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Name: Gambit
Alignment: Hero
Alias(es): Le Diable Blanc
Secret Identity: Remy Etienne LeBeau
Looks: Remy (Gambit) is tall and very masculine shaped with a v-shaped torso, broad shoulders, long muscular legs, square jaw and clearly defined muscles and abs. He has brown hair in a bowl cut (though it could be longer without the cowl) and red irises with black sclera. Normally, in Day of Reckoning Part Two Gambit also has brown pupils with white sclera, but this was an animation error. Remy is usually seen in a navy uniform, with a maroon strip on the front and back running down both legs, that is left a little unzipped at the front. It has rolled-up sleeves. With this, Remy wears a belt, fingerless gloves with silver wristlets, silver boots and his favorite accessory: His brown trench coat. Remy also wears a cowl on his head that seems to extend to underneath his uniform. Remy is never without his staff and trademark playing cards. He has an extremely, good-looking face and is considered one of the most handsome males in the series.
Personality: Gambit is cunning, smart, tricky, manipulative, and sneaky. Despite all this, he seems to have a good heart deep down and even a bit of a conscience. Gambit can be prone to sarcastic outbursts when annoyed or stressed out, and he can make a good quip here and there. He would sometimes rather talk a problem out then fight, depending on the situation. It was never shown whether Gambit was flirtatious or even romantic, but it's very clear, Gambit's a powerful mutant, but also is an expert thief and has a charm that the other Acolytes lack. He's a master of witty one-liners and has an abundance of charisma and self-confidence.
Rank // History
Rank: 4
Origin Type: Mutant
Origin Story: Remy Etienne LeBeau was born in New Orleans, Louisiana. He was kidnapped from the hospital where he was born, then raised by the LeBeau Clan Thieves' Guild, and given to the Antiquary as a tribute.
They referred to the child as "Le Diable Blanc" ("the White Devil") and believed he was prophesied to unite the warring Thieves' and Assassins' Guilds. Soon after, Remy was placed in the care of Fa'gan's Mob, a gang of street thieves who raised the child and taught him the ways of thievery. After living as an orphan on the streets, a 10-year-old Remy attempted to pick the pocket of Jean-Luc LeBeau, then patriarch of the Thieves' Guild. Jean-Luc took the boy off the streets and adopted him into his own family.
History:
Remy's bio-kinetic charging abilities manifested early in his teens, although he kept his powers secret from his family and friends, practicing his powers away from prying eyes. When he was 15, he accompanied his cousin Etienne Marceaux on his "Tithing," the ritual initiation test of the Thieves' Guild. However, it went awry as they were assigned to steal from the powerful immortal mutant Candra, who quickly captured them. Candra recognized Remy from an encounter that had taken place in her past but in his future (due to a time travel mission to the 19th Century Remy would take as an adult) and sold them to the deformed mutant gangster and child slave trader known as the Pig, who planned to sell them and others their age to HYDRA as boy soldiers. Remy used his powers to escape their holding pen, but the physically enhanced Pig quickly caught up to them. Remy discovered his signature attack when he picked up a playing card that Etienne had dropped, charged it, and threw it in the Pig's face, taking out his eye. Finally escaping his cliff top headquarters by diving into the sea, Remy was ultimately rescued by the Guild; Etienne drowned.
Abilities // Equipment
- Strength: 15
- Intelligence: 30
- Speed: 20
- Durability: 20
- Energy: 60
- Technology: 20
Description of Powers: Gambit has the ability to take the potential energy stored in an object and convert it to pure light, pink-colored, kinetic energy, thus “charging” that item with highly-explosive results. Gambit prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw, although Gambit has been shown to use his power on a city bus, causing an enormous explosion. The only real limitation to this ability is the time required to charge the object: The larger it is, the more time it takes to charge. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. Gambit can also use his mutant abilities to accelerate an object's kinetic energy instead of converting its potential energy; for example, he can charge his Bo staff with enough kinetic energy and power to level a house.
Equipment:
Staff
Deck of card
Other Information
Allies:None
Enemies: N/A
Other: