[LoT] Panthalassa - Approved

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Name: Panthalassa Pangaeia

Alignment: Evil

Alias(es): Ocean Ringmaster

Secret Identity: Pany Smith

Looks: Panthalassa is a lanky young guy with spiked black hair and round sunglasses. While he does enjoy dressing in a somewhat flashy manner, with bright colors and patterns, very reminiscent of a circus, he has a very down to earth and relatively laid back appearance in expression, which directly clashes with the style. He sports a whole bunch of tattoos, particularily one on his back of a lightning scar, sun beams on his neck and several animal tattoos.

Personality: He is laid back and down to earth, though he has an unhealthy detachment from people. He believes in the badness of people and will always do his best to convert others into the path of Evil. He is a very smart and tactical fighter, and uses his abilities with great flexibility.

Something of worth to note is that, because of his ability and origin, Panthalassa does have a great problem of lack of identity. In his mind, he is a bad person, wanting to do Evil, and every creature he summons are his subjects, separate from him. But while he was born in a moment, on the side of the road he has a whole bunch of memories of watching this world and growing as a baby, then a child and then a teenager through the years. At night, in his dreams, he often has nightmares where his mind realizes the deeply in rooted trauma that is is split personality, and although his powers are real, sometimes one questions his origin, even if he quickly forgets his dreams after.

Rank // History

Rank: Minion

Origin Type:Magic

Origin Story: Panthalassa comes from the depths of the ocean, except it is not Earth's Ocean, but rather a inter-dimentional pool of liquid energy, a different realm that connects many others. In Earth's folklore, the realm of Panthalassa is similar to a purgatory, where souls depart from the world and sink into this realm where they wander and mutate. Souls trapped within Panthalassa's realm have one specific characteristic, innate to themselves, and what the realm does is mutate around it, honing it, enhancing it. Panthalassa's characteristic was his evilness, and, furthermore, the way he could see evil in others.

He was heralded as the anti-prophet of the realm and all the creatures within it were bound to his will. While he merely considered them subjects, the creatures were actually linked to his own soul, and more than having a individuality of their own, they became more like fractions of Panthalassa's own personality, unbeknownst to him, making Panthalassa the Master and the creatures his own Freaks.

History: Whether Panthalassa was created in the Realm, or the Realm was created by Panthalassa, in a cosmic paradox of events, after Panthalassa's baby years he was reborn in Earth's Realm. He protruded as a baby from the ground, like the road started spilling and spitting water, leaving behind a puddle of liquid with a child on top of it. As the water oozed out, the baby became an infant and then a teenager, for all the people to see. It was quite scary, specially because, as soon as he grew, he robbed someone, and everyone just freaked out and left.

He was naked, and was charged with Public Indecency. Henceforth he vowed to become a villain in his own right, to erase the taint of his first criminal act! There wasn't much he experienced in this world, except that he could see it through the transparent liquid realm. His mind was fraction-ed by the multiple personalities, and he often has nightmares about it. He has memories of his subjects in the realm, and they're mixed with memories of this Earth, as if he watched it through a window, but none of the facts really match, and most seem added as he experiences them for the first time, such as hearing about major events and assimilating them as memories.

One could say that Panthalassa was born in that moment, already a teenager, with a power to split his personality and manipulate magical creatures, or one could believe he's the anti-prophet of a water realm and watched this Earth studying it, until he could come to wreck havoc in it. Either way, he's a very evil guy.

Abilities // Equipment

  • Strength: 9
  • Intelligence: 31
  • Speed: 9
  • Durability: 10
  • Energy: 90 [+10]
  • Technology: 0
Power/Ability: Panthalassa has the ability to summon and vanish creatures from a liquid realm, which will fight for him.

Description of Powers:Panthalssa uses his Energy attribute to tap into what seems to be a different Realm, a liquid Realm, and brings forth, summons even, a myriad of magical creatures. The process for every creature is similar to his own birth, he focuses energy on a point, either tangible or intangible ( like the air ), and it starts oozing out water, giving birth to a small creature that then matures into an adult, where it can aid Panthalassa in battle.

These creatures are magical, and rely solely on his Energy attribute to overcome other's Speed, Strength and Durability. They have normally one major characteristic, like a wolf-like creature with great strength, an elemental slime that can shoot water, a flying bat with sonic hearing, and all of those will be submitted with their individual technique. The creatures seemingly have their own personality, and could differ greatly from Panthalassa's, but they are a figment of his mind, and, unless someone is capable of overcoming his own mind or corrupt it, they follow him blind. He is only able to have three of these creatures out at a time.

