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Name: Luffy
Nickname: Moofy, Strawhat, Mugiwara
Gender: Male
Age: 18
Clan: Hōzuki
Looks: Luffy sports his infamous strawhat that has a navy blue ribbon wrapped around the base of it. He also wears short, black trousers with cuffs, sandals, and a sleeveless (sometimes sleeved) navy blue vest. Luffy also has a scar with two stitches underneath his left eye (which he earned in the Chuunin Exams) and short, messy black hair. He was severely wounded by an ANBU Blackops during a war, leaving a large X-shaped scar on his chest. Appearing to be scrawny underneath his shirt, he has a surprisingly well-built physique. After going rogue, Luffy began wearing a navy blue cloak with yellow/gold underlining and highlights.
Personality: Luffy's two dominant traits are his apparent lack of intelligence and his utter fearlessness. Luffy can easily be amazed by the simplest things, such as watermelons, and can be confused by concepts that have no importance. He is seen to strain himself and notes that he is going to feel sick from too much thinking. The same cannot be said when he is on the field of battle, though. It has been stated more than once that Luffy's instinct and behavior is similar to that of a wild animal's, like when he knows who he has to fight before he even gets to the battle. Even his fights show this as he relies on his instincts and counter attacks. This compliments the way he views the world. He is most often seen smiling, except in a fight where he is forced to use all his power (and sometimes even then). Luffy also seems to rarely change personality wise. Because he views the world in a straightforward and simple manner, he is occasionally the only person who can see past events that have taken place and realize the true goal, yet at other times he can fall into the simplest of traps.
Village Info
Village of Birth: Kirigakure
Village of Alliance: N/A
Rank//Chakra InfoNinja Rank: Kage
Specialty: Water, Taijutsu & Hōzuki
Elements:Earth, Lightning, Wind
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Water
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Seraphic Water ♮ Panthalassic Water
Luffy's Ninjutsu:
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Ninjutsu
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Genjutsu
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Taijutsu
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Kenjutsu
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Fūinjutsu
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Iryō Ninjutsu
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Dokuton
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Sound
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Kuchiyose ⇀ Hydras & Bats
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Hōzuki
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Leg Weights
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Soft Body Modification Custom Fighting Styles:
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Mystified Fist
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Quincy Arts
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Flowing River of Fierce Fighting Background Info
History: Not much is known about Luffy except that he was a war orphan that was taken by the Anbu in Kirigakure. Over time, they came to find out Luffy's special ability to utilize the hydrification technique. Over the years, he mastered the ability by training under the guidance of the Anbu, later to join their ranks, skyrocketing his skills and experience over all. At the age of 20, he left the village he served, going rogue to explore the world as he didn't want to be locked up in a single place for the rest of his life. He was much more adventurous than that. During his travels he searched the world until finding the village hidden in the rain. That's where Luffy learned a new method to manipulating his preferred elemental affinity.
To be continued..
Hōzuki Ichizoku - Is a group of ninja that settled in Kirigakure after the ending of the Warring States Period. Members of this clan have the ability to turn their bodies into liquefied form through the use of the Hydrification Technique. All Hōzuki clan members are water specialists, capable of using water with one hand-seal and without a water source for all techniques A-rank and below, up to mid-range. When the Hydrification Technique is in use, Hōzuki clan members can use their bodies as a source for Water Release techniques that reach up to and including mid-range.
(Suiton: Hōzuki) - Water Release: Demon Lantern
(Suiton: Hōzuki ll) - Water Release: Demon Lantern ll
(Suiton: Logiku Konjetsu) - Water Release: Logia's Conversion
Type: Supplementary/Defensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Once a member master's the clan's hidden ability, he will tap into the passive and subconscious abilities of the Hydrification Technique(s). It has been proven time and time again that when a Hozuki Clan member is unexpectedly struck/attacked, his body instinctively turns into liquid by activating the Hydrification Technique(s), allowing them to avoid damage. It has also been seen that when a member is knocked unconscious, the body turns into a jell-like state that is also classified under the same category as Hydrification. This leads us to believe that a clansmen can always be in a hydrified state. This latent ability can be forcefully triggered by foreign threats to the user, like techniques that are too fast for them to detect or perceive. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them, allowing the body to instantaneously turn into a Hydrified state to avoid the damage. Both the strength and weakness of this technique is that the user has no control over it, as the body is naturally programed for survival, activating on mere instinct. This however can be forcefully prevented so long as the user can perceive the threat himself. This technique will passively activate one of the user's Hydrification Techniques within his arsenal and be in tune with it, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. When knocked unconscious or electrocuted, the user's body will turn into a jell-like state, following the hindering restrictions of the inflicting technique that was used upon them.
