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Lost Teachings of the Raging Beast
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<p>[QUOTE="Ańbu Juniør, post: 22100921, member: 15719"]</p><p><strong><span style="font-size: 18px"><p style="text-align: center"><span style="color: #FF8C00">Custom Weapons</span></p><p></span></strong></p><p><strong>(Tsukamu No Goddoītā) Grasps of the God Eater</strong></p><p>[SPOILER]Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 80</p><p>Description: Grasps of the God Eater is a weapon created by Kōtetsu and the master blacksmith of the Inuzuka clan. Forged from the bones of the Guardian of the Forest who was driven mad by the Red Fever, the gauntlets sport several sharp edges, covering the user's hands up to their elbow. The weapon is interlaced with black metal to give it an extravagant design with contrasting black and white colors and is adorned with numerous small runes engraved across it through the use of Fuuinjutsu. This weapon has unique abilities related to the fields used to forge it.</p><p></p><p style="margin-left: 20px"><strong>Sunchaser:</strong> The user’s hand-related Taijutsu techniques passively gain a damage increase of +20 due to the infusion of Yang Energy granting the weapon increased durability and strength. The weapon can also be used to perform physical attacks, which deal 80 base damage at the cost of a move per turn. When used to attack this weapon does not benefit from the passive damage boost.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Solstice:</strong> Classified as an ego weapon due to its limited sentience gained due to the infusion of Yang energy during the forging process, the gauntlets passively drain -50 Yang chakra from the user that seeps into targets struck by them. This causes an imbalance in their chakra network that forces the target to spend 2x the amount of chakra required for their techniques for the next three turns. This does not increase the quantity of chakra in a technique, but simply a strain on the target's reserve. Appropriate surges or chakra infusions can remove the debilitating effects of this ability.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Unravel:</strong> An incredibly useful ability activated at the cost of 70 chakra and a move per turn, the numerous runes on the gauntlets begin to illuminate with a faint crimson glow, allowing the weapon to destroy techniques just before physical contact is made by absorbing the properties of the technique and unraveling the chakra or energy that composes it. This empowers the gauntlets with the properties of the absorbed technique and allows them to take on the damage value of the absorbed technique without harming the user. The properties of techniques refer to their auxiliary effects that cause harm, such as causing the gauntlets to become heated. This lasts for two turns, after which the runes lose their luster and become dormant. This ability can be used twice per battle and requires a three-turn cooldown after the effects expire. Additionally, no Fuuinjutsu above A-rank can be used during the same duration.</p><p></p><p>Notes:</p><p>- The weapon requires mastery of Yang Release and advanced Fuuinjutsu.</p><p>- While Unravel is active, the gauntlets lose their passive +20 damage.[/SPOILER]</p><p></p><p>[SPOILER]Taught by Daemon:</p><p><strong>(Dyuaru Yure )- Dual Vibrations</strong>[SPOILER]Type:Attack</p><p>Rank:S</p><p>Range:Short</p><p>Chakra Cost:40</p><p>Damage Points:N/A</p><p>Description: The user summons the Dyuaru Yure(Dual vibrations) . they can appear in hand or on the users back. the swords have black and silver colored handles and they are both long swords that share the same case. the user can channel lightning chakra into the swords to create an aura of electrical currents around the blades allowing them to cut through things easier. Also while the swords are active the users lightning techniques are increased by 10+ so that the lightning jutsu are stronger. Once every 4 turns the sword can channel lightning chakra through the ground to electrocute the opponent(The lightning chakra can travel up to mid range). Also this sword can absorb lightning chakra up C-rank. This effect can only be used twice per battle.</p><p>(the user can only put an electric current around the blades 3 times per battle and the electric currents last 5 turns)</p><p>(Usable only once per battle)</p><p>(Wind element of user drops by 10 damage points )</p><p>(Can only be taught by Daemon)</p><p>(the Swords are about 3 feet long each)[/SPOILER]</p><p></p><p>Taught by Best <a href="http://narutobase.net/forums/showthread.php?t=642553&p=19004577&viewfull=1#post19004577">[X]</a></p><p><strong>Raijin No Kogake | Thunder God's Gauntlet</strong></p><p>[SPOILER]Type: Weapon</p><p>Rank: S rank</p><p>Range: N/A</p><p>Chakra: N/A </p><p>Damage: N/A </p><p>Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais. </p><p></p><p>Abilities: </p><p>The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw. </p><p></p><p>First Ability:</p><p>The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.