[LoT] Heru - Approved

ZandaT

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Name: Heru
Alignment: Good
Alias(es): God of the Sky
Secret Identity: Ra'kim

Looks: Heru stands tall reaching a height of 6ft. flat, his build slightly muscular, and his tone is a light dark shade of brown. When attending to the crimes and wrong doing in his part of the city, Heru wears Egyptian styled clothing complemented by a series of accessories, like bengals, wrist cuffs, etc., amongst his leather and cloth kilt. His ensemble is topped off with his signature mask, an Egyptian themed head piece mixed with the face of a falcon, and leather chest piece that carries the symbol of his divine birth.

Ra'kim, his true self, has the same build and body features of Heru of course, except when he is not on an active role of duty he tends to be wearing casual day to day garments of a 22 year old college student. When his signature mask is off Ra'kim is regarded as a handsome young man with jet black locs that touch his shoulders.

Personality: Foreseen as the true savior of the world by the clerics of his village back home, Ra'kim tires to control his raging emotions of a young adult while keeping a clear conscious and mind as a youth blessed by his ancestors. Even though he knows the separating line of right and wrong, Ra'kim's young mind coupled with his spiritual insight transitions to him as Heru, who may seem hesitant at times as he comes to terms with the situations around him in order to make the best decision. Other than that Ra'kim acts as a normal person around his age, juvenile at times, but as Heru he becomes more serious and chilled in nature while retaining a high regard towards the Laws of the Universe.


Rank // History

Rank: Vigilante (4)
Origin Type: Magic
Origin Story: Chosen not by chance or faith, Ra'kim was blessed by his ancestors who happen to be the past deities of Egypt, their soul energies cycling within him, and was given a seal by his village's high priestess that helped him tap into his divine powers through words of power(Mantra).

History: Blessed at his birth by the High Priestess of his village, Ra'kim was bestowed a great gift by his ancestors, a gift that allowed him to let the past deities of his people posses his soul. He was brought up on the notion that he would one day save the world, but before that time the people of the world took advantage of his villages low militia and attacked. Nearly wiped out he and his people scattered themselves among the world knowing that they would one day meet again, Ra'kim being the key to all of that, and so they converted their lives and culture to secrecy as they waited in patience for the warrior to mature. Now at the age of 22, Ra'kim has heard the higher calling of his own self and has dedicated his life to helping those who cannot help themselves until he can one day return home and take back the land of his people.


Abilities // Equipment
  • Strength: 4
  • Intelligence: 41
  • Speed: 31
  • Durability: 30
  • Energy: 41 [+10 due to Deity Possession]
  • Technology: 2
Power/Ability: Deity Possession | Ra'kim has the ability to let his natural soul be overtaken by that of a deity, giving him divine sight, supernatural conditioning, and the abilities related to the soul of the deity sharing their powers with him. The possession requires the user's soul energy to stay active, and with enough level of energies the user can have up to two souls of the deities in his body at once.

Description of Powers: Heru calls upon the power of deities through words of power, mantra, merging his soul with the deities soul giving him a divine boost in his own abilities along with the power unique to that deity. Heru knows a total of 6 deities in all, 4 elemental based(wind,earth,water,fire), and the other two being light and dark based in power and nature. The user can use the power unique to the specific Deity in various ways like emitting it from themselves, channeled to a focused point, conjuring elemental beings, etc.

-The powers of opposing souls can never occupy the user at once due to the inducement of confusion and chaos.
(Light//Dark | Water//Fire | Earth//Wind)

Equipment: N/a


Other Information

Allies:
Enemies:
Other:



Approved

 
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Lord of Kaos

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Re: [LoT] Heru

Your Ability confuses me. You can call "physical and spiritual natures" but can't control them? And this basically sounds like you use chakra for your ability, lol. Every ability also needs a limitation or weakness.
 

ZandaT

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Re: [LoT] Heru

Missions


D rank

(solo)
(solo)


C rank


B rank


A rank


S rank


Fights
  • -
  • -
  • -
  • -
 
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ZandaT

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Abilities​


Technique Name: Blessing's from The Ancestors
EXP: 5
Type: Magic
Rank: D
Description: This technique is the foundation of Heru's power shared with his ancestors, the Deities of Egypt, and is so basic that its usage is second nature to him. The Neter, the name given by his people to explain the universal energy flowing within everything of the world, connects Heru with the plane in which his past ancestors exists, the link between them stronger than many other people of Heru's plane, and is used by the Deity to extend their magical prowess to Heru to be used in many ways via techniques. This concentrated link to the Neter has affected the body of Heru since his birth giving him supernatural abilities compared to the basic man. This mental/physical/spiritual connection to the energy that flows within all has blessed Heru with Divine Sight, basic mental connection, allowing the hero to feel the presence of things within short range of him. The spiritual connection to the Neter is the main offensive ability of Heru's prowess shared with the Deity. Triggered by the utterance of the specific Deities name, weather it be high or low in volume, Heru can tap into the spiritual power of that Deities letting their soul energy take over his body bestowing their divine powers respectively, boosting the hero's supernatural abilities by far. With his great powers comes conditions, the first being that Heru can only hold a specific Deity for a limited time before the link with that Deity goes on a cool-down for a certain amount of time, although, deity posession is activated via move. This technique is passive and must be posted at the start of every battle, and below are the names of the Deity known to Heru

