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Lost Teachings of the Raging Beast
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<p>[QUOTE="Ańbu Juniør, post: 21990546, member: 15719"]</p><p><strong><span style="font-size: 18px"><p style="text-align: center"><span style="color: #008080">Custom Element</span></p><p></span></strong></p><p>[hr][/hr]</p><p>[SPOILER]Taught Here: <a href="https://animebase.me/threads/the-frigid-north.784257/post-22128165">[X]</a></p><p></p><p><strong>I: (Hokkyoku āsurirīsu: Fuyu no Sasayaki)- Arctic Earth: Whispers of Winter</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive </p><p>Rank: C-S</p><p>Range: Short-Long</p><p>Chakra cost: 15-40</p><p>Damage: 30-80</p><p>Description: The most rudimentary technique of the release. By focusing Arctic Earth chakra throughout the body and/or surrounding earth the user is able to create tools and constructs made of permafrost. These can range from simple a kunai to a full length staff in terms of weaponry as well as walls, pillars, and other complex shapes. They can be formed from the earth up to mid ranged of the user and carry a certain malleable property in that, whenever the user comes in physical contact with his creations he can will them change shape and re-purpose (for example a kunai morphing into a tanto) but not rank (meaning the new tanto would remain the rank of the kunai). The size of these creatioms are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Destructive Earth Rising Pillars'. As per the properties of Arctic Earth, whenever these constructs come in contact with exposed skin it leaves it painfully frostbitten as the element is very frigid. With the seal of confrontation the user can manipulate said constructs up to long ranged of his person.</p><p>Note (s):</p><p>- S ranked version can only be used 4× per match.</p><p>- No S-Rank or above Arctic Earth techniques on the next turn (after the S-Rank version is used)</p><p>- Morphing of constructs cost 10 chakra each time done but doesn't take up a move slot.[/SPOILER]</p><p></p><p><strong>II: (Hokkyoku āsurirīsu: Mekura Mori no Seigyo)- Arctic Earth: Conquest of A Blind Forest</strong></p><p>[SPOILER]Type: Offensive </p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: With three hand seals (Dog, Ram, Dog) the user will focus his chakra into the terrain below him. The chakra will seep exactly fifteen meters below the ground, causing the earth at that depth to rapidly turn to permafrost. This is an incognito process and only acute chakra perception will be able to acknowledge the chakra due to how far beneath the earth it travels. Once the earth is converted to permafrost it grows upward before erupting from the ground all around the terrain in the shape of of trees and vines and similar shapes with surprisingly alike that of the canon Deep Forest Emmergence. As these structures rise they wrap around any and all (except the user and his allies) that is on the surface, be it weapons, people, or summons. As the structures grow they cocoon the objects they consume and trap them in a casing which almost instantly freezes. Due to the malleability of the element as stated in its description the permafrost will create a frigid, glass looking forest with people and objects trapped in the trunks and vines in a beautifully sadistic display. Within this forest the temperature will drop considerably low due to all the frozen earth laying around and being so close to each other. Because of this a low lying mist will form as per the natural characteristic of permafrost. If after one turn the opponent or any of his/her living allies do not escape their frozen prisons they will die of hypothermia. And for every turn they spend in the 'shiny forest' they lose one rank of speed as their bodies seize up; courtesy of the cold. </p><p>Note (s):</p><p>- Can only be done 2×</p><p>- Lasts for four turns</p><p>- No Arctic Earth techniques above A ranked next turn</p><p>-No Fuuton, Doton or Suiton S-Rank or above in the user's next turn[/SPOILER]</p><p></p><p><strong>III: (Hokkyoku āsurirīsu: Shi-jigen ni Hinan) - Arctic Earth: Refuge in The Fourth Dimension</strong></p><p>[SPOILER]Type: Supplementary </p><p>Rank: B</p><p>Range: Short </p><p>Chakra cost: 20</p><p>Damage: N/A</p><p>Description: This technique, similar to the Hiding in Rock technique that allows the user to merge with any earthen structure, allows the user to fuse himself with any Arctic Earth structure he comes in contact with. This fusion is much more in depth as the user essentially 'becomes' the structure. For example if