(Mū, 無) - Nidaime Tsuchikage

Nagato..

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Basic Information
Name: Mu
Nickname: Second Tsuchikage (二代目土影, Nidaime Tsuchikage)| Non-Person (無人, Mujin)
Gender: Male
Age: Unknown
Clan: Unknown

Looks: Mū's entire body is covered by intricately wrapped bandages, with only his eyes and nose being visible, giving him an overall mummy-like appearance. Along with this Mū wears a black headband with no distinguishing markings and a pair of black pants. He also doesn't wear shoes as his feet are also bandaged heavily. He donned what appeared to be a standard Iwagakure's flak jacket, with the village distinctive single sleeve outfit over his left arm and had two swords strapped to his back which had slender handles and were also bandaged.

Personality: Mū is an extremely calm and collected individual. He's also unfailingly polite. Mū has demonstrated that he first and foremost prioritises the prosperity of his own village regardless of the manner in which this affluence is achieved, even reminding his disciple to take full advantage of any post-war situation to assure the dominance of Iwagakure by quickly seizing control of the resultant spoils. This devious and somewhat merciless trait appears to be just one of the many reasons as to why the Second Mizukage despises him to such an extent. This under-handed tactic would later be taught to his student, which would become the reason for Iwa's bad reputation among the Five Great Shinobi Countries.

Village Info.
Village of Birth: Iwagakure
Village of Alliance: Iwagakure

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Rank//Chakra Info.
Ninja Rank: Sage (Post Count)
Specialty: Earth | Wind | Fire | Dust Release | Ruby Release | Sensing | Flying | Camouflage | Splitting Technique | Dual Swords | Hiero Falcons | Taijutsu

Elements:
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: Fire |Mastered|
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: Earth |Mastered|
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: Water |Mastered|
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: Wind |Mastered|
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: Lightning |Mastered|
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: Dust Release |Mastered|
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: Ruby Release |Mastered|


Your ninjutsu:

Ninjutsu | Mastered |
Genjutusu | Mastered |
Fuuinjutsu | Mastered |
Kinjutsu [Training]
Kaitos Tai |Mastered | [Except Forbiddens]

(Furaito no Jutsu) - Flight Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn to maintain)
Damage points: N/A
Description: This technique grants the user the ability to fly. Onoki is able to transfer this technique to others through physical contact with them for an unspecified amount of time. The Transfer of flight can only last one turn.
Note: Can only be used by Onoki and Mu

(Bunretsu no Jutsu) - Splitting Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to literally split their body into two exact and entirely independent duplicates. Unlike Clone techniques that appear to be similar, the ability is a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can be regarded as the original, the duplicates cannot be dispelled like normal clones. However, after splitting Mū's power is halved.
Note: Can only create a single duplicate and both halves can only use up to A rank Techniques and can only be used by a Mū biography.

(Jinton: Genkai Hakuri no Jutsu) - Dust Release: Destruction of the Primitive world technique
Rank: S
Type: Offensive
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: The user after performing a single hand seal to create a cube with a sphere at its center that expands in size when dropped on the target and crushes them due to the density.
Note: Can only be used by Onoki or Muu

(Jeet Kun Do)
Type: Supplementary/offense/defense
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

Directness: Doing what comes naturally in a disciplined way.

Simplicity: Thinking in an uncomplicated manner; without ornamentation.

This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.

Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.

Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.

Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait


- Can only be taught to S-class and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.

(Ura Shishō Fūinjutsu) - Reverse Four Symbols Sealing Technique
Rank: S
Type: Offensive
Range: Short – Mid (5 meters)
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death


Background Info.
History: During his lifetime, Mū grew up as a loner. He was always proving his self-worth to those of his village but always fell short, which grew to him separating himself and discovering a new ability called Dust Release. Over the years he honed his abilities to where he also developed a technique capable of suppressing his chakra so that he couldn't be detected by normal means. Due to that technique, he became a high level stealth shinobi and acquired great skill as he was constantly on high ranked missions given specifically to him. Eventually, recognized by everyone on the village as the most powerful shinobi, he became the Tsuchikage. Later on in life he taught Ōnoki how to use Dust Release. At some point in the course of this tuition, both he and his student met with Madara Uchiha, after an alliance had been formed between their respective villages. However, despite their standing, Madara boldly declared that Konohagakure remained the dominant power and as such, they should simply obey any orders given.
He also had a great enmity with the Second Mizukage and the two men eventually killed each other in battle.


Other
  • Having been the Kage of his village, Mū is an immensely powerful shinobi. He appears to be both extremely knowledgeable and analytical, being able to discern the exact method used to locate his position almost immediately after detection, seemingly without any prior information concerning the technique in question.
  • Mū has displayed a mastery in the ninjutsu field, demonstrating the capability to levitate and fly, as well as being able to split himself into two duplicates to help escape a lethal blow, but at the cost of reducing his power by half. He was also physically strong enough to lift massive rocks off of his body, even with only half of his power.
  • Mū is also skilled sensor-type shinobi displaying the ability to sense chakra over a distance of several kilometres, as well as to discern the similarity between the chakra belonging to close relatives such as Gaara and the Fourth Kazekage and distinguish chakra from different populations. Furthermore, when these detection capabilities are employed in conjunction with his quick reflexes, he can avoid techniques that even other Kage find difficult to evade.
  • Mastered the Hiding with Camouflage Technique to the point that people used to call him "Non-Person" (無人, Mujin), because he seemingly had no form and no chakra while the jutsu was active. It is impossible to detect him by normal means and so, Mū considers anyone with the ability to sense his presence worthy of praise.
  • Mu has several fuuin & summoning seals embedded onto his bandages and his swords for summoning varioua ninja tools to aid him in battle such as a standard Gunai, ninja wire, shuriken etc.. He also carries with him a few pre-written scolls for fuuinjutsu.
  • He always carries his customary weapon on his waist when entering battles.

    Type: Weapon
    Range:Short
    Chakra Cost: N/A (-40 Per turn after twirling to maintain the positive/negative charges)
    Damage Points:N/A

    Description: Rikudo is the name of "Twin Katanas" carried by Seven Paths Of Pain.. Its made of a featherweight indestructible alloy with the unique ability tobecome infused with positive & negative lightning charges(when twirled and chakra is applied).. They have a black hilt with white diamond shaped gems crafted onto them. The sheath is made up of white/jade like mineral.

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    Rikudo is not like any standard [2Ft] katana, its [4Ft] in length not including the hilt. The featherweight alloy allows better agility and mobility than the average katana. The white gems crafted into the hilts have a special ability to return the blades into the users sheaths after one turn if the user no longer has possession of which ever katana. If someone tries to weild Rikudo the sword will seem to weigh 3 tons.

    Note: Only Nagato Can Weild These Swords*
    Note: If user loses possession of Rikudo then after one turn, the katana(s) will return to the hilt and cannot be unsheathed for 2 turns
    [/SPOILER]


Picture:
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Theme Song and Background Music:

Themes plays @ 0:40




Battles

Won: 15+ (almost all of my battles)
Lost:
5 or less


Dropping:

Remaking this bio because it was for some reason sent to the declined section before I even took my test >_>
 
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