⋩ Requires a Hōzuki Biography
⋩ Chosen Hydrification Activation must be specified in the user's biography.
⋩ The selected Hydrification Technique will count towards the user's three moves.
(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Once a member master's the clan's hidden ability, he will tap into the passive and subconscious abilities of the Hydrification Technique(s). It has been proven time and time again that when a Hozuki Clan member is unexpectedly struck/attacked, his body instinctively turns into liquid by activating the Hydrification Technique(s), allowing them to avoid damage. It has also been seen that when a member is knocked unconscious, the body turns into a jell-like state that is also classified under the same category as Hydrification. This leads us to believe that a clansmen can always be in a hydrified state. This latent ability can be forcefully triggered by foreign threats to the user, like techniques that are too fast for them to detect or perceive. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them, allowing the body to instantaneously turn into a Hydrified state to avoid the damage. Both the strength and weakness of this technique is that the user has no control over it, as the body is naturally programed for survival, activating on mere instinct. This however can be forcefully prevented so long as the user can perceive the threat himself. This technique will passively activate one of the user's Hydrification Techniques within his arsenal and be in tune with it, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. When knocked unconscious or electrocuted, the user's body will turn into a jell-like state, following the hindering restrictions of the inflicting technique that was used upon them.
⋩ Requires a Hōzuki Biography
⋩ Chosen Hydrification Activation must be specified in the user's biography.
⋩ The selected Hydrification Technique will count towards the user's three moves.
(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
(Suiton: Hōzuki ll) - Water Release: Demon Lantern ll
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (Dependent on the chakra necessary to reach desired Rank)
Damage: N/A (+1 Defensive Rank)
Description: The brother technique to the original 'Demon Lantern'. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them. Not only that but it allows them to sense the level and severity of the threat that is being carried out when the body is instantaneously turned into a Hydrified state to avoid the damage by the original Demon Lantern Technique. If the threat is of higher value/rank than the Hydrification being applied, this technique will passively feed off more chakra from the user's reserves and effectively increase the original rank of the Hydrification Technique by one. This unconscious thought is an animalistic instinct for survival, avoiding being evaporated, more than anything but can also be applied in different scenarios. Just like the original, this technique will in tune with the Hydrification process, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. This technique will count as one of the user's three moves if not used in tandem with the original "Demon Lantern" technique.
⋩ Requires a Hōzuki Biography
⋩ Can be used five times per battle.
⋩ Technique must be tied to the user's biography.
⋩ Must wait two turns before reusing.
⋩ Forbidden-Ranked will count as a move, regardless.
⋩ Forbidden-Ranked Defense can only be reached once per battle.
⋩ Doing so will cause a -15 Damage to the user from chakra strain.
⋩ An additional -5 Chakra per turn will be deducted for sustained hydrification. (-15 for Forbidden)
Rank: N/A
Range: N/A
Chakra: N/A (Dependent on the chakra necessary to reach desired Rank)
Damage: N/A (+1 Defensive Rank)
Description: The brother technique to the original 'Demon Lantern'. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them. Not only that but it allows them to sense the level and severity of the threat that is being carried out when the body is instantaneously turned into a Hydrified state to avoid the damage by the original Demon Lantern Technique. If the threat is of higher value/rank than the Hydrification being applied, this technique will passively feed off more chakra from the user's reserves and effectively increase the original rank of the Hydrification Technique by one. This unconscious thought is an animalistic instinct for survival, avoiding being evaporated, more than anything but can also be applied in different scenarios. Just like the original, this technique will in tune with the Hydrification process, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. This technique will count as one of the user's three moves if not used in tandem with the original "Demon Lantern" technique.
⋩ Requires a Hōzuki Biography
⋩ Can be used five times per battle.
⋩ Technique must be tied to the user's biography.
⋩ Must wait two turns before reusing.
⋩ Forbidden-Ranked will count as a move, regardless.
