[CJ] LoK and Leather

Leathercandle

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Alright so give me a short synopsis of each technique and how you can use them effectively and I'll answer any questions. Here's the list of jutsu:


Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By performing three handseals and infusing chakra into the sky, the user will be capable of calling down large lightning bolt(s) (up to eight) from the air. Each lightning bolt can have a radius large enough toaffect an area up to short range in size, making them powerful and large enough to pierce gigantic holes through even the largest of summons. As the lightning bolts descend they will rapidly charge the air around them, creating a field of electricity that, similar to ‘levitating blades’ will result in anything within short range of the lightning bolt being forced to levitate, and subsequently drawn in towards the lightning bolt through attraction at the speed of the lightning technique. When the lightning bolt strikes the ground, it will not immediately disappear, but will instead linger as a pillar of lightning after its initial earth shattering impact. Alternatively, the Lightning bolt can be made to disperse upon impact with the ground into an unfocused current so strong that it will charr the earth black as it conducts into the ground, while also neutralising any earthen based chakra within the ground on account of its chakra nature. Naturally, the user will be unaffected by any of the Lightning’s conduction effects as it is their chakra, meanwhile the effects of the Lightning bolt will completely expire after two turns.

Notes:
Can only be used 2x.
No lightning techniques above B rank for the rest of the turn.
Two turn cooldown between uses.

Learnt:
1)
2)
3)
4)
5)
6)


Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40 (- 10 per turn to sustain)
Damage Points: 80
Description: A technique whereby the user will perform three handseals while rapidly expelling lightning chakra from their body. Through the performance of such, the user will be capable of materialising lightning bolt(s) via infusing the air around them with a strong charge. The amount and sizes of the lightning bolts are freely subject to the users intentions, but could be of a great enough scale to wipe out large earthen constructs such as ‘Opening Earth Rising Excavation’ and send a rain of lightning towards opponents, or small and focused such as a senbon, to deal pinpoint but extreme piercing damage. The real use of this technique however comes when control is maintained over it - through doing so the user will be capable of having lightning bolts split, merge, shift in size and change direction, allowing for the lightning bolts to be easily maneuvered to fulfil various offensive and defensive purposes. While control is sustained, the lightning bolts will also be capable of, on command, dispersing into the ground or solid terrain and conducting through it as a directed unfocused charge, neutralising any earthen based chakra (KG/CE included) within the structure during its travel, and then re-emerging back into a focused lightning bolt when the user so wishes to strike the opponent. This of course respects normal elemental interactions (that is, that the Lightning bolts will weaken when neutralising weaker Earthen chakra), and the surface of the conducting object will glow a distinct blue, serving as a warning hint to observant shinobi of the lightnings presence. Lightning bolts can only be materialized within short range of the user; furthermore, choosing to sustain control over Zeus’ Thunderbolt however has the massive drawback of limiting the user to the lightning element, elements that have lightning as a component, and non-elemental abilities.

Notes:
Can only be used 3x
When the user finishes sustaining this technique they will be barred from using Lightning techniques A rank and above, for the rest of the turn.

Learnt:
1)
2)
3)
4)
5)
6)


Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (+15 per turn)
Damage: 80
Description: A technique in which the user is capable of rapidly expelling lightning chakra from their body, and with the formation of three handseals converting the lightning natured chakra, by charging the surrounding air, to lightning; sculpted to take the form of dense, almost solid in nature, canines with streaming lower-bodies of unfocused lightning. The amount, and size of canines is subject to the users discretion to a certain degree, but could be enough to send gigantic surges - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of lightning to the opponent, led by the almost tangible charging canines, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming lightning that comprises the majority of their mass to shock and scorch the opposition. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic puppies, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The maximum number of canines that can be produced from this technique is 4, with their maximum size being comparable to elephants. The canines aren't sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the lightning moves and attacks, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Lightning Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the lightning to be changed, whether it be combining and shrinking the canines and lightning so as to make the attack more concentrated, or allowing the canines to divide and grow so as to cover a larger area (if the number isn't already 4). Despite being given form, the canines can be made to charge along the ground or through air alike, though they will always be created in short range from the user and move outwards towards the target.

Note:
- Can only be used 3x per event, with a two-turn cooldown.
- No Lightning techniques above A-rank for the rest of the turn.
- Can only be taught by Leathercandle

Learnt:
1)
2)
3)
4)
5)
6)
x

(Raiton: Sutōmumeru) Lightning Style: Storm Mail
Type: Supplementary / Defensive / Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 to objects/people who touch it (+10 to future lightning techniques)
Description: Storm Mail is the name of a lightning technique that amplifies the user’s lightning style techniques while acting as both a defense and offense. The user weaves four hand seals, and releases a full body surge of chakra, which takes the shape of rings of lightning. These rings surround the user from ankles to the top of their head, being an inch off of their body in all cases. Alternatively, the rings can manifest themselves up to short range around the user, where they will fly around rapidly, attempting to cut into anything before going to the user’s body. In this case, the rings return to the user’s body at whatever rank they would be after clashing with any techniques. The rings have a number of advanced applications that this technique utilizes. Because they do not cover the entire body, they are generally better suited to defending against taijutsu and kenjutsu than they are against ninjutsu, however, if a jutsu is not large enough scale, the armor can defend against it due to the spacing between each ring (a good example of this would be the canon technique “Water Style: Water Dragon Whip”). If something touches the armor/rings, it shocks them for 60 damage.