</p><p></p><p>Second Ability:</p><p>The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability. </p><p></p><p>The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it. </p><p></p><p>Restrictions:</p><p>*FTG sealed bolts can only be used my Minato/Tobirama bios* </p><p>*Can only be Taught by -Best-*</p><p style="text-align: center">[SPOILER]<img src="http://cdn3.wccftech.com/wp-content/uploads/2014/06/assassins-creed-unity-2.png" data-url="http://cdn3.wccftech.com/wp-content/uploads/2014/06/assassins-creed-unity-2.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>[/SPOILER]</p><p></p><p>Taught By Kamishiro [<a href="http://narutobase.net/forums/showthread.php?t=702778&p=20344095&viewfull=1#post20344095">X</a>]</p><p><strong>[Shodai Hokage no Kubikazari] - First Hokage's Necklace</strong></p><p>[SPOILER]Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Hokage's Necklace is a Necklace made of special crystal that originally belongs to the first Hokage, Hashirama Senju. It isn't any ordinary necklace nor was it ever meant to be, after all it belonged to the God of Shinobis. This Necklace was made with the aid of Wood Element which is known to give life, and this was not an exception. The combination of wood element along with the special crystal partially gave birth to a creature. It couldn't speak nor could it move or actually do anything physically, yet the living traits gave the crystal a conscious and a will that was highly loyal to Hashirama and whoever follows him. It also have a mental communication with the owner which it could communicate with him through. This Necklace has a really special ability with which it could continuously put chakra into the owner upon his request in order to prevent falling for genjutsu. The necklace putting chakra into the user's chakra system interrupts the normal chakra circulation and as such, breaks the user out of the genjutsu.</p><p>-Can only be worn by Kamishiro and those who are allowed.</p><p>- The ability to snap out of the genjutsu is usable only for limited amount of time for certain ranks:</p><p>1 S-rank, 2 A-ranks, 3 B-ranks.</p><p>-Can be used against 1 F-ranked Gen but when done, the user can't use the necklace for the rest of the battle and won't be able to use S-rank techniques or above for two turns due to the massive shock to the user's chakra system.</p><p>-Only usable 3 times per battle</p><p>-Breaking free from the genjutsu counts as a jutsu[/SPOILER]</p><p></p><p>Taught By Keotsu [<a href="http://narutobase.net/forums/showthread.php?t=638226">X</a>]</p><p><strong>(Ani) Brother</strong><span style="font-size: 9px">(Passive)</span></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> N/A</p><p><strong>Range:</strong> N/A</p><p><strong>Chakra Cost:</strong> N/A</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.</p><p>*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.</p><p>*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.</p><p>*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.[/SPOILER]</p><p></p><p><strong>(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber</strong><span style="font-size: 9px">(Reference)</span></p><p>[SPOILER]Rank: N/A</p><p>Type: Weapon</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: +20 to Kenjutsu and Command Arts</p><p>Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.</p><p></p><p>*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.</p><p>*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.</p><p>*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.</p><p>*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.[/SPOILER][/SPOILER]</p><p></p><p><strong><span style="font-size: 18px"><p style="text-align: center"><span style="color: #FF8C00">Sage Weapon</span></p><p></span></strong></p><p><strong>(Kemono Kiba) – Beast Fang</strong></p><p>[SPOILER]Type: Artifact </p><p>Rank: S </p><p>Range: Short – Long</p><p>Chakra: N/A </p><p>Damage: 100 </p><p>Description: The Beast Fang, 獣牙, is a manifested fang of the Basmu lodged in Kotetsu’s body. It was discovered by Iskandrous when he examined Kotetsu’s body at his medical clinic in Tsumigakure following their battle in the Kaizoku Sea. The fang is no larger than an average forearm, just under one foot in length. Interestingly, the fang grew inside Kotetsu’s body rather than breaking off the Basmu at all; in this sense, it is more like a bone growth rather than an actual fang taken from the beast. Its features appear ivory and smooth, with a pointed tip though no edges. Because the fang grew inside Kotetsu it has infected him with Scarlet Rot, though this was later contained and controlled by Iskandrous. Passively, the Fang appears to enhance Kotetsu’s base nature, enhancing his Inuzuka clan techniques depending on the state he is merged with his companions. While unmerged, considered the ‘base’ state, from his entities his Inuzuka techniques gain an additional 15 damage. He also gains 15 physical damage mitigation and suffers from a 1-point Vitality penalty due to the infestation of Scarlet Rot. </p><p></p><p><em>Sōjōkōka (lit. 