[Lot] Nightwing - Approved

Inashi

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Name: Nightwing
Alignment: Good
Alias(es): Robin, Agent 37, Batman, Birdwatcher, Gray Son
Secret Identity: Richard "****" Grayson

Looks:
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Personality: **** is a sanguine personality type meaning he's Talkative, cocky, easily bored, very hot-tempered at times. Unlike his mentor he does not brood on his parent's deaths but moved past them. **** has a sense of humor which is ironic because of everything he's been through. A strong leader with a personable demeanor he can keep a group together and is thought of the glue that ties the many groups and leauges together. Truthfully **** would rather not lead but when he is asked he usually does a good job of it. When it comes to those he sees as Family and friends **** will defend them without hesitation, especially his 'brother' Tim.

Rank // History

Rank: 4
Origin Type: Natural Origins
Origin Story:
History: When Richard Grayson was a child, he was an acrobatic prodigy travelling with the world-famous "Haly's Circus" along with his parents John and Mary Grayson. The three performers, known as the Flying Graysons, were one of Haly's most famous acts, a fact that went to Grayson's head. Grayson, becoming rather pompous, began to drive away his closest friends Raymond and Raya. During a major blackout in Gotham City caused by the Riddler, Grayson, who had decided to see a movie while Haly's Circus was in Gotham, was caught alone in the streets. Working with a couple of other kids, Grayson managed to survive the blackout and return to his family at Haly's camp. From the experience Grayson learned not to take his friends for granted and apologized for treating them so poorly. Haly's Circus hid a dark secret, having been training assassins for the Court of Owls for decades. Unknown to the young acrobat, Grayson had been selected to become the newest Talon for the Court; being groomed to replace Alton Carver. Richard Grayson's parents were eventually killed by the mobster Tony Zucco on his mother's birthday, leaving the acrobat an orphan. Unable to work as an acrobat anymore, Grayson left the circus, unknowingly escaping his fate to become a Talon.

Abilities // Equipment

  • Strength: 41
  • Intelligence: 31
  • Speed: 29 (+4 natural)
  • Durability: 31
  • Energy: 0
  • Technology: 41
Power/Ability:
  • Martial Arts: Before even being formally trained, Richard possessed limited skill in hand-to-hand combat. After being trained rigorously in martial arts, his skills were enough to match his mentor.
  • Acrobatics: Richard Grayson was a acrobatic prodigy who was part of the "Flying Graysons" act, who were well known for conducting acrobatic acts without a net. As a result of his skill, he garnered success for Haly's Circus.
  • Weaponry: Richard is well versed in many melee weapons such as staffs, escrima sticks, and bladed weaponry such as swords.
  • Throwing: Richard is proficient in throwing objects. He has often thrown his escrima sticks to incapacitate his opponents. He has even done the same with the use of a gun.
  • Genius Level Intellect: Richard Grayson is shown to have a naturally high level of intelligence
  • Tactical Analysis: Richard Grayson was taught in various fields and as a result, is a capable
    tactician. In addition to that, he is skilled in reading the body motions of others, using this skill to aid in defeating multiple armed opponents and anticipate an opponent's next move.
  • Disguise: Richard Grayson is proficient in the art of disguise.
  • Investigation: Richard is known to be an excellent detective.
  • Escapology: is a term used to describe the ability of some characters to escape from restraints. These characters are often called "escape artists" and can escape from both conventional and unconventional traps with little to no effort.
Description of Powers: N/A
Equipment:

Other Information

Allies:
Enemies:
Other:


Approved

 
Last edited:

Lord of Kaos

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Re: [Lot] Nightwing

First, remove the references to other Heroes. No one knows each other until met, so you cant include references to Batman until met. You have no allies nor enemies as well. That list of powers arent really powers either. You can keep it but it needs to be toned down as that is a lot to have listed just for cosmetics. Also, the equipment posted would need to be submitted officially thus should be removed as well.
 

Inashi

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Technique Name: Nightwing Suit
EXP: 20
Type: Technology
Rank: B
Description: The Nightwing suit has a stylized Red "wing" across his shoulders and extending to his hands, coloring his two middle fingers, over a black torso and legs. Nightwing's costume is tailored specifically to his unique style of crime-fighting. As such, his costume has few body-armor inlays, anticipating a decreased need for shock-absorption and an increased capacity for motion ("Move more, get hit less", as he often says) but its also durable enough to take bullets from machine guns. Should Nightwing need to engage an enemy who is capable of exploiting this weakness, he has supplemental body-armor overlays which he attached to his gauntlets, mask, shoulders, and boots. It is made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, and it's also electrically insulated. Instead of a black cape for stealth purposes, the suit is light sensitive, darkening when there is more light in the area. The mask, in the form of his symbol, is fixed in place with spirit gum, and includes a built-in radio transmitter/receiver and Starlight night-vision goggles. Each gauntlet's sections can contain a wide array of equipment, such as sonic or smoke pellets, modified batarangs ("Wing-Dings") - up to 10 per battle, knockout gas capsules (limit of 4) and throwing tracers. The right gauntlet is also equipped with a 100,000-volt stun gun. Like the gauntlets, his boots can carry vital elements like flares, a rebreather as protection against any airborne non-contact toxins, a mini-computer equipped with fax, modem, GPS and a minidisk rewritable drive. Other items are lock picks, a first aid kit, a mini-cellphone, flexi-cuffs, antitoxin assortment, signal flares, wireless listening devices and a small halogen flashlight. Held in spring-loaded pouches in the back of his costume, Nightwing carries a pair of Escrima sticks made from an unbreakable polymer that are wielded as both offensive and defensive weapons (can be destroyed by attacks A rank and above)

Note: Due to the hardened Kevlar, the armor grants Nightwing a Durability boost of +10 as well as +10 to Strength.
Note: Stun Gun attack is able to cause moderate damage to the opponent equal to a B ranked attack, forcing a foe backwards up to 10 meters max (If Durability of higher than 50, then only 5 meters is the range) and causing temporary paralysis for a turn.
Note: Knockout gas pellets cause one to call unconscious if exposed to the gas for more than 1 turn. Exposure for one turn causes fatigue and dizziness, causing a -10 decrease to Intelligence.
Note: Covers everywhere besides hair and mouth.
Note: Escrima Sticks deal same damage as thrown Wing-Dings, equal to the user's freeform Strength damage.
 
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