrounding it(original technique retains its original S/Wes). This will allow the technique to draw in more thermal energy from the environment due to Plasmoid’s innate nature to siphon thermal energy. Techniques that have this coating of Plasmoid will have the excess energy inputted into them and gain +20 damage or +1 rank depending on the technique.
Note: Only one variation can be used at a time.
Note: Can only be used four times.
Yin-Yang Release (Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each + 30 = 170
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.
As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.