Once per turn, the user can infuse part of the strength of the armor into a lightning jutsu of their own, lowering the rank of the armor by one, and increasing the damage of the jutsu by 10 by transferring the chakra. Doing so costs a move, but can occur in the same timeframe as performing the jutsu. As the rank of the armor decreases from infusing chakra from it into techniques, the damage the armor does to people that touch it decreases to match that new rank (with boosts to the armor from other techniques applying afterwards).

Once per turn, the user can levitate off the ground up to ten meters in the air by charging the rings with an electrical field identical to the one in the canon technique “Lightning Style: Lightning Blades Levitation.” While levitating through the air, the user moves at their regular running speed, which is determined by their rank. The levitation effect can be released at any time by the user, and lasts two turns, with a maximum of two usages per usage of the jutsu.

-Levitation can only occur / be utilized if the armor is at least C ranked.
-The levitation effect has a two turn cooldown after wearing off.
-Buffing the damage of a jutsu can be done once per turn, with a two turn cooldown.
-Storm Mail lasts three turns, unless released early.
-Can only be taught by Leathercandle.
1. Shady Doctor
2.
3.
4.
5.
6.

(Raiton: Kaminari no shukufuku) Lightning Style: Blessing of the Thunder
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (+10 to future lightning techniques)
Description: Blessing of the Thunder is a primarily defensive technique that can also be used offensively in certain situations, and has some supplementary applications. The user begins by expelling chakra from their body to create up to 4 circular saws of electricity around them, which rotate in whichever direction(s) the user so pleases. These saws can reach up to short range, and can be up to 5 inches thick. The primary purpose of these are to cut, slice, shock, and burn objects that they come into contact with. The user can release the original forms of the saws into unfocused electricity that expands outwards 360°, reaching up to mid range. Alternatively, the user can release the unfocused charge of electricity without the need for the saws prior, however this must be done with three hand seals. This unfocused electricity can paralyze non-lightning specialists, leaving them immobile for 2 turns before it wears off. The unfocused electricity gives off a charge that allows all other lightning techniques created using the same chakra as this one to have their electrons move around at much higher speeds than normal, increasing their cutting and slicing capabilities, and thus damage, for 2 turns. The increased movement speed of the electrons does not influence the speed of the technique, only the damage potential.
-The user cannot perform lightning techniques A ranked or above this turn
-This technique can be used 4 times per battle, with a turn cool-down between usages.
-Must be taught by Leathercandle
1. Shady Doctor
2.
3.
4.
5.
6.

The kumi total is 6,600 (1500 + 1300 + 1300 + 1500 + 1000).
 

Lord of Kaos

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First is simple to understand. I do a short string of seals, send lightning chakra into the sky and it comes back down as large bolts of lightning that are capable of both dealing impact damage as well as drawing things closer to them in a type of pulling effect. Alternately, you can allow the lightning to disperse and spread through the earth itself on impact.

The second is executed after another short string of seals where I then release chakra around me to control the lightning I manifest and reshape it in a myriad of ways. It can also be used to neutralize earth chakra by sending it into the ground. Simple to use and understand.

The third one simply creates canines of lightning after three seals that you can further control and manipulate. While controlling them, you can only use Lightning so it isn't ideal for sustained use.

The next is a multi purpose tech ideal to use to weaken incoming attacks or even boost your own attacks. It can even be used for limited flight though I don't think that is ideal due. Either way, I can see many uses for it and it's combo potential is nice.

The last reminds me of the previous tech in some of it's uses but the biggest difference is it's ability to temporarily paralyze non lightning specialist.

Took a while, but replied to all of them
 
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Leathercandle

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First is simple to understand. I do a short string of seals, send lightning chakra into the sky and it comes back down as large bolts of lightning that are capable of both dealing impact damage as well as drawing things closer to them in a type of pulling effect. Alternately, you can allow the lightning to disperse and spread through the earth itself on impact.

The second is executed after another short string of seals where I then release chakra around me to control the lightning I manifest and reshape it in a myriad of ways. It can also be used to neutralize earth chakra by sending it into the ground. Simple to use and understand.

The third one simply creates canines of lightning after three seals that you can further control and manipulate. While controlling them, you can only use Lightning so it isn't ideal for sustained use.

The next is a multi purpose tech ideal to use to weaken incoming attacks or even boost your own attacks. It can even be used for limited flight though I don't think that is ideal due. Either way, I can see many uses for it and it's combo potential is nice.

The last reminds me of the previous tech in some of it's uses but the biggest difference is it's ability to temporarily paralyze non lightning specialist.

Took a while, but replied to all of them
Good stuff, have fun with them
 
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