[LoT] Captain Cold vs Dean Winchester

Negative Knight

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Cold walks into a convenience store to grab a drink and walks over to the the refrigerated section. He sees a few people as he walks into the store but no one that looks remotely interesting.
 

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Deans walks through the door to the store, and immediately turned his gaze throughout to find what he came for: the porn. His last trip to a store had resulted in a quite a battle, forcing him to leave town. The nasty wounds he sustained were all healed, and he was hoping this trip would be an easy one. He walked over a book rack, toying through it as he noticed another man in the store. "Hey," Dean called out to him. "Hey. Yeah, you. Ain't we met before?" Dean says. "Nah I know now, you're that rapper. Yeah you're last album sucked. Like...completely. What the hell happened?" Dean said, shaking his head slightly and laughing the last question.
 

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Cold looks back and hears someone calling out. He looks at the person and sees he's starting directly at him. He looks around to see if anyone is near him and when he realizes it's him that Dean is addressing, he walks up to him and activates an ability of his once he's within one meter of him.

Sorry pal, I'm afraid you've got the wrong guy. Now turn around and walk away.

Technique Name: Absolute Zero
EXP: 20
Type: Energy
Rank: B
Description: This technique is always active as a byproduct of Captain's Cold's Crytokinetic abilities. Cold is always surrounded by circular waves of cold energy not unlike the rings of Saturn in appearance. These waves encompass 360 degrees around him and span two meters in diameter. They cool down the surrounding air temperature to below freezing temperatures. Any small projectiles (such as arrows, bullets, spears) that enter the field are drastically drained of their speed and momentum and harmlessly fall to the floor before they hit Cold. Anyone who gets caught in the field isn't as badly affected due to their size but as soon as they enter the field and as long as they remain inside of it, their speed stat is reduced by 20 points. Inside the field, all technology C-Rank and below becomes inoperable and regenerative abilities become ineffective (C-Rank and below), while B Rank Technology and Regenerative Abilities are halved in their efficiency

Note: This technique is always active but counts as one of the user's moves per turn for as long as the technique is active
Note: The user isn't affected by this technique

Cold was a wanted man, he didn't want this porn-addict looking at his face any longer than necessary. He walks by as the man is suddenly frozen in place and leaves the shop without paying for the drink.
 

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"Now turn around and walk away."

Dean's lips moved into a grin, the man's words genuinely amusing him as he stood up straight and put the book back. "Or what?" Dean asked, his eyes turning pitch black. Almost immediately as his eyes turned black, he felt a rush of cold surround his body, the books and materials near him freezing over. Being a demon, he wasn't as prone to cold as humans, but even he could feel the ice creeping along his skin. He summons up a mass of Hell-Fire on his body and launches it forward from his chest, breaking any ice surrounding his body and striking Cold in the back as he turns to leave, burning his soul and the force of the blast knocking Cold forward a couple meters, pushing Cold far enough ahead for Dean to escape the field of cold he had created.

Technique Name: Hell-Fire
EXP: 20
Type:Energy
Rank: B
Description: This technique is the basically ability for demons to utilize their demonic energy to conjure and control Hell-Fire. Hell-Fire has many of the properties of normal fire, appearing as a bright red flame, though it is possible for the color to vary from demon to demon. Hell-Fire can be conjured onto the user's body, or thrown as a projectile or unleashed as a stream, though only one can be done at a time. This level of Hell-Fire doesn't display the typical burning attributes of normal fire. Rather, this level carries a spiritual-based effect, burning the souls of those it strikes. As such, it has little to no effect on inanimate objects other than being able to knock them back if striking them as a projectile or stream. On living creatures however, it is capable of dealing damage equal to 60% of the user's Energy Attribute so long as the user's Energy attribute is superior to the target's Intelligence Attribute.

"You're no ordinary human," Dean says, stepping closer slightly while using his telekinesis to throw an apple at the man's head as a taunt.

