Mission Name: Light 'Em Up
Cold had just completed a job and was on his way back to his base when two bright flashes crashed right in front of him, the yellow one closer to his position. The Yellow Lantern landed close enough to him to be caught within the aura of cold energy surrounding Cold. His speed was drastically depleted and Cold just stood in place, looking down at the alien with a contemptuous look on his face.
Technique Name: Absolute Zero
Human. I feel your power. Fight the one who crashed over there and I will owe you a blood debt.
Blood? That's no good to me. There's only two colours I'm interested and that's green and gold. Not the kind you're offering.
Material wealth? Such a waste. You command such power and you squander it on lowly pursuits. You could have so much more. You could be so much more.
I'm not buying what you're selling, so move it along.
Fine. I will bring you mountains of wealth if that's what you desire. Just kill the one in green.
If you're lying to me, you'll join him in the grave.
He walks away with a small smirk on his face and approaches the green lantern.
Alright, looks like you have to die. I don't usually kill but I don't think that applies to invading aliens, do you?
Alignment: Villain
Type: Initiative
Rank: 6
Description: You're walking down a street, when you see bright flashes of light in the sky. They seem to be mainly green and yellow, so you immediately go to investigate. The figure with the Yellow ring crashes in front of you suddenly. The man claims that he is an intergalactic Yellow Lantern, and that he could use your help fighting the Green Lantern. However, suddenly more lights begin to appear in the sky, and you're told to deal with the Green Lantern in front of you. Before you can react, the Yellow Lantern shoots off into the sky to deal with the other Green Lanterns. As he does so, the Green Lantern begins to slowly get up.
Reward: 40 EXP
Type: Initiative
Rank: 6
Description: You're walking down a street, when you see bright flashes of light in the sky. They seem to be mainly green and yellow, so you immediately go to investigate. The figure with the Yellow ring crashes in front of you suddenly. The man claims that he is an intergalactic Yellow Lantern, and that he could use your help fighting the Green Lantern. However, suddenly more lights begin to appear in the sky, and you're told to deal with the Green Lantern in front of you. Before you can react, the Yellow Lantern shoots off into the sky to deal with the other Green Lanterns. As he does so, the Green Lantern begins to slowly get up.
Reward: 40 EXP
Cold had just completed a job and was on his way back to his base when two bright flashes crashed right in front of him, the yellow one closer to his position. The Yellow Lantern landed close enough to him to be caught within the aura of cold energy surrounding Cold. His speed was drastically depleted and Cold just stood in place, looking down at the alien with a contemptuous look on his face.
Technique Name: Absolute Zero
EXP: 20
Type: Energy
Rank: B
Description: This technique is always active as a byproduct of Captain's Cold's Crytokinetic abilities. Cold is always surrounded by circular waves of cold energy not unlike the rings of Saturn in appearance. These waves encompass 360 degrees around him and span two meters in diameter. They cool down the surrounding air temperature to below freezing temperatures. Any small projectiles (such as arrows, bullets, spears) that enter the field are drastically drained of their speed and momentum and harmlessly fall to the floor before they hit Cold. Anyone who gets caught in the field isn't as badly affected due to their size but as soon as they enter the field and as long as they remain inside of it, their speed stat is reduced by 20 points. Inside the field, all technology C-Rank and below becomes inoperable and regenerative abilities become ineffective (C-Rank and below), while B Rank Technology and Regenerative Abilities are halved in their efficiency
Note: This technique is always active but counts as one of the user's moves per turn for as long as the technique is active
Note: The user isn't affected by this technique
Type: Energy
Rank: B
Description: This technique is always active as a byproduct of Captain's Cold's Crytokinetic abilities. Cold is always surrounded by circular waves of cold energy not unlike the rings of Saturn in appearance. These waves encompass 360 degrees around him and span two meters in diameter. They cool down the surrounding air temperature to below freezing temperatures. Any small projectiles (such as arrows, bullets, spears) that enter the field are drastically drained of their speed and momentum and harmlessly fall to the floor before they hit Cold. Anyone who gets caught in the field isn't as badly affected due to their size but as soon as they enter the field and as long as they remain inside of it, their speed stat is reduced by 20 points. Inside the field, all technology C-Rank and below becomes inoperable and regenerative abilities become ineffective (C-Rank and below), while B Rank Technology and Regenerative Abilities are halved in their efficiency
Note: This technique is always active but counts as one of the user's moves per turn for as long as the technique is active
Note: The user isn't affected by this technique
Human. I feel your power. Fight the one who crashed over there and I will owe you a blood debt.
Blood? That's no good to me. There's only two colours I'm interested and that's green and gold. Not the kind you're offering.
Material wealth? Such a waste. You command such power and you squander it on lowly pursuits. You could have so much more. You could be so much more.
I'm not buying what you're selling, so move it along.
Fine. I will bring you mountains of wealth if that's what you desire. Just kill the one in green.
If you're lying to me, you'll join him in the grave.
He walks away with a small smirk on his face and approaches the green lantern.
Alright, looks like you have to die. I don't usually kill but I don't think that applies to invading aliens, do you?