相乗効果, “Synergy”):</em> The Beast Fang provides Synergy depending on the state that Kotetsu is in with his companions. By default, Kotetsu gains the above base state enhancements and penalties. While merged with powerful breeds of Ninken, specifically those gained through Mastery, Kotetsu’s damage enhancement grows to a total of 30 additional damage to his Inuzuka, Taijutsu, and Kenjutsu. Likewise, while in this state, he loses the damage mitigation gained from his base state and instead gains a passive 20 health points healed per turn. He also loses no points in Vitality. While merged with more average Ninken, such as the High Breed, Kotetsu gains no enhanced damage from his state, 20 stackable physical damage mitigation, and his rotations gain an additional 2 base speed points. Note that while merged with two different types of Ninken will not cause both of these states to activate; rather, the state that has more of a specific type of Ninken will be favored. </p><p></p><p><em>Kusatta Kaiten (lit. 腐った回転, “Rotten Rotation”):</em> Rotten Rotation is a Scarlet Rot/Inuzuka combination technique that is activated at the cost of a single move. When activated the user will perform a typical rotation that has a long-range reach, dispersing Rot within mid-range of their position that will immediately infest anyone caught by it with the basic form of Scarlet Rot. The Rot itself moves at the speed of an S-Rank Wind Release technique enhanced by 5 base speed levels. The rotation itself inflicts 100 damage strong to all natures and abilities, with the exception of Anutu and its components. Can be used four times per battle. </p><p></p><p><em>Shinja no Okurimono (lit. 信者の贈り物, “Adherent’s Gift”):</em> The fang’s infestation has caused Kotetsu’s body to respond to the Scarlet Rot. While he does not gain an affinity for it or the capability to become immune to it, he does become able to tap into its capabilities periodically. Passively, Kotetsu’s Inuzuka techniques, specifically those that are strictly Taijutsu in nature and inflict their damage on contact, become able to infest their target with the basic form of the Scarlet Rot. Kotetsu becomes able to make use of any canon Scarlet Rot technique, with the exception of Advanced (Basmu) or Scarlet Aeonia, through the Beast Fang. He can make use of a single Scarlet Rot technique every three turns.[/SPOILER]</p><p></p><p style="text-align: right"><span style="font-size: 10px"><a href="https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835">Return To Top</a></span></p><p>[/QUOTE]</p>
[QUOTE="Ańbu Juniør, post: 22100921, member: 15719"] [FONT=Palatino Linotype][B][SIZE=5][CENTER][COLOR="#FF8C00"]Custom Weapons[/COLOR][/CENTER][/SIZE][/B] [B](Tsukamu No Goddoītā) Grasps of the God Eater[/B] [SPOILER]Type: Weapon Rank: S Range: Short Chakra: N/A Damage: 80 Description: Grasps of the God Eater is a weapon created by Kōtetsu and the master blacksmith of the Inuzuka clan. Forged from the bones of the Guardian of the Forest who was driven mad by the Red Fever, the gauntlets sport several sharp edges, covering the user's hands up to their elbow. The weapon is interlaced with black metal to give it an extravagant design with contrasting black and white colors and is adorned with numerous small runes engraved across it through the use of Fuuinjutsu. This weapon has unique abilities related to the fields used to forge it. [INDENT][B]Sunchaser:[/B] The user’s hand-related Taijutsu techniques passively gain a damage increase of +20 due to the infusion of Yang Energy granting the weapon increased durability and strength. The weapon can also be used to perform physical attacks, which deal 80 base damage at the cost of a move per turn. When used to attack this weapon does not benefit from the passive damage boost. [B]Solstice:[/B] Classified as an ego weapon due to its limited sentience gained due to the infusion of Yang energy during the forging process, the gauntlets passively drain -50 Yang chakra from the user that seeps into targets struck by them. This causes an imbalance in their chakra network that forces the target to spend 2x the amount of chakra required for their techniques for the next three turns. This does not increase the quantity of chakra in a technique, but simply a strain on the target's reserve. Appropriate surges or chakra infusions can remove the debilitating effects of this