Technique Name: Peek-a-Buu!
EXP: 5
Type: Magic
Rank: D
Description: Buu's body is comprised almost entirely out of an unkown substance which is pink and mimics rubber/clay. Buu has the ability to manipulate the ki found in his body to control the rubber substance making his body extremely malleable and elastic, allowing him to stretch, flatten, deform, expand, and contract parts of his body or every part of his body. As a Result, his body absorbs impact and blunt damage quite well, able to defend up to D Ranks and Freeform passively, but not sharp attacks.
However, the truly more dangerous abilities center around the many holes in his body, which allow him absorb and dispel air using his body to host large amounts of it, or push it through the holes, much like a canon which can be used to generate kinetic force for attacks, propelling the body of parts of it in the desired direction, granting a small burst of Speed (+5).
The Monster Super Buu stood tall, somewhat confused and extremely hungry. He had the taste for something sweet, hopefully chocolate. He couldn't decide, Milk Chocolate, Dark Chocolate, so many choices, however the man before him took all of the chocolate. Buu gritted his teeth in pure anger and irritation as he lifted the antenna atop his head, causing it to curve upwards, with the tip of it right in between his eyes. He concentrated a large amount of Ki into the tip of the antenna, creating a small sphere before firing it forward at the man dressed like a bat.
"So hotshot, you want to fight Maijin Buu?"
Buu Style: Pink Matter
EXP: 10
Type: Magic
Rank: C
Description: Another versatile and useful technique, in which the user generates and manipulates Ki from their person in order to attack/defend/supplement them. The user can shape them into whatever construct he pleases, however not expanding pass the size of a small car. The Ki is pink in color and can either be translucent or extremely bright. The user can even manipulate after releasing from their body with hand gestures, reshaping it or changing it's directions.
EXP: 5 Type: Technology Rank: D Description: Although seemingly unremarkable in appearance, the utility belt is one of Batman's most important tools in fighting crime. Consisting primarily of a strap and buckle, the utility belt houses ten pouches or cylindrical cartridges that are attached to the outside of the belt. The buckle itself typically contains a miniature camera and a tape recorder. A secondary compartment behind the length of the belt houses Batman's supply of Batarangs. Each of the ten pouches or cylinders contains various tools integral to Batman's war on crime, with the cylinders being interchangeable with each other. Through the years, Batman has modified the contents of his belt to accommodate various crime-fighting scenarios. The belt is shown to be able to electrocute any villain who even touches it. It can also release stun gas to prevent tampering. The belt's compartments are locked and only Batman knows how to open them. While it does not hold Batman's more advanced tools, it houses all his basic utilities such as:
Grapple Gun - for ascension of buildings at high speeds, to boost gliding ability, disarming criminals from a distance and opening up heavy doors.
Line Launcher - Fires a parallel line in opposite directions to accelerate over distant obstacles or tightrope walk across silently.
10 Basic Batarang - for disabling thugs, opening doors or destroying things. (deals 10 damage each hit)
Freeze Grenades - disables thugs by freezing them in place or creating floating ice for Batman to safely navigate bodies of water
Disruptor - Disables mines and various firearms.
Cryptographic Sequencer - Computer and communicator allowing Batman to hack into various systems and open various electronically locked doors.
Explosive gel - Allows Batman to spray stable explosive and demolish obstacles and walls and destroy hazardous materials. (deals 20 damage per use)
Smoke pellets - create a cloud of smoke when thrown to mask Batman's presence to sneak up on armed opponents.
EMP gun: Used to disable any electrical equipment.
Remote claw: This gadget is used to join two objects and pull them together. It works by firing a projectile out which hooks onto an object. The projectile then launches a rope-attached claw, which attaches to a second object. Once both are connected, they are pulled together. Batman can use this to knock enemies together, slam heavy objects into foes, or string objects up
Note: The user can only use two of these items per turn, meaning if he chooses to throw Batarangs, he can only use one other item that turn. Note: Can only be used by Batman and those who are his Apprentices. Note: Most of these items can only be used outside of battle, with the obvious exceptions.
Technique Name: Batsuit
EXP: 20 Type: Technology Rank: B Description: The Batsuit is made of hardened kevlar plates on titanium-dipped tri-weave fibers and is broken into multiple pieces of armor over a more flexible bodysuit for greater mobility. But as a trade-off, the flexible armor leaves Batman more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. The Batsuit's cowl is a separate component inspired by the design of motorcycle helmets, allowing the wearer to freely swivel and move his neck without moving the rest of his upper torso. The armor is then coated with a black latex material for camouflage and to dampen Bruce's heat signature, making him difficult to detect with night-vision equipment. Made of a graphite material, the cowl acts as a protective helmet. Also, a strong electric current runs through it that prevents anyone except Batman from removing it to further protect his identity. The 3 blades on the sides of Batman's gauntlets are now retractable and are capable of firing outwards as projectiles. The gauntlets contain not only Batman's signature spiked blades but also a hardened mini computer and remote for his vehicles, once gained. An advanced eavesdropping device is concealed within the cowl's right ear and enables Batman to listen in on conversations from a distance. Batman's cape is made of "memory cloth", it is essentially flexible in its normal state, but becomes semi-rigid in a fixed form (Batman's wings) when an electric current is passed through it from the microcircuits in the palms of his gloves. has the ability to fold into a backpack shape, if needed. The Batsuit also has "sonar-vision", where signals emitted by mobile phones are converted into images in a similar way to echolocation, in which bats use sound to see. In order to view the images, lenses fold down from Batman's cowl to cover his eyes.