  • Ra - God of Fire
  • Sobek - God of Water
  • Geb - God of Earth
  • Nut - God of Wind
  • Osiris - God of Light
  • Seth - God of Darkness



Technique Name: Nut, the God of Wind
EXP: 20
Type: Magic
Rank: B
Description: Tapping into the Neter that connects Heru with the realm of his ancestors, the hero utters the mantra "Nut" calling down the soul of the God of Wind, merging its soul with his own. This divine spiritual posession is like no other, a ritual that is subtle and quick, as Heru's eyes emit a swift light green glimmer while his mind is cleared of all mental disturbances as the characteristics of Nut influences Heru's heroic persona. Acting calm, cool, as a pacifier, as well as infuential, Heru becomes the embodiment of wind while under the posession of Nut, qualities that match that of the God whom he borrows power from. Being the divine Godly force that controls wind, the spiritual soul energy of Nut gives Heru active control of the wind forces within short range of him allowing him to levitate/fly while active, as it also boosts the user's speed by 10 points, due to winds swift nature, and his intelligence by 5 because of the Godly mind state under possession. While the Wind Deity Nut's soul possesses Heru's, wind natured attacks become seemingly useless against his might, giving him a boost of +20 to Durability when facing wind-based techniques. The divine wind energy flowing within Heru gives him the ability to create forms of powerful gusts, streams, torrents, and spheres of wind within short range of himself passively to be used for attacking, defending, and supplementary uses. Only one form can be used at once, ex. gusts or streams, and they all equal D rank ENE strength. This mantra allows Heru to use increased wind productions, create wind based creatures with temporary life's, manipulate the element, and even become the embodiment of wind via additional techniques.
♦ Unveiling Tempest, costing a move, Heru can manifest the soul energy of Nut in his body allowing him to create a cloak of surging wind around his body that deals C ranked ENE damage upon contact as it inflicts numerous minute slashes to the target in contact with it. The user can manipulate this wind cloak and use it as an extension of his body when dealing physical attacks only being able to reach 3m from the user, but it can be manipulated into a plethora of shapes with dimensions within 3m.

-Lasts 4 turns-
-2 turn cool-down-
-UT: has a 1 turn cool-down-



Technique Name: Sobek, the God of Water
EXP: 20
Type: Magic
Rank: B
Description: Tapping into the Neter that connects Heru with the realm of his ancestors, the hero utters the mantra "Sobek" calling down the soul of the God of Water, merging its soul with his own. This divine spiritual posession is like no other, a ritual that is subtle and quick, as Heru's eyes emit a swift light blue glimmer while his mind is cleared of all mental disturbances as the characteristics of the God Sobek influences Heru's heroic persona. Acting tranquil undisturbed, yet aggressive, and forceful when opposed, Heru becomes the embodiment of water while under the posession of Sobek, qualities that match that of the God whom he borrows power from. Being the divine Godly force that controls water, the spiritual soul energy of Sobek releases a continuous flow of moisture from the body of Heru creating a shroud of mist around his body that makes seeing harder for his opponent while within short range, -10 to their intelligence, while Heru's is boosted by +5 because of the Godly mind state while under possession. While the Water Deity Sobek's soul possesses Heru's, water natured attacks become seemingly useless against his might, giving him a boost of +20 to Durability when facing water-based techniques. The divine water energy flowing within Heru gives him the ability to create several concentrated objects, weapons, and tools of water within short range of himself, passively, using the moisture in the air, directly from a weaker source, or creating the water directly from his body. All things made are done through hand gestures, equal D rank ENE strength, and its dimensions cannot exceed 3m. Most things created in reason can then be fired into mid.range as projectiles, but after leaving short range the user has no control of the water made. This mantra allows Heru to use increased water productions, create water based creatures with temporary life's, manipulate the element, and even become the embodiment of water via additional techniques.
♦Liquid Expulsion, costing a move, Heru can manifest the soul energy of Sobek in his body allowing him to create small spheres of water in his hand that can be shot forwards towards a target in order to deal explosive water damage on contact. These orbs travel a mid.range distance from the user, and once triggered or contact is made, the orb will explode releasing a medium sized (3m) volume of water that has a C ranked ENE strength.

-Lasts 4 turns-
-2 turn cool-down-
-LE: has a 1 turn cool-down-


 
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