Technique Name:Telekinetic Grab
EXP:5
Type: Magic
Rank: D
Description:This technique grants a demon the ability to move small objects from a distance. By infusing a small amount of their demonic energy into an object, the user can pull, lift, throw, or otherwise manipulate the position of inanimate objects such as knives, guns, stones, etc. Larger or living/organic objects, such as cars, people or body parts cannot be controlled through this ability. With focus, the user can control up to three small objects at the same time, but is unable to use any other demonic powers while using it.
Dean then leans on the counter next to him, looking down at him and chipping at the ice with his fingers. "Still human, though."
_____________________________
34.2 damage dealt if Hell-Fire connects
 
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Something strikes into Cold from behind and he's sent flying. He didn't feel any burns but he felt like he had just been hit by a stream of flames. Just what the hell was this guy? These days it was like every schmo with a porn mag had superpowers. What a drag. Cold immediately got up off the floor while using a technique to cool down the air in the shop, decreasing Dean's speed and inducing moderate hypothermia in everyone present barring himself.

Technique Name: Judgement of the Tundra
EXP: 10
Type: Energy
Rank: C
Description: Captain Cold releases an omnidirectional wave of intangible cold energy through the air and uses it to cool down the battlefield to very frigid temperatures. This freezes all of the moisture in the air and prevents the use of water-related abilities (D-Rank and below) for this technique’s duration. The effects of the cold results in a very significant reduction in speed of anything on the battlefield if not complete cessation altogether. All tangible or semi-tangible techniques, weapons and tools/objects will be halved in speed. All people on the battlefield (excluding Captain Cold) will have their speed reduced by 10 points. The cold also has the added effect of inducing slight hypothermia. Anyone not acclimatized to the sheer cold (i.e. people without cold related powers) will begin shivering uncontrollably, throwing off their aim considerably if the person is a marksman or archer. Their intelligence will also fall 10 points due to the effects of the hypothermia. The effects of this technique on the body only last as long as one turn after the battlefield’s temperature returns to normal.

Lasts for three turns
Two turn cool down in between usages

Sorry folks. Blame this freak for your medical bills.

He then gathers cold energy into both of his hands and releases a massive wave of it towards Dean, freezing him solid if it should connect. He also casually dodges the apple (which moves really, really slow due to Judgement of the Tundra and Absolute Zero's combined effects) but moving to the side.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.

-Your intelligence and speed are 2 and 15 respectively for the next three turns
 
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Without much warning, Dean suddenly found himself caught in the midst of a cold wave, blurring his vision(as his intelligence is reduced) and resulting in his speed being dramatically reduced, a dangerous position for anyone. Even his demon body had begun to shiver, showing the sheer stature his opponent's powers must have carried. But he remained unworried. As Cold placed his hands together, Dean created behind what he remembered as Cold's last location a large wolf-like being made of demonic energy. It's speed reduced, Dean controls it to be as quiet as possible, lunging onto Cold as he launches the ice blast.

Technique Name: Hell-Hound
EXP: 20
Type: Energy
Rank: B
Description: Hell-Hounds are the pets of demons. They're created by the user channeling their Demonic Energy through dark magic, forming the energy into a sentient mass with glowing red eyes and a body that resembles that of a large wolf. Hell-Hounds appear to be made of countless shadows converging and swarming over each other, almost like a cloud of shadows. Hell-Hounds are capable of being completely controlled by their conjurers or acting independently, typically used as partners in combat or to collect souls. The reason for this is that Hell-Hounds are equipped with sharp claws and fangs as well as intense strength, tearing into the bodies of their masters' enemies to literally tear out their soul. While Hell-Hounds consist of Demonic Energy, they are tangible, capable of being thrown back by sufficient force(such as techniques or Strength higher than the Hell-Hounds) and killed by objects made of salt, iron, or energy. Once a Hell-Hound has the scent of its victim, it has it for life. Can only summon one Hellhound up to 3 times in a battle, or 3 at the same time once.

Strength: 20
Intelligence: 30
Speed: 20
Durability: 10
Energy: 20(+10 due to being infused with Demonic Energy)
Technology:0

As the ice wave surrounded Dean's body, encasing him in a solid construct of ice, the Hell-Hounds dives at Cold, sinking its claws and teeth into his back, causing him to lose much blood as it attempts to tackle him to the ground. At the same time, Dean activates two techniques while inside the ice prison. First, he activates the Mark of Cain on his arm, increasing his intelligence by +10 in order to restore his tracking and sight to some degree. He then activates his Demonic Shroud technique, both taking less than a few seconds, boosting his strength by ten. Using his upgraded strength, Dean flexes his arms forward, breaking out of the ice prison, sending shards of ice all over as his Hell-Hound keeps Cold distracted.

