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<p>[QUOTE="Ańbu Juniør, post: 21990653, member: 15719"]</p><p><strong><span style="font-size: 18px"><p style="text-align: center"><span style="color: #008080">Custom Element</span></p><p></span></strong></p><p></p><p></p><p>[HR][/HR]</p><p>[SPOILER]Taught here [<a href="https://animebase.me/threads/the-final-duel-monster-spot.773178/post-21990467">X</a>]</p><p></p><p><strong>Yumeton: Futsūno katsu | Dream Sand: Ordinary Life</strong></p><p>[SPOILER]Type: Attack / Defense / Supplementary</p><p>Rank: C - S</p><p>Range: Short - Long</p><p>Chakra: 15 - 40</p><p>Damage: 30 - 80</p><p>Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.</p><p></p><p>Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn</p><p>Note: A-rank can only be used 5x max[/SPOILER]</p><p></p><p><strong>Yumeton: Sutābōi | Dream Sand: Starboy</strong></p><p>[SPOILER]ype: Supplementary</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Using his Chakra, the user creates a single crystal of Yumeton in their mouth. The crystal will immediately be absorbed into the user's body, putting him under the affects of the psychoactive side-effects near instantly. The user's heart would start to beat at rapid rates as he begins to feel/see a white spirit wrap its limbs around the user's limbs as if to control them. On the other hand he starts to hallucinate that the opponent is some feeble shell of themselves, thus giving the user the thought of being leagues stronger than the scrawny opponent. The simple state of "mind over matter" kicks in and due to the user believing he's much stronger than the opponent physically, he actually begins to push his body past its limits to reach this gap in physical strength. In turn this gives the user a slight boost in his physical movements (1.5× speed) and stronger damage from his physical attacks such as taijutsu, Kenjutsu and Bukijutsu (+20). Of course, being under the affects of such a strong psychoactive substance, it would come with a few drawbacks.</p><p></p><p>Note: Lasts four turns, only usable 2x with a 3 turn cool down</p><p>Note: Due to the user pushing his body past its limits, he'd be limited to A-rank and lower tai during the cool down and moving 1.5x slower[/SPOILER]</p><p></p><p><strong>Yumeton: Trū Cúlar | Dream Sand: True Colors</strong></p><p>[SPOILER]Type: N/A</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description:</p><p>Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.</p><p></p><p>D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.</p><p></p><p>B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).</p><p></p><p>S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.</p><p></p><p>Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.</p><p>Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.[/SPOILER]</p><p></p><p><strong>( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times</strong></p><p>[SPOILER]Rank: A-S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 30/40</p><p>Damage: N/A</p><p>Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.</p><p>A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move</p><p></p><p>S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.[/SPOILER]</p><p></p><p><strong>Yumeton: Sutāgāru Dream Sand: Stargirl</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: (+10 to chakra of original technique)</p><p>Damage: N/A</p><p>Description:by paying additional chakra of a dream sand or dream sand combination technique the user will create a much larger dose of Dream Sand by producing twice as much. Rather than add Damage, this raises the effect of the Dream Sand by 1 Tier on "True Colors" on techniques up to A rank. This user may use this ability up to 4 times per battle with a 2 turn cool down between each use. If the dream sand effected by this technique is rendered chakraless but not destroyed it will carry a passive strength of C rank on True Colors. This is a mere ability of dream sand users that simply requires an additional chakra portion. Therefore this technique is passive[/SPOILER]</p><p></p><p><strong>Yumeton: Pātī monsutā | Dream Sand: Party Monster</strong></p><p>[SPOILER]Type: Attack / Supplementary / Defensive</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30 [-5 per turn]</p><p>Damage: 60</p><p>Description: Similar to many techniques that allow the user to turn into their element, the user manipulates his Yumeton chakra in order to gain a full body manipulation and conversion of the element. With the use of a full body surge of pure Yumeton chakra, one is capable of converting their body partially or fully into the element, giving them full control of said part of the body in the same fashion that one would