Note: Due to the hardened Kevlar, the armor grants Batman a Durability boost of +10 as well as +10 to Strength. Note: Sonar Vision can be activated passively but lasts only 4 turns max each usage with a 3 turn charging period. Note: The electric current causes small damage, just enough to force an opponent back 5 meters max doesn't cause significant damage. Those with Durability of higher than 50 but lower than 80 are forced back a meter max, those with Durability lower than 20 are blasted into Mid range. Durability of higher than 80 only causes temporary paralysis. Note: Projectiles from gauntlets deal 10 damage. Note: Covers everywhere except mouth area.
Looks like:
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Technique Name: Batcowl
EXP: 10 Type: Technology Rank: C Description: Mainly the cowl conceals Batman's features and contributes to his imposing appearance. It also carries an inertial navigation unit to keep him in balance when facing foes that can cause extreme dizziness or vertigo. Because some criminals have the power to see through solid objects be it X-ray technology or other means, Batman also lined the cowl with lead to protect his identity. The cowl's Kevlar panels provide a level of protection for his head against firearms. The front of the skull and the sides of the temples also have small armor inserts to increase the effectiveness of skull strikes and protect from concussive blows up to C rank. Linking with the computer on his gauntlet, the cowl also contains shifting lenses that identifies suspect's identities, (through medical records), while simultaneously avoiding the possibility of eye identification. This cowl is also equipped with special electromagnetic sensors as well that reverse magnetic waves from within 2 meters of it, redirecting magnetic waves from it as if an invisible force field was generated from it. This allows Batman to be able to effectively prevent mind control, or tampering with his mind. This protection also extends to being able to prevent electromagnetic or magnetic force manipulation near him. The Cowl is also fitted with a rebreather device that purifies air for Batman to breathe through in the case of being in hazardous environments or air where breathing is difficult.
Note: Due to the hardened Kevlar and enhanced visions granted, Batman gains a + 5 Durability boost at attacks aimed at the skull as well as a +15 Boosts to his Intelligence. Note: Reversing of magnetic waves can be done and when done, attacks or gadgets based on magnetic pulses cannot be used and lasts 4 turns per usage. Note: Rebreather can be used passively for 5 turns max each usage with a 1 turn cooling down period.
Batsuit is worn as well as Batcowl and Utility Belt.
Normal Stats:
Strength: 30
Intelligence: 33 (+4 due to Natural)
Speed: 23
Durability: 23
Energy: 0
Technology: 40
With Equipment:
Strength: 40
Intelligence: 42
Speed: 23
Durability: 38
Energy: 0
Technology: 40
Watching the man, Batman begins to speak to Alfred through his headset.
"It appears his skin is made of a pink substance. He has several holes along his chest and body, as well as a large antennae protruding from his skull. He isn't of human descent, that's for certain. "
"Indeed sir, also he has a rather menacing appearance, doesn't he?"
Before he could reply back, Batman saw the man's antennae begin to move forward,pointing towards him as a pink beam begins to grow from atop it. As he watched it, the beam was released at quick speeds towards him. Never one to miss a beat, Batman reaches into his utility pouch and draws several smoke pellets as he grabs his grappling gun with his other hand, firing it towards the roof of a builiding, dropping the pellets as he reels in quickly, filling the mid range radius with smoke to mask his movements.
As he moves and drops the pellets, he toggles his Sonar Vision, using his own cellular signals from his headset to create a map of the field in which he spots the pink creature.
Landing atop a building, he draws his Batarangs and sprays explosive gel atop one and attaches another Batarang to it, launching them towards his blinded foe, causing them to detonate when in front of him, causing 40 damage (10 per batarang, 20 from explosion).
As the smoke began to spread, Buu opened his mouth, dropping his jaw to the ground, as he began to suck in the air with the holes in his chest and mouth, hosting a large amount of it in his body, while also causing his body to expand as a result, which quickly cleared the air of the smoke and revealed that the man who dressed like a bat had disappeared, more than likely dead, it was almost impossible to survive an attack of that magnitude. He smirked, almost everything on this planet was so weak, but all he wanted was chocolate.
