[QUOTE="Ańbu Juniør, post: 22101452, member: 15719"]
Relic Weapon and Inuzuka Mastery
[SPOILER=Unlocking Requirements]Inuzuka Master
Adept Skills by Tier:
[STRIKE]Adept Tier I: Complete one battle in the Battle Arena, or two B-Rank Missions in the Ninja World. Interchangeable.[/STRIKE]
[STRIKE]Adept Tier II: Complete two battles in the Battle Arena, or three A-Rank Missions in the Ninja World. Interchangeable.[/STRIKE]
Adept Tier III: Complete three battles in the Battle Arena, of these one must be won. Or complete eight S-Rank Missions in the Ninja World. These are interchangeable. Must hold your biography for a minimum of five months, while also holding the Tier II of this Adept for two months.
Expertise Skills:
Requires the user gain Tier II of each Adept Skill in order to unlock an Expertise.
[STRIKE]Tier I Expertise: Complete three A-Rank missions, or one Battle Arena fight.[/STRIKE]
[STRIKE]Tier II Expertise: Complete three S-Rank missions, or two Battle Arena fights. One of these fights one must be won.[/STRIKE]
Tier III Expertise: Complete four S-Rank missions, or three Battle Arena fights. Of these fights, two must be won.
Tier IV Expertise: Complete five S-Rank missions, or four Battle Arena fights. Of these fights, three must be won. Tier IV Expertise can only be unlocked after holding Tier III for two months.
Tier V Expertise: Complete a special mission issued by a Ninja World Moderator or win four fights in the Battle Arena consecutively. Tier V Expertise can only be unlocked after holding Tier IV for three months.[/SPOILER]
Inuzuka Mastery
Inuzuka Adept Skills
Heart of the Pack (Passive) (I-III): The user’s Adept skill is honed, passively increasing all Inuzuka technique damage by 10/20/30 (III)
Canine Synchronization (Passive) (I-III): The user and their hounds share a unique bond, letting their dogs help them perform techniques and alleviate the burden of chakra. This skill increases chakra efficiency of Inuzuka techniques, reducing consumption by 20/30/40%. This does not reduce the effective quantity of chakra in a technique, nor does it reduce chakra cost of Inuzuka Mastery abilities. (II)
Talons of Uridimmu (Passive) (I-III): The user’s Inuzuka techniques are honed further, sharpened through their Adept skills. Increases critical damage by 10/20/30%. (II)
Sacred Companionship (Active) (I-III): While in any Inuzuka-based Rotation based technique the user can activate Sacred Companionship, creating a protective bond between them and their ninken. This reduces all physical damage taken by 20 while in Rotation. Can be used 3/4/5 times per battle. (II)
Ferocity of Uridimmu
Requires Tier II of each Adept Skill in order to unlock Ferocity of Uridimmu.
Beasts of Legend (Passive): This is a passive technique describing a specific type of Ninken, replacing the user’s generic breed. It does not entail manipulation. Through medical techniques these Ninken are much more inclined to anger, being genetically modified to be stronger, more durable, and inclined to enter rampage. The Beasts of Legend are able to consume medical pills, enhancing their physical abilities externally. They move at 16 speed, and track at x2. Beasts of Legend have 160 Health Points and can heal for 15 points of damage each turn passively. Their attacks inherit the damage boost afforded to the user by Heart of the Pack (Adept). Only two of the user’s three Ninken can be Beasts of Legend.
Blood Howl (Active): The roar of a Beast of Legend instills terror in all that hear it. Against other summons the roar will cause the summon to voluntarily, even against their contract holder’s will, disperse itself and return to their homeland. Usable three times per battle.
Rampage (Passive): A powerful technique that enhances the damage of a Beast of Legend based on the destruction it causes. All techniques that a Beast of Legend, specifically the Ninken and not the user, intercepts and overpowers increases the Beast’s damage by 10 points for two turns. This effect stacks up to a maximum of three times; its duration is not refreshed upon gaining a new stack of Rampage.
Dynamic Tempo (Active): A technique directly correlated to a Beast of Legend’s level of Rampage. The user commands a single Beast of Legend to convert itself into a living missile, using its body to convert its immense strength into speed. This technique moves at four times the Beast’s base movement speed, inflicting 60 damage to whatever it strikes. The potency of this ability is set so that without Rampage it inflicts only 60 damage; but each stack of Rampage thereafter increases the damage of Dynamic Tempo by an additional 30. Dynamic Tempo does not gain the actual damage boost of Rampage itself. Usable twice per battle, causes the Beast of Legend that used it to suffer 40 damage recoil.