ability. [B]Unravel:[/B] An incredibly useful ability activated at the cost of 70 chakra and a move per turn, the numerous runes on the gauntlets begin to illuminate with a faint crimson glow, allowing the weapon to destroy techniques just before physical contact is made by absorbing the properties of the technique and unraveling the chakra or energy that composes it. This empowers the gauntlets with the properties of the absorbed technique and allows them to take on the damage value of the absorbed technique without harming the user. The properties of techniques refer to their auxiliary effects that cause harm, such as causing the gauntlets to become heated. This lasts for two turns, after which the runes lose their luster and become dormant. This ability can be used twice per battle and requires a three-turn cooldown after the effects expire. Additionally, no Fuuinjutsu above A-rank can be used during the same duration.[/INDENT] Notes: - The weapon requires mastery of Yang Release and advanced Fuuinjutsu. - While Unravel is active, the gauntlets lose their passive +20 damage.[/SPOILER] [SPOILER]Taught by Daemon: [B](Dyuaru Yure )- Dual Vibrations[/B][SPOILER]Type:Attack Rank:S Range:Short Chakra Cost:40 Damage Points:N/A Description: The user summons the Dyuaru Yure(Dual vibrations) . they can appear in hand or on the users back. the swords have black and silver colored handles and they are both long swords that share the same case. the user can channel lightning chakra into the swords to create an aura of electrical currents around the blades allowing them to cut through things easier. Also while the swords are active the users lightning techniques are increased by 10+ so that the lightning jutsu are stronger. Once every 4 turns the sword can channel lightning chakra through the ground to electrocute the opponent(The lightning chakra can travel up to mid range). Also this sword can absorb lightning chakra up C-rank. This effect can only be used twice per battle. (the user can only put an electric current around the blades 3 times per battle and the electric currents last 5 turns) (Usable only once per battle) (Wind element of user drops by 10 damage points ) (Can only be taught by Daemon) (the Swords are about 3 feet long each)[/SPOILER] Taught by Best [URL="http://narutobase.net/forums/showthread.php?t=642553&p=19004577&viewfull=1#post19004577"][X][/URL] [B]Raijin No Kogake | Thunder God's Gauntlet[/B] [SPOILER]Type: Weapon Rank: S rank Range: N/A Chakra: N/A Damage: N/A Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais. Abilities: The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw. First Ability: The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit. Second Ability: The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability. The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it. Restrictions: *FTG sealed bolts can only be used my Minato/Tobirama bios* *Can only be Taught by -Best-* [CENTER][SPOILER][IMG]http://cdn3.wccftech.com/wp-content/uploads/2014/06/assassins-creed-unity-2.png[/IMG][/SPOILER][/CENTER][/SPOILER] Taught By Kamishiro [[URL="http://narutobase.net/forums/showthread.php?t=702778&p=20344095&viewfull=1#post20344095"]X[/URL]] [B][Shodai Hokage no Kubikazari] - First Hokage's Necklace[/B] [SPOILER]Type: Weapon Rank: S Range: Short Chakra: N/A Damage: N/A Description: The Hokage's Necklace is a Necklace made of special crystal that originally belongs to the first Hokage, Hashirama Senju. It isn't any ordinary necklace nor was it ever meant to be, after all it belonged to the God of Shinobis. This Necklace was made with the aid of Wood Element which is known to give life, and this was not an exception. The combination of wood element along with the special crystal partially gave birth to a creature. It couldn't speak nor could it move or actually do anything physically, yet the living traits gave the crystal a conscious and a will that was highly loyal to Hashirama and whoever follows him. It also have a mental communication with the owner which it could communicate with him through. This Necklace has a really special ability with which it could continuously put chakra into the owner upon his request in order to prevent falling for genjutsu. The necklace putting chakra into the user's chakra system interrupts the normal chakra circulation and as such, breaks the user out of the genjutsu. -Can only be worn by Kamishiro and those who are allowed. - The ability to snap out of the genjutsu is usable only for limited amount of time for certain ranks: 1 S-rank, 2 A-ranks, 3 B-ranks. -Can be used against 1 F-ranked Gen but when done, the user can't use the necklace for the rest of the battle and won't be able to use S-rank techniques or above for two turns due to the massive shock to the user's chakra system. -Only usable 3 times per battle -Breaking free from the genjutsu counts as a jutsu[/SPOILER] Taught By Keotsu [[URL="http://narutobase.net/forums/showthread.php?t=638226"]X[/URL]] [B](Ani) Brother[/B][SIZE=1](Passive)[/SIZE] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] N/A [B]Range:[/B] N/A [B]Chakra Cost:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos. *Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos. *Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place. *Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.