control average sand. They'd still visually look no different, until physically struck by something or if they so choose to manipulate their body to become the sand like composition. When hit by something, according to strength and weaknesses of Yumeton, they'd be capable of avoiding damage all together; Completely reforming their body at will whenever it is compromised by enough force. For example, an earth golem punching the right side of their body off; It'll be like punching through Yumeton, and that side of the body would reform. While in this form the user can extend Yumeton from the body in the form of spikes, streams and waves up to short range, or manipulate their limbs to create makeshift weapons and such by converting the limbs into compressed Yumeton. Of course, while being in the form of complete Yumeton, the user's body would also gain the affects of the element upon coming into contact with people. Specifically, if someone was to ingest the element in ways explained in the submission, they'd Succumb to the psychoactive side-effects that comes with it. These affects include Intense visual hallucinations, Altered concept of time, Overwhelming fear, Lung irritation, Increased body temperatures, Distortion of senses (color, sound and vision), and even unconsciousness. The severity of the effects depends on the amount of the element ingested orally, through smell, or even prolonged contact.</p><p>Note: Only usable 2x and lasts 4 turns per usage</p><p>Note: The user's elemental usage is limited to the elements that make up Yumeton while in this state.</p><p>Note: Using attacks/defenses from the converted body would be A-rank and cost a move slot.</p><p>Note: The user's body can still be overpowered and/or harmed if an attack is of stronger than the strength of this technique.[/SPOILER]</p><p></p><p><strong>Yumeton: Prëvëlg | Dream Sand: privilege</strong></p><p>[SPOILER]Type: Attack / Supplementary / Defensive</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30 [-5 per turn]</p><p>Damage: 60</p><p>Description:</p><p>The user makes 2 handseals, focuses on his Yumeton chakra and creates thousand of petals made of pure crystallized Yumeton short range around him. The petals are created directly from the body and the surrounding ground short range of the user and while they are tanslucent due to their crystalline nature, the user is able to see through them and likewise, the opponent can both clearly see through them. Through simple hand gestures the user is able to command the petals to form a attacks towards the opponent in a slashing frenzy as each petals are as sharp as wind infused kunais. The petals however are as fast as normal thrown blades. The user is able to bring the petals closer to make solidified structures by accumulating them around in order to support them in different ways. However the user is not able to perform any jutsu outside of Yumeton techniques while controlling/piloting this jutsu, or the Yumeton petals falls and disperses once the user breaks control from it.</p><p></p><p>Note: Usable 3x per match</p><p>Note: The user sacrifices (-15 chakra) per turn to sustain them[/SPOILER]</p><p></p><p>Taught Here <a href="https://animebase.me/threads/shadow-dogs.775125/post-22071260">[X]</a></p><p><strong>(Yumeton: Chikara wa chikaradesu) - Dream Sand: Power is Power</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: Dependent</p><p>Description: Once an opponent absorbs Dream Sand into their systems, the user becomes capable of casting a powerful illusion (3 hand seals) that is directly tied to the psychoactive effects of the element, gaining the ability to dictate the details of what the experienced hallucinations involve. This enables the user to craft intense hallucinations that can become significantly detrimental to the victim's self being. These hallucinations can have an affect on all the senses, but limited to one at a time, with the affected category gaining the unique side effect labeled 'After Hours'. The After Hours effect is the result of the hallucinations severely affecting the psyche of the opponent's causing them to become vulnerable and receive mental damage from future techniques that affect said categories. For instance, if the user caused a hallucination that affects the target's senses of touch, hearing, or smell, then proceeds to use a physical technique, a sound technique, or an odour based technique respectively, the opponent would experience a 'bad trip', causing them to receive mental damage equivalent to half the base damage of the used technique. Should the opponent not cleanse their systems from the Dream Sand, the controlled hallucinations and their effects would persist until the 80 damage mark is reached. Breaking the illusion will purge the body of dream sand. Usable twice, with a two turn cool-down and no A rank or above DS techniques the turn after.[/SPOILER][/SPOILER]<p style="text-align: right"><span style="font-size: 10px"><a href="https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835">Return To Top</a></span></p><p>[/QUOTE]</p>