⋩ Forbidden-Ranked Defense can only be reached once per battle.
⋩ Doing so will cause a -15 Damage to the user from chakra strain.
⋩ An additional -5 Chakra per turn will be deducted for sustained hydrification. (-15 for Forbidden)
(Suiton: Logiku Konjetsu) - Water Release: Logia's Conversion
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: +5 to Hydrification Activation Utilized
Damage: N/A
Description: This is a passive ability of the Hozuki Clan members that allows them to hydrify their belongings, like clothing and weaponry upon entering a hydrified state. These could range from sealing tags, to projectiles like kunais, or even weaponry like swords or armor, etc etc. The user is able to passively convert the objects back to their original self for strategic use so long as the situation calls for it. This technique is a mere add on to the nature of the Hydrification techniques and its variations, thus allowed to be performed in the same time-frame as aforementioned techniques. The user can willingly choose not to hydrify said belongings if he so chooses.
⋩ Requires a Hōzuki Biography
⋩ Must be placed in the User's Biography
Rank: N/A
Range: N/A
Chakra: +5 to Hydrification Activation Utilized
Damage: N/A
Description: This is a passive ability of the Hozuki Clan members that allows them to hydrify their belongings, like clothing and weaponry upon entering a hydrified state. These could range from sealing tags, to projectiles like kunais, or even weaponry like swords or armor, etc etc. The user is able to passively convert the objects back to their original self for strategic use so long as the situation calls for it. This technique is a mere add on to the nature of the Hydrification techniques and its variations, thus allowed to be performed in the same time-frame as aforementioned techniques. The user can willingly choose not to hydrify said belongings if he so chooses.
⋩ Requires a Hōzuki Biography
⋩ Must be placed in the User's Biography
Mystified Fist ⍨ Luffy specializes in a special fighting style that incorporates his clan's hydrification technique as a basis in order to turn himself into a source of mist. The style is essentially a modified version of the liquid-version of the clan's popular technique. When fully or partially converted into a mist, the user found himself with the ability to sense any disturbance within natural or self made mist sources like walking, running, release of projectiles or sources of chakra present in said mist. This was very similar to the sensing rain technique in terms of chakra detection. (Chakra detection is not plausible on sources of mist that aren't infused with the user's chakra.) Specialists of this style have the ability to pin-point their targets or threats within a mist up to mid range away from him through the extensive training and usage within mist-conditions and environments.
Quincy Arts ⍨ The Quincy's Cross Pendant is a specially crafted amulet, two inches in diameter made up of an indestructible non-magnetic alloy material that can be hydrified alongside the user if he so wishes. The Pendant contains several small inscribed sealing formulas to utilize the style's sealing attributes. When the pendant is hydrified, the user is unable to utilize the sealing ability of the cross. The Pendant's main sealing ability is to seal away the impurities within the user's Hydrified state. This seal was created as a way to turn the user's body to the purest form possible, disbarring the possibility of being electrocuted through lightning based techniques. Not only does the pendant serve to cleanse the user but also seal away threads that may be headed his way, like projectiles and such.
Perhaps the most important and dangerous part of the style. Just like the Quincy Pendant, the glove is made of a special malleable material that is able to be hydrified alongside the user if he so wishes. The glove is normally worn in the hand which wields the arrows & make-shift swords. All throughout the glove lays several inscribed sealing formulas pertaining to four elements. (Fire, Lightning, Earth & Wind.) Not only that but that Quincy's Glove can be further customized to include additional seals that the user may possess, like some of the basic sealing techniques. (Needs to be stated in bio.) Unlike the pendant, the Glove does not seal, instead it does the opposite and unseals previously stored elemental attributes in order to enhance the user's arrow(s), including make-shift arrow sword and shield. Just like the Pendant, the Glove is also indestructible. Luffy's Quincy Glove is inscribed with all the seals and scroll-relate techniques that he owns and that are already present throughout his body or possession like Abhorrence, Mayer's Band, Generic and Basic Elemental sealing techniques, and even the medical tools scroll etc.