the user creates a permafrost golem he may enter the golem and become it. Performing maneuvers and jutsu within this new body. This also has its disadvantages; in addition to be super weak to lightning, earth, and Mokuton techniques, if the structure that the user has fused with is completely destroyed he is killed. While inside a permafrost structure the user can only perform Arctic Earth techniques, Suiton, Doton, and Fūton ninjutsu. Everything else becomes impossible for the user to perform such as Taijutsu, Ninjutsu (non-elemental), Genjutsu, and Kekkei Genkai technqiues. While in the body the user has the utmost control over it as he would with his own body, and moving at his base speed. He is also able to exit at any time (providing that it isnt severely damaged) but doing so destroys the structure. </p><p>Note (s):</p><p>- Can only be used once every two turns</p><p>- Costs 10 chakra per turn to maintain [/SPOILER]</p><p></p><p><strong>IV: (Hokkyoku Āsurirīsu: Kuraudo-Ryoku, Sekai Endā)- Arctic Earth: Cloud Pusher, World Ender</strong></p><p>[SPOILER]Type: Offensive </p><p>Rank: Forbidden </p><p>Range: Mid-Long</p><p>Chakra cost: 50</p><p>Damage: 90 (-30 from user)</p><p>Description: With three hand seals (Monkey> Ox> Boar) the user will cause four gigantic pillars of Arctic Earth to jut from the ground at tremendous speeds. They will fly sky high and disappear beyond the clouds. Each of these rods are 5 meters in diameter and 20 meters in length. Then, in the following turn the user will keep a one handed seal as he takes control of the rods during their descent. Using nothing but gravity and mass to convey destruction, the rods will come plummeting back to the earth with enough power to shatter buildings and leave massive 20 meter wide craters in the ground. Once back into the earth the rod(s) will shatter violently (but not completely disintegrating), sending boulder sized chunks of Arctic Earth in all directions of the impact up to long ranged to litter the field with debris. The overall temperature of the battle field will drop with a thick low lying mist and the sky would churn dark gray as the cold air rises and creates thick cumulonimbus clouds for the rest of the conflict unless removed somehow. Needless to say, those that survive the impact would be faced with an even harder challenging of traversing the frigid land. From the. There is a choice in this execution; either four A ranked rods come crashing down on the terrain at strategic locations or one massive rod with a 20 meter radius and a 80 meter length. During this descending turn the user cannot use techniques above A ranked and is restricted to a usage slot of 2 rather than 3. After this technique, the user is left very well fatigued and their chakra pathways would be ravaged. Each boulder/pieces of debris can be used as source for future techniques.</p><p>Representation of Aftermath:</p><p>[SPOILER]<img src="http://i.imgur.com/4kk7TBD.png" data-url="http://i.imgur.com/4kk7TBD.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>Note (s):</p><p>- Can only be done once.</p><p>- No Arctic Earth techniques of A ranked and above for two turns after.</p><p>- User is unable to perform Doton, Futon, and Suiton techniques above above S ranked for a turn after </p><p>- No other Forbidden rank techniques in the same turn and next.</p><p>- Due to the exhaustion of this, the user loses 2 ranks to his speed for 2 turns[/SPOILER]</p><p></p><p><strong>V: (Hokkyoku Āsurirīsu: Koko de Fuyu)- Arctic Earth: Winter is Here</strong></p><p>[SPOILER] Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage: N/A</p><p>Description: Similar to the setup of "King of The North", the user, with two hand seals (Dog, Snake), will dedicate all of his Arctic Earth chakra into transforming the entire terrain into a desolate tundra. The sheer scope of this technique spans up to long ranged in all directions all (including underground up to 20 meters). This type of terraforming is completely noticeable as the shiny Arctic Earth consumes the land and is very conspicuous mainly due to its effects on surrounding structures such as trees and buildings, but is also very slow and takes two turns after being performed to complete. On the first turn this technique is performed the area up to 5m of the user becomes transformed to Arctic Earth. On the second turn it will spread to encompass 10m of the user's position and by the third turn the technique consumes 15m of the ground around (all measurements dictate the technique's growth both length and depth wise). In the turns after, the technique can grow far enough to take an entire landmark. Once the ground has been transformed in any of its sequences the opponent will be unable to manipulate it unless they possess the Arctic Earth chakra nature--or if it was destroyed somehow. <strong>Once established, destroying the structure requires complete eradication. For example, merely destroying a patch/section will not stop the technique, as it will simply regenerate as it grows.