Technique Name:Mark of Cain
EXP: 20
Type:Energy
Rank: B
Description:According to lore, the Mark of Cain was a brand given to Cain, the first-born son of Adam and Eve, by Lucifer after he murdered his brother Abel. The Mark appeared as a red scar, burned into his right arm just under the inside of his elbow. The Mark was a curse made of very powerful dark magic, which exhibited itself on Cain's soul and eventually twisted and decayed it until Cain became a demon. As Cain lived on, he passed the Mark onto few others, those who were murderers like him, and the Mark twisted their souls as well. The Mark of Cain grants any demon who is branded with it a boost in power, capable of releasing demonic energy that can fuel either their strength, speed, intelligence, or durability by +10, or two of these four attributes by +5. This temporary(3 turns max, twice per battle) boost however, came at a grave cost, as the Mark of Cain creates an insatiable bloodlust, causing those who are branded with it to crave murder as though it were a powerful drug, leaving the user with a deficit on the stat boosted equivalent to half of the boost ( -5 or -2,5 ), for 1 turn.

Technique Name:Demonic Shroud
EXP: 20
Type: Magic
Rank: B
Description:The Demonic Shroud is a common technique within Demonic Magic. The technique is invoked by the user forcibly manifesting a large amount of demonic energy from their soul and infusing it through their body, causing their eyes to change to their demonic color/form, though this can be turned off as it is cosmetic. The flow of energy gives off a smoky, black aura from the user's skin, reaching a quarter foot outwards. This aura, also cosmetic, is the result of the Demonic Shroud empowering the user's body, granting a +10 boost to either Demon's Strength, Speed, and Durability, but not more than one at the same time. However, this boost in power is temporary, lasting for four turns maximum and having a two-turn cooldown in between usages.
_____________________________________________________________
20 damage dealt if Hell-Hound connects
108 Health left on my end
 

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Unknown to him, a hellhound is created near his position but as soon as it enters the cold field surrounding him, it's speed is reduced by 20 points (to zero). The creature is rendered immobile and is forced to watch as it's summoner is killed.

Technique Name: Absolute Zero (for reference)
EXP: 20
Type: Energy
Rank: B
Description: This technique is always active as a byproduct of Captain's Cold's Crytokinetic abilities. Cold is always surrounded by circular waves of cold energy not unlike the rings of Saturn in appearance. These waves encompass 360 degrees around him and span two meters in diameter. They cool down the surrounding air temperature to below freezing temperatures. Any small projectiles (such as arrows, bullets, spears) that enter the field are drastically drained of their speed and momentum and harmlessly fall to the floor before they hit Cold. Anyone who gets caught in the field isn't as badly affected due to their size but as soon as they enter the field and as long as they remain inside of it, their speed stat is reduced by 20 points. Inside the field, all technology C-Rank and below becomes inoperable and regenerative abilities become ineffective (C-Rank and below), while B Rank Technology and Regenerative Abilities are halved in their efficiency

Note: This technique is always active but counts as one of the user's moves per turn for as long as the technique is active
Note: The user isn't affected by this technique
Watching as Dean somehow breaks through the ice, a considerable feat of strength matched by only one so far, Cold notices the cold has rendered him immobile (your speed falls by 20 for three turns). The battle was practically over. Cold wasn't a killer of men but this thing was no human being. He had somehow left a mark on his soul, he did what no one else could...he burned him. That was unforgivable. He creates a massive hand of ice behind the opponent and uses it to grab his paralyzed body, before controlling it to tighten it's grasp in order to break every bone in Dean's body. While the hand of ice is big enough to grip Dean in it's grasp, it's not big enough to destroy the shop they're fighting inside. It's also deceptively quick, moving at an incredible speed for it's size (42 in speed). The hand then throws the broken man through the wall at the back of the shop but Cold wasn't done.

He then creates a ten meter long but quite thin spear of ice in front of him (the end of the spear ends one meter from his face, so it's created about a meter from where Dean landed). The spear is sent at an incredible speed to plunge right through Dean's heart and come out of the other side, pinning him to the wall he was up against.

You had your chance to leave. You had your chance to escape. It's over now.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

-Your speed is 0 for the next two turns, it will be 5 on the third turn. Your intelligence is 2 for the next two turns.
-You take a total of 84 damage
 

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Dean was genuinely surprised to see his Hell-Hound get stopped by the strange structures of energy floating around Cold. He was sure that his demonic pitbull would be immune to its effects, but it appeared that Cold was far above normal human capabilities after all. No issue, Dean thinks to himself. Seeing his old attempt fail, Dean begins to conjure Hell-Fire once again as an icy hand clasped around his body. Dean couldn't move, but he wasn't helpless. He fired off the Hell-Fire from his body(l ). The blast shatters the fingers of the hand, neutralizing the beam as the ice hand is rendered useless as Dean rapidly fires off a second blast, following the second to charge towards Cold and slam into his body.