Not soon after, he was pierced through his stomach area with two bat shaped like objects. A smile grew on Buu's face, maybe the bat had gave him a present, it looked like chocolate as well. Dark Chocolate? His favorite, however quickly it exploded which popped him almost like a ballon, forcing all of the Smoke and air he had consumed to be forced out and expelled from his body, sending him flying into one of the buildings [Let's say 3 buildings down from the one you are atop of] along with heavy damage taken.
He landed, planted in the side of a support pillar inside the third level of one of the support beams. The Pink monster was enraged and angered, that wasn't a present at all! In a fit of pure rage, his body began to grow bright pink before firing 3 waves of energy the size of cars in every direction, creating a massive explosion that caused the support beam to collapse and also destabilized the building, causing the building to fall forward, almost like a domino effect, hitting the next building, and that building hitting the next building, until reaching batman's building and reducing a portion of the city block to ash. The buildings would of course collapse on itself, however Buu had flattened his body to allow him to survive being crushed under the rubble, and thus would begin to flow through the rubble until reaching the top and hopefully revealing his opponent.
Buu Style: Pink Matterx3
EXP: 10
Type: Magic
Rank: C
Description: Another versatile and useful technique, in which the user generates and manipulates Ki from their person in order to attack/defend/supplement them. The user can shape them into whatever construct he pleases, however not expanding pass the size of a small car. The Ki is pink in color and can either be translucent or extremely bright. The user can even manipulate after releasing from their body with hand gestures, reshaping it or changing it's directions.
Watching the man skid backwards, Batman spoke to Alfred.
"He can create pink energy from his head, it seems. The energy is concussive, I believe. It made a quick hole in the building before I escaped."
As he spoke, the man stood seemingly unfazed by the attacks.
"It seems he has an advanced healing factor or high levels of durability; he shook the attacks off like they were nothing. I need to get closer to analyze him more."
Before Batman could even move, he noted the pink figure releasing three more bursts of the energy, sending them at the buildings, causing a domino effect as they collided into each other. As the buildings began to fall, Batman curses; there were innocent people in those buildings and there was no way they all escaped in time. Knowing he had to end it quick, Batman jumps off the top of the building as he sends a current through his cape, causing it to activate it's wings as he soars above the ensuing collisions, causing a giant cloud of smoke to begin to arise.
With his sonar vision active, he watches the wreckage and hears the pains of the wounded. This menace had to be stopped and soon. Just as the thought raced his mind, his sonar vision could see movement of a thick liquidy like item that was reforming into a shape. Forming the man, Batman's expression hardened when he realized this creature had shapeshifting capabilities Thankfully for the cloud below and surrounding him, he lowered his arms as he began to freefall downwards towards the man, throwing 5 Batarangs at him as he flipped quickly, aiming to land a falling kick to his face.
Technique Name: Batsuit
EXP: 20 Type: Technology Rank: B Description: The Batsuit is made of hardened kevlar plates on titanium-dipped tri-weave fibers and is broken into multiple pieces of armor over a more flexible bodysuit for greater mobility. But as a trade-off, the flexible armor leaves Batman more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. The Batsuit's cowl is a separate component inspired by the design of motorcycle helmets, allowing the wearer to freely swivel and move his neck without moving the rest of his upper torso. The armor is then coated with a black latex material for camouflage and to dampen Bruce's heat signature, making him difficult to detect with night-vision equipment. Made of a graphite material, the cowl acts as a protective helmet. Also, a strong electric current runs through it that prevents anyone except Batman from removing it to further protect his identity. The 3 blades on the sides of Batman's gauntlets are now retractable and are capable of firing outwards as projectiles. The gauntlets contain not only Batman's signature spiked blades but also a hardened mini computer and remote for his vehicles, once gained. An advanced eavesdropping device is concealed within the cowl's right ear and enables Batman to listen in on conversations from a distance. Batman's cape is made of "memory cloth", it is essentially flexible in its normal state, but becomes semi-rigid in a fixed form (Batman's wings) when an electric current is passed through it from the microcircuits in the palms of his gloves. has the ability to fold into a backpack shape, if needed. The Batsuit also has "sonar-vision", where signals emitted by mobile phones are converted into images in a similar way to echolocation, in which bats use sound to see. In order to view the images, lenses fold down from Batman's cowl to cover his eyes.
Note: Due to the hardened Kevlar, the armor grants Batman a Durability boost of +10 as well as +10 to Strength. Note: Sonar Vision can be activated passively but lasts only 4 turns max each usage with a 3 turn charging period. Note: The electric current causes small damage, just enough to force an opponent back 5 meters max doesn't cause significant damage. Those with Durability of higher than 50 but lower than 80 are forced back a meter max, those with Durability lower than 20 are blasted into Mid range. Durability of higher than 80 only causes temporary paralysis. Note: Projectiles from gauntlets deal 10 damage. Note: Covers everywhere except mouth area.