</strong> Instead, one would need a counter that spans this technique's complete length and depth. Travelling across the terrain would also prove quite difficult to enemies as the clumsiness of slipping on ice prevails, preventing any sudden movement such as dashing or sprinting--unless the opponent(s) wish to find themselves sprawled out and nursing broken bones and other injuries from falling on the cold, hard ground. The user remains unaffected by this. Another advantage is that It allows permafrost techniques that would otherwise require regular earth to be performed using the permafrost ground instead with heightened efficiency (i.e quicker than usual). </p><p>Note(s):</p><p>- Can only be done three times (3x).</p><p>- Lasts 4 turns with each use, with a one turn cool down.[/SPOILER]</p><p></p><p><strong>VI: (Hokkyoku Āsurirīsu: Omo no Freljord)- Arctic Earth: Lord of The Freljord</strong></p><p>[SPOILER] Type: Supplementary/Offensive/Defensive</p><p>Rank: N/A (Dependent) </p><p>Range: Short-Mid</p><p>Chakra cost: 20</p><p>Damage: N/A (Dependent) </p><p>Description: Omo no Frejlord is a technique dedicated to using the remains of Arctic Earth techniques once they've been destroyed or reduced. With hand gestures the user will take control of any pieces/shards of Arctic Earth around him up to mid ranged and can send them flying at a target in an effort to dish out some last second damage before the structure is truly wasted. Something very important to note is that Omo no Frejlord's true rank and damage is equal to one less rank of the technique that it was taken from. For example, if an A ranked structure was reduced to pieces this technique will take control of those pieces and be treated as a B ranked technique, doing B ranked damage (40) to a target. in the same light, if the structure was B ranked this technique will become a C ranked and carry C ranked damage (30) to a target. However this move cannot be performed in rapid succession (i.e more than once in the same turn), cannot be performed on pieces that have already been used prior, <strong>or if the structure in question had been destroyed entirely prior.</strong> Omo no Frejlord can also be used defensively to form crude walls and shields with the same rank-dependent system previously mentioned. However, only one type of the technique can be used each turn, meaning one cannot use the shards offensively and defensively at the same time or even in the same turn. </p><p>Note(s): </p><p>- Can only be performed twice (2x) on S ranked Arctic Earth structures with a two turn cool down in between.[/SPOILER]</p><p></p><p><strong>VII: (Hokkyoku Āsurirīsu: Kōkina Kōtei)- Arctic Earth: Highborn Imperium</strong></p><p>[SPOILER]Type: Supplementary </p><p>Rank: A</p><p>Chakra: N/A (+20 to Doton technique)</p><p>Damage: N/A (+20 to Doton technique)</p><p>Description: This technique is foremost and entirely a supplementary one aimed to augment the user's Doton techniques by infusing trace amounts of an all-too-similar Arctic Earth chakra. By adding an extra hand seal at the end of a regular Doton jutsu, the Arctic Earth chakra bolsters it passively even before the technique is formed. By the time the technique actually comes into being it will be seen with glistening, ice-like veins coursing over it's structures as well as a core of frozen earth at its center. The infusion boosts the technique's damage, but it also allows it to take on Arctic Earth's known S/W's which in turn improves its usefulness and adaptability. <strong>Some properties also adopted by the superior Doton structure is the ability to meld with existing Arctic Earth structures, morph into varying shapes upon physical contact, and the option to be used as source for future Arctic Earth techniques. </strong></p><p>Note(s):</p><p>- Can only be performed four times</p><p>- The user is unable perform Arctic Earth and Doton techniques above A ranked in the next turn[/SPOILER]</p><p></p><p><strong>IIX: (Hokkyoku Āsurirīsu: Waru no Hiya)- Arctic Earth: Wicked Cold</strong></p><p>[SPOILER] Type: Offensive </p><p>Rank: B</p><p>Range : Short-Mid</p><p>Chakra cost: 20</p><p>Damage: 40 </p><p>Description: This technique allows the user to take control of any preexisting <strong>or subsequent</strong> Arctic Earth structures present around him (up to mid ranged) or, by adding an extra Ram hand seal to an Arctic Earth technique being performed <strong>or mental command to ones already there</strong>, cause the structure to <strong>spontaneously explode</strong>. This will in turn lead the Arctic Earth structure to <strong>shatter </strong>voilently, spewing razor sharp shards of the element in all directions of its location, leading to anything caught in the blast radius (7m) to be reduced to ribbons. The amount and size of the shards released is proportional to the structure sacrificed. The user can also control in what manner the structures explode in the event that an omnidirectional route wouldn't be favorable. He/she may send all the shards of the expended structure in one direction instead of all around. If used as a controlled explosion then the radius is reduced to 5m. <strong>Alternatively, the user can also have only a select area of his permafrost structure explode. For example, a Golem's arm can be used to explode but the rest of the golem remains intact and under the user's control. </strong></p><p>Note(s):</p><p>- Can only be done three times on preexisting Arctic Earth structures and three times on techniques being performed.</p><p>- Requires a turn cool down between uses.[/SPOILER]</p><p></p><p><strong>IX: ( Hokkyoku Āsurirīsu: Hajimeta ) - Arctic Earth: Startouched</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: N/A (-10 per turn)</p><p>Damage: N/A</p><p>Description: This Arctic Earth technique is a passive one that employs the element's frigid nature and perks and lends it to the user. The user's extremities (hands and legs), through an infusion, will take on the appearance of Arctic Earth, ice-like and glistening, giving the appearance of a starry night--hence the name. Of course this does not harm the user as they are capable of touching element without ill-effects and it doesn't harm opponent(s) directly either. Instead what this technique does is allow the user the ability to, once per turn, use their limbs as sources for Arctic Earth techniques up to B-ranked. In addition to this the user is able to passively cause frostbite and necrosis to any enemy body part through simple physical contact and what this does is prevent them from using said limb for a maximum of two turns every time affected. If done to an opponent's head for one or more turns of prolonged contact then they will be made unconscious for that same amount of time. And the last perk of Startouched is its uncanny way of leaving behind paths of frozen earth wherever the user steps, and if he stands still, can turn the surface area under the user up to 5 meters into the element so that anyone who enters close range will be unable to find footing. This is especially useful to speedy enemies as they will most likely trip and fall upon entering this technique's range.</p><p></p><p>Note: This technique lasts up to four turns from when it was passively activated.</p><p>Note: Can only be used twice with a two turn cool down.[/SPOILER]</p><p></p><p><strong>X: (Hokkyoku Āsurirīsu: Tsundora no Chūkū no Kodomo-tachi) - Arctic Earth: Hollow Children of the Tundra</strong></p><p>[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra cost: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description: The Hollow Children are familiars made of Arctic Earth that can be created from the user's body or the surrounding earth up to mid-ranged away, except within five meters of an opponent, unless the user is also within that range. The Arctic Earth creations are humanoid in appearance but severely emaciated, like skeletons, with glowing eyes and hollow chests. Despite their appearance however the Children are frighteningly quick, able to travel at inhuman speeds when in contact with Arctic Earth structures. On regular surfaces they move at the speed of normal Arctic Earth techniques, but when situated on Arctic Earth they are able to move at 1.5x the user's speed for as long as they maintain contact with the element. The user can use the creations as a source for Arctic Earth techniques up to B-rank from their bodies on regular terrain and A-rank when in contact with Arctic Earth. These count toward the user's move limit. Being savage in nature, the Children usually end up overwhelming opponents with their frigid bodies while gnawing and tearing them apart with surprising strength. The user may form one or multiple creations using this technique, following normal splitting rules, and they may remain on the field for a maximum of four turns regardless of rank. This jutsu requires three hand seals and can only be formed twice per battle with a two turn cool down. No Arctic Earth techniques above A-ranked can be performed for a turn after this technique ends.[/SPOILER][/SPOILER]<p style="text-align: right"><span style="font-size: 10px"><a href="https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835">Return To Top</a></span></p><p>[/QUOTE]</p>