Fūinjutsu & Essentials ⍨ Luffy contains several sealing tattoos throughout his body to utilize the The Lightning Blade Creation technique. (Wrists, Upper & Lower Arms, Back, Shins.) He also carries empty scrolls to be utilized and pre-paired seals as wells scrolls for the Base 5 Sealing Method. He carries small test tubes/flasks with samples of his blood. A brush with black ink is stored for the creation of new seals in the mist of battle or traveling. Luffy also carries his special Crystalline Mist tags that take over half of the original explosive tags he usually has in his position, having a mixed combination of both handy. Luffy wields a snow-white katana along his left waist area. Aside from his seals Luffy still carries weapon ninja weapons like kunais, shuriken, senbon, which are all edged with flint stone to cause sparks along with explosive tags, flash bombs, smoke bombs, ninja wire, translucent string, makibishi and even poison smoke bombs with med-toxin. The bomb's appearance being the same as the regular smoke bomb's.
1. (Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
2. (Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
3. (Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
4. (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
5. (Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Za Kiri's Keiri Katana ⋩ The Mist's Executioner
(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist
(Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
2. (Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
3. (Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
4. (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times
5. (Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
List:
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
List:
- Poison smoke bombs
- Med-Nin pills & Poisons as well as necessary tools.
- Circular Shield 1ft in diameter with kunai tips on it for piercing damage and a strap to hold it.
- Average size Katana(s)
- Wakizake(s)
- Dagger(s)
- Tanto
- Hand Blade(s), Knife(s), Trench Knifes
- Windmill/Fuma Shuriken, Expanded or Retracted
- Shuriken, Senbon, Kunais, Nails, Arrows or Bolts.
- Explosive Tags, Crystalline Mist Tags, Smoke Bombs, Flash Bombs or Combinations of them attached to projectiles either tied or wrapped.
- Spear(s), Maces, Hammers, Spiked Clubs, Chained nun chucks that can be attacked into a pole/staff
- Chained Scythe
- Ninja Wire, Rope
- Makibishi
- Projectiles w/ Ninja Wire attached to them
- Kusarifundo
- Bow
- Lighter
- Prepared sealing scrolls/tags
- Hard leather/metallic bracers to fend of basic weapon slicing attacks or shin guards made of similar material
- Med-Nin pills & Poisons as well as necessary tools.
- Circular Shield 1ft in diameter with kunai tips on it for piercing damage and a strap to hold it.
- Average size Katana(s)
- Wakizake(s)
- Dagger(s)
- Tanto
- Hand Blade(s), Knife(s), Trench Knifes
- Windmill/Fuma Shuriken, Expanded or Retracted
- Shuriken, Senbon, Kunais, Nails, Arrows or Bolts.
- Explosive Tags, Crystalline Mist Tags, Smoke Bombs, Flash Bombs or Combinations of them attached to projectiles either tied or wrapped.
- Spear(s), Maces, Hammers, Spiked Clubs, Chained nun chucks that can be attacked into a pole/staff
- Chained Scythe
- Ninja Wire, Rope
- Makibishi
- Projectiles w/ Ninja Wire attached to them
- Kusarifundo
- Bow
- Lighter
- Prepared sealing scrolls/tags
- Hard leather/metallic bracers to fend of basic weapon slicing attacks or shin guards made of similar material
Za Kiri's Keiri Katana ⋩ The Mist's Executioner
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities;
Syrup/Liquid/Mist Core - The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup/Liquid/Mist-based water that could be used to deal lashing/blunt/piercing damage or bind a target(s) causing them to be trapped within the technique. With the usage of a single hand seal the user can cause the syrup/liquid/mist to expand upon a captured target(s) in order to bind them in place, this ability is B-Rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
Elastic String - By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat or bind a target. The string can be further manipulated to create miniature spikes and similar things to increase it's lethality. This ability is classified as B rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
Inner Mist - By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also passively turn itself into mist. This ability is passive and is used in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form back to or away from the wielder. The sword can either turn fully or partially into a mist. If standing within a large enough source or the user has the ability to use water techniques without a source, the mist's range can be increased up to mid.
Mist Manipulation - The mist lingering around the user or the sword itself can be manipulated to form anything within reason that can be imagined by the user, excluding projectile based objects. The manipulated forms can extend up to mid range and are B rank in strength/cost. If fully compressed/manipulated the mist rivals that of a large size bear. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
⋩ While sustained, the user can only mold Water based techniques along with the Ninja Basics (Nin/Gen/Tai/Ken/Fūin)
⋩ All abilities count as the user's techniques per turn, excluding the sword's mist form manipulation.