[/SPOILER] [B](Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber[/B][SIZE=1](Reference)[/SIZE] [SPOILER]Rank: N/A Type: Weapon Range: N/A Chakra Cost: N/A Damage: +20 to Kenjutsu and Command Arts Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms. *The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves. *Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it. *While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter. *While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.[/SPOILER][/SPOILER] [B][SIZE=5][CENTER][COLOR="#FF8C00"]Sage Weapon[/COLOR][/CENTER][/SIZE][/B] [B](Kemono Kiba) – Beast Fang[/B] [SPOILER]Type: Artifact Rank: S Range: Short – Long Chakra: N/A Damage: 100 Description: The Beast Fang, 獣牙, is a manifested fang of the Basmu lodged in Kotetsu’s body. It was discovered by Iskandrous when he examined Kotetsu’s body at his medical clinic in Tsumigakure following their battle in the Kaizoku Sea. The fang is no larger than an average forearm, just under one foot in length. Interestingly, the fang grew inside Kotetsu’s body rather than breaking off the Basmu at all; in this sense, it is more like a bone growth rather than an actual fang taken from the beast. Its features appear ivory and smooth, with a pointed tip though no edges. Because the fang grew inside Kotetsu it has infected him with Scarlet Rot, though this was later contained and controlled by Iskandrous. Passively, the Fang appears to enhance Kotetsu’s base nature, enhancing his Inuzuka clan techniques depending on the state he is merged with his companions. While unmerged, considered the ‘base’ state, from his entities his Inuzuka techniques gain an additional 15 damage. He also gains 15 physical damage mitigation and suffers from a 1-point Vitality penalty due to the infestation of Scarlet Rot. [i]Sōjōkōka (lit. 相乗効果, “Synergy”):[/i] The Beast Fang provides Synergy depending on the state that Kotetsu is in with his companions. By default, Kotetsu gains the above base state enhancements and penalties. While merged with powerful breeds of Ninken, specifically those gained through Mastery, Kotetsu’s damage enhancement grows to a total of 30 additional damage to his Inuzuka, Taijutsu, and Kenjutsu. Likewise, while in this state, he loses the damage mitigation gained from his base state and instead gains a passive 20 health points healed per turn. He also loses no points in Vitality. While merged with more average Ninken, such as the High Breed, Kotetsu gains no enhanced damage from his state, 20 stackable physical damage mitigation, and his rotations gain an additional 2 base speed points. Note that while merged with two different types of Ninken will not cause both of these states to activate; rather, the state that has more of a specific type of Ninken will be favored. [i]Kusatta Kaiten (lit. 腐った回転, “Rotten Rotation”):[/i] Rotten Rotation is a Scarlet Rot/Inuzuka combination technique that is activated at the cost of a single move. When activated the user will perform a typical rotation that has a long-range reach, dispersing Rot within mid-range of their position that will immediately infest anyone caught by it with the basic form of Scarlet Rot. The Rot itself moves at the speed of an S-Rank Wind Release technique enhanced by 5 base speed levels. The rotation itself inflicts 100 damage strong to all natures and abilities, with the exception of Anutu and its components. Can be used four times per battle. [i]Shinja no Okurimono (lit. 信者の贈り物, “Adherent’s Gift”):[/i] The fang’s infestation has caused Kotetsu’s body to respond to the Scarlet Rot. While he does not gain an affinity for it or the capability to become immune to it, he does become able to tap into its capabilities periodically. Passively, Kotetsu’s Inuzuka techniques, specifically those that are strictly Taijutsu in nature and inflict their damage on contact, become able to infest their target with the basic form of the Scarlet Rot. Kotetsu becomes able to make use of any canon Scarlet Rot technique, with the exception of Advanced (Basmu) or Scarlet Aeonia, through the Beast Fang. He can make use of a single Scarlet Rot technique every three turns.[/SPOILER] [RIGHT][SIZE=10px][URL=https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835]Return To Top[/URL][/SIZE][/RIGHT][/FONT] [/QUOTE]
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