[QUOTE="Ańbu Juniør, post: 21990546, member: 15719"] [FONT=Palatino Linotype][B][SIZE=5][CENTER][COLOR="#008080"]Custom Element[/COLOR][/CENTER][/SIZE][/B] [hr][/hr] [SPOILER]Taught Here: [URL=https://animebase.me/threads/the-frigid-north.784257/post-22128165][X][/URL] [B]I: (Hokkyoku āsurirīsu: Fuyu no Sasayaki)- Arctic Earth: Whispers of Winter[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: C-S Range: Short-Long Chakra cost: 15-40 Damage: 30-80 Description: The most rudimentary technique of the release. By focusing Arctic Earth chakra throughout the body and/or surrounding earth the user is able to create tools and constructs made of permafrost. These can range from simple a kunai to a full length staff in terms of weaponry as well as walls, pillars, and other complex shapes. They can be formed from the earth up to mid ranged of the user and carry a certain malleable property in that, whenever the user comes in physical contact with his creations he can will them change shape and re-purpose (for example a kunai morphing into a tanto) but not rank (meaning the new tanto would remain the rank of the kunai). The size of these creatioms are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Destructive Earth Rising Pillars'. As per the properties of Arctic Earth, whenever these constructs come in contact with exposed skin it leaves it painfully frostbitten as the element is very frigid. With the seal of confrontation the user can manipulate said constructs up to long ranged of his person. Note (s): - S ranked version can only be used 4× per match. - No S-Rank or above Arctic Earth techniques on the next turn (after the S-Rank version is used) - Morphing of constructs cost 10 chakra each time done but doesn't take up a move slot.[/SPOILER] [B]II: (Hokkyoku āsurirīsu: Mekura Mori no Seigyo)- Arctic Earth: Conquest of A Blind Forest[/B] [SPOILER]Type: Offensive Rank: S Range: Short-Long Chakra cost: 40 Damage: 80 Description: With three hand seals (Dog, Ram, Dog) the user will focus his chakra into the terrain below him. The chakra will seep exactly fifteen meters below the ground, causing the earth at that depth to rapidly turn to permafrost. This is an incognito process and only acute chakra perception will be able to acknowledge the chakra due to how far beneath the earth it travels. Once the earth is converted to permafrost it grows upward before erupting from the ground all around the terrain in the shape of of trees and vines and similar shapes with surprisingly alike that of the canon Deep Forest Emmergence. As these structures rise they wrap around any and all (except the user and his allies) that is on the surface, be it weapons, people, or summons. As the structures grow they cocoon the objects they consume and trap them in a casing which almost instantly freezes. Due to the malleability of the element as stated in its description the permafrost will create a frigid, glass looking forest with people and objects trapped in the trunks and vines in a beautifully sadistic display. Within this forest the temperature will drop considerably low due to all the frozen earth laying around and being so close to each other. Because of this a low lying mist will form as per the natural characteristic of permafrost. If after one turn the opponent or any of his/her living allies do not escape their frozen prisons they will die of hypothermia. And for every turn they spend in the 'shiny forest' they lose one rank of speed as their bodies seize up; courtesy of the cold. Note (s): - Can only be done 2× - Lasts for four turns - No Arctic Earth techniques above A ranked next turn -No Fuuton, Doton or Suiton S-Rank or above in the user's next turn[/SPOILER] [B]III: (Hokkyoku āsurirīsu: Shi-jigen ni Hinan) - Arctic Earth: Refuge in The Fourth Dimension[/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra cost: 20 Damage: N/A Description: This technique, similar to the Hiding in Rock technique that allows the user to merge with any earthen structure, allows the user to fuse himself with any Arctic Earth structure he comes in