⋩ All abilities can be active at the same time
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities;
Syrup/Liquid/Mist Core - The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup/Liquid/Mist-based water that could be used to deal lashing/blunt/piercing damage or bind a target(s) causing them to be trapped within the technique. With the usage of a single hand seal the user can cause the syrup/liquid/mist to expand upon a captured target(s) in order to bind them in place, this ability is B-Rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
Elastic String - By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat or bind a target. The string can be further manipulated to create miniature spikes and similar things to increase it's lethality. This ability is classified as B rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
Inner Mist - By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also passively turn itself into mist. This ability is passive and is used in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form back to or away from the wielder. The sword can either turn fully or partially into a mist. If standing within a large enough source or the user has the ability to use water techniques without a source, the mist's range can be increased up to mid.
Mist Manipulation - The mist lingering around the user or the sword itself can be manipulated to form anything within reason that can be imagined by the user, excluding projectile based objects. The manipulated forms can extend up to mid range and are B rank in strength/cost. If fully compressed/manipulated the mist rivals that of a large size bear. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.
⋩ While sustained, the user can only mold Water based techniques along with the Ninja Basics (Nin/Gen/Tai/Ken/Fūin)
⋩ All abilities count as the user's techniques per turn, excluding the sword's mist form manipulation.
⋩ All abilities can be active at the same time
(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (+10 Additionally)
Damage: N/A
Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used.
⋩ Must be posted as a reference with the Summoning Technique used.
⋩ Technique must be placed in the user's biography(s).
Rank: N/A
Range: N/A
Chakra: (+10 Additionally)
Damage: N/A
Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used.
⋩ Must be posted as a reference with the Summoning Technique used.
⋩ Technique must be placed in the user's biography(s).
(Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (-10)
Damage: N/A
Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius.
⋩ Must be posted as a reference when used.
⋩ Mist stays present in the field for four turns
⋩ Technique does not count towards Jutsu Count.
⋩ Technique must be placed in the user's biography(s).
Rank: N/A
Range: N/A
Chakra: (-10)
Damage: N/A
Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius.
⋩ Must be posted as a reference when used.
⋩ Mist stays present in the field for four turns
⋩ Technique does not count towards Jutsu Count.
⋩ Technique must be placed in the user's biography(s).
Medical Ninjutsu & Poison Mastery - Is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or anothers' body, practiced by shinobi categorized as "medical-nin". The use of medical ninjutsu requires very advanced chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons. The knowledge of medical ninjutsu can be used for a variety of purposes apart from simply healing, such as creating and treating poisons, performing autopsies or surgeries, or attacking a person's body directly, deranging the target's nervous system or sending them into a comatose state by overriding their body with chakra. Luffy is a Poison Master which means that through the Power of Resistance passive application, it can protect the user from his own Custom Poisons and similar techniques (for example, toxic/poisonous/venomous elements) at all times. This allows Luffy to be immune to regular none custom poisons. Due to his mastery in the field, his Teikouryoku is always passively active, without a need of mentioning or even noting it as it is a subconscious thought. Luffy carries with him at all times a stock of medical pills as well as his medical toxin inside poison bombs, same visual appearance as regular smoke bombs.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.
Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Death: Muscles as well as organs shut down, the nerve response from the body fully gone as they suffocate, unable to breath. Effects take place after 6 turns.
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.
Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Death: Muscles as well as organs shut down, the nerve response from the body fully gone as they suffocate, unable to breath. Effects take place after 6 turns.
(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.
- Small test tubes with Luffy's blood.
- Poison & Pills
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.
- Small test tubes with Luffy's blood.
- Poison & Pills
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
Soft Body Modification - After having eaten the Gomu Gomu no mi Devil Fruit Receiving special surgery that modified his body, Luffy has been granted the ability to twisting and extending his body to great lengths. Through further experimentation, a permanent solution was established that allowed Luffy to twist, stretch and move as he pleased in a very limited manner. From there, he expanded to create a small fighting style of his own, calling it his Gears.
