[LoT] J'onn J'onzz | Martian Manhunter - Approved

ReXii

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Name: J'onn J'onnz
Alignment: Good
Alias(es): Martian Manhunter.
Secret Identity: Known

Looks: See top image.
Personality: Like all Martians, J'onn has a somewhat cold and stoic demeanor. He has very restricted emotional expressions. J'onn typically acts as the voice of reason in the Justice League and is one of the wisest leaders within the hero community, along with Batman and Superman.

Despite his cold exterior, J'onn is one of the kindest and most noble heroes operating on earth. The Manhunter has demonstrated enormous willpower, as evidenced by his ability to retain his sanity after the death of his race. He has a subtle sense of humor and an affinity for the chocolate cookie sandwiches called Chocos. The Martian Manhunter is considered by many to be the heart and soul of the Justice League

Rank // History

Rank: 4 (Vigilante)*
Origin Type: Mutant Origins
Origin Story: Centuries ago on the planet Ma'aleca'andra, the Green Martians known as M'yrnn and Sha'sheen gave birth to twin sons. The bearing of twins was uncommon among the Martian culture, and as such, the first of the twins was named J'onn J'onzz, whose name means "Light to the Light." J'onn's brother however, was born a mutant, bereft of a Martian's innate ability to communicate telepathically. He was named Ma'alefa'ak, whose named means "Darkness in the Heart."

As an adult, J'onn became a Manhunter (police officer) and married a Martian woman named M'yri'ah. The two established a modest home for themselves beneath the windswept Martian plains and gave birth to a daughter named K'hym.

Years passed, and J'onn's brother Ma'alefa'ak grew to despise everything about Martian culture. In an ambitious endeavor to commit full-scale genocide against his own people, he engineered a contagious virus known as H'ronmeer's Curse. The virus reacted to telepathic energy, and carried from one Martian to the next whenever they elected to use their psionic powers. The plague responded to a Martian's innate fear of fire, causing them psychosomatic stress so intense, that their bodies and minds would literally burst into flame. J'onn desperately tried to keep his wife and daughter from using their mental gifts, but they were unable and so, contracted the plague. K'hym was the first to experience the symptoms, and M'yri'ah followed soon after. J'onn was anguished as he watched his family burning to death before his very eyes. The trauma of the event shattered his psyche, and nearly drove him mad.

History: Welcome to Earth

Meanwhile on the planet Earth, a would-be scientist named Dr. Saul Erdel developed a transmitter machine based upon ancient Martian technology. Seeking to make contact with extraterrestrial life, he aimed his device towards the vicinity of Mars and activated it. The transmitter beam streaked across both space and time, striking the Martian Manhunter at a point in time several centuries before Erdel would even be born. The beam brought J'onn back to Erdel's natural time era, where he collapsed on the ground outside of the doctor's Colorado laboratory.

Erdel brought the distraught Martian inside and attempted to nurse him back to health. The anguish of J'onn's mental state created a psychic bond between the two, and Erdel became aware of the events that took place on Mars. In an effort to heal J'onn's mind, Erdel used the mental link to fabricate a new history for the Martian. He created a back-story inspired by the writings of famous science fiction novelists such as Ray Bradbury and Edgar Rice Burroughs. Eventually, J'onn's sanity was restored, and he was prepared to function in this strange, new world. Erdel put the idea into his head that he should become a great champion, and thus J'onn adopted the heroic guise of the Martian Manhunter.

When J'onn shapeshifts into a human-like form, Erdel is shocked and suffers from a heart attack that kills him. Erdel asks J'onn for forgiveness for making him a prisoner of Earth. He is able to use his powers to fit in, adopting a human-like appearance and calling himself "John Jones." He joins the police force, secretly using his alien powers to help the inhabitants of his new planet. After he had given up his John Jones persona, J'onn became Marco Xavier in order to infiltrate the international crime cartel known as VULTURE. Early on, the Manhunter from Mars adopted a more characteristically superheroic modus operandi, openly fighting crime in a green-skinned form.

Abilities // Equipment

Inhuman physical strength:
The Martian Manhunter is one of the strongest beings on the planet. The Martian's superhuman strength comes from his plasmorphic structure formed from immensely long and complex molecular chains, augmented with his psionic and telekinetic abilities allowing him to lift incredible weights without these weights crumbling under the stress. The Martian has been seen lifting tankers out of the ocean for vast distances, stalemating powerhouses like Superman, and he has even helped tow the moon and objects as large as the Earth itself together with Superman. J'onn's strength is great enough to the point that he has drawn blood from beings as durable as Kryptonians such as Supergirl by his punches alone. By modifying the density of these bio-polymers, the Manhunter can make himself stronger by forcing the polymers into tighter bundles. While at a rest state the limits of his strength are unknown, the Manhunter can lift 100 tons without much effort. He is nearly as powerful as the likes of Superman when concentrating his bio-polymers to their full capabilities.

Healing Factor:
The Martian Manhunter has shown amazing regenerative abilities. His regenerative abilities are so great that he has been able to completely regenerate from nothing but his severed hand, regenerate in moments from nothing than a puddle of green liquid and other moments, having his head cut off, and he has shown total control over his molecular structure.