contact with. This fusion is much more in depth as the user essentially 'becomes' the structure. For example if the user creates a permafrost golem he may enter the golem and become it. Performing maneuvers and jutsu within this new body. This also has its disadvantages; in addition to be super weak to lightning, earth, and Mokuton techniques, if the structure that the user has fused with is completely destroyed he is killed. While inside a permafrost structure the user can only perform Arctic Earth techniques, Suiton, Doton, and Fūton ninjutsu. Everything else becomes impossible for the user to perform such as Taijutsu, Ninjutsu (non-elemental), Genjutsu, and Kekkei Genkai technqiues. While in the body the user has the utmost control over it as he would with his own body, and moving at his base speed. He is also able to exit at any time (providing that it isnt severely damaged) but doing so destroys the structure. Note (s): - Can only be used once every two turns - Costs 10 chakra per turn to maintain [/SPOILER] [B]IV: (Hokkyoku Āsurirīsu: Kuraudo-Ryoku, Sekai Endā)- Arctic Earth: Cloud Pusher, World Ender[/B] [SPOILER]Type: Offensive Rank: Forbidden Range: Mid-Long Chakra cost: 50 Damage: 90 (-30 from user) Description: With three hand seals (Monkey> Ox> Boar) the user will cause four gigantic pillars of Arctic Earth to jut from the ground at tremendous speeds. They will fly sky high and disappear beyond the clouds. Each of these rods are 5 meters in diameter and 20 meters in length. Then, in the following turn the user will keep a one handed seal as he takes control of the rods during their descent. Using nothing but gravity and mass to convey destruction, the rods will come plummeting back to the earth with enough power to shatter buildings and leave massive 20 meter wide craters in the ground. Once back into the earth the rod(s) will shatter violently (but not completely disintegrating), sending boulder sized chunks of Arctic Earth in all directions of the impact up to long ranged to litter the field with debris. The overall temperature of the battle field will drop with a thick low lying mist and the sky would churn dark gray as the cold air rises and creates thick cumulonimbus clouds for the rest of the conflict unless removed somehow. Needless to say, those that survive the impact would be faced with an even harder challenging of traversing the frigid land. From the. There is a choice in this execution; either four A ranked rods come crashing down on the terrain at strategic locations or one massive rod with a 20 meter radius and a 80 meter length. During this descending turn the user cannot use techniques above A ranked and is restricted to a usage slot of 2 rather than 3. After this technique, the user is left very well fatigued and their chakra pathways would be ravaged. Each boulder/pieces of debris can be used as source for future techniques. Representation of Aftermath: [SPOILER][IMG]http://i.imgur.com/4kk7TBD.png[/IMG][/SPOILER] Note (s): - Can only be done once. - No Arctic Earth techniques of A ranked and above for two turns after. - User is unable to perform Doton, Futon, and Suiton techniques above above S ranked for a turn after - No other Forbidden rank techniques in the same turn and next. - Due to the exhaustion of this, the user loses 2 ranks to his speed for 2 turns[/SPOILER] [B]V: (Hokkyoku Āsurirīsu: Koko de Fuyu)- Arctic Earth: Winter is Here[/B] [SPOILER] Type: Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage: N/A Description: Similar to the setup of "King of The North", the user, with two hand seals (Dog, Snake), will dedicate all of his Arctic Earth chakra into transforming the entire terrain into a desolate tundra. The sheer scope of this technique spans up to long ranged in all directions all (including underground up to 20 meters). This type of terraforming is completely noticeable as the shiny Arctic Earth consumes the land and is very conspicuous mainly due to its effects on surrounding structures such as trees and buildings, but is also very slow and takes two turns after being performed to complete. On the first turn this technique is performed the area up to 5m of the user becomes transformed to Arctic Earth. On the second turn it will spread to encompass 10m of the user's position and by the third turn the technique consumes 15m of the ground around (all measurements dictate the technique's growth both length and depth wise). In the turns after, the technique can grow far enough to take an entire landmark. Once the ground has been transformed in any of its sequences the opponent will be unable to manipulate it unless they possess the Arctic Earth chakra nature--or if it was destroyed somehow. [B]Once established, destroying the structure requires complete eradication. For example, merely destroying a patch/section will not stop the technique, as it will simply regenerate as it grows.