(Nan Kaizou: Gomu Gomu no Mi) - Soften Modification: Rubber Devil Fruit
(Nan Kaizou: Karakuri Raiushu) - Soften Modification: Evasive Assault
(Nan Kaizou: Ranton Ranton no Mi) - Soften Modification: Storm Devil Fruit
(Nan Kaizou/Taijutsu: Niiro Taka) - Soften Modification/Strong Fist: Red Hawk
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points:N/A
Description: After having received the body modification surgery for the "Nan Kaizou" technique, the user found himself being able to freely stretch and/or twist their bodies. Unlike the parent technique, this version does not actively utilize chakra. However because of it, it does come with limitations. Due to having become second nature to the user as an extension of their body, they are able to stretch and/or twist up to two body parts/sections up to short range of themselves. For example, these include things like; Arms, Legs, Torso, Mid-section, Hands, Neck, Fingers, etc etc. Any extension past the aforementioned range would require the activation of the original technique or some form of variant of it to compensate. This passive ability grants no form of boost multiplier or otherwise physical empowerment. Damage done through the application of this technique is equivalent to free-form just like any ordinary punch or strike, etc. The user will not be limited in the techniques that he/she can perform whilst this is utilized as it is a part of them, by default.
⋩ Requires Soften Modification Surgery
⋩ Must be placed on User's Biography.
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points:N/A
Description: After having received the body modification surgery for the "Nan Kaizou" technique, the user found himself being able to freely stretch and/or twist their bodies. Unlike the parent technique, this version does not actively utilize chakra. However because of it, it does come with limitations. Due to having become second nature to the user as an extension of their body, they are able to stretch and/or twist up to two body parts/sections up to short range of themselves. For example, these include things like; Arms, Legs, Torso, Mid-section, Hands, Neck, Fingers, etc etc. Any extension past the aforementioned range would require the activation of the original technique or some form of variant of it to compensate. This passive ability grants no form of boost multiplier or otherwise physical empowerment. Damage done through the application of this technique is equivalent to free-form just like any ordinary punch or strike, etc. The user will not be limited in the techniques that he/she can perform whilst this is utilized as it is a part of them, by default.
⋩ Requires Soften Modification Surgery
⋩ Must be placed on User's Biography.
(Nan Kaizou: Karakuri Raiushu) - Soften Modification: Evasive Assault
Rank: B
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: 30
Description: The user will forcefully extend up to two of their limbs, like their legs, arms or even head/neck in order to launch themselves away from an incoming assault. The force of the stretch is so great that it almost appears as though the user is catapulted outwards like a canon ball. The user can choose to retract their outstretched limbs or leave them be as a means to utilize them in a more strategic way. Although popularly used to evade, this technique can also be utilized offensively by outstretching in a burst towards a desired target to deal blunt damage. The speed of the expansion can be compared to 2x the user's base speed.
⋩ Requires Soften Modification Surgery.
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: 30
Description: The user will forcefully extend up to two of their limbs, like their legs, arms or even head/neck in order to launch themselves away from an incoming assault. The force of the stretch is so great that it almost appears as though the user is catapulted outwards like a canon ball. The user can choose to retract their outstretched limbs or leave them be as a means to utilize them in a more strategic way. Although popularly used to evade, this technique can also be utilized offensively by outstretching in a burst towards a desired target to deal blunt damage. The speed of the expansion can be compared to 2x the user's base speed.
⋩ Requires Soften Modification Surgery.
(Nan Kaizou: Ranton Ranton no Mi) - Soften Modification: Storm Devil Fruit
Rank: B-S
Type: Supplementary/Defensive/Offensive
Range: Short - Mid (Long as Projectiles)
Chakra Cost: 20-40 (-5 Per turn)
Damage Points: 40-80
Description: Before, during or after the activation or utilization of a Soften Modification-related technique, the user will channel one of two elemental affinities (Water or Lightning). If the user has learned Yin/Yang, they are able to simultaneously access both affinities at once. By releasing chakra from the pores or materializing it from the moisture in the air, the user is able to coat the stretching/twisting limb(s) with compressed crystalline water, either fully wrapping it or with an overlaying shield that hovers inches away from said surface up to three meters wide. By swiping/motioning said limb/section, the user is able to release a crescent, kunai, shuriken, senbon, or even an arrow of crystalline shaped projectiles of water towards the desired target(s). The user can alternatively release the water towards themselves as they shape manipulate it into a wieldable weapon within reason. Another application that can be used either individually or in combination is releasing mist in a five meter radius around the limb, either letting it linger around or release it with a motion/gesture as a wave that can deal concussive force similar to a wind-related technique, being as thick or thin as visually possible by the user's desire. Alternatively, the user is able to channel lightning chakra throughout affected areas to either release unfocused electricity that can cause paralyzing & numbing effects, or concentrated lightning that has great piercing capabilities. The unfocused energy can be released in the form of waves up to the aforementioned ranges while the concentrated lightning can be released in the form of projectiles like the water variation.