Panthalassa can also give birth to just water, and manipulate it as raw energy, for more practical magic, like bolts, projectiles, shields, etc. These also rely on his Energy stat, which is a great threat on it's own, but are less varied than the actual summons.

The weather also plays a part in the use of the ability; Panthalassa can only open portals in short range of himself when in arid and hot environments, and when near large bodies of water and/or places with high amounts of water in the air (mist, humid air, clouds, etc) the range increases to long range. Normal usage allows portals to be made anywhere up to mid range.

Equipment: N/A

Other Information

Allies: N/A

Enemies: N/A

Other: N/A


Approved

 
Last edited by a moderator:

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Re: [LoT] Panthalassa

So your ability is basically Conjuration, which allows you to summon water and/or entities that assist you in Battle. As you open Liquid portals, it should be noted that arid or extremely dry areas will make this near impossible to accomplish, but humid areas will be done quicker and with more range. Normally, these things cap at mid range from you but near water, you have a long range reach. As these things are actually water and not just beams of Energy, I'm not sure if they should solely be based on Energy, though it's the best field for it. These entities, I assume, don't have full solidarity? Are they completely tangible or similar to solid fireballs whether that have physical properties but are still Energy?

Besides all of that, pretty nicely done!
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Re: [LoT] Panthalassa

So your ability is basically Conjuration, which allows you to summon water and/or entities that assist you in Battle. As you open Liquid portals, it should be noted that arid or extremely dry areas will make this near impossible to accomplish, but humid areas will be done quicker and with more range. Normally, these things cap at mid range from you but near water, you have a long range reach. As these things are actually water and not just beams of Energy, I'm not sure if they should solely be based on Energy, though it's the best field for it. These entities, I assume, don't have full solidarity? Are they completely tangible or similar to solid fireballs whether that have physical properties but are still Energy?

Besides all of that, pretty nicely done!
I agree with Water-based Conjuration Ability.

The Water is liquid, the creatures can range from full tangible to water-consistency ( To leave out ghosts and whatnot that can phase through matter ), but mostly will be like animals. They are condensed energy, and the thing that most resembled that would be water/liquid. The creatures themselves are magic based, but their attributes are reliant on my own Energy, so they would have strength or speed, but would be limited by my energy, I guess.
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Technique Name: Water Juggling
EXP: 5
Type: Magic
Rank: D
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to a pilates ball, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same.

Technique Name: Beast Act ~ Stanislau
EXP: 20
Type: Magic
Rank: B
Description: Stanislau is an umbrella name for a series of basic servant from Panthalassa's Realm. The user conjures a small-ape looking creatures that mature into a great black gorillas soaked in water. They're a slower summon, but quite durable and strong, following the user's Energy Attribute, serving as a good tank without any other special abilities.

Attributes:

STR - 55% ( 55 )
INT - 5% ( 5 )
SPD - 5% ( 5 )
DUR - 35% ( 35 )
ENE - 0% ( 0 )
TEC - 0% ( 0 )

Note: Can only summon one Stanislau per usage.
 
Last edited:

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Technique Name: Water Juggling
EXP: 5
Type: Magic
Rank: D
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to a pilates ball, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same.
Updated:

Technique Name: Water Juggling
EXP: 20
Type: Magic
Rank: B
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to 10 cubic meters, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same, though each individual structure can only reach, at most, the size of a large car. They damage based on impact, at up to 60% the user's ENE stat, and through non-quantifiable indirect damage ( drowning, slipping, etc ).

Once every 5 turns, the user is capable of conjuring water with an acidic nature, which does a bit more damage ( boost of +10 to the ENE stat when calculating damage for this attack only ) that does an initial damage of 60% the user's stat, and 20% if the contact remains for up to 2 turns afterwards. This water can only be summoned Short-Range from the user. The user is unable to conjure any more water through Water Juggling in the same turn as this, or manipulate other Water Jugglings. This can only be used 4 times per battle.

Technique Name: Strongman Display
EXP: 20
Type: Magic
Rank: B
Description: This is a conjured summon only technique, thus being a display of the user's ENE stat, but actually serving as a different attribute technique. Strongman Display allows a physical based summon to exert a combo of STR, consisting of either punches, kicks or any close-quarter combat attack, to one or multiple targets. Damage is based on up to 60% of the summon's STR or SPD stats. It can be used directly by summons ( as they have INT stats and autonomy ) or through the user's command. For the user to perform this technique, he would have to reach a STR fitting of a B rank ( 41 STR or Higher )
Strongman Display can be composed of up to 4 attacks in a combo, splitting the 60% damage across the multiple attacks.

TOTAL EXP: 25 + 20 + 40 + 40
REMAINING EXP: 65
 
Top