[/B] Instead, one would need a counter that spans this technique's complete length and depth. Travelling across the terrain would also prove quite difficult to enemies as the clumsiness of slipping on ice prevails, preventing any sudden movement such as dashing or sprinting--unless the opponent(s) wish to find themselves sprawled out and nursing broken bones and other injuries from falling on the cold, hard ground. The user remains unaffected by this. Another advantage is that It allows permafrost techniques that would otherwise require regular earth to be performed using the permafrost ground instead with heightened efficiency (i.e quicker than usual). Note(s): - Can only be done three times (3x). - Lasts 4 turns with each use, with a one turn cool down.[/SPOILER] [B]VI: (Hokkyoku Āsurirīsu: Omo no Freljord)- Arctic Earth: Lord of The Freljord[/B] [SPOILER] Type: Supplementary/Offensive/Defensive Rank: N/A (Dependent) Range: Short-Mid Chakra cost: 20 Damage: N/A (Dependent) Description: Omo no Frejlord is a technique dedicated to using the remains of Arctic Earth techniques once they've been destroyed or reduced. With hand gestures the user will take control of any pieces/shards of Arctic Earth around him up to mid ranged and can send them flying at a target in an effort to dish out some last second damage before the structure is truly wasted. Something very important to note is that Omo no Frejlord's true rank and damage is equal to one less rank of the technique that it was taken from. For example, if an A ranked structure was reduced to pieces this technique will take control of those pieces and be treated as a B ranked technique, doing B ranked damage (40) to a target. in the same light, if the structure was B ranked this technique will become a C ranked and carry C ranked damage (30) to a target. However this move cannot be performed in rapid succession (i.e more than once in the same turn), cannot be performed on pieces that have already been used prior, [B]or if the structure in question had been destroyed entirely prior.[/B] Omo no Frejlord can also be used defensively to form crude walls and shields with the same rank-dependent system previously mentioned. However, only one type of the technique can be used each turn, meaning one cannot use the shards offensively and defensively at the same time or even in the same turn. Note(s): - Can only be performed twice (2x) on S ranked Arctic Earth structures with a two turn cool down in between.[/SPOILER] [B]VII: (Hokkyoku Āsurirīsu: Kōkina Kōtei)- Arctic Earth: Highborn Imperium[/B] [SPOILER]Type: Supplementary Rank: A Chakra: N/A (+20 to Doton technique) Damage: N/A (+20 to Doton technique) Description: This technique is foremost and entirely a supplementary one aimed to augment the user's Doton techniques by infusing trace amounts of an all-too-similar Arctic Earth chakra. By adding an extra hand seal at the end of a regular Doton jutsu, the Arctic Earth chakra bolsters it passively even before the technique is formed. By the time the technique actually comes into being it will be seen with glistening, ice-like veins coursing over it's structures as well as a core of frozen earth at its center. The infusion boosts the technique's damage, but it also allows it to take on Arctic Earth's known S/W's which in turn improves its usefulness and adaptability. [B]Some properties also adopted by the superior Doton structure is the ability to meld with existing Arctic Earth structures, morph into varying shapes upon physical contact, and the option to be used as source for future Arctic Earth techniques. [/B] Note(s): - Can only be performed four times - The user is unable perform Arctic Earth and Doton techniques above A ranked in the next turn[/SPOILER] [B]IIX: (Hokkyoku Āsurirīsu: Waru no Hiya)- Arctic Earth: Wicked Cold[/B] [SPOILER] Type: Offensive Rank: B Range : Short-Mid Chakra cost: 20 Damage: 40 Description: This technique allows the user to take control of any preexisting [B]or subsequent[/B] Arctic Earth structures present around him (up to mid ranged) or, by adding an extra Ram hand seal to an Arctic Earth technique being performed [B]or mental command to ones already there[/B], cause the structure to [B]spontaneously explode[/B]. This will in turn lead the Arctic Earth