Ferocious Union (Mode): An advanced version of the Double-Headed Wolf Transformation technique. A combination transformation where the Inuzuka and both Beasts of Legend merge to become a single entity. The user becomes able to make use of Dynamic Tempo, Rampage, and Blood Howl themselves while this transformation is active. For the duration of the technique the user’s durability is augmented, increasing their maximum health and healing them up to 360 for its duration. Though once this transformation expires the user’s health and the Beasts of Legend separates, returning to their original values. Should damage be taken while in this Mode the user’s can distribute the damage as they see fit. This is an extremely fatiguing technique, incurring a 5% of the user’s maximum chakra per turn, lasting at most three turns and usable once per battle.
Relic Weapon
[Spoiler=Unlocking Requirements]
Intrinsic Abilities by Tier:
[STRIKE]Intrinsic Ability Tier I: Complete a single B-Rank mission in the Ninja World.[/STRIKE]
[STRIKE]Intrinsic Ability Tier II: Complete two A-Rank missions in the Ninja World.[/STRIKE]
Intrinsic Ability Tier III: Complete two S-Rank missions in the Ninja World and win one fight.
[STRIKE]Intrinsic Special Ability: Unlock Tier II of each Basic Intrinsic Ability, and complete three S-Rank missions.[/STRIKE] Tier II of the Intrinsic Special Ability unlocks once the user completes their selected Branch and reaches Tier V.
Unlocking Branches and Path Abilities:
Requires the user to gain Tier I of the Intrinsic Special Ability before choosing one of the three paths.
[STRIKE]Tier I Path Ability: Complete two B-Rank missions. Upon being unlocked, locks the wielder into that specific path.[/STRIKE]
[STRIKE]Tier II Path Ability: Complete two A-Rank missions.[/STRIKE]
Tier III Path Ability: Complete four S-Rank missions.
Tier IV Path Ability: Complete four S-Rank missions and win two fights in the Ninja World.
Tier V Path Ability: Complete five S-Rank missions, win a fight in the Ninja World, and complete a mission issued by the Head Ninja World Moderator.[/SPOILER]
(Sagīnjōzu) - The Sanguine Maw
[SPOILER]Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Sanguine Maw is a two-handed and double-edged axe crafted from Tiamat’s ivory bones. At the base of the grip is a single crystalline orb flickering with black and white energies representative of a fully powered weapon core. The axe is bound to the Boar seal and can be summoned to the user or sealed passively at their discretion. When wielded with two hands the user can, at the cost of a move, swing the axe to inflict 80 damage.
Intrinsic Traits:
Sanguine Affinity (I-III): Fortifies the user’s vitality, enhancing their health by an additional 20/40/60 points. (II)
Roiling Blood (I-III): The intensity of battle augments the user’s power. Increases all damage by 10/15/20% of Health Points missing from biography’s maximum Health, up to a maximum of 40. (II)
Fortified Anatomy (I-III): Enhanced physical durability confers the user a passive damage reduction to physical-based techniques. Reduces physical damage taken by 10/20/30 points. (II)
Exsanguination (I-II): Exsanguination is a devastating ability that combines the power of Roiling Blood with the user’s own overwhelming life force, augmented by the Sanguine Maw. The ability manifests on the Maw as blood, a physical representation of the user’s own lost health. When unleashed it forms a crescent blood wave, launched at the speed of twice an S-Rank Water Release technique and neutral to all techniques it clashes with. It has a long-range reach. The damage it inflicts is correlated to 125%/150% of Health Points currently missing. Tier II Exsanguination passively affords the user a 50% reduction to all effects of Health Fatigue. This passive is not active when Exsanguination is on cooldown. Can be used twice per battle, once every ten turns. (I)
Blood Brawler
A warrior born in blood and battle. Alters the appearance of Sanguine Maw into that of a one-handed axe, allowing its swings to be performed with a single hand.
Sanguinary (B-Rank, active): A skill that enhances the benefit conferred by Fortified Anatomy, exchanging its passive benefit for a significantly increased physical damage reduction. The drawback is that it increases the damage intake of Spiritual-based techniques by 50%. This ability lasts for three turns and reduces physical damage by 30/50/80. Can be used twice per battle, once every three turns. While on cooldown the effects of Fortified Anatomy remain inert.
Bloodied Veteran (A-Rank, passive): Passively strengthens Roiling Blood, increasing its damage enhancement to 30/40/50% of the user’s missing Health Points in exchange for it only being applied to Taijutsu and Bukijutsu. Cannot be applied to elemental Taijutsu.
Reborn in Blood (S-Rank, passive): When the user’s Health Points fall to zero they will passively gain a single point of health back, allowing them to continue fighting. Can be activated once per arc.
Tunnel Vision (S-Rank, active): For a moment the user is able to ignore the effects of Health Fatigue and pain entirely, becoming an unrelenting scourge. This technique lasts for two turns or until an enemy is not within short-range of the user. Can be activated twice per battle.
Blood Render (F-Rank, active): Converts Exsanguination into a devastating close-quarters ability. The technique remains the same with the exception of the blood forming on the axe and remaining on it, unleashed in short-range in a massive explosion of blood. Increases damage done to 175%/250% of the user’s missing Health Points. [/SPOILER]
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