Technique Name: Hell-Fire x2

EXP: 20
Type:Energy
Rank: B
Description: This technique is the basically ability for demons to utilize their demonic energy to conjure and control Hell-Fire. Hell-Fire has many of the properties of normal fire, appearing as a bright red flame, though it is possible for the color to vary from demon to demon. Hell-Fire can be conjured onto the user's body, or thrown as a projectile or unleashed as a stream, though only one can be done at a time. This level of Hell-Fire doesn't display the typical burning attributes of normal fire. Rather, this level carries a spiritual-based effect, burning the souls of those it strikes. As such, it has little to no effect on inanimate objects other than being able to knock them back if striking them as a projectile or stream. On living creatures however, it is capable of dealing damage equal to 60% of the user's Energy Attribute so long as the user's Energy attribute is superior to the target's Intelligence Attribute.
__________________________________________________________________________________________
 
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Seeing his technique partially-destroyed, Cold begins to feel something akin to anger. It wasn't red hot rage, but rather something cold. Something detached. It didn't cloud his vision or impair his judgement, on the contrary it made him better at reading situations. He was only concerned with facts at the moment. And the fact was, Dean had to die. In fact, he was already dead. It was just a matter of when and how. In sync with these thoughts, Snart gathers up and releases cold energy from his hands in a wave that strikes him just after he destroyed the fingers of the icy hand gripping him. He subsequently gets trapped in ice once more but he knew his opponent was strong enough to break it. That wasn't the point of this attack.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.

While Dean is trapped, Cold creates a massive boot of ice one meter above Dean's position. It crashes down on him at an incredible speed, breaking multiple bones but otherwise leaving Dean alive.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Give up and I'll let you leave here alive. Or don't. It really makes no difference to me.

He meant those words. Whether or not Dean believed him, at this moment in time, Cold cared for nothing and no one.

-If both attacks connect, you're left with 16 HP.
 

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As Dean's speed and Intelligence comes back, he sees Cold once again forming a mass of blue energy, the same ice no doubt, that froze him before. Dean summons his demonic energy and, as Cold launches the ice and freezes him, Dean unleashes the energy in the same stream he planned too before, but this time, he launches it against the ground in a sideways diagonal pattern, launching him to the side as he breaks the ice with another flex, allowing Dean to essentially use the force of the beam of Hell-Fire against the ground to propel himself like a rocket to the side and away from the falling ice(He's unaware of the ice above, he does this to get a drop on Cold as he's rapidly switching positions). As he does, he summons a mass of Hell-Fire in each hand, throwing them towards Cold as two streams of Hell-Fire that strike him in the chest.

Technique Name: Hell-Fire x3
EXP: 20
Type:Energy
Rank: B
Description: This technique is the basically ability for demons to utilize their demonic energy to conjure and control Hell-Fire. Hell-Fire has many of the properties of normal fire, appearing as a bright red flame, though it is possible for the color to vary from demon to demon. Hell-Fire can be conjured onto the user's body, or thrown as a projectile or unleashed as a stream, though only one can be done at a time. This level of Hell-Fire doesn't display the typical burning attributes of normal fire. Rather, this level carries a spiritual-based effect, burning the souls of those it strikes. As such, it has little to no effect on inanimate objects other than being able to knock them back if striking them as a projectile or stream. On living creatures however, it is capable of dealing damage equal to 60% of the user's Energy Attribute so long as the user's Energy attribute is superior to the target's Intelligence Attribute.
_______________________________
68.4 damage dealt if connects
66 health left
 

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You didn't say which side you were propelled to or how high, so I assumed your left and a small distance into the air.
As Dean somehow vanishes, Cold becomes aware of how little he knows about his opponent's abilities. Whether he used teleportation or some other means to seemingly change positions instantly, Cold knew he had to be prepared, whatever the eventuality. He needed to be faster, stronger and capable of taking more hits before this battle was over. He quickly activates a technique that makes his body undergo a conscious cryogenic preservation. His speed, strength and durability are all boosted by varying degrees. Before his opponent can appear/attack, Cold dashes to the left in a diagonal path much faster than his opponent can track before stopping for a moment and dashing in a rightward diagonal path to end up behind Dean's previous position.

