[LoT] Inferno - Approved

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Name: Inferno
Alignment: Evil
Alias(es): First Officer Flames
Secret Identity: Johnny

Looks: Johnny is an athletic built man, who looks as if he is in his early twenties, just hitting the prime of his life. He has brown hair, and stands at a staggering six feet tall while weighing in at a whopping one-hundred and seventy-five pounds.

Personality: It has been said that Inferno was a cocky individual with a massive ego that he loves to stroke, but why wouldn't he? Inferno is at the prime of his life and due to his extra wealth, knows how to enjoy it. Johnny always loves to crack jokes, but can be serious at times.

Rank // History

Rank: 4 [Minion]
Origin Type: Science Origin
Origin Story: While on a secret and unauthorized space trip with his sister, Ben Grimm, and his sister's friend Reed, they fell into a heavy case of radiation, with Johnny's whole body sprouting into flame. Due to this radiation, it gave Johnny a great deal of fire control.

History: With his mother dying in a car accident and his father going in jail for murder from the abuse of alcohol and drugs over his wife's death, Johnny and his sister often ventured out into some awesome adventures.

Abilities // Equipment

  • Strength:9
  • Intelligence: 35
  • Speed: 35
  • Durability: 10
  • Energy: 60 (+10 due to fire related abilities)
  • Technology: 0
Power/Ability: Pyroknesis/Thermokinesis/Flight/Immunity to Fire & Heat

Description of Powers:

Pyrokinesis: Inferno possesses the physical ability to envelop his entire body or portions of his body with fiery plasma without harm to himself (plasma is a super-heated stated of matter such as exists in the atmosphere of stars). Ordinarily, when aflame, Inferno is enveloped by a low intensity flame of low level plasma (reddish, approximately 780 Fahrenheit), which ranges from 1 to 5 inches from his body. He can, however, generate much higher levels and flames about himself. The energy used to support his low-level plasma is small; only when Inferno wills his flame to a higher level does the majority of surplus energy with the AR-HP complex become involved. In its plasma state, Inferno's body is no longer solid; so any non-energetic solid would pass right through the plasma-like body (though in some cases technology could be used as a means of nullification). Inferno can generate shapes composed of fire from any point on his body. He can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as he concentrates upon them. The objects will only burn about 3 minutes before expiring unless the Torch continues to infuse them with energy. Inferno also possess the physical ability to transform his entire body, or portions of his body into a fiery, plasma-like state of will. He can also generate and release fire from his body.

Flight: Inferno's plasma has a high hydrogen content, and is surrounded by an exuded cloud of mono-atmoic hydrogen atoms. The hot cloud provides sufficient positive buoyancy for him to float. With mental stimulation of his flame, he can provide enough lift to carry around 180 pounds. By forming a jet from his feet, directed behind him, he can achieve a normal flight speed of 140 miles per hour, and accelerate up to supersonic speeds. He can also discharge concussive blasts of heat most notably in the case of his human candle punch.

Immunity to Heat and Flames: Inferno is unaffected by heat and flames, including his own, even when part of him is aflame and the rest of him is not. His flesh cannot be scalded or burned by any heat source.

Equipment: Inferno has an elastic blue evil suit he wears that cannot be set ablaze, as it covers him up when he is on fire in his plasma-state.

Other Information

Allies: None.
Enemies: None.
Other: None.


Approved

 
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Lord of Kaos

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Re: [LoT] Inferno

Remove the thermokinesis part, you arent remotely heating objects beyond their temperature. " In its plasma state, Inferno's body is no longer solid; projectiles that are not melted pass harmlessly through his body." This isn't going to fly as some not everything is passing through his body regardless if it's in a plasma state; energy based attacks and even certain technology based attacks will still cause harm to him despite this. The line that follows it about the temperature can also go as the temperature of the fire will be based upon the techniques you submit and not always that temperature as it seems your wording implies. The nova flame as well, unknown temperatures arent going to be approved. The rest is fine, dunno why you made him a villain when you could have just picked a villian from Xmen
 

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Technique Name: Flame On!
EXP: 20
Type: Energy
Rank: B
Description: Inferno will channel energy throughout his whole body and change his
body's constitution into a fiery-plasma like state opposed to his regular, human form. Unlike his heavy human form, Inferno's fiery-plasma form is intangible to regular, solid objects as his body is made of fire. However, when attacks containing energy make contact with the fire (according to regular elemental interactions) or technology with sufficient enough methods (sucking away fire, etc.), the fire could in fact be put out and leave Inferno out of his powered up form. Due to Inferno's whole body being made out of the fiery-plasma which is considerably lighter and has less mass opposed to his human form, he has the ability to fly at considerable speeds. The fiery-plasma form also gives Inferno a huge boost to his speed (+15) and energy (+15) as his whole body would be made of the energy he uses to attack and that fire is naturally fast and powerful. However, in this form, Inferno loses a considerable amount of raw, physical strength (-10) as his muscles which generate power would be in a non-solid state. This technique is passive in activation (still costs a move slot) and lasts the whole match (unless Inferno runs out of energy). While Inferno is in this form, he is immune to any heat or fire based attacks C rank and bellow.

Technique Name: Inferno's Immolation
EXP: 5
Type: Energy
Rank: D
Description: Inferno can generate tools, shapes, waves, and constructs of fire from his body to attack the opponent or defend himself if he needs to do so. The limit to this technique is only the user's imagination, and about the size of a pilates ball for the total volume of constructs.

Technique Name: Dreadful Desiccation
EXP: 10
Type: Energy
Rank: C
Description: Dreadful Desiccation is one of Inferno's most ingenious techniques. While Inferno has his "Flame On" technique activated, he could start releasing omnidirectional bursts of heat from his body that can be felt up to five meters away from himself (cannot be physically reacted to, but perceived by the naked eye). The two things these bursts of heat do is coat objects up to five meters away in a fiery-plasma type aura (doesn't do any damage). This in turn allows Inferno to feel the heat levels of basically any object within five meters of him due to Inferno being able to sense heat signatures close to him, increasing his intelligence stat by ten due to him being able to feel everything around him. The only other side affect of bursting such hot heat throughout the area around Inferno is water or ice constructs, D rank and bellow, not being able to be generated from within the air up to five meters away from Inferno. However, constructs of ice or water that are made from the user's body and travel towards Inferno will be only sensed, not weakened.

Technique Name: Vestiges of Vulcan
EXP: 20
Type: Energy
Rank: B
Description: While Inferno's Flame On mode is active, he can create tools, shapes, and constructs of hot fire. The only limit to this technique is Inferno's imagination, and about the size of a large car worth of flame volume, in total. These flames could be made from pre-existing fire, however, Inferno prefers to use this technique via using his own body as a source for fire. They deal 60% of the user's ENE stat in damage.
 
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