[QUOTE="Ańbu Juniør, post: 21990653, member: 15719"] [FONT=Palatino Linotype][B][SIZE=5][CENTER][COLOR="#008080"]Custom Element[/COLOR][/CENTER][/SIZE][/B] [HR][/HR] [SPOILER]Taught here [[URL='https://animebase.me/threads/the-final-duel-monster-spot.773178/post-21990467']X[/URL]] [B]Yumeton: Futsūno katsu | Dream Sand: Ordinary Life[/B] [SPOILER]Type: Attack / Defense / Supplementary Rank: C - S Range: Short - Long Chakra: 15 - 40 Damage: 30 - 80 Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death. Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn Note: A-rank can only be used 5x max[/SPOILER] [B]Yumeton: Sutābōi | Dream Sand: Starboy[/B] [SPOILER]ype: Supplementary Rank: A-rank Range: Short Chakra: 30 Damage: N/A Description: Using his Chakra, the user creates a single crystal of Yumeton in their mouth. The crystal will immediately be absorbed into the user's body, putting him under the affects of the psychoactive side-effects near instantly. The user's heart would start to beat at rapid rates as he begins to feel/see a white spirit wrap its limbs around the user's limbs as if to control them. On the other hand he starts to hallucinate that the opponent is some feeble shell of themselves, thus giving the user the thought of being leagues stronger than the scrawny opponent. The simple state of "mind over matter" kicks in and due to the user believing he's much stronger than the opponent physically, he actually begins to push his body past its limits to reach this gap in physical strength. In turn this gives the user a slight boost in his physical movements (1.5× speed) and stronger damage from his physical attacks such as taijutsu, Kenjutsu and Bukijutsu (+20). Of course, being under the affects of such a strong psychoactive substance, it would come with a few drawbacks. Note: Lasts four turns, only usable 2x with a 3 turn cool down Note: Due to the user pushing his body past its limits, he'd be limited to A-rank and lower tai during the cool down and moving 1.5x slower[/SPOILER] [B]Yumeton: Trū Cúlar | Dream Sand: True Colors[/B] [SPOILER]Type: N/A Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned. D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects. B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind). S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case. Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element. Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.[/SPOILER] [B]( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times[/B] [SPOILER]Rank: A-S Type: Supplementary Range: Short-Long Chakra: 30/40 Damage: N/A Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal. A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.[/SPOILER] [B]Yumeton: Sutāgāru Dream Sand: Stargirl[/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra: (+10 to chakra of original technique) Damage: N/A Description:by paying additional chakra of a dream sand or dream sand combination technique the user will create a much larger dose of Dream Sand by producing twice as much. Rather than add Damage, this raises the effect of the Dream Sand by 1 Tier on "True Colors" on techniques up to A rank. This user may use this ability up to 4 times per battle with a 2 turn cool down between each use. If the dream sand effected by this technique is rendered chakraless but not destroyed it will carry a passive strength of C rank on True Colors. This is a mere ability of dream sand users that simply requires an additional chakra portion. Therefore this technique is passive[/SPOILER] [B]Yumeton: Pātī monsutā | Dream Sand: Party Monster[/B] [SPOILER]Type: Attack / Supplementary / Defensive Rank: A-rank Range: Short Chakra: 30 [-5 per turn] Damage: 60 Description: Similar to many techniques that allow the user to turn into their element, the user manipulates his Yumeton chakra in order to gain a full body manipulation and conversion of the element. With the use of a full body surge of pure Yumeton chakra, one is capable of converting their body partially or fully into the element, giving them full control of said part of the body in the same fashion that one would control average sand. They'd still visually look no different, until physically struck by something or if they so choose to manipulate their body to become the sand like composition. When hit by something, according to strength and weaknesses of