⋩ Requires Soften Modification Surgery.
⋩ Chakra to sustain doubles if both affinities are utilized simultaneously.
⋩ A&S Ranks can only stay active for a maximum of three turns per use.
⋩ A-Rank Version can be used four times per battle & can't be used consecutively.
⋩ S-Rank Version can be used twice per battle & can't be used for two turns after.
⋩ While active, the user can only mold Water/Lightning (Dependent) Techniques along with non-elemental abilities.
Type: Supplementary/Defensive/Offensive
Range: Short - Mid (Long as Projectiles)
Chakra Cost: 20-40 (-5 Per turn)
Damage Points: 40-80
Description: Before, during or after the activation or utilization of a Soften Modification-related technique, the user will channel one of two elemental affinities (Water or Lightning). If the user has learned Yin/Yang, they are able to simultaneously access both affinities at once. By releasing chakra from the pores or materializing it from the moisture in the air, the user is able to coat the stretching/twisting limb(s) with compressed crystalline water, either fully wrapping it or with an overlaying shield that hovers inches away from said surface up to three meters wide. By swiping/motioning said limb/section, the user is able to release a crescent, kunai, shuriken, senbon, or even an arrow of crystalline shaped projectiles of water towards the desired target(s). The user can alternatively release the water towards themselves as they shape manipulate it into a wieldable weapon within reason. Another application that can be used either individually or in combination is releasing mist in a five meter radius around the limb, either letting it linger around or release it with a motion/gesture as a wave that can deal concussive force similar to a wind-related technique, being as thick or thin as visually possible by the user's desire. Alternatively, the user is able to channel lightning chakra throughout affected areas to either release unfocused electricity that can cause paralyzing & numbing effects, or concentrated lightning that has great piercing capabilities. The unfocused energy can be released in the form of waves up to the aforementioned ranges while the concentrated lightning can be released in the form of projectiles like the water variation.
⋩ Requires Soften Modification Surgery.
⋩ Chakra to sustain doubles if both affinities are utilized simultaneously.
⋩ A&S Ranks can only stay active for a maximum of three turns per use.
⋩ A-Rank Version can be used four times per battle & can't be used consecutively.
⋩ S-Rank Version can be used twice per battle & can't be used for two turns after.
⋩ While active, the user can only mold Water/Lightning (Dependent) Techniques along with non-elemental abilities.
(Nan Kaizou/Taijutsu: Niiro Taka) - Soften Modification/Strong Fist: Red Hawk
Rank: A
Type: Offensive
Range: Short - Mid (Long - Projectile Blast)
Chakra Cost: 30-40
Damage Points: 60-80
Description: One of Straw Hat Luffy's most prominent techniques, created in memory of his deceased brother, Fire Fist Ace. A technique that fundamentally takes advantage of the attributes granted by the Soften Modification technique in tandem with Strong Fist. The user will begin by closing one or both of their hands into a fist whilst twisting their arms, either clock or counterclockwise in the form of a compressed coil/corkscrew. While doing so, the user will retract their arms back, behind themselves. In a quick and sudden motion, both (or one) fist(s) explode outwards as the arms forcefully outstretch as fast as they possibly can, going at 1.5 the user's base speed, just like the Evasive Assault technique. As the arms outstretch, they begin to forcefully unwind in the form of a cork-screw blow. The forward momentum and unwinding motion is so fast and fierce that natural wind currents begin to wrap around the limb(s), causing them to take the form of a piercing drill of natural wind. Not only that but the forward momentum is so great that the friction produced by the expanding limb(s) through the air causes the natural wind currents to ignite, exploding outwards in the form a fearsome hawk(s) of fire and wind. The friction will only ignite the wind after it has traveled through short range and into the parameters of mid-range. Any distance before then and the user will only have a natural piercing drill of wind that is one rank lower than the original technique. At any time during the technique, the user can retract their arm(s), leaving the blasts to continue forward up to long range (The blast can only go one distance further than the users arms reached, if there arms were shot short range and retracted, then it will only each mid range), either as wind, or a fire and wind combination, dependent on how far the stretch traveled. Utilizing both fists will equally divide the strength of the overall technique but allow for a greater surface area, as well as include versatility of striking targets in different locations, not being limited by frontal releases.