structure to [B]shatter [/B]voilently, spewing razor sharp shards of the element in all directions of its location, leading to anything caught in the blast radius (7m) to be reduced to ribbons. The amount and size of the shards released is proportional to the structure sacrificed. The user can also control in what manner the structures explode in the event that an omnidirectional route wouldn't be favorable. He/she may send all the shards of the expended structure in one direction instead of all around. If used as a controlled explosion then the radius is reduced to 5m. [B]Alternatively, the user can also have only a select area of his permafrost structure explode. For example, a Golem's arm can be used to explode but the rest of the golem remains intact and under the user's control. [/B] Note(s): - Can only be done three times on preexisting Arctic Earth structures and three times on techniques being performed. - Requires a turn cool down between uses.[/SPOILER] [B]IX: ( Hokkyoku Āsurirīsu: Hajimeta ) - Arctic Earth: Startouched[/B] [SPOILER]Type: Supplementary/Defensive Rank: B Range: Short Chakra: N/A (-10 per turn) Damage: N/A Description: This Arctic Earth technique is a passive one that employs the element's frigid nature and perks and lends it to the user. The user's extremities (hands and legs), through an infusion, will take on the appearance of Arctic Earth, ice-like and glistening, giving the appearance of a starry night--hence the name. Of course this does not harm the user as they are capable of touching element without ill-effects and it doesn't harm opponent(s) directly either. Instead what this technique does is allow the user the ability to, once per turn, use their limbs as sources for Arctic Earth techniques up to B-ranked. In addition to this the user is able to passively cause frostbite and necrosis to any enemy body part through simple physical contact and what this does is prevent them from using said limb for a maximum of two turns every time affected. If done to an opponent's head for one or more turns of prolonged contact then they will be made unconscious for that same amount of time. And the last perk of Startouched is its uncanny way of leaving behind paths of frozen earth wherever the user steps, and if he stands still, can turn the surface area under the user up to 5 meters into the element so that anyone who enters close range will be unable to find footing. This is especially useful to speedy enemies as they will most likely trip and fall upon entering this technique's range. Note: This technique lasts up to four turns from when it was passively activated. Note: Can only be used twice with a two turn cool down.[/SPOILER] [B]X: (Hokkyoku Āsurirīsu: Tsundora no Chūkū no Kodomo-tachi) - Arctic Earth: Hollow Children of the Tundra[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long Chakra cost: 40 (-10 per turn) Damage: 80 Description: The Hollow Children are familiars made of Arctic Earth that can be created from the user's body or the surrounding earth up to mid-ranged away, except within five meters of an opponent, unless the user is also within that range. The Arctic Earth creations are humanoid in appearance but severely emaciated, like skeletons, with glowing eyes and hollow chests. Despite their appearance however the Children are frighteningly quick, able to travel at inhuman speeds when in contact with Arctic Earth structures. On regular surfaces they move at the speed of normal Arctic Earth techniques, but when situated on Arctic Earth they are able to move at 1.5x the user's speed for as long as they maintain contact with the element. The user can use the creations as a source for Arctic Earth techniques up to B-rank from their bodies on regular terrain and A-rank when in contact with Arctic Earth. These count toward the user's move limit. Being savage in nature, the Children usually end up overwhelming opponents with their frigid bodies while gnawing and tearing them apart with surprising strength. The user may form one or multiple creations using this technique, following normal splitting rules, and they may remain on the field for a maximum of four turns regardless of rank. This jutsu requires three hand seals and can only be formed twice per battle with a two turn cool down. No Arctic Earth techniques above A-ranked can be performed for a turn after this technique ends.[/SPOILER][/SPOILER][RIGHT][SIZE=10px][URL=https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835]Return To Top[/URL][/SIZE][/RIGHT][/FONT] [/QUOTE]
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