Yumeton, they'd be capable of avoiding damage all together; Completely reforming their body at will whenever it is compromised by enough force. For example, an earth golem punching the right side of their body off; It'll be like punching through Yumeton, and that side of the body would reform. While in this form the user can extend Yumeton from the body in the form of spikes, streams and waves up to short range, or manipulate their limbs to create makeshift weapons and such by converting the limbs into compressed Yumeton. Of course, while being in the form of complete Yumeton, the user's body would also gain the affects of the element upon coming into contact with people. Specifically, if someone was to ingest the element in ways explained in the submission, they'd Succumb to the psychoactive side-effects that comes with it. These affects include Intense visual hallucinations, Altered concept of time, Overwhelming fear, Lung irritation, Increased body temperatures, Distortion of senses (color, sound and vision), and even unconsciousness. The severity of the effects depends on the amount of the element ingested orally, through smell, or even prolonged contact. Note: Only usable 2x and lasts 4 turns per usage Note: The user's elemental usage is limited to the elements that make up Yumeton while in this state. Note: Using attacks/defenses from the converted body would be A-rank and cost a move slot. Note: The user's body can still be overpowered and/or harmed if an attack is of stronger than the strength of this technique.[/SPOILER] [B]Yumeton: Prëvëlg | Dream Sand: privilege[/B] [SPOILER]Type: Attack / Supplementary / Defensive Rank: A-rank Range: Short-Mid Chakra: 30 [-5 per turn] Damage: 60 Description: The user makes 2 handseals, focuses on his Yumeton chakra and creates thousand of petals made of pure crystallized Yumeton short range around him. The petals are created directly from the body and the surrounding ground short range of the user and while they are tanslucent due to their crystalline nature, the user is able to see through them and likewise, the opponent can both clearly see through them. Through simple hand gestures the user is able to command the petals to form a attacks towards the opponent in a slashing frenzy as each petals are as sharp as wind infused kunais. The petals however are as fast as normal thrown blades. The user is able to bring the petals closer to make solidified structures by accumulating them around in order to support them in different ways. However the user is not able to perform any jutsu outside of Yumeton techniques while controlling/piloting this jutsu, or the Yumeton petals falls and disperses once the user breaks control from it. Note: Usable 3x per match Note: The user sacrifices (-15 chakra) per turn to sustain them[/SPOILER] Taught Here [URL=https://animebase.me/threads/shadow-dogs.775125/post-22071260][X][/URL] [B](Yumeton: Chikara wa chikaradesu) - Dream Sand: Power is Power[/B] [SPOILER]Type: Supplementary Rank: S Range: Short - Mid Chakra: 40 Damage: Dependent Description: Once an opponent absorbs Dream Sand into their systems, the user becomes capable of casting a powerful illusion (3 hand seals) that is directly tied to the psychoactive effects of the element, gaining the ability to dictate the details of what the experienced hallucinations involve. This enables the user to craft intense hallucinations that can become significantly detrimental to the victim's self being. These hallucinations can have an affect on all the senses, but limited to one at a time, with the affected category gaining the unique side effect labeled 'After Hours'. The After Hours effect is the result of the hallucinations severely affecting the psyche of the opponent's causing them to become vulnerable and receive mental damage from future techniques that affect said categories. For instance, if the user caused a hallucination that affects the target's senses of touch, hearing, or smell, then proceeds to use a physical technique, a sound technique, or an odour based technique respectively, the opponent would experience a 'bad trip', causing them to receive mental damage equivalent to half the base damage of the used technique. Should the opponent not cleanse their systems from the Dream Sand, the controlled hallucinations and their effects would persist until the 80 damage mark is reached. Breaking the illusion will purge the body of dream sand. Usable twice, with a two turn cool-down and no A rank or above DS techniques the turn after.[/SPOILER][/SPOILER][RIGHT][SIZE=10px][URL=https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835]Return To Top[/URL][/SIZE][/RIGHT][/FONT] [/QUOTE]
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