⋩ Can be used four times per battle with two turns between uses
⋩ Technique benefits from Taijutsu/Strong-Fist Multipliers/Boosts.
⋩ Technique is neutral to Elemental Ninjutsu
Type: Offensive
Range: Short - Mid (Long - Projectile Blast)
Chakra Cost: 30-40
Damage Points: 60-80
Description: One of Straw Hat Luffy's most prominent techniques, created in memory of his deceased brother, Fire Fist Ace. A technique that fundamentally takes advantage of the attributes granted by the Soften Modification technique in tandem with Strong Fist. The user will begin by closing one or both of their hands into a fist whilst twisting their arms, either clock or counterclockwise in the form of a compressed coil/corkscrew. While doing so, the user will retract their arms back, behind themselves. In a quick and sudden motion, both (or one) fist(s) explode outwards as the arms forcefully outstretch as fast as they possibly can, going at 1.5 the user's base speed, just like the Evasive Assault technique. As the arms outstretch, they begin to forcefully unwind in the form of a cork-screw blow. The forward momentum and unwinding motion is so fast and fierce that natural wind currents begin to wrap around the limb(s), causing them to take the form of a piercing drill of natural wind. Not only that but the forward momentum is so great that the friction produced by the expanding limb(s) through the air causes the natural wind currents to ignite, exploding outwards in the form a fearsome hawk(s) of fire and wind. The friction will only ignite the wind after it has traveled through short range and into the parameters of mid-range. Any distance before then and the user will only have a natural piercing drill of wind that is one rank lower than the original technique. At any time during the technique, the user can retract their arm(s), leaving the blasts to continue forward up to long range (The blast can only go one distance further than the users arms reached, if there arms were shot short range and retracted, then it will only each mid range), either as wind, or a fire and wind combination, dependent on how far the stretch traveled. Utilizing both fists will equally divide the strength of the overall technique but allow for a greater surface area, as well as include versatility of striking targets in different locations, not being limited by frontal releases.
⋩ Can be used four times per battle with two turns between uses
⋩ Technique benefits from Taijutsu/Strong-Fist Multipliers/Boosts.
⋩ Technique is neutral to Elemental Ninjutsu
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(Akatsuki Enjin: Hoku) - Akatsuki Ring: North
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A (-10 Ninjutsu Cost)
Damage points: N/A
Description: One of the ten Akatsuki Rings worn on the left little finger. This Ring is made out of an Indestructible light-green stone that increases the Ninjutsu ( Basic, Advanced + Elemental ) abilities of the user decreasing the amount of chakra needed by 10, with the exception of E and D rank technique, without altering the damage output. All Ninjutsu technique's Handseals are decreased by 1/3. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can be used to create S ranked constructs of chakra attached to the ring that is able to drain chakra on contact, gaining up to 50 chakra each strike. However, after using, the user's ring backfires from chakra overload and cause all ninjutsu to require an additional 10 chakra for the next turn.
Note:
-Can only be worn by a Member of Akatsuki
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A (-10 Ninjutsu Cost)
Damage points: N/A
Description: One of the ten Akatsuki Rings worn on the left little finger. This Ring is made out of an Indestructible light-green stone that increases the Ninjutsu ( Basic, Advanced + Elemental ) abilities of the user decreasing the amount of chakra needed by 10, with the exception of E and D rank technique, without altering the damage output. All Ninjutsu technique's Handseals are decreased by 1/3. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can be used to create S ranked constructs of chakra attached to the ring that is able to drain chakra on contact, gaining up to 50 chakra each strike. However, after using, the user's ring backfires from chakra overload and cause all ninjutsu to require an additional 10 chakra for the next turn.
Note:
-Can only be worn by a Member of Akatsuki
Theme Song and Background Music:
Battles
Won: N/A
Lost: N/A
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