Genius Level Intellect:
The Martian Manhunter's sound reasoning capabilities and long term association with Earth's global population, gives him an edge in dealing with humans of diverse governments, cultures and religions. In the northern hemisphere, the Martian Manhunter is one of many costumed adventurers battling against entropy. In the southern hemisphere of Earth, the Martian Manhunter is more well known than Superman. Considered the scourge of the underworld because of his dedication to truth and improving the lot of humanity everywhere, he is feared by underworld criminals worldwide. Advanced reasoning and logic capabilities. Despero once claimed that Ted Kord's mind (IQ 192) was second only to that of J'onn J'onzz

Telepathy:
The Martian Manhunter is the most powerful telepath on the planet, and is one of the strongest telepathic beings in the Universe. He is able to read the mind of any human with no difficulties, and the only minds that can cause him trouble are insane minds. He can even read their subconscious mind as well. He can scan the mind of every person on Earth within a matter of moments. He can read a mind over great distances. This telepathy extends to distances as far away as the moon, since it is known that the Martian Manhunter can communicate with Earth with his telepathy. It is not known whether there is any limit to the number of people he can be attuned to or whether there are any special requirements to being attuned to him. In addition to reading minds, the Martian Manhunter has a multitude of other telepathic capabilities, one of which allows him to literally reprogram the mind of a subject into believing whatever he wants them to. He can use this ability to help subjects forget things that he does not want them to remember as well as set up post-hypnotic suggestions

Unique Physiology:
Malleability, Plasticity, Elongation: The most incredible of the powers of the Manhunter is the ability to shape-shift. He is able to literally control the molecular structure of his body's bio-polymer and make it resemble anything he wants. He can form clothing and weapons with non-moving or non-functioning parts. There does not seem to be any limit to the number of people the Manhunter can imitate and has stood in as a double for many famous people. His ability to imitate people and their mannerisms has stood him in good stead for his disguises. He has recently been seen to shape-shift into the size and shape of a common house fly and to enormous sizes comparable to skyscrapers. He is also able to change colors.

Total Points: 149
  • Strength: 10
  • Intelligence: 39 [+5 Martian Physiology]
  • Speed: 30
  • Durability: 20
  • Energy: 50 [+5 Martian Physiology]
  • Technology: 0
Power/Ability: Martian Physiology.
Description of Powers: Martian Manhunter has been described as "the Swiss Army knife of superheroes." He possesses many of the powers of Superman. Note: Many, if not all of the Martian Manhunter's powers and abilities are common to members of his race, even if demonstration of such abilities has not been explicitly shown in a canonical resource. His powers come from his alien physiology. Born of Mars over a millennium ago, from a super advanced civilization, boasting advanced technology and genetic modifications over its people, the Martian Manhunter would appear to be a genetically modified being with incredible powers stemming from the changes made in his body. Whether this is their natural state or an advanced state given to only a few individuals is unknown. The Martian's physiology would seem to be composed of a complex molecular chain that resembles polymer bonds but with the ability to be altered at will. The Martian Manhunter can change his mass, color, relative shape, imitating even clothing if desired. The bio-polymer is extremely flexible, durable, incredibly strong for a biological material and apparently self-sustaining. It is unknown if the Martian Manhunter actually needs to eat or not but he has been seen consuming food, particularly "Chocos," a brand of cookies. Additionally his telepathic ability stems from his unique physiology making him capable of reading the minds of weaker people as well as moving things with his mind.

Equipment:
Other Information

Allies:
Enemies:
Other:


Approved

 
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ReXii

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Techniques Approved.

Technique Name: Martian Mind Over Matter
EXP: 20
Type: Mutant
Rank: B
Description: Martian Mind Over Matter is a unique part of the Martian Manhunters skill set. Essentially this ability allows him to access the telekinetic and telepathic abilities of his people. Once activated Manhunter is capable of moving things, or people via telekinetic power based on his energy stat. Additionally he is capable of invading the mind of his opponents to gauge a rough idea of what they are planning to do in a combat situation, however this is limited and is not true precognition but it does contribute to the Manhunters intelligence stat to allow him to track things slightly better as he can somewhat predict what is about to happen. His telekinetic abilities cause 60% of his energy stat as damage and this counts as a move slot each time it's used. Using this ability grants the Manhunter a stat boost however he may not use any other stat boosting abilities whilst this is in effect. The final ability of this technique allows the Manhunter to use a psychic pulse like ability to blast his opponents brain making him feel groggy and dazed, lowering his intelligence by 10 for three turns.
Note: Once activated Manhunter gains +10 INT and +10 ENE and this lasts till the end of the fight.
Note: Once activated this ability remains active for the duration of the battle.
Note: Using any of the telekinetic or psychic pulse related abilities costs a move slot per usage.

Technique Name: Martian Berserker
EXP: 20
Type: Mutant
Rank: B
Description: Martian Berserker is an alternate usage of Manhunters psychic power along with his unique physiology. The manhunter will be able to alter the shape of his limbs for either offensive or defensive or even supplemental usages. Once the limbs have been altered. I.E causing the arm to become much longer to grab someone at range or to become much wider to act as a shield. Manhunter will use the limb as a focal point for his psychic power. Using the telekinetic force ability to greatly augment his strikes based on his energy statistic. Causing his next normal freeform attack to cause greatly increased damage, 60% of his ENE stat is the exact amount of damage caused. This technique can only be used to augment one limb at a time and one attack, meaning if the user wanted to augment 3 limbs to strike an opponent he would need to use this technique three times.

Technique Name: Martian Regeneration
EXP: 20
Type: Mutant
Rank: B
Description: Martian Regeneration is the Manhunters unique physiology allowing him to regenerate and regrow and heal parts of his body. Once activated this technique will begin healing immediately but will take a number of turns to reach great effect. The technique lasts for three turns. During the first turn Manhunter heals for 10% of his base energy stat, on the second it's 20% and on the third it's 30%. This technique allows himself to repair his body from almost any condition however it can't be used if he's lost a battle, it can only be used to regenerate HP if he actually has some HP.
Note: Once activated this ability remains active for three turns and the ability can only be used three times.
 
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