Technique Name: Cryogenesis
EXP: 20
Type: Energy
Rank: B
Description: This technique is based on the idea of cryogenically freezing the body to preserve it longer than it’s natural life span. Captain Cold’s resistance to extremely cold temperatures allows him to cool his body to levels no other human being could survive. This technique is essentially a conscious cryogenic preservation, his body is essentially put his in a state of “stasis”. For this technique’s duration, he no longer needs to breathe and he becomes immune to inhaled poisonous gases and his body becomes immune to aging-based decay. He also no longer possess a thermal signature and blends in perfectly with his surroundings. This may sound far-fetched but this technique is simply cryogenic freezing taken one step further since Captain Cold’s body is uniquely suited to remaining conscious during the process. The cold has certain preservative properties and it also optimizes his bodily functions. No energy is wasted on keeping the body warm and so the body can prioritize other things. As a result, the user’s strength increases by 10, his speed increases by 10, and his durability by 20. The reason his durability increases so drastically compared to his other stats is because his skin also becomes “tempered” by the cold. His hardened skin and the preservative properties provided by the cold combine to form an even more durable being. In this state, Cold’s body is hard enough to clash with swords without being harmed. The cold also numbs Snart to all pain, all wounds and burns he may have suffered will be in a stasis until the end of the technique. Throughout the duration of this technique, the user looses 10 energy points per turn, regaining them at one turn after the technique.

Note: Lasts for five turns or until the energy points reach 10, requires a 2 turn cooldown after the technique ends.
Note: Can only be used twice per match

Once he sees Dean by simply scanning the room with his eyes, Snart simply gathers up cold energy in his hands and freezes his opponent solid once again. This was simply a battle of attrition. Who could take more damage before keeling over?

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.

-Mark of Cain has run out, so your strength is 26 I think.
-Technique does 42 damage and I lose 10 energy points at the end of the turn
 

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I'm assuming it's a one-story store, then lil mini shits
________________________________________________________

As Cold rushes towards the back of Dean's former position and therefore removing himself from Dean's field of vision, Dean decides to play it safe. He aims his stream to thrust himself towards a window, launching the two columns of Hell-Fire at the ceiling and a wall, one going towards each, as the propelling Hell-Fire launches him through the window and onto the sidewalk. The Hell-Fire striking the wall and ceiling knocks them out of place, causing the building to collapse around Cold as Dean smashes through the glass.

Technique Name: Hell-Fire x2
EXP: 20
Type:Energy
Rank: B
Description: This technique is the basically ability for demons to utilize their demonic energy to conjure and control Hell-Fire. Hell-Fire has many of the properties of normal fire, appearing as a bright red flame, though it is possible for the color to vary from demon to demon. Hell-Fire can be conjured onto the user's body, or thrown as a projectile or unleashed as a stream, though only one can be done at a time. This level of Hell-Fire doesn't display the typical burning attributes of normal fire. Rather, this level carries a spiritual-based effect, burning the souls of those it strikes. As such, it has little to no effect on inanimate objects other than being able to knock them back if striking them as a projectile or stream. On living creatures however, it is capable of dealing damage equal to 60% of the user's Energy Attribute so long as the user's Energy attribute is superior to the target's Intelligence Attribute.
 

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Nice move. Well played. z.z
As the store's ceiling falls towards him, Cold creates a massive hand above his position (ten meters in width, ten meters in length, less in height so Cold isn't crushed by it). The hand holds up the debris from the falling ceiling while Cold proceeds to dash out of the door and make it outside to face Dean once more. Still controlling the movements of the hand, he uses it to burst through the already broken ceiling and throw all of the collected debris at Dean before coming down in a crushing strike on top of the opponent.

As soon as he got outside, Cold deactivated Cryogenesis. After directing the giant hand of ice against his foe, he gathers up cold energy in his hands before blasting it towards Dean.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

Technique Name: Winds of Winter
EXP: 20
Type: Energy
Rank: B
Description: Captain Cold releases waves of cold energy from either or both of his hands to freeze whatever he's targeting as long as it's within mid-range of his position. These blasts of cold energy slow down any movement at the atomic level to a complete halt and can be used to clash with other energy-based abilities (such as fire, lightning, hard light, etc). Anything solid or anyone caught in the blast will be encased in a prison of extremely cold ice. If the opponent has a strength stat greater than 40, he or she will be capable of breaking through the ice through sheer force alone but the exposure to the cold will leave them slower than usual for a short while (-20 to their speed stat for three turns). This technique does 60% of the user’s Energy stat in damage. The user can also use this technique in a supplementary manner to create a rideable wave of ice beneath them by directing the blasts of cold energy towards the ground (see image in spoiler). While using the slide, the user can move at speeds +10 their own.
 

Punk Hazard

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As Dean sees the ice structure being thrown towards him, Dean has the Hell-Hound from before, now regained its speed due to Cold moving so far from it, to leap towards the ice block, driving its body into it to weaken its power and destroy much of it(causing the Hell-Hound to fade away), knocking it just off course enough to miss Dean. As it does so, Dean launches another stream of Hell-Fire, aiming it to hit Cold square in the chest.

Technique Name: Hell-Fire
EXP: 20
Type:Energy
Rank: B
Description: This technique is the basically ability for demons to utilize their demonic energy to conjure and control Hell-Fire. Hell-Fire has many of the properties of normal fire, appearing as a bright red flame, though it is possible for the color to vary from demon to demon. Hell-Fire can be conjured onto the user's body, or thrown as a projectile or unleashed as a stream, though only one can be done at a time. This level of Hell-Fire doesn't display the typical burning attributes of normal fire. Rather, this level carries a spiritual-based effect, burning the souls of those it strikes. As such, it has little to no effect on inanimate objects other than being able to knock them back if striking them as a projectile or stream. On living creatures however, it is capable of dealing damage equal to 60% of the user's Energy Attribute so long as the user's Energy attribute is superior to the target's Intelligence Attribute.
 

Negative Knight

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Too fast to see, Cold is struck in the chest by that same fire that doesn't burn from earlier. He's pushed back a considerable distance as a result. He's near his breaking point but he struggles through. He wouldn't be beaten. Not by this guy. Not by anyone. He creates a massive hand (ten cubic meters) one meter above Dean and slams it into him from above with a deceptive level of speed, striking him before he even knows what him. Due to the attack that struck him earlier, he's safely outside of the hand's monstrous area of effect. Dean is crushed underneath, left mangled and most of his bones broken. The hand remains on top of him should he attempt to use that hellish fire once again.

Technique Name: Arctic Armory
EXP: 20
Type: Energy
Rank: B
Description: Snart releases cold energy from his being to create constructions of solid ice from his body or the surrounding air moisture within mid-range of his position. The formation of constructions is loud enough for the opponent to hear if they're within short-range of the technique and any created constructions must be made a minimum of one meter away from the opponent. Alternatively, Captain Cold can manipulate any pre-existing ice, hail or snow on the field and use that to create the constructions instead. This technique’s utility is only limited by Captain Cold’s own imagination and the maximum size of any constructions created by this technique is ten cubic meters. This technique does 60% of the user's Energy stat in damage.

My remaining health is 6.6 lol
 

Punk Hazard

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As the shadow forms around him, Dean can tell that a large object must have been spawned above him, likely an ice construct. Weakened and with the Mark of Cain wearing off, Dean knows he can't do much to dodge or block, leaving it up to his sheer strength to survive. As the ice falls, Dean copies Cold's ploy, creating a Hell-Hound a meter above him and slightly behind, spawned silently. As the ice falls into Dean, the Hell-Hound, while immobile from Cold's ice field, would still fall straight down towards him due to gravity, its face straight down towards Cold. It falls quickly, sinking its teeth and extended paws into Cold as it forces him down to the ground, using its freefall from the gravity to generate much of its force as it stealthily kills Cold.

Technique Name: Hell-Hound
EXP: 20
Type: Energy
Rank: B
Description: Hell-Hounds are the pets of demons. They're created by the user channeling their Demonic Energy through dark magic, forming the energy into a sentient mass with glowing red eyes and a body that resembles that of a large wolf. Hell-Hounds appear to be made of countless shadows converging and swarming over each other, almost like a cloud of shadows. Hell-Hounds are capable of being completely controlled by their conjurers or acting independently, typically used as partners in combat or to collect souls. The reason for this is that Hell-Hounds are equipped with sharp claws and fangs as well as intense strength, tearing into the bodies of their masters' enemies to literally tear out their soul. While Hell-Hounds consist of Demonic Energy, they are tangible, capable of being thrown back by sufficient force(such as techniques or Strength higher than the Hell-Hounds) and killed by objects made of salt, iron, or energy. Once a Hell-Hound has the scent of its victim, it has it for life. Can only summon one Hellhound up to 3 times in a battle, or 3 at the same time once.

