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- Aug 18, 2012
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Technique Name: Nut, the God of Wind
EXP: 20
Type: Magic
Rank: B
Description: Tapping into the Neter that connects Heru with the realm of his ancestors, the hero utters the mantra "Nut" calling down the soul of the God of Wind, merging its soul with his own. This divine spiritual posession is like no other, a ritual that is subtle and quick, as Heru's eyes emit a swift light green glimmer while his mind is cleared of all mental disturbances as the characteristics of Nut influences Heru's heroic persona. Acting calm, cool, as a pacifier, as well as infuential, Heru becomes the embodiment of wind while under the posession of Nut, qualities that match that of the God whom he borrows power from. Being the divine Godly force that controls wind, the spiritual soul energy of Nut gives Heru active control of the wind forces within short range of him allowing him to levitate/fly while active, as it also boosts the user's speed by 10 points, due to winds swift nature, and his intelligence by 5 because of the Godly mind state under possession. While the Wind Deity Nut's soul possesses Heru's, wind natured attacks become seemingly useless against his might, the hero's durability negation boosted by 75% of his max stat when faced with wind. The divine wind energy flowing within Heru gives him the ability to create forms of powerful gusts, streams, torrents, and spheres of wind within short range of himself passively to be used for attacking, defending, and supplementary uses. Only one form can be used at once, ex. gusts or streams, and they all equal D rank MAG strength. This mantra allows Heru to use increased wind productions, create wind based creatures with temporary life's, manipulate the element, and even become the embodiment of wind via additional techniques.
♦ Unveiling Tempest, costing a move, Heru can manifest the soul energy of Nut in his body allowing him to create a cloak of surging wind around his body that deals C ranked MAG damage upon contact as it inflicts numerous minute slashes to the target in contact with it. The user can manipulate this wind cloak and use it as an extension of his body when dealing physical attacks only being able to reach 3m from the user, but it can be manipulated into a plethora of shapes with dimensions within 3m.
-Lasts 4 turns-
-2 turn cool-down-
-UT: has a 1 turn cool-down-