Strength: 20
Intelligence: 30
Speed: 20
Durability: 10
Energy: 20(+10 due to being infused with Demonic Energy)
Technology:0
 

Negative Knight

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A shadow forms over his position and it was clear Dean attempted the very same thing as him. Knowing he can't take another hit, Cold activates the same technique from earlier to undergo a "conscious cryogenic preservation". His speed, strength and durability all increase significantly. He uses his newfound speed (and the fact that the hound's speed is reduced to 0 by the cold field surrounding him) to easily dodge whatever it is that was spawned above him. He takes an rightward arced path to end up five meters behind Dean's position. Even if he's unsuccessful in evading the creature by a significant margin, merely repositioning himself slightly so that the creature doesn't land on him will eliminate the threat of the attack entirely since it can no longer move.

Technique Name: Cryogenesis
EXP: 20
Type: Energy
Rank: B
Description: This technique is based on the idea of cryogenically freezing the body to preserve it longer than it’s natural life span. Captain Cold’s resistance to extremely cold temperatures allows him to cool his body to levels no other human being could survive. This technique is essentially a conscious cryogenic preservation, his body is essentially put his in a state of “stasis”. For this technique’s duration, he no longer needs to breathe and he becomes immune to inhaled poisonous gases and his body becomes immune to aging-based decay. He also no longer possess a thermal signature and blends in perfectly with his surroundings. This may sound far-fetched but this technique is simply cryogenic freezing taken one step further since Captain Cold’s body is uniquely suited to remaining conscious during the process. The cold has certain preservative properties and it also optimizes his bodily functions. No energy is wasted on keeping the body warm and so the body can prioritize other things. As a result, the user’s strength increases by 10, his speed increases by 10, and his durability by 20. The reason his durability increases so drastically compared to his other stats is because his skin also becomes “tempered” by the cold. His hardened skin and the preservative properties provided by the cold combine to form an even more durable being. In this state, Cold’s body is hard enough to clash with swords without being harmed. The cold also numbs Snart to all pain, all wounds and burns he may have suffered will be in a stasis until the end of the technique. Throughout the duration of this technique, the user looses 10 energy points per turn, regaining them at one turn after the technique.

Note: Lasts for five turns or until the energy points reach 10, requires a 2 turn cooldown after the technique ends.
Note: Can only be used twice per match

My health is now 106.6
Your health is 24
 
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Punk Hazard

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As Dean sees Cold enter the form from earlier to dodge the Hell-Hound, he launches a blast of fire against the ground, blowing a hole into the street. "You got me this time," Dean growls, knowing that he's now too weak to continue battling the man. "But I will find you." Dean jumps into the hole, using the sewers as an escape route.

Technique Name: Hell-Fire
EXP: 20
Type:Energy
Rank: B
Description: This technique is the basically ability for demons to utilize their demonic energy to conjure and control Hell-Fire. Hell-Fire has many of the properties of normal fire, appearing as a bright red flame, though it is possible for the color to vary from demon to demon. Hell-Fire can be conjured onto the user's body, or thrown as a projectile or unleashed as a stream, though only one can be done at a time. This level of Hell-Fire doesn't display the typical burning attributes of normal fire. Rather, this level carries a spiritual-based effect, burning the souls of those it strikes. As such, it has little to no effect on inanimate objects other than being able to knock them back if striking them as a projectile or stream. On living creatures however, it is capable of dealing damage equal to 60% of the user's Energy Attribute so long as the user's Energy attribute is superior to the target's Intelligence Attribute.

_________________________________________________________________________________
No way I can beat you with that thing on xD I concede
 

Negative Knight

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Thanks for the enjoyable fight man.
A formidable opponent indeed. Up until now no one had taken him to the brink like that. He just as easily could have lost that fight or worse. His current level of strength wasn't nearly enough. He would recover from his wounds and develop even more devastating techniques. Last but not least he would complete the formation of his team.

He walks away from the battlefield to begin looking